#define KillTimer_ KillTimer native IsValidTimer(timerid); native GetActiveTimers(); native KillPlayerTimer(timerid) = KillTimer; native KillPlayerTimers(playerid); native SetTimer_(func[], interval, delay, count); native SetTimerEx_(func[], interval, delay, count, format[], {Float, _}:...); native SetPlayerTimer(playerid, func[], interval, repeating); native SetPlayerTimerEx(playerid, func[], interval, repeating, const format[], {Float,_}:...); native SetPlayerTimer_(playerid, func[], interval, delay, count); native SetPlayerTimerEx_(playerid, func[], interval, delay, count, format[], {Float, _}:...); native GetTimerFunctionName(timerid, func[]); native SetTimerInterval(timerid, interval); native GetTimerInterval(timerid); native GetTimerIntervalLeft(timerid); native SetTimerDelay(timerid, delay); native SetTimerCount(timerid, count); native GetTimerCallsLeft(timerid); public OnPlayerDisconnect(playerid, reason) { KillPlayerTimers(playerid); #if defined TIMERFIX_OnPlayerDisconnect return TIMERFIX_OnPlayerDisconnect(playerid, reason); #else return 1; #endif } #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect TIMERFIX_OnPlayerDisconnect #if defined TIMERFIX_OnPlayerDisconnect forward TIMERFIX_OnPlayerDisconnect(playerid, reason); #endif