#if defined _INC_WEAPON_CONFIG #endinput #endif #define _INC_WEAPON_CONFIG #tryinclude #if !defined _INC_open_mp #include #endif #if !defined WC_DEBUG #define WC_DEBUG false #endif #if !defined WC_DEBUG_SILENT #define WC_DEBUG_SILENT false #endif #if !defined WC_MAX_REJECTED_HITS #define WC_MAX_REJECTED_HITS 15 #endif #if !defined WC_MAX_DAMAGE_RANGES #define WC_MAX_DAMAGE_RANGES 5 #endif #if !defined WC_DEATH_WORLD #define WC_DEATH_WORLD 0x00DEAD00 #endif #if !defined WC_FEED_HEIGHT #define WC_FEED_HEIGHT 5 #endif #if !defined WC_FEED_GIVEN_COLOR #define WC_FEED_GIVEN_COLOR 0x30FF50FF #endif #if !defined WC_FEED_TAKEN_COLOR #define WC_FEED_TAKEN_COLOR 0x33CCFFFF #endif #if !defined WC_USE_STREAMER #define WC_USE_STREAMER false #endif #if !defined WC_MAX_CLASSES #define WC_MAX_CLASSES 320 #endif #if !defined WC_MAX_WEAPON_NAME #define WC_MAX_WEAPON_NAME 21 #endif #if !defined WC_CUSTOM_VENDING_MACHINES #define WC_CUSTOM_VENDING_MACHINES true #endif #if !defined WC_HEALTH_BAR_FG_COLOR #define WC_HEALTH_BAR_FG_COLOR 0xB4191DFF #endif #if !defined WC_HEALTH_BAR_BG_COLOR #define WC_HEALTH_BAR_BG_COLOR 0x5A0C0EFF #endif #if WC_USE_STREAMER && !defined Streamer_IncludeFileVersion #error streamer.inc is required when WC_USE_STREAMER=true #endif #if defined _INC_open_mp #tryinclude #if !defined PAWNRAKNET_INC_ #error Pawn.RakNet plugin is required #endif #elseif !defined _INC_SKY && !defined PAWNRAKNET_INC_ #tryinclude #if !defined _INC_SKY #tryinclude #if !defined PAWNRAKNET_INC_ #error SKY or Pawn.RakNet plugin is required #endif #endif #endif #if !defined _Y_ITERATE_LOCAL_VERSION && !defined _FOREACH_LOCAL_VERSION #tryinclude #if !defined _Y_ITERATE_LOCAL_VERSION #tryinclude #endif #endif #if !defined _INC_y_va && defined _INC_open_mp #tryinclude #endif #if !defined CHAIN_ORDER #define CHAIN_ORDER() 0 #endif #define CHAIN_HOOK(%0) forward @CO_%0();public @CO_%0(){return CHAIN_ORDER()+1;} #define CHAIN_NEXT(%0) @CO_%0 #define CHAIN_FORWARD:%0_%2(%1)=%3; \ forward %0_%2(%1); \ public %0_%2(%1) <_ALS : _ALS_x0, _ALS : _ALS_x1> { return (%3); } \ public %0_%2(%1) <> { return (%3); } #define CHAIN_PUBLIC:%0(%1) %0(%1) <_ALS : _ALS_go> CHAIN_HOOK(WC) #undef CHAIN_ORDER #define CHAIN_ORDER CHAIN_NEXT(WC) static stock _WC_IncludeStates() <_ALS : _ALS_x0, _ALS : _ALS_x1, _ALS : _ALS_x2, _ALS : _ALS_x3> {} static stock _WC_IncludeStates() <_ALS : _ALS_go> {} #if !defined SAMP_CONST_CORRECT #define WC_CONST #else #define WC_CONST const #endif #if !defined _INC_open_mp #if !defined BULLET_HIT_TYPE #define BULLET_HIT_TYPE: _: #endif #if !defined FORCE_SYNC #define FORCE_SYNC: _: #endif #if !defined KEY #define KEY: _: #endif #if !defined PLAYER_STATE #define PLAYER_STATE: _: #endif #if !defined SPECIAL_ACTION #define SPECIAL_ACTION: _: #endif #if !defined SPECTATE_MODE #define SPECTATE_MODE: _: #endif #if !defined TEXT_DRAW_ALIGN #define TEXT_DRAW_ALIGN: _: #endif #if !defined TEXT_DRAW_FONT #define TEXT_DRAW_FONT: _: #endif #if !defined WEAPON #define WEAPON: _: #endif #if !defined WEAPON_SLOT #define WEAPON_SLOT: _: #endif #if !defined PlayerTextDrawBoxColour #define PlayerTextDrawBoxColour PlayerTextDrawBoxColor #endif #if !defined PlayerTextDrawBackgroundColour #define PlayerTextDrawBackgroundColour PlayerTextDrawBackgroundColor #endif #if !defined PlayerTextDrawColour #define PlayerTextDrawColour PlayerTextDrawColor #endif #if !defined TextDrawBoxColour #define TextDrawBoxColour TextDrawBoxColor #endif #if !defined TextDrawBackgroundColour #define TextDrawBackgroundColour TextDrawBackgroundColor #endif #if !defined TextDrawColour #define TextDrawColour TextDrawColor #endif #endif enum { WC_NO_ERROR, WC_NO_ISSUER, WC_NO_DAMAGED, WC_INVALID_DAMAGE, WC_INVALID_DISTANCE } enum { DAMAGE_TYPE_MULTIPLIER, DAMAGE_TYPE_STATIC, DAMAGE_TYPE_RANGE_MULTIPLIER, DAMAGE_TYPE_RANGE } enum E_DAMAGE_FEED_HIT { e_Issuer, e_Name[MAX_PLAYER_NAME], Float:e_Amount, WEAPON:e_Weapon, e_Tick } enum E_REJECTED_HIT { e_Time, e_Hour, e_Minute, e_Second, WEAPON:e_Weapon, e_Reason, e_Info1, e_Info2, e_Info3, e_Name[MAX_PLAYER_NAME] } enum { HIT_NO_DAMAGEDID, HIT_INVALID_WEAPON, HIT_LAST_SHOT_INVALID, HIT_MULTIPLE_PLAYERS, HIT_MULTIPLE_PLAYERS_SHOTGUN, HIT_DYING_PLAYER, HIT_SAME_TEAM, HIT_UNSTREAMED, HIT_INVALID_HITTYPE, HIT_BEING_RESYNCED, HIT_NOT_SPAWNED, HIT_OUT_OF_RANGE, HIT_TOO_FAR_FROM_SHOT, SHOOTING_RATE_TOO_FAST, SHOOTING_RATE_TOO_FAST_MULTIPLE, HIT_RATE_TOO_FAST, HIT_RATE_TOO_FAST_MULTIPLE, HIT_TOO_FAR_FROM_ORIGIN, HIT_INVALID_DAMAGE, HIT_SAME_VEHICLE, HIT_OWN_VEHICLE, HIT_INVALID_VEHICLE, HIT_DISCONNECTED } stock const g_HitRejectReasons[][] = { "None or invalid player shot", "Invalid weapon", "Last shot invalid", "One bullet hit %d players", "Hit too many players with shotgun: %d", "Hit a dying player", "Hit a teammate", "Hit someone that can't see you (not streamed in)", "Invalid hit type: %d", "Hit while being resynced", "Hit when not spawned or dying", "Hit out of range (%f > %f)", "Hit player too far from hit position (dist %f)", "Shooting rate too fast: %d (%d samples, max %d)", "Shooting rate too fast: %d (%d samples, multiple weapons)", "Hit rate too fast: %d (%d samples, max %d)", "Hit rate too fast: %d (%d samples, multiple weapons)", "Damage inflicted too far from current position (dist %f)", "Invalid weapon damage (%.4f)", "Hit a player in the same vehicle", "Hit the vehicle you're in", "Hit invalid vehicle: %d", "Hit a disconnected player ID: %d" }; #if WC_CUSTOM_VENDING_MACHINES enum E_VENDING_MACHINE { e_Model, e_Interior, Float:e_PosX, Float:e_PosY, Float:e_PosZ, Float:e_RotX, Float:e_RotY, Float:e_RotZ, Float:e_FrontX, Float:e_FrontY } #endif enum E_RESYNC_DATA { Float:e_Health, Float:e_Armour, e_Skin, e_Team, Float:e_PosX, Float:e_PosY, Float:e_PosZ, Float:e_PosA, WEAPON:e_Weapon, WEAPON:e_WeaponId[13], e_WeaponAmmo[13] } enum E_SHOT_INFO { e_Tick, WEAPON:e_Weapon, e_HitType, e_HitId, e_Hits, Float:e_X, Float:e_Y, Float:e_Z, Float:e_OX, Float:e_OY, Float:e_OZ, Float:e_HX, Float:e_HY, Float:e_HZ, Float:e_Length, bool:e_Valid } enum E_HIT_INFO { e_Tick, e_Issuer, WEAPON:e_Weapon, Float:e_Amount, Float:e_Health, Float:e_Armour, e_Bodypart } enum E_SPAWN_INFO { e_Skin, e_Team, Float:e_PosX, Float:e_PosY, Float:e_PosZ, Float:e_Rot, WEAPON:e_Weapon1, e_Ammo1, WEAPON:e_Weapon2, e_Ammo2, WEAPON:e_Weapon3, e_Ammo3 } forward OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given); forward OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart); forward OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart); forward OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time); forward OnPlayerDeathFinished(playerid, bool:cancelable); forward OnRejectedHit(playerid, hit[E_REJECTED_HIT]); #if WC_CUSTOM_VENDING_MACHINES forward OnPlayerUseVendingMachine(playerid, &Float:health_given); #endif #define BODY_PART_UNKNOWN 0 #define WEAPON_UNARMED (WEAPON:0) #define WEAPON_VEHICLE_M4 (WEAPON:19) #define WEAPON_VEHICLE_MINIGUN (WEAPON:20) #define WEAPON_VEHICLE_ROCKETLAUNCHER (WEAPON:21) #define WEAPON_PISTOLWHIP (WEAPON:48) #define WEAPON_HELIBLADES (WEAPON:50) #define WEAPON_EXPLOSION (WEAPON:51) #define WEAPON_CARPARK (WEAPON:52) #if defined WEAPON_UNKNOWN #undef WEAPON_UNKNOWN #endif #define WEAPON_UNKNOWN (WEAPON:55) #if !defined _INC_SKY const WC_PLAYER_SYNC = 207; const WC_VEHICLE_SYNC = 200; const WC_PASSENGER_SYNC = 211; const WC_AIM_SYNC = 203; const WC_RPC_CLEAR_ANIMATIONS = 87; const WC_RPC_REQUEST_SPAWN = 129; #endif #if defined _INC_open_mp && defined PAWNRAKNET_INC_ const WC_RPC_SET_POS_FIND_Z = 13; #endif #if WC_DEBUG_SILENT static s_DebugMsgBuf[512]; #define DebugMessage(%1,%2) \ format(s_DebugMsgBuf,512,%2),printf("(wc:%d) %s",%1,s_DebugMsgBuf) #define DebugMessageRed(%1,%2) \ format(s_DebugMsgBuf,512,%2),printf("(wc:%d) WARN: %s",%1,s_DebugMsgBuf) #define DebugMessageAll(%1) \ printf("(wc) " %1) #define DebugMessageRedAll(%1) \ printf("(wc) WARN: " %1) #elseif WC_DEBUG static s_DebugMsgBuf[512]; #define DebugMessage(%1,%2) \ format(s_DebugMsgBuf,512,"(wc) " %2),SendClientMessage(%1,-1,s_DebugMsgBuf), \ format(s_DebugMsgBuf,512,%2),printf("(wc:%d) %s",%1,s_DebugMsgBuf) #define DebugMessageRed(%1,%2) \ format(s_DebugMsgBuf,512,"(wc) " %2),SendClientMessage(%1,0xcc0000ff,s_DebugMsgBuf), \ format(s_DebugMsgBuf,512,%2),printf("(wc:%d) WARN: %s",%1,s_DebugMsgBuf) #define DebugMessageAll(%1) \ format(s_DebugMsgBuf,512,"(wc) " %1),SendClientMessageToAll(-1,s_DebugMsgBuf), \ printf("(wc) " %1) #define DebugMessageRedAll(%1) \ format(s_DebugMsgBuf,512,"(wc) " %1),SendClientMessageToAll(0xcc0000ff,s_DebugMsgBuf), \ printf("(wc) WARN: " %1) #else #define DebugMessage(%1); #define DebugMessageRed(%1); #define DebugMessageAll(%1); #define DebugMessageRedAll(%1); #endif static const s_ValidDamageGiven[] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1 }; static const s_ValidDamageTaken[] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 2, 2 }; static Float:s_WeaponDamage[] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 82.5, 0.0, 1.0, 9.9, 46.2, 82.5, 8.25, 13.2, 46.2, 3.3, 3.3, 4.95, 6.6, 8.25, 9.9, 9.9, 6.6, 24.75, 41.25, 82.5, 82.5, 1.0, 46.2, 82.5, 0.0, 0.33, 0.33, 0.0, 0.0, 0.0, 0.0, 0.0, 2.64, 9.9, 330.0, 82.5, 1.0, 1.0, 165.0 }; #assert DAMAGE_TYPE_MULTIPLIER == 0 #assert DAMAGE_TYPE_STATIC == 1 static s_DamageType[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 }; static Float:s_WeaponRange[] = { 1.76, 1.76, 1.76, 1.76, 1.76, 1.76, 1.6, 1.76, 1.76, 1.76, 1.76, 1.76, 1.76, 1.76, 1.76, 1.76, 40.0, 40.0, 40.0, 90.0, 75.0, 0.0, 35.0, 35.0, 35.0, 40.0, 35.0, 40.0, 35.0, 45.0, 70.0, 90.0, 35.0, 100.0, 320.0, 55.0, 55.0, 5.1, 75.0, 40.0, 25.0, 6.1, 10.1, 100.0, 100.0, 100.0, 1.76 }; static s_MaxWeaponShootRate[] = { 250, 250, 250, 250, 250, 250, 250, 250, 250, 30, 250, 250, 250, 250, 250, 250, 0, 0, 0, 90, 20, 0, 160, 120, 120, 800, 120, 120, 50, 90, 90, 90, 50, 800, 800, 0, 0, 0, 20, 0, 0, 10, 10, 0, 0, 0, 0, 0, 400 }; static s_DamageArmour[][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {0, 0}, {0, 0}, {0, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0} }; stock const g_WeaponName[57][WC_MAX_WEAPON_NAME] = { {"Fist" }, {"Brass knuckles"}, {"Golf club" }, {"Nightstick" }, {"Knife" }, {"Bat" }, {"Shovel" }, {"Pool cue" }, {"Katana" }, {"Chainsaw" }, {"Purple dildo" }, {"Dildo" }, {"Vibrator" }, {"Vibrator" }, {"Flowers" }, {"Cane" }, {"Grenade" }, {"Tear gas" }, {"Molotov" }, {"Vehicle gun" }, {"Vehicle gun" }, {"Vehicle gun" }, {"Colt 45" }, {"Silenced pistol" }, {"Deagle" }, {"Shotgun" }, {"Sawn-off shotgun" }, {"Combat shotgun" }, {"Mac-10" }, {"MP5" }, {"AK-47" }, {"M4" }, {"Tec-9" }, {"Cuntgun" }, {"Sniper" }, {"Rocket launcher" }, {"Heat seeking RPG" }, {"Flamethrower" }, {"Minigun" }, {"Satchel" }, {"Detonator" }, {"Spraycan" }, {"Fire extinguisher"}, {"Camera" }, {"Night vision goggles"}, {"Infrared goggles" }, {"Parachute" }, {"Fake pistol" }, {"Pistol whip" }, {"Vehicle" }, {"Helicopter blades" }, {"Explosion" }, {"Car parking" }, {"Drowning" }, {"Collision" }, {"Splat" }, {"Unknown" } }; #if WC_CUSTOM_VENDING_MACHINES static const Float:sc_VendingMachines[][E_VENDING_MACHINE] = { {955, 0, -862.82, 1536.60, 21.98, 0.00, 0.00, 180.00, -862.84, 1537.60}, {956, 0, 2271.72, -76.46, 25.96, 0.00, 0.00, 0.00, 2271.72, -77.46}, {955, 0, 1277.83, 372.51, 18.95, 0.00, 0.00, 64.00, 1278.73, 372.07}, {956, 0, 662.42, -552.16, 15.71, 0.00, 0.00, 180.00, 662.41, -551.16}, {955, 0, 201.01, -107.61, 0.89, 0.00, 0.00, 270.00, 200.01, -107.63}, {955, 0, -253.74, 2597.95, 62.24, 0.00, 0.00, 90.00, -252.74, 2597.95}, {956, 0, -253.74, 2599.75, 62.24, 0.00, 0.00, 90.00, -252.74, 2599.75}, {956, 0, -76.03, 1227.99, 19.12, 0.00, 0.00, 90.00, -75.03, 1227.99}, {955, 0, -14.70, 1175.35, 18.95, 0.00, 0.00, 180.00, -14.72, 1176.35}, {1977, 7, 316.87, -140.35, 998.58, 0.00, 0.00, 270.00, 315.87, -140.36}, {1775, 17, 373.82, -178.14, 1000.73, 0.00, 0.00, 0.00, 373.82, -179.14}, {1776, 17, 379.03, -178.88, 1000.73, 0.00, 0.00, 270.00, 378.03, -178.90}, {1775, 17, 495.96, -24.32, 1000.73, 0.00, 0.00, 180.00, 495.95, -23.32}, {1776, 17, 500.56, -1.36, 1000.73, 0.00, 0.00, 0.00, 500.56, -2.36}, {1775, 17, 501.82, -1.42, 1000.73, 0.00, 0.00, 0.00, 501.82, -2.42}, {956, 0, -1455.11, 2591.66, 55.23, 0.00, 0.00, 180.00, -1455.13, 2592.66}, {955, 0, 2352.17, -1357.15, 23.77, 0.00, 0.00, 90.00, 2353.17, -1357.15}, {955, 0, 2325.97, -1645.13, 14.21, 0.00, 0.00, 0.00, 2325.97, -1646.13}, {956, 0, 2139.51, -1161.48, 23.35, 0.00, 0.00, 87.00, 2140.51, -1161.53}, {956, 0, 2153.23, -1016.14, 62.23, 0.00, 0.00, 127.00, 2154.03, -1015.54}, {955, 0, 1928.73, -1772.44, 12.94, 0.00, 0.00, 90.00, 1929.73, -1772.44}, {1776, 1, 2222.36, 1602.64, 1000.06, 0.00, 0.00, 90.00, 2223.36, 1602.64}, {1775, 1, 2222.20, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2223.20, 1606.77}, {1775, 1, 2155.90, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2156.90, 1606.77}, {1775, 1, 2209.90, 1607.19, 1000.05, 0.00, 0.00, 270.00, 2208.90, 1607.17}, {1776, 1, 2155.84, 1607.87, 1000.06, 0.00, 0.00, 90.00, 2156.84, 1607.87}, {1776, 1, 2202.45, 1617.00, 1000.06, 0.00, 0.00, 180.00, 2202.43, 1618.00}, {1776, 1, 2209.24, 1621.21, 1000.06, 0.00, 0.00, 0.00, 2209.24, 1620.21}, {1776, 3, 330.67, 178.50, 1020.07, 0.00, 0.00, 0.00, 330.67, 177.50}, {1776, 3, 331.92, 178.50, 1020.07, 0.00, 0.00, 0.00, 331.92, 177.50}, {1776, 3, 350.90, 206.08, 1008.47, 0.00, 0.00, 90.00, 351.90, 206.08}, {1776, 3, 361.56, 158.61, 1008.47, 0.00, 0.00, 180.00, 361.54, 159.61}, {1776, 3, 371.59, 178.45, 1020.07, 0.00, 0.00, 0.00, 371.59, 177.45}, {1776, 3, 374.89, 188.97, 1008.47, 0.00, 0.00, 0.00, 374.89, 187.97}, {1775, 2, 2576.70, -1284.43, 1061.09, 0.00, 0.00, 270.00, 2575.70, -1284.44}, {1775, 15, 2225.20, -1153.42, 1025.90, 0.00, 0.00, 270.00, 2224.20, -1153.43}, {955, 0, 1154.72, -1460.89, 15.15, 0.00, 0.00, 270.00, 1153.72, -1460.90}, {956, 0, 2480.85, -1959.27, 12.96, 0.00, 0.00, 180.00, 2480.84, -1958.27}, {955, 0, 2060.11, -1897.64, 12.92, 0.00, 0.00, 0.00, 2060.11, -1898.64}, {955, 0, 1729.78, -1943.04, 12.94, 0.00, 0.00, 0.00, 1729.78, -1944.04}, {956, 0, 1634.10, -2237.53, 12.89, 0.00, 0.00, 0.00, 1634.10, -2238.53}, {955, 0, 1789.21, -1369.26, 15.16, 0.00, 0.00, 270.00, 1788.21, -1369.28}, {956, 0, -2229.18, 286.41, 34.70, 0.00, 0.00, 180.00, -2229.20, 287.41}, {955, 256, -1980.78, 142.66, 27.07, 0.00, 0.00, 270.00, -1981.78, 142.64}, {955, 256, -2118.96, -423.64, 34.72, 0.00, 0.00, 255.00, -2119.93, -423.40}, {955, 256, -2118.61, -422.41, 34.72, 0.00, 0.00, 255.00, -2119.58, -422.17}, {955, 256, -2097.27, -398.33, 34.72, 0.00, 0.00, 180.00, -2097.29, -397.33}, {955, 256, -2092.08, -490.05, 34.72, 0.00, 0.00, 0.00, -2092.08, -491.05}, {955, 256, -2063.27, -490.05, 34.72, 0.00, 0.00, 0.00, -2063.27, -491.05}, {955, 256, -2005.64, -490.05, 34.72, 0.00, 0.00, 0.00, -2005.64, -491.05}, {955, 256, -2034.46, -490.05, 34.72, 0.00, 0.00, 0.00, -2034.46, -491.05}, {955, 256, -2068.56, -398.33, 34.72, 0.00, 0.00, 180.00, -2068.58, -397.33}, {955, 256, -2039.85, -398.33, 34.72, 0.00, 0.00, 180.00, -2039.86, -397.33}, {955, 256, -2011.14, -398.33, 34.72, 0.00, 0.00, 180.00, -2011.15, -397.33}, {955, 2048, -1350.11, 492.28, 10.58, 0.00, 0.00, 90.00, -1349.11, 492.28}, {956, 2048, -1350.11, 493.85, 10.58, 0.00, 0.00, 90.00, -1349.11, 493.85}, {955, 0, 2319.99, 2532.85, 10.21, 0.00, 0.00, 0.00, 2319.99, 2531.85}, {956, 0, 2845.72, 1295.04, 10.78, 0.00, 0.00, 0.00, 2845.72, 1294.04}, {955, 0, 2503.14, 1243.69, 10.21, 0.00, 0.00, 180.00, 2503.12, 1244.69}, {956, 0, 2647.69, 1129.66, 10.21, 0.00, 0.00, 0.00, 2647.69, 1128.66}, {1209, 0, -2420.21, 984.57, 44.29, 0.00, 0.00, 90.00, -2419.21, 984.57}, {1302, 0, -2420.17, 985.94, 44.29, 0.00, 0.00, 90.00, -2419.17, 985.94}, {955, 0, 2085.77, 2071.35, 10.45, 0.00, 0.00, 90.00, 2086.77, 2071.35}, {956, 0, 1398.84, 2222.60, 10.42, 0.00, 0.00, 180.00, 1398.82, 2223.60}, {956, 0, 1659.46, 1722.85, 10.21, 0.00, 0.00, 0.00, 1659.46, 1721.85}, {955, 0, 1520.14, 1055.26, 10.00, 0.00, 0.00, 270.00, 1519.14, 1055.24}, {1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83}, {1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64}, {1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22}, {1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69}, {1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22}, {1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87}, {1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71}, {1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29}, {1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76} }; #endif static s_LagCompMode; static Float:s_PlayerMaxHealth[MAX_PLAYERS] = {100.0, ...}; static Float:s_PlayerHealth[MAX_PLAYERS] = {100.0, ...}; static Float:s_PlayerMaxArmour[MAX_PLAYERS] = {100.0, ...}; static Float:s_PlayerArmour[MAX_PLAYERS] = {0.0, ...}; static s_LastSentHealth[MAX_PLAYERS]; static s_LastSentArmour[MAX_PLAYERS]; static bool:s_DamageArmourToggle[2] = {false, ...}; static WEAPON:s_LastExplosive[MAX_PLAYERS] = {WEAPON_UNARMED, ...}; static s_PlayerTeam[MAX_PLAYERS] = {NO_TEAM, ...}; static s_Spectating[MAX_PLAYERS] = {INVALID_PLAYER_ID, ...}; static s_LastUpdateTick[MAX_PLAYERS]; static s_LastVehicleEnterTime[MAX_PLAYERS]; static s_LastVehicleTick[MAX_PLAYERS]; static bool:s_EnableHealthBar[MAX_PLAYERS] = {true, ...}; static bool:s_HealthBarVisible[MAX_PLAYERS] = {false, ...}; static Text:s_HealthBarBorder = Text:INVALID_TEXT_DRAW; static Text:s_HealthBarBackground = Text:INVALID_TEXT_DRAW; static PlayerText:s_HealthBarForeground[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; static s_DamageFeed = true; static s_DamageFeedPlayer[MAX_PLAYERS] = {-1, ...}; static s_DamageFeedHideDelay = 3000; static s_DamageFeedMaxUpdateRate = 250; static PlayerText:s_DamageFeedTaken[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; static PlayerText:s_DamageFeedGiven[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; static s_DamageFeedHitsGiven[MAX_PLAYERS][WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT]; static s_DamageFeedHitsTaken[MAX_PLAYERS][WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT]; static s_DamageFeedUpdateTick[MAX_PLAYERS]; static s_DamageFeedTimer[MAX_PLAYERS]; static bool:s_InternalTextDraw[Text:MAX_TEXT_DRAWS]; static bool:s_InternalPlayerTextDraw[MAX_PLAYERS][PlayerText:MAX_PLAYER_TEXT_DRAWS]; static s_DamageTakenSound = 1190; static s_DamageGivenSound = 17802; static s_CustomFallDamage = false; static Float:s_FallDeathVelocity = -0.6; static s_LastAnim[MAX_PLAYERS] = {-1, ...}; static Float:s_LastZVelo[MAX_PLAYERS] = {0.0, ...}; static Float:s_LastZ[MAX_PLAYERS] = {0.0, ...}; static s_LastStopTick[MAX_PLAYERS]; static bool:s_CbugGlobal = true; static bool:s_CbugDeathDelay = true; static bool:s_CbugAllowed[MAX_PLAYERS] = {true, ...}; static s_CbugFroze[MAX_PLAYERS]; static s_MaxShootRateSamples = 4; static s_MaxHitRateSamples = 4; static s_ShotsFired[MAX_PLAYERS]; static s_HitsIssued[MAX_PLAYERS]; static s_LastShot[MAX_PLAYERS][E_SHOT_INFO]; static s_LastShotTicks[MAX_PLAYERS][10]; static s_LastShotWeapons[MAX_PLAYERS][10]; static s_LastShotIdx[MAX_PLAYERS]; static s_LastHitTicks[MAX_PLAYERS][10]; static s_LastHitWeapons[MAX_PLAYERS][10]; static s_LastHitIdx[MAX_PLAYERS]; static s_RejectedHits[MAX_PLAYERS][WC_MAX_REJECTED_HITS][E_REJECTED_HIT]; static s_RejectedHitIdx[MAX_PLAYERS]; static s_PreviousHits[MAX_PLAYERS][10][E_HIT_INFO]; static s_PreviousHitIdx[MAX_PLAYERS]; static Float:s_DamageDoneHealth[MAX_PLAYERS]; static Float:s_DamageDoneArmour[MAX_PLAYERS]; #if WC_CUSTOM_VENDING_MACHINES static bool:s_AlreadyConnected[MAX_PLAYERS]; static bool:s_FirstSpawn[MAX_PLAYERS] = {true, ...}; static bool:s_CustomVendingMachines = true; #if WC_USE_STREAMER static STREAMER_TAG_OBJECT:s_VendingMachineObject[sizeof(sc_VendingMachines)] = {STREAMER_TAG_OBJECT:INVALID_STREAMER_ID, ...}; #else static s_VendingMachineObject[sizeof(sc_VendingMachines)] = {INVALID_OBJECT_ID, ...}; #endif static s_VendingUseTimer[MAX_PLAYERS]; #endif static s_DamageRangeSteps[55]; static Float:s_DamageRangeRanges[55][WC_MAX_DAMAGE_RANGES]; static Float:s_DamageRangeValues[55][WC_MAX_DAMAGE_RANGES]; static bool:s_IsDying[MAX_PLAYERS] = {false, ...}; static bool:s_TrueDeath[MAX_PLAYERS] = {true, ...}; static s_RespawnTime = 3000; static s_World[MAX_PLAYERS]; static s_LastDeathTick[MAX_PLAYERS]; static s_DelayedDeathTimer[MAX_PLAYERS]; static s_DeathTimer[MAX_PLAYERS]; static bool:s_InClassSelection[MAX_PLAYERS] = {false, ...}; static bool:s_ForceClassSelection[MAX_PLAYERS] = {false, ...}; static s_ClassSpawnInfo[WC_MAX_CLASSES][E_SPAWN_INFO]; static s_PlayerSpawnInfo[MAX_PLAYERS][E_SPAWN_INFO]; static s_PlayerFallbackSpawnInfo[MAX_PLAYERS][E_SPAWN_INFO]; static s_PlayerClass[MAX_PLAYERS] = {-2, ...}; static bool:s_SpawnInfoModified[MAX_PLAYERS] = {false, ...}; static s_DeathSkip[MAX_PLAYERS]; static s_DeathSkipTick[MAX_PLAYERS]; static bool:s_BeingResynced[MAX_PLAYERS] = {false, ...}; static bool:s_SpawnForStreamedIn[MAX_PLAYERS] = {false, ...}; static s_KnifeTimeout[MAX_PLAYERS]; static s_SyncData[MAX_PLAYERS][E_RESYNC_DATA]; static s_VehiclePassengerDamage = false; static s_VehicleUnoccupiedDamage = false; static bool:s_VehicleAlive[MAX_VEHICLES] = {false, ...}; static s_LastVehicleShooter[MAX_VEHICLES] = {INVALID_PLAYER_ID, ...}; static s_VehicleRespawnTimer[MAX_VEHICLES]; #if !defined _INC_SKY static s_FakeHealth[MAX_PLAYERS char]; static s_FakeArmour[MAX_PLAYERS char]; static Float:s_FakeQuat[MAX_PLAYERS][4]; static bool:s_SyncDataFrozen[MAX_PLAYERS]; static s_LastSyncData[MAX_PLAYERS][PR_OnFootSync]; static s_TempSyncData[MAX_PLAYERS][PR_OnFootSync]; static bool:s_TempDataWritten[MAX_PLAYERS]; static s_DisableSyncBugs = true; static s_KnifeSync = true; static s_GogglesUsed[MAX_PLAYERS]; static s_GogglesTick[MAX_PLAYERS]; #endif #if defined _INC_open_mp static bool:s_RestorePlayerTeleport[MAX_PLAYERS]; #if defined PAWNRAKNET_INC_ static bool:s_BlockAdminTeleport[MAX_PLAYERS]; #endif #endif native WC_IsValidVehicle(vehicleid) = IsValidVehicle; stock IsBulletWeapon(WEAPON:weaponid) { return (WEAPON_COLT45 <= weaponid <= WEAPON_SNIPER) || weaponid == WEAPON_MINIGUN; } stock IsHighRateWeapon(WEAPON:weaponid) { switch (weaponid) { case WEAPON_FLAMETHROWER, WEAPON_SPRAYCAN, WEAPON_FIREEXTINGUISHER, WEAPON_CARPARK, WEAPON_DROWN: { return true; } } return false; } stock IsMeleeWeapon(WEAPON:weaponid) { return (WEAPON_UNARMED <= weaponid <= WEAPON_CANE) || weaponid == WEAPON_PISTOLWHIP; } stock WC_IsPlayerSpawned(playerid) { if (s_IsDying[playerid] || s_BeingResynced[playerid]) { return false; } if (s_InClassSelection[playerid] || s_ForceClassSelection[playerid]) { return false; } switch (GetPlayerState(playerid)) { case PLAYER_STATE_ONFOOT .. PLAYER_STATE_PASSENGER, PLAYER_STATE_SPAWNED: { return true; } } return false; } stock WC_IsPlayerPaused(playerid) { return (GetTickCount() - s_LastUpdateTick[playerid] > 2000); } stock AverageShootRate(playerid, shots, &multiple_weapons = 0) { if (playerid == INVALID_PLAYER_ID || s_ShotsFired[playerid] < shots) { return -1; } new total = 0, idx = s_LastShotIdx[playerid]; multiple_weapons = false; for (new i = shots - 2, prev, prev_weap, prev_idx, this_idx; i >= 0; i--) { prev_idx = (idx - i - 1) % sizeof(s_LastShotTicks[]); if (prev_idx < 0) { prev_idx += sizeof(s_LastShotTicks[]); } prev = s_LastShotTicks[playerid][prev_idx]; prev_weap = s_LastShotWeapons[playerid][prev_idx]; this_idx = (idx - i) % sizeof(s_LastShotTicks[]); if (this_idx < 0) { this_idx += sizeof(s_LastShotTicks[]); } if (prev_weap != s_LastShotWeapons[playerid][this_idx]) { multiple_weapons = true; } total += s_LastShotTicks[playerid][this_idx] - prev; } return shots == 1 ? 1 : (total / (shots - 1)); } stock AverageHitRate(playerid, hits, &multiple_weapons = 0) { if (playerid == INVALID_PLAYER_ID || s_HitsIssued[playerid] < hits) { return -1; } new total = 0, idx = s_LastHitIdx[playerid]; multiple_weapons = false; for (new i = hits - 2, prev, prev_weap, prev_idx, this_idx; i >= 0; i--) { prev_idx = (idx - i - 1) % sizeof(s_LastHitTicks[]); if (prev_idx < 0) { prev_idx += sizeof(s_LastHitTicks[]); } prev = s_LastHitTicks[playerid][prev_idx]; prev_weap = s_LastHitWeapons[playerid][prev_idx]; this_idx = (idx - i) % sizeof(s_LastHitTicks[]); if (this_idx < 0) { this_idx += sizeof(s_LastHitTicks[]); } if (prev_weap != s_LastHitWeapons[playerid][this_idx]) { multiple_weapons = true; } total += s_LastHitTicks[playerid][this_idx] - prev; } return hits == 1 ? 1 : (total / (hits - 1)); } stock SetRespawnTime(ms) { s_RespawnTime = max(0, ms); } stock GetRespawnTime() { return s_RespawnTime; } stock ReturnWeaponName(WEAPON:weaponid) { new name[sizeof(g_WeaponName[])]; WC_GetWeaponName(weaponid, name); return name; } stock EnableHealthBarForPlayer(playerid, bool:enable) { if (IsPlayerConnected(playerid)) { s_EnableHealthBar[playerid] = enable; SetHealthBarVisible(playerid, enable); #if WC_DEBUG DebugMessage(playerid, "health bar is %s for player", (s_EnableHealthBar[playerid]) ? ("enabled") : ("disabled")); #endif return true; } return false; } stock SetWeaponDamage(WEAPON:weaponid, damage_type, Float:amount, Float:...) { if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) { return 0; } if (damage_type == DAMAGE_TYPE_RANGE || damage_type == DAMAGE_TYPE_RANGE_MULTIPLIER) { if (!IsBulletWeapon(weaponid)) { return 0; } new args = numargs(); if (!(args & 0b1)) { return 0; } new steps = (args - 1) / 2; s_DamageType[weaponid] = damage_type; s_DamageRangeSteps[weaponid] = steps; for (new i = 0; i < steps; i++) { if (i) { s_DamageRangeRanges[weaponid][i] = Float:getarg(1 + i * 2); s_DamageRangeValues[weaponid][i] = Float:getarg(2 + i * 2); } else { s_DamageRangeValues[weaponid][i] = amount; } } return 1; } else if (damage_type == DAMAGE_TYPE_MULTIPLIER || damage_type == DAMAGE_TYPE_STATIC) { s_DamageType[weaponid] = damage_type; s_DamageRangeSteps[weaponid] = 0; s_WeaponDamage[weaponid] = amount; return 1; } return 0; } stock Float:GetWeaponDamage(WEAPON:weaponid) { if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) { return 0.0; } return s_WeaponDamage[weaponid]; } stock SetCustomArmourRules(bool:armour_rules, bool:torso_rules = false) { s_DamageArmourToggle[0] = armour_rules; s_DamageArmourToggle[1] = torso_rules; } stock SetWeaponArmourRule(WEAPON:weaponid, bool:affects_armour, bool:torso_only = false) { if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_WeaponDamage)) { return 0; } s_DamageArmour[weaponid][0] = affects_armour; s_DamageArmour[weaponid][1] = torso_only; return 1; } stock SetDamageSounds(taken, given) { s_DamageTakenSound = taken; s_DamageGivenSound = given; } stock SetCbugAllowed(bool:enabled, playerid = INVALID_PLAYER_ID) { if (playerid == INVALID_PLAYER_ID) { s_CbugGlobal = enabled; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif s_CbugAllowed[i] = enabled; } } else { s_CbugAllowed[playerid] = enabled; } return enabled; } stock bool:GetCbugAllowed(playerid = INVALID_PLAYER_ID) { if (playerid == INVALID_PLAYER_ID) { return s_CbugGlobal; } return s_CbugAllowed[playerid]; } stock SetCustomFallDamage(bool:toggle, Float:damage_multiplier = 25.0, Float:death_velocity = -0.6) { s_CustomFallDamage = toggle; if (toggle) { s_WeaponDamage[54] = damage_multiplier; s_FallDeathVelocity = -floatabs(death_velocity); } } #if WC_CUSTOM_VENDING_MACHINES stock SetCustomVendingMachines(bool:toggle) { s_CustomVendingMachines = toggle; if (toggle) { CreateVendingMachines(); } else { DestroyVendingMachines(); } } #endif stock SetVehiclePassengerDamage(bool:toggle) { s_VehiclePassengerDamage = toggle; } stock SetVehicleUnoccupiedDamage(bool:toggle) { s_VehicleUnoccupiedDamage = toggle; } stock SetDamageFeedForPlayer(playerid, toggle = -1) { if (IsPlayerConnected(playerid)) { s_DamageFeedPlayer[playerid] = toggle; DamageFeedUpdate(playerid); return 1; } return 0; } stock IsDamageFeedActive(playerid = -1) { if (playerid != -1) { return s_DamageFeedPlayer[playerid] == 1 || s_DamageFeed && s_DamageFeedPlayer[playerid] != 0; } return s_DamageFeed; } stock SetDamageFeed(bool:toggle) { s_DamageFeed = toggle; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif DamageFeedUpdate(i); } } stock SetWeaponShootRate(WEAPON:weaponid, max_rate) { if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_MaxWeaponShootRate)) { s_MaxWeaponShootRate[weaponid] = max_rate; return 1; } return 0; } stock GetWeaponShootRate(WEAPON:weaponid) { if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_MaxWeaponShootRate)) { return s_MaxWeaponShootRate[weaponid]; } return 0; } stock IsPlayerDying(playerid) { if (0 <= playerid < MAX_PLAYERS) { return s_IsDying[playerid]; } return false; } stock SetWeaponMaxRange(WEAPON:weaponid, Float:range) { if (!IsBulletWeapon(weaponid)) { return 0; } s_WeaponRange[weaponid] = range; return 1; } stock Float:GetWeaponMaxRange(WEAPON:weaponid) { if (!IsBulletWeapon(weaponid)) { return 0.0; } return s_WeaponRange[weaponid]; } stock SetPlayerMaxHealth(playerid, Float:value) { if (0 <= playerid < MAX_PLAYERS) { s_PlayerMaxHealth[playerid] = value; } } stock SetPlayerMaxArmour(playerid, Float:value) { if (0 <= playerid < MAX_PLAYERS) { s_PlayerMaxArmour[playerid] = value; } } stock Float:GetPlayerMaxHealth(playerid) { if (0 <= playerid < MAX_PLAYERS) { return s_PlayerMaxHealth[playerid]; } return 0.0; } stock Float:GetPlayerMaxArmour(playerid) { if (0 <= playerid < MAX_PLAYERS) { return s_PlayerMaxArmour[playerid]; } return 0.0; } stock Float:GetLastDamageHealth(playerid) { if (0 <= playerid < MAX_PLAYERS) { return s_DamageDoneHealth[playerid]; } return 0.0; } stock Float:GetLastDamageArmour(playerid) { if (0 <= playerid < MAX_PLAYERS) { return s_DamageDoneArmour[playerid]; } return 0.0; } stock DamagePlayer(playerid, Float:amount, issuerid = INVALID_PLAYER_ID, WEAPON:weaponid = WEAPON_UNKNOWN, bodypart = BODY_PART_UNKNOWN, bool:ignore_armour = false) { if (playerid < 0 || playerid > MAX_PLAYERS || !IsPlayerConnected(playerid)) { return 0; } if (amount < 0.0) { return 0; } if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) { weaponid = WEAPON_UNKNOWN; } if (issuerid < 0 || issuerid > MAX_PLAYERS || !IsPlayerConnected(issuerid)) { issuerid = INVALID_PLAYER_ID; } InflictDamage(playerid, amount, issuerid, weaponid, bodypart, ignore_armour); return 1; } stock GetRejectedHit(playerid, idx, output[], maxlength = sizeof(output)) { if (idx >= WC_MAX_REJECTED_HITS) { return 0; } new real_idx = (s_RejectedHitIdx[playerid] - idx) % WC_MAX_REJECTED_HITS; if (real_idx < 0) { real_idx += WC_MAX_REJECTED_HITS; } if (!s_RejectedHits[playerid][real_idx][e_Time]) { return 0; } new reason = s_RejectedHits[playerid][real_idx][e_Reason], hour = s_RejectedHits[playerid][real_idx][e_Hour], minute = s_RejectedHits[playerid][real_idx][e_Minute], second = s_RejectedHits[playerid][real_idx][e_Second], i1 = s_RejectedHits[playerid][real_idx][e_Info1], i2 = s_RejectedHits[playerid][real_idx][e_Info2], i3 = s_RejectedHits[playerid][real_idx][e_Info3], WEAPON:weapon = s_RejectedHits[playerid][real_idx][e_Weapon]; new weapon_name[32]; WC_GetWeaponName(weapon, weapon_name); switch (reason) { case SHOOTING_RATE_TOO_FAST, HIT_RATE_TOO_FAST: { format(output, maxlength, g_HitRejectReasons[reason], i1, i2, i3); } case HIT_OUT_OF_RANGE, SHOOTING_RATE_TOO_FAST_MULTIPLE, HIT_RATE_TOO_FAST_MULTIPLE: { format(output, maxlength, g_HitRejectReasons[reason], i1, i2); } case HIT_MULTIPLE_PLAYERS, HIT_MULTIPLE_PLAYERS_SHOTGUN, HIT_INVALID_HITTYPE, HIT_TOO_FAR_FROM_SHOT, HIT_TOO_FAR_FROM_ORIGIN, HIT_INVALID_DAMAGE, HIT_INVALID_VEHICLE, HIT_DISCONNECTED: { format(output, maxlength, g_HitRejectReasons[reason], i1); } default: { format(output, maxlength, "%s", g_HitRejectReasons[reason]); } } format(output, maxlength, "[%02d:%02d:%02d] (%s -> %s) %s", hour, minute, second, weapon_name, s_RejectedHits[playerid][real_idx][e_Name], output); return 1; } stock ResyncPlayer(playerid) { SaveSyncData(playerid); s_BeingResynced[playerid] = true; SpawnPlayerInPlace(playerid); } stock SetCbugDeathDelay(bool:toggle) { s_CbugDeathDelay = toggle; } #if !defined _INC_SKY stock SetDisableSyncBugs(toggle) { s_DisableSyncBugs = !!toggle; } stock SetKnifeSync(toggle) { s_KnifeSync = !!toggle; } #endif stock WC_SpawnPlayer(playerid) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } if (s_PlayerHealth[playerid] == 0.0) { s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid]; } SpawnPlayer(playerid); return 1; } stock PLAYER_STATE:WC_GetPlayerState(playerid) { if (s_IsDying[playerid]) { return PLAYER_STATE_WASTED; } return GetPlayerState(playerid); } stock Float:WC_GetPlayerHealth(playerid, &Float:health = 0.0) { if (playerid < 0 || playerid >= MAX_PLAYERS) { health = 0.0; return 0.0; } health = s_PlayerHealth[playerid]; return health; } stock WC_SetPlayerHealth(playerid, Float:health, Float:armour = -1.0) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } if (health <= 0.0) { s_PlayerArmour[playerid] = 0.0; s_PlayerHealth[playerid] = 0.0; if (IsPlayerNPC(playerid)) { UpdateHealthBar(playerid, true); } else { InflictDamage(playerid, 0.0); } } else { if (armour != -1.0) { if (armour > s_PlayerMaxArmour[playerid]) { armour = s_PlayerMaxArmour[playerid]; } s_PlayerArmour[playerid] = armour; } if (health > s_PlayerMaxHealth[playerid]) { health = s_PlayerMaxHealth[playerid]; } s_PlayerHealth[playerid] = health; UpdateHealthBar(playerid, true); } return 1; } stock Float:WC_GetPlayerArmour(playerid, &Float:armour = 0.0) { if (playerid < 0 || playerid >= MAX_PLAYERS) { armour = 0.0; return 0.0; } armour = s_PlayerArmour[playerid]; return armour; } stock WC_SetPlayerArmour(playerid, Float:armour) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } if (armour > s_PlayerMaxArmour[playerid]) { armour = s_PlayerMaxArmour[playerid]; } s_PlayerArmour[playerid] = armour; UpdateHealthBar(playerid, true); return 1; } stock WC_GetPlayerTeam(playerid) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return NO_TEAM; } if (!IsPlayerConnected(playerid)) { return NO_TEAM; } return s_PlayerTeam[playerid]; } stock WC_SetPlayerTeam(playerid, team) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } s_PlayerTeam[playerid] = team; SetPlayerTeam(playerid, team); return 1; } stock WC_SendDeathMessage(killer, killee, weapon) { switch (weapon) { case WEAPON_VEHICLE_M4: { weapon = WEAPON_M4; } case WEAPON_VEHICLE_MINIGUN: { weapon = WEAPON_MINIGUN; } case WEAPON_VEHICLE_ROCKETLAUNCHER: { weapon = WEAPON_ROCKETLAUNCHER; } case WEAPON_PISTOLWHIP: { weapon = WEAPON_UNARMED; } case WEAPON_CARPARK: { weapon = WEAPON_VEHICLE; } case WEAPON_UNKNOWN: { weapon = WEAPON_DROWN; } } SendDeathMessage(killer, killee, weapon); return 1; } stock SetWeaponName(WEAPON:weaponid, const name[]) { if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(g_WeaponName)) { return 0; } strunpack(g_WeaponName[weaponid], name, sizeof(g_WeaponName[])); return 1; } stock WC_GetWeaponName(WEAPON:weaponid, weapon[], len = sizeof(weapon)) { if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(g_WeaponName)) { format(weapon, len, "Weapon %d", weaponid); } else { strunpack(weapon, g_WeaponName[weaponid], len); } return 1; } stock WC_ApplyAnimation(playerid, WC_CONST animlib[], WC_CONST animname[], Float:fDelta, loop, lockx, locky, freeze, time, FORCE_SYNC:forcesync = FORCE_SYNC:0) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } return ApplyAnimation(playerid, animlib, animname, fDelta, !!loop, !!lockx, !!locky, !!freeze, time, forcesync); } stock WC_ClearAnimations(playerid, FORCE_SYNC:forcesync = FORCE_SYNC:1) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } s_LastStopTick[playerid] = GetTickCount(); return ClearAnimations(playerid, forcesync); } stock WC_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0) { new classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); if (0 <= classid < WC_MAX_CLASSES) { s_ClassSpawnInfo[classid][e_Skin] = modelid; s_ClassSpawnInfo[classid][e_Team] = 0x7FFFFFFF; s_ClassSpawnInfo[classid][e_PosX] = spawn_x; s_ClassSpawnInfo[classid][e_PosY] = spawn_y; s_ClassSpawnInfo[classid][e_PosZ] = spawn_z; s_ClassSpawnInfo[classid][e_Rot] = z_angle; s_ClassSpawnInfo[classid][e_Weapon1] = weapon1; s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo; s_ClassSpawnInfo[classid][e_Weapon2] = weapon2; s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo; s_ClassSpawnInfo[classid][e_Weapon3] = weapon3; s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo; } return classid; } stock WC_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0) { new classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); if (0 <= classid < WC_MAX_CLASSES) { s_ClassSpawnInfo[classid][e_Skin] = modelid; s_ClassSpawnInfo[classid][e_Team] = teamid; s_ClassSpawnInfo[classid][e_PosX] = spawn_x; s_ClassSpawnInfo[classid][e_PosY] = spawn_y; s_ClassSpawnInfo[classid][e_PosZ] = spawn_z; s_ClassSpawnInfo[classid][e_Rot] = z_angle; s_ClassSpawnInfo[classid][e_Weapon1] = weapon1; s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo; s_ClassSpawnInfo[classid][e_Weapon2] = weapon2; s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo; s_ClassSpawnInfo[classid][e_Weapon3] = weapon3; s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo; } return classid; } stock WC_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, WEAPON:weapon1 = WEAPON_UNARMED, weapon1_ammo = 0, WEAPON:weapon2 = WEAPON_UNARMED, weapon2_ammo = 0, WEAPON:weapon3 = WEAPON_UNARMED, weapon3_ammo = 0) { if (SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) { s_PlayerClass[playerid] = -1; s_SpawnInfoModified[playerid] = false; s_PlayerSpawnInfo[playerid][e_Skin] = skin; s_PlayerSpawnInfo[playerid][e_Team] = team; s_PlayerSpawnInfo[playerid][e_PosX] = x; s_PlayerSpawnInfo[playerid][e_PosY] = y; s_PlayerSpawnInfo[playerid][e_PosZ] = z; s_PlayerSpawnInfo[playerid][e_Rot] = rotation; s_PlayerSpawnInfo[playerid][e_Weapon1] = weapon1; s_PlayerSpawnInfo[playerid][e_Ammo1] = weapon1_ammo; s_PlayerSpawnInfo[playerid][e_Weapon2] = weapon2; s_PlayerSpawnInfo[playerid][e_Ammo2] = weapon2_ammo; s_PlayerSpawnInfo[playerid][e_Weapon3] = weapon3; s_PlayerSpawnInfo[playerid][e_Ammo3] = weapon3_ammo; return 1; } return 0; } stock WC_TogglePlayerSpectating(playerid, toggle) { if (TogglePlayerSpectating(playerid, !!toggle)) { if (toggle) { if (s_DelayedDeathTimer[playerid]) { KillTimer(s_DelayedDeathTimer[playerid]); s_DelayedDeathTimer[playerid] = 0; } if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif s_IsDying[playerid] = false; #if defined _INC_open_mp if (s_RestorePlayerTeleport[playerid]) { s_RestorePlayerTeleport[playerid] = false; AllowPlayerTeleport(playerid, true); } #endif } return 1; } return 0; } stock WC_TogglePlayerControllable(playerid, toggle) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } s_LastStopTick[playerid] = GetTickCount(); return TogglePlayerControllable(playerid, !!toggle); } stock WC_SetPlayerPos(playerid, Float:x, Float:y, Float:z) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } s_LastStopTick[playerid] = GetTickCount(); return SetPlayerPos(playerid, x, y, z); } stock WC_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } s_LastStopTick[playerid] = GetTickCount(); return SetPlayerPosFindZ(playerid, x, y, z); } stock WC_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) { if (playerid < 0 || playerid >= MAX_PLAYERS || s_IsDying[playerid]) { return 0; } if (X == 0.0 && Y == 0.0 && Z == 0.0) { s_LastStopTick[playerid] = GetTickCount(); } return SetPlayerVelocity(playerid, X, Y, Z); } stock WC_SetPlayerVirtualWorld(playerid, worldid) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } s_World[playerid] = worldid; if (s_IsDying[playerid]) { return 1; } return SetPlayerVirtualWorld(playerid, worldid); } stock WC_GetPlayerVirtualWorld(playerid) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } new worldid = GetPlayerVirtualWorld(playerid); if (worldid == WC_DEATH_WORLD) { return s_World[playerid]; } return worldid; } stock WC_PlayerSpectatePlayer(playerid, targetplayerid, SPECTATE_MODE:mode = SPECTATE_MODE_NORMAL) { if (PlayerSpectatePlayer(playerid, targetplayerid, mode)) { s_Spectating[playerid] = targetplayerid; return 1; } return 0; } stock WC_DestroyVehicle(vehicleid) { if (DestroyVehicle(vehicleid)) { s_LastVehicleShooter[vehicleid] = INVALID_PLAYER_ID; s_VehicleAlive[vehicleid] = false; if (s_VehicleRespawnTimer[vehicleid]) { KillTimer(s_VehicleRespawnTimer[vehicleid]); s_VehicleRespawnTimer[vehicleid] = 0; } return 1; } return 0; } stock WC_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0) { new id = CreateVehicle(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren); if (0 < id < MAX_VEHICLES) { s_VehicleAlive[id] = true; } return id; } stock WC_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2) { new id = AddStaticVehicle(modelid, x, y, z, angle, color1, color2); if (0 < id < MAX_VEHICLES) { s_VehicleAlive[id] = true; } return id; } stock WC_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0) { new id = AddStaticVehicleEx(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren); if (0 < id < MAX_VEHICLES) { s_VehicleAlive[id] = true; } return id; } stock WC_IsPlayerInCheckpoint(playerid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return IsPlayerInCheckpoint(playerid); } stock WC_IsPlayerInRaceCheckpoint(playerid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return IsPlayerInRaceCheckpoint(playerid); } stock WC_SetPlayerSpecialAction(playerid, SPECIAL_ACTION:actionid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return SetPlayerSpecialAction(playerid, actionid); } #if defined _INC_y_va #if defined _INC_open_mp stock Text:WC_TextDrawCreate(Float:x, Float:y, const text[], OPEN_MP_TAGS:...) #else stock Text:WC_TextDrawCreate(Float:x, Float:y, WC_CONST text[], GLOBAL_TAG_TYPES:...) #endif #else stock Text:WC_TextDrawCreate(Float:x, Float:y, WC_CONST text[]) #endif { #if defined _INC_y_va new Text:td = TextDrawCreate(x, y, text, ___(3)); #else new Text:td = TextDrawCreate(x, y, text); #endif if (td != Text:INVALID_TEXT_DRAW) { s_InternalTextDraw[td] = false; } return td; } stock WC_TextDrawDestroy(Text:text) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawDestroy(text); } stock WC_TextDrawLetterSize(Text:text, Float:x, Float:y) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawLetterSize(text, x, y); } stock WC_TextDrawTextSize(Text:text, Float:x, Float:y) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawTextSize(text, x, y); } stock WC_TextDrawAlignment(Text:text, TEXT_DRAW_ALIGN:alignment) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawAlignment(text, alignment); } stock WC_TextDrawColor(Text:text, color) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawColor(text, color); } stock WC_TextDrawUseBox(Text:text, use) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawUseBox(text, !!use); } stock WC_TextDrawBoxColor(Text:text, color) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawBoxColor(text, color); } stock WC_TextDrawSetShadow(Text:text, size) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetShadow(text, size); } stock WC_TextDrawSetOutline(Text:text, size) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetOutline(text, size); } stock WC_TextDrawBackgroundColor(Text:text, color) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawBackgroundColor(text, color); } stock WC_TextDrawFont(Text:text, TEXT_DRAW_FONT:font) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawFont(text, font); } stock WC_TextDrawSetProportional(Text:text, set) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetProportional(text, !!set); } stock WC_TextDrawSetSelectable(Text:text, set) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetSelectable(text, !!set); } stock WC_TextDrawShowForPlayer(playerid, Text:text) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawShowForPlayer(playerid, text); } stock WC_TextDrawHideForPlayer(playerid, Text:text) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawHideForPlayer(playerid, text); } stock WC_TextDrawShowForAll(Text:text) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawShowForAll(text); } stock WC_TextDrawHideForAll(Text:text) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawHideForAll(text); } #if defined _INC_y_va #if defined _INC_open_mp stock WC_TextDrawSetString(Text:text, const string[], OPEN_MP_TAGS:...) #else stock WC_TextDrawSetString(Text:text, WC_CONST string[], GLOBAL_TAG_TYPES:...) #endif #else stock WC_TextDrawSetString(Text:text, WC_CONST string[]) #endif { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; #if defined _INC_y_va return TextDrawSetString(text, string, ___(2)); #else return TextDrawSetString(text, string); #endif } stock WC_TextDrawSetPreviewModel(Text:text, modelindex) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetPreviewModel(text, modelindex); } stock WC_TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetPreviewRot(text, fRotX, fRotY, fRotZ, fZoom); } stock WC_TextDrawSetPreviewVehCol(Text:text, color1, color2) { if (_:text < 0 || text >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[text]) return 0; return TextDrawSetPreviewVehCol(text, color1, color2); } #if defined _INC_y_va #if defined _INC_open_mp stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, const text[], OPEN_MP_TAGS:...) #else stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, WC_CONST text[], GLOBAL_TAG_TYPES:...) #endif #else stock PlayerText:WC_CreatePlayerTextDraw(playerid, Float:x, Float:y, WC_CONST text[]) #endif { if (playerid < 0 || playerid >= MAX_PLAYERS) return PlayerText:INVALID_TEXT_DRAW; #if defined _INC_y_va new PlayerText:td = CreatePlayerTextDraw(playerid, x, y, text, ___(4)); #else new PlayerText:td = CreatePlayerTextDraw(playerid, x, y, text); #endif if (td != PlayerText:INVALID_TEXT_DRAW) { s_InternalPlayerTextDraw[playerid][td] = false; } return td; } stock WC_PlayerTextDrawDestroy(playerid, PlayerText:text) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawDestroy(playerid, text); } stock WC_PlayerTextDrawLetterSize(playerid, PlayerText:text, Float:x, Float:y) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawLetterSize(playerid, text, x, y); } stock WC_PlayerTextDrawTextSize(playerid, PlayerText:text, Float:x, Float:y) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawTextSize(playerid, text, x, y); } stock WC_PlayerTextDrawAlignment(playerid, PlayerText:text, TEXT_DRAW_ALIGN:alignment) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawAlignment(playerid, text, alignment); } stock WC_PlayerTextDrawColor(playerid, PlayerText:text, color) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawColor(playerid, text, color); } stock WC_PlayerTextDrawUseBox(playerid, PlayerText:text, use) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawUseBox(playerid, text, !!use); } stock WC_PlayerTextDrawBoxColor(playerid, PlayerText:text, color) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawBoxColor(playerid, text, color); } stock WC_PlayerTextDrawSetShadow(playerid, PlayerText:text, size) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetShadow(playerid, text, size); } stock WC_PlayerTextDrawSetOutline(playerid, PlayerText:text, size) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetOutline(playerid, text, size); } stock WC_PlayerTextDrawBackgroundColo(playerid, PlayerText:text, color) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawBackgroundColor(playerid, text, color); } stock WC_PlayerTextDrawFont(playerid, PlayerText:text, TEXT_DRAW_FONT:font) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawFont(playerid, text, font); } stock WC_PlayerTextDrawSetProportiona(playerid, PlayerText:text, set) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetProportional(playerid, text, !!set); } stock WC_PlayerTextDrawSetSelectable(playerid, PlayerText:text, set) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetSelectable(playerid, text, !!set); } stock WC_PlayerTextDrawShow(playerid, PlayerText:text) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawShow(playerid, text); } stock WC_PlayerTextDrawHide(playerid, PlayerText:text) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawHide(playerid, text); } #if defined _INC_y_va #if defined _INC_open_mp stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, const string[], OPEN_MP_TAGS:...) #else stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[], GLOBAL_TAG_TYPES:...) #endif #else stock WC_PlayerTextDrawSetString(playerid, PlayerText:text, WC_CONST string[]) #endif { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; #if defined _INC_y_va return PlayerTextDrawSetString(playerid, text, string, ___(3)); #else return PlayerTextDrawSetString(playerid, text, string); #endif } stock WC_PlayerTextDrawSetPreviewMode(playerid, PlayerText:text, modelindex) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetPreviewModel(playerid, text, modelindex); } stock WC_PlayerTextDrawSetPreviewRot(playerid, PlayerText:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetPreviewRot(playerid, text, fRotX, fRotY, fRotZ, fZoom); } stock WC_PlayerTextDrawSetPreviewVehC(playerid, PlayerText:text, color1, color2) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:text < 0 || text >= PlayerText:MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][text]) return 0; return PlayerTextDrawSetPreviewVehCol(playerid, text, color1, color2); } #if defined _INC_open_mp stock WC_AllowPlayerTeleport(playerid, bool:allow) { if (playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } if (s_IsDying[playerid]) { s_RestorePlayerTeleport[playerid] = allow; return 1; } return AllowPlayerTeleport(playerid, allow); } stock bool:WC_IsPlayerTeleportAllowed(playerid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (s_RestorePlayerTeleport[playerid]) return true; return IsPlayerTeleportAllowed(playerid); } #if __namemax > 31 stock bool:WC_TextDrawSetPreviewVehicleColours(Text:textid, colour1, colour2) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawSetPreviewVehicleColours(textid, colour1, colour2); } #endif stock bool:WC_IsValidTextDraw(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return IsValidTextDraw(textid); } stock bool:WC_IsTextDrawVisibleForPlayer(playerid, Text:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return IsTextDrawVisibleForPlayer(playerid, textid); } stock bool:WC_TextDrawGetString(Text:textid, string[], stringSize = sizeof(string)) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetString(textid, string, stringSize); } stock bool:WC_TextDrawSetPos(Text:textid, Float:x, Float:y) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawSetPos(textid, x, y); } stock bool:WC_TextDrawGetLetterSize(Text:textid, &Float:width, &Float:height) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetLetterSize(textid, width, height); } stock bool:WC_TextDrawGetTextSize(Text:textid, &Float:width, &Float:height) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetTextSize(textid, width, height); } stock bool:WC_TextDrawGetPos(Text:textid, &Float:x, &Float:y) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetPos(textid, x, y); } stock WC_TextDrawGetColour(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetColour(textid); } stock WC_TextDrawGetBoxColour(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetBoxColour(textid); } stock WC_TextDrawGetBackgroundColour(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetBackgroundColour(textid); } stock WC_TextDrawGetShadow(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetShadow(textid); } stock WC_TextDrawGetOutline(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetOutline(textid); } stock TEXT_DRAW_FONT:WC_TextDrawGetFont(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return UNKNOWN_TEXT_DRAW_FONT; return TextDrawGetFont(textid); } stock bool:WC_TextDrawIsBox(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawIsBox(textid); } stock bool:WC_TextDrawIsProportional(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawIsProportional(textid); } stock bool:WC_TextDrawIsSelectable(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawIsSelectable(textid); } stock TEXT_DRAW_ALIGN:WC_TextDrawGetAlignment(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return UNKNOWN_TEXT_DRAW_ALIGN; return TextDrawGetAlignment(textid); } stock WC_TextDrawGetPreviewModel(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetPreviewModel(textid); } stock bool:WC_TextDrawGetPreviewRot(Text:textid, &Float:rotationX, &Float:rotationY, &Float:rotationZ, &Float:zoom) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetPreviewRot(textid, rotationX, rotationY, rotationZ, zoom); } #if __namemax > 31 stock bool:WC_TextDrawGetPreviewVehicleColours(Text:textid, &colour1, &colour2) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetPreviewVehicleColours(textid, colour1, colour2); } #endif #if defined _INC_y_va stock bool:WC_TextDrawSetStringForPlayer(Text:textid, playerid, const format[], OPEN_MP_TAGS:...) #else stock bool:WC_TextDrawSetStringForPlayer(Text:textid, playerid, const format[]) #endif { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; if (playerid < 0 || playerid >= MAX_PLAYERS) return false; #if defined _INC_y_va return TextDrawSetStringForPlayer(textid, playerid, format, ___(3)); #else return TextDrawSetStringForPlayer(textid, playerid, format); #endif } #if __namemax > 31 stock bool:WC_PlayerTextDrawSetPreviewVehicleColours(playerid, PlayerText:textid, colour1, colour2) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawSetPreviewVehicleColours(playerid, textid, colour1, colour2); } #endif stock bool:WC_IsValidPlayerTextDraw(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return IsValidPlayerTextDraw(playerid, textid); } stock bool:WC_IsPlayerTextDrawVisible(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return IsPlayerTextDrawVisible(playerid, textid); } stock bool:WC_PlayerTextDrawGetString(playerid, PlayerText:textid, string[], stringSize = sizeof(string)) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetString(playerid, textid, string, stringSize); } stock bool:WC_PlayerTextDrawSetPos(playerid, PlayerText:textid, Float:x, Float:y) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawSetPos(playerid, textid, x, y); } stock bool:WC_PlayerTextDrawGetLetterSize(playerid, PlayerText:textid, &Float:width, &Float:height) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetLetterSize(playerid, textid, width, height); } stock bool:WC_PlayerTextDrawGetTextSize(playerid, PlayerText:textid, &Float:width, &Float:height) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetTextSize(playerid, textid, width, height); } stock bool:WC_PlayerTextDrawGetPos(playerid, PlayerText:textid, &Float:x, &Float:y) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetPos(playerid, textid, x, y); } stock WC_PlayerTextDrawGetColour(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetColour(playerid, textid); } stock WC_PlayerTextDrawGetBoxColour(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetBoxColour(playerid, textid); } #if __namemax > 31 stock WC_PlayerTextDrawGetBackgroundColour(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetBackgroundColour(playerid, textid); } #endif stock WC_PlayerTextDrawGetShadow(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetShadow(playerid, textid); } stock WC_PlayerTextDrawGetOutline(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetOutline(playerid, textid); } stock TEXT_DRAW_FONT:WC_PlayerTextDrawGetFont(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return UNKNOWN_TEXT_DRAW_FONT; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return UNKNOWN_TEXT_DRAW_FONT; return PlayerTextDrawGetFont(playerid, textid); } stock bool:WC_PlayerTextDrawIsBox(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawIsBox(playerid, textid); } stock bool:WC_PlayerTextDrawIsProportional(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawIsProportional(playerid, textid); } stock bool:WC_PlayerTextDrawIsSelectable(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawIsSelectable(playerid, textid); } stock TEXT_DRAW_ALIGN:WC_PlayerTextDrawGetAlignment(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return UNKNOWN_TEXT_DRAW_ALIGN; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return UNKNOWN_TEXT_DRAW_ALIGN; return PlayerTextDrawGetAlignment(playerid, textid); } stock WC_PlayerTextDrawGetPreviewMode(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetPreviewModel(playerid, textid); } stock bool:WC_PlayerTextDrawGetPreviewRot(playerid, PlayerText:textid, &Float:rotationX, &Float:rotationY, &Float:rotationZ, &Float:zoom) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetPreviewRot(playerid, textid, rotationX, rotationY, rotationZ, zoom); } #if __namemax > 31 stock bool:WC_PlayerTextDrawGetPreviewVehicleColours(playerid, PlayerText:textid, &colour1, &colour2) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetPreviewVehicleColours(playerid, textid, colour1, colour2); } #endif stock WC_TextDrawGetColor(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetColor(textid); } stock WC_TextDrawGetBoxColor(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetBoxColor(textid); } stock WC_TextDrawGetBackgroundColor(Text:textid) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return 0; return TextDrawGetBackgroundColor(textid); } stock bool:WC_TextDrawGetPreviewVehCol(Text:textid, &colour1, &colour2) { if (_:textid < 0 || textid >= Text:MAX_TEXT_DRAWS || s_InternalTextDraw[textid]) return false; return TextDrawGetPreviewVehCol(textid, colour1, colour2); } stock WC_PlayerTextDrawGetColor(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetColor(playerid, textid); } stock WC_PlayerTextDrawGetBoxColor(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetBoxColor(playerid, textid); } stock WC_PlayerTextDrawGetBackgroundC(playerid, PlayerText:textid) { if (playerid < 0 || playerid >= MAX_PLAYERS) return 0; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return 0; return PlayerTextDrawGetBackgroundCol(playerid, textid); } stock bool:WC_PlayerTextDrawGetPreviewVehC(playerid, PlayerText:textid, &colour1, &colour2) { if (playerid < 0 || playerid >= MAX_PLAYERS) return false; if (_:textid < 0 || textid >= MAX_PLAYER_TEXT_DRAWS || s_InternalPlayerTextDraw[playerid][textid]) return false; return PlayerTextDrawGetPreviewVehCol(playerid, textid, colour1, colour2); } stock WC_EditPlayerClass(classid, team, skin, Float:spawnX, Float:spawnY, Float:spawnZ, Float:angle, WEAPON:weapon1 = WEAPON_FIST, ammo1 = 0, WEAPON:weapon2 = WEAPON_FIST, ammo2 = 0, WEAPON:weapon3 = WEAPON_FIST, ammo3 = 0) { if (EditPlayerClass(classid, team, skin, spawnX, spawnY, spawnZ, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3)) { s_ClassSpawnInfo[classid][e_Skin] = modelid; s_ClassSpawnInfo[classid][e_Team] = teamid; s_ClassSpawnInfo[classid][e_PosX] = spawn_x; s_ClassSpawnInfo[classid][e_PosY] = spawn_y; s_ClassSpawnInfo[classid][e_PosZ] = spawn_z; s_ClassSpawnInfo[classid][e_Rot] = z_angle; s_ClassSpawnInfo[classid][e_Weapon1] = weapon1; s_ClassSpawnInfo[classid][e_Ammo1] = weapon1_ammo; s_ClassSpawnInfo[classid][e_Weapon2] = weapon2; s_ClassSpawnInfo[classid][e_Ammo2] = weapon2_ammo; s_ClassSpawnInfo[classid][e_Weapon3] = weapon3; s_ClassSpawnInfo[classid][e_Ammo3] = weapon3_ammo; return 1; } return 0; } #endif public OnGameModeInit() { state _ALS : _ALS_go; ScriptInit(); return WC_OnGameModeInit(); } public OnGameModeExit() { ScriptExit(); return WC_OnGameModeExit(); } public OnFilterScriptInit() { state _ALS : _ALS_go; ScriptInit(); return WC_OnFilterScriptInit(); } public OnFilterScriptExit() { ScriptExit(); return WC_OnFilterScriptExit(); } public OnPlayerConnect(playerid) { new tick = GetTickCount(); s_PlayerMaxHealth[playerid] = 100.0; s_PlayerHealth[playerid] = 100.0; s_PlayerMaxArmour[playerid] = 100.0; s_PlayerArmour[playerid] = 0.0; s_LastExplosive[playerid] = WEAPON_UNARMED; s_LastShotIdx[playerid] = 0; s_LastShot[playerid][e_Tick] = 0; s_LastHitIdx[playerid] = 0; s_RejectedHitIdx[playerid] = 0; s_ShotsFired[playerid] = 0; s_HitsIssued[playerid] = 0; s_PlayerTeam[playerid] = NO_TEAM; s_IsDying[playerid] = false; s_BeingResynced[playerid] = false; s_SpawnForStreamedIn[playerid] = false; s_World[playerid] = 0; s_LastAnim[playerid] = -1; s_LastZVelo[playerid] = 0.0; s_LastZ[playerid] = 0.0; s_LastUpdateTick[playerid] = tick; s_DamageFeedTimer[playerid] = 0; s_DamageFeedUpdateTick[playerid] = tick; s_Spectating[playerid] = INVALID_PLAYER_ID; s_HealthBarVisible[playerid] = false; s_LastSentHealth[playerid] = 0; s_LastSentArmour[playerid] = 0; s_LastStopTick[playerid] = tick; s_LastVehicleEnterTime[playerid] = 0; s_TrueDeath[playerid] = true; s_InClassSelection[playerid] = false; s_ForceClassSelection[playerid] = false; s_PlayerClass[playerid] = -2; s_SpawnInfoModified[playerid] = false; s_PlayerFallbackSpawnInfo[playerid][e_Skin] = -1; s_DeathSkip[playerid] = 0; s_LastVehicleTick[playerid] = 0; s_PreviousHitIdx[playerid] = 0; s_CbugAllowed[playerid] = s_CbugGlobal; s_CbugFroze[playerid] = 0; s_DeathTimer[playerid] = 0; s_DelayedDeathTimer[playerid] = 0; s_DamageFeedPlayer[playerid] = -1; s_EnableHealthBar[playerid] = true; #if !defined _INC_SKY s_FakeHealth{playerid} = 255; s_FakeArmour{playerid} = 255; s_TempDataWritten[playerid] = false; s_SyncDataFrozen[playerid] = false; s_GogglesUsed[playerid] = 0; #endif #if defined _INC_open_mp s_RestorePlayerTeleport[playerid] = false; #if defined PAWNRAKNET_INC_ s_BlockAdminTeleport[playerid] = false; #endif #endif if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false; s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) { s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false; s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) { s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false; s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW; } for (new i = 0; i < sizeof(s_PreviousHits[]); i++) { s_PreviousHits[playerid][i][e_Tick] = 0; } for (new i = 0; i < sizeof(s_RejectedHits[]); i++) { s_RejectedHits[playerid][i][e_Time] = 0; } for (new i = 0; i < sizeof(s_DamageFeedHitsGiven[]); i++) { s_DamageFeedHitsGiven[playerid][i][e_Tick] = 0; s_DamageFeedHitsTaken[playerid][i][e_Tick] = 0; } SetPlayerTeam(playerid, s_PlayerTeam[playerid]); FreezeSyncPacket(playerid, .toggle = false); SetFakeFacingAngle(playerid, _); DamageFeedUpdate(playerid); #if WC_CUSTOM_VENDING_MACHINES if (!s_AlreadyConnected[playerid]) { RemoveDefaultVendingMachines(playerid); } s_AlreadyConnected[playerid] = false; s_FirstSpawn[playerid] = true; #endif return WC_OnPlayerConnect(playerid); } public OnPlayerDisconnect(playerid, reason) { WC_OnPlayerDisconnect(playerid, reason); #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif if (s_DelayedDeathTimer[playerid]) { KillTimer(s_DelayedDeathTimer[playerid]); s_DelayedDeathTimer[playerid] = 0; } if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } if (s_KnifeTimeout[playerid]) { KillTimer(s_KnifeTimeout[playerid]); s_KnifeTimeout[playerid] = 0; } if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]); s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]); s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]); s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedTimer[playerid]) { KillTimer(s_DamageFeedTimer[playerid]); s_DamageFeedTimer[playerid] = 0; } SetHealthBarVisible(playerid, false); s_Spectating[playerid] = INVALID_PLAYER_ID; for (new i = 0; i < sizeof(s_LastVehicleShooter); i++) { if (s_LastVehicleShooter[i] == playerid) { s_LastVehicleShooter[i] = INVALID_PLAYER_ID; } } for (new i = 0; i < sizeof(s_InternalPlayerTextDraw[]); i++) { s_InternalPlayerTextDraw[playerid][PlayerText:i] = false; } new j = 0; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif for (j = 0; j < sizeof(s_PreviousHits[]); j++) { if (s_PreviousHits[i][j][e_Issuer] == playerid) { s_PreviousHits[i][j][e_Issuer] = INVALID_PLAYER_ID; } } } return 1; } public OnPlayerSpawn(playerid) { s_TrueDeath[playerid] = false; s_InClassSelection[playerid] = false; if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } if (s_ForceClassSelection[playerid]) { DebugMessage(playerid, "Being forced into class selection"); ForceClassSelection(playerid); SetPlayerHealth(playerid, 0.0); return 1; } new tick = GetTickCount(); s_LastUpdateTick[playerid] = tick; s_LastStopTick[playerid] = tick; if (s_BeingResynced[playerid]) { s_BeingResynced[playerid] = false; UpdateHealthBar(playerid); SetPlayerPos(playerid, s_SyncData[playerid][e_PosX], s_SyncData[playerid][e_PosY], s_SyncData[playerid][e_PosZ]); SetPlayerFacingAngle(playerid, s_SyncData[playerid][e_PosA]); SetPlayerSkin(playerid, s_SyncData[playerid][e_Skin]); SetPlayerTeam(playerid, s_SyncData[playerid][e_Team]); for (new i = 0; i < 13; i++) { if (s_SyncData[playerid][e_WeaponId][i]) { GivePlayerWeapon(playerid, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]); } } SetPlayerArmedWeapon(playerid, s_SyncData[playerid][e_Weapon]); return 1; } if (s_SpawnInfoModified[playerid]) { new spawn_info[E_SPAWN_INFO], classid = s_PlayerClass[playerid]; s_SpawnInfoModified[playerid] = false; if (classid == -1) { spawn_info = s_PlayerSpawnInfo[playerid]; } else if (classid == -2) { spawn_info = s_PlayerFallbackSpawnInfo[playerid]; } else { if (s_ClassSpawnInfo[classid][e_Skin] == -1 && s_PlayerFallbackSpawnInfo[playerid][e_Skin] != -1) { spawn_info = s_PlayerFallbackSpawnInfo[playerid]; } else { spawn_info = s_ClassSpawnInfo[classid]; } } if (spawn_info[e_Skin] != -1) { SetSpawnInfo( playerid, spawn_info[e_Team], spawn_info[e_Skin], spawn_info[e_PosX], spawn_info[e_PosY], spawn_info[e_PosZ], spawn_info[e_Rot], spawn_info[e_Weapon1], spawn_info[e_Ammo1], spawn_info[e_Weapon2], spawn_info[e_Ammo2], spawn_info[e_Weapon3], spawn_info[e_Ammo3] ); } } else { s_PlayerFallbackSpawnInfo[playerid][e_Team] = s_PlayerTeam[playerid]; s_PlayerFallbackSpawnInfo[playerid][e_Skin] = GetPlayerActualSkin(playerid); GetPlayerPos( playerid, s_PlayerFallbackSpawnInfo[playerid][e_PosX], s_PlayerFallbackSpawnInfo[playerid][e_PosY], s_PlayerFallbackSpawnInfo[playerid][e_PosZ] ); GetPlayerFacingAngle(playerid, s_PlayerFallbackSpawnInfo[playerid][e_Rot]); } if (s_IsDying[playerid]) { s_IsDying[playerid] = false; #if defined _INC_open_mp if (s_RestorePlayerTeleport[playerid]) { s_RestorePlayerTeleport[playerid] = false; AllowPlayerTeleport(playerid, true); } #endif } if (s_PlayerHealth[playerid] == 0.0) { s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid]; } UpdatePlayerVirtualWorld(playerid); UpdateHealthBar(playerid, true); FreezeSyncPacket(playerid, .toggle = false); SetFakeFacingAngle(playerid, _); DamageFeedUpdate(playerid); if (GetPlayerTeam(playerid) != s_PlayerTeam[playerid]) { SetPlayerTeam(playerid, s_PlayerTeam[playerid]); } new animlib[32], animname[32]; if (s_DeathSkip[playerid] == 2) { new WEAPON:w, a; GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a); DebugMessage(playerid, "Death skipped"); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); SetPlayerArmedWeapon(playerid, w); ClearAnimations(playerid); animlib = "PED", animname = "IDLE_stance"; ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 1, FORCE_SYNC:1); s_DeathSkip[playerid] = 1; s_DeathSkipTick[playerid] = tick; return 1; } #if WC_CUSTOM_VENDING_MACHINES if (s_FirstSpawn[playerid]) { s_FirstSpawn[playerid] = false; if (s_CustomVendingMachines) { animlib = "VENDING", animname = "null"; ApplyAnimation(playerid, animlib, animname, 0.0, false, false, false, false, 0, FORCE_SYNC:0); } } #endif return WC_OnPlayerSpawn(playerid); } public OnPlayerRequestClass(playerid, classid) { DebugMessage(playerid, "Requested class: %d", classid); if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } if (s_DeathSkip[playerid]) { DebugMessage(playerid, "Skipping death - class selection skipped"); SpawnPlayer(playerid); return 0; } if (s_ForceClassSelection[playerid]) { s_ForceClassSelection[playerid] = false; } if (s_BeingResynced[playerid]) { s_TrueDeath[playerid] = false; SpawnPlayerInPlace(playerid); return 0; } if (s_IsDying[playerid]) { OnPlayerDeathFinished(playerid, false); s_IsDying[playerid] = false; #if defined _INC_open_mp if (s_RestorePlayerTeleport[playerid]) { s_RestorePlayerTeleport[playerid] = false; AllowPlayerTeleport(playerid, true); } #endif } if (s_TrueDeath[playerid]) { if (!s_InClassSelection[playerid]) { DebugMessage(playerid, "True death class selection"); new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); RemoveBuildingForPlayer(playerid, 1484, x, y, z, 350.0), RemoveBuildingForPlayer(playerid, 1485, x, y, z, 350.0), RemoveBuildingForPlayer(playerid, 1486, x, y, z, 350.0); s_InClassSelection[playerid] = true; } UpdatePlayerVirtualWorld(playerid); if (WC_OnPlayerRequestClass(playerid, classid)) { s_PlayerClass[playerid] = classid; return 1; } else { return 0; } } else { DebugMessage(playerid, "Not true death - being respawned"); s_ForceClassSelection[playerid] = true; SetPlayerVirtualWorld(playerid, WC_DEATH_WORLD); SpawnPlayerInPlace(playerid); return 0; } } public OnPlayerDeath(playerid, killerid, WEAPON:reason) { s_TrueDeath[playerid] = true; s_InClassSelection[playerid] = false; #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } if (s_BeingResynced[playerid] || s_ForceClassSelection[playerid]) { return 1; } if (s_IsDying[playerid]) { DebugMessageRedAll("death while dying %d", playerid); return 1; } if (killerid != INVALID_PLAYER_ID && !IsPlayerStreamedIn(killerid, playerid)) { killerid = INVALID_PLAYER_ID; } DebugMessageRedAll("OnPlayerDeath(%d died by %d from %d)", playerid, reason, killerid); if (reason < WEAPON_UNARMED || reason > WEAPON_UNKNOWN) { reason = WEAPON_UNKNOWN; } new vehicleid = GetPlayerVehicleID(playerid); if (vehicleid != INVALID_VEHICLE_ID && WC_IsValidVehicle(vehicleid)) { reason = WEAPON_EXPLOSION; killerid = INVALID_PLAYER_ID; if (!HasSameTeam(playerid, s_LastVehicleShooter[vehicleid])) { killerid = s_LastVehicleShooter[vehicleid]; } } new Float:amount = 0.0, bodypart = BODY_PART_UNKNOWN; if (reason == WEAPON_PARACHUTE) { reason = WEAPON_COLLISION; } if (OnPlayerDamage(playerid, amount, killerid, reason, bodypart)) { if (reason < WEAPON_UNARMED || reason > WEAPON_UNKNOWN) { reason = WEAPON_UNKNOWN; } if (amount == 0.0) { amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid]; } if (reason == WEAPON_COLLISION || reason == WEAPON_DROWN || reason == WEAPON_CARPARK) { if (amount <= 0.0) { amount = s_PlayerHealth[playerid]; } s_PlayerHealth[playerid] -= amount; } else { if (amount <= 0.0) { amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid]; } s_PlayerArmour[playerid] -= amount; } if (s_PlayerArmour[playerid] < 0.0) { s_DamageDoneArmour[playerid] = amount + s_PlayerArmour[playerid]; s_DamageDoneHealth[playerid] = -s_PlayerArmour[playerid]; s_PlayerHealth[playerid] += s_PlayerArmour[playerid]; s_PlayerArmour[playerid] = 0.0; } else { s_DamageDoneArmour[playerid] = amount; s_DamageDoneHealth[playerid] = 0.0; } if (s_PlayerHealth[playerid] <= 0.0) { amount += s_PlayerHealth[playerid]; s_DamageDoneHealth[playerid] += s_PlayerHealth[playerid]; s_PlayerHealth[playerid] = 0.0; } OnPlayerDamageDone(playerid, amount, killerid, reason, bodypart); } if (s_PlayerHealth[playerid] <= 0.0005) { s_PlayerHealth[playerid] = 0.0; s_PlayerArmour[playerid] = 0.0; s_IsDying[playerid] = true; s_LastDeathTick[playerid] = GetTickCount(); #if defined _INC_open_mp if (IsPlayerTeleportAllowed(playerid)) { s_RestorePlayerTeleport[playerid] = true; AllowPlayerTeleport(playerid, false); } #endif new animlib[32], animname[32], anim_lock, respawn_time; OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time); WC_OnPlayerDeath(playerid, killerid, reason); OnPlayerDeathFinished(playerid, false); } else { if (vehicleid || WasPlayerInVehicle(playerid, 10000)) { new Float:x, Float:y, Float:z, Float:r; GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z); SaveSyncData(playerid); if (vehicleid) { GetVehicleZAngle(vehicleid, r); } else { GetPlayerFacingAngle(playerid, r); } s_DeathSkip[playerid] = 2; new WEAPON:w, a, skin; GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a); skin = GetPlayerActualSkin(playerid); ForceClassSelection(playerid); SetSpawnInfo(playerid, s_PlayerTeam[playerid], skin, x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0); TogglePlayerSpectating(playerid, true); TogglePlayerSpectating(playerid, false); SetSpawnInfo(playerid, s_PlayerTeam[playerid], skin, x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0); TogglePlayerControllable(playerid, true); SetPlayerArmedWeapon(playerid, w); } else { SpawnPlayerInPlace(playerid); } } UpdateHealthBar(playerid, .forcesync = true); return 1; } static Float:AngleBetweenPoints(Float:x1, Float:y1, Float:x2, Float:y2); forward WC_CbugPunishment(playerid, WEAPON:weapon); public WC_CbugPunishment(playerid, WEAPON:weapon) { FreezeSyncPacket(playerid, .toggle = false); SetPlayerArmedWeapon(playerid, weapon); if (!s_IsDying[playerid]) { ClearAnimations(playerid, FORCE_SYNC:1); } } public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) { new animlib[32], animname[32]; if (!s_CbugAllowed[playerid] && !s_IsDying[playerid] && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if (newkeys & KEY_CROUCH) { new tick = GetTickCount(), diff = tick - s_LastShot[playerid][e_Tick]; if (s_LastShot[playerid][e_Tick] && diff < 1200 && !s_CbugFroze[playerid]) { PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0); if (s_LastShot[playerid][e_Valid] && floatabs(s_LastShot[playerid][e_HX]) > 1.0 && floatabs(s_LastShot[playerid][e_HY]) > 1.0) { SetPlayerFacingAngle(playerid, AngleBetweenPoints( s_LastShot[playerid][e_HX], s_LastShot[playerid][e_HY], s_LastShot[playerid][e_OX], s_LastShot[playerid][e_OY] )); } new WEAPON:w, a; GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a); animlib = "PED", animname = "IDLE_stance"; ClearAnimations(playerid, FORCE_SYNC:1); ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 0, FORCE_SYNC:1); FreezeSyncPacket(playerid, .toggle = true); SetPlayerArmedWeapon(playerid, w); SetTimerEx("WC_CbugPunishment", 600, false, "ii", playerid, GetPlayerWeapon(playerid)); s_CbugFroze[playerid] = tick; new j = 0, Float:health, Float:armour; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif for (j = 0; j < sizeof(s_PreviousHits[]); j++) { if (s_PreviousHits[i][j][e_Issuer] == playerid && tick - s_PreviousHits[i][j][e_Tick] <= 1200) { s_PreviousHits[i][j][e_Issuer] = INVALID_PLAYER_ID; health = WC_GetPlayerHealth(i); armour = WC_GetPlayerArmour(i); if (s_IsDying[i]) { if (!s_DelayedDeathTimer[i]) { continue; } KillTimer(s_DelayedDeathTimer[i]); s_DelayedDeathTimer[i] = 0; ClearAnimations(i, FORCE_SYNC:1); SetFakeFacingAngle(i, _); FreezeSyncPacket(i, .toggle = false); s_IsDying[i] = false; #if defined _INC_open_mp if (s_RestorePlayerTeleport[i]) { s_RestorePlayerTeleport[i] = false; AllowPlayerTeleport(i, true); } #endif if (s_DeathTimer[i]) { KillTimer(s_DeathTimer[i]); s_DeathTimer[i] = 0; } } health += s_PreviousHits[i][j][e_Health]; armour += s_PreviousHits[i][j][e_Armour]; WC_SetPlayerHealth(i, health, armour); } } } } } } if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { #if WC_CUSTOM_VENDING_MACHINES if (s_CustomVendingMachines && newkeys == KEY_SECONDARY_ATTACK && !oldkeys && !s_VendingUseTimer[playerid] && GetPlayerAnimationIndex(playerid) != 1660) { new bool:failed = false; if (GetPlayerMoney(playerid) <= 0 || s_PlayerHealth[playerid] >= s_PlayerMaxHealth[playerid]) { failed = true; } new Float:z; GetPlayerPos(playerid, z, z, z); for (new i = 0, Float:health_given; i < sizeof(sc_VendingMachines); i++) { if (floatabs(z - sc_VendingMachines[i][e_PosZ]) > 1.5) { continue; } if (IsPlayerInRangeOfPoint(playerid, 0.5, sc_VendingMachines[i][e_FrontX], sc_VendingMachines[i][e_FrontY], z)) { if (failed) { PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0); break; } health_given = 35.0; if (OnPlayerUseVendingMachine(playerid, health_given)) { s_VendingUseTimer[playerid] = SetTimerEx("WC_VendingMachineUsed", 2500, false, "if", playerid, health_given); animlib = "VENDING", animname = "VEND_USE"; SetPlayerFacingAngle(playerid, sc_VendingMachines[i][e_RotZ]); SetPlayerPos(playerid, sc_VendingMachines[i][e_FrontX], sc_VendingMachines[i][e_FrontY], z); ApplyAnimation(playerid, animlib, animname, 4.1, false, false, true, false, 0, FORCE_SYNC:1); PlayerPlaySound(playerid, 42600, 0.0, 0.0, 0.0); } else { PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0); } break; } } } #endif if (newkeys & KEY_FIRE) { new WEAPON:weap = GetPlayerWeapon(playerid); switch (weap) { case WEAPON_BOMB, WEAPON_SATCHEL: { s_LastExplosive[playerid] = WEAPON_SATCHEL; } case WEAPON_ROCKETLAUNCHER, WEAPON_HEATSEEKER, WEAPON_GRENADE: { s_LastExplosive[playerid] = weap; } } } } if (!s_IsDying[playerid]) { return WC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); } else { return 0; } } public OnPlayerStreamIn(playerid, forplayerid) { if (s_IsDying[playerid] || s_InClassSelection[playerid]) { SendLastSyncPacket(playerid, forplayerid, .animation = 0x2e040000 + 1151); } return WC_OnPlayerStreamIn(playerid, forplayerid); } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif s_LastVehicleEnterTime[playerid] = gettime(); s_LastVehicleTick[playerid] = GetTickCount(); if (s_IsDying[playerid]) { TogglePlayerControllable(playerid, false); ApplyAnimation(playerid, "PED", "KO_skid_back", 4.1, false, false, false, true, 0, FORCE_SYNC:1); } return WC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); } public OnPlayerExitVehicle(playerid, vehicleid) { s_LastVehicleTick[playerid] = GetTickCount(); return WC_OnPlayerExitVehicle(playerid, vehicleid); } public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate) { if (s_Spectating[playerid] != INVALID_PLAYER_ID && newstate != PLAYER_STATE_SPECTATING) { s_Spectating[playerid] = INVALID_PLAYER_ID; } #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif if (s_IsDying[playerid] && (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)) { TogglePlayerControllable(playerid, false); } if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) { s_LastVehicleTick[playerid] = GetTickCount(); if (newstate == PLAYER_STATE_ONFOOT) { new Float:vx, Float:vy, Float:vz; GetPlayerVelocity(playerid, vx, vy, vz); if (vx * vx + vy * vy + vz * vz <= 0.05) { #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED foreach (new i : StreamedPlayer[playerid]) { #elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED SendLastSyncPacket(playerid, i); ClearAnimationsForPlayer(playerid, i); #else if (i != playerid && IsPlayerStreamedIn(playerid, i)) { SendLastSyncPacket(playerid, i); ClearAnimationsForPlayer(playerid, i); } #endif } } } } switch (newstate) { case PLAYER_STATE_ONFOOT, PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER: { SetHealthBarVisible(playerid, true); } default: { SetHealthBarVisible(playerid, false); } } return WC_OnPlayerStateChange(playerid, newstate, oldstate); } #if defined OnPlayerPickUpDynamicPickup #if defined STREAMER_ENABLE_TAGS public OnPlayerPickUpDynamicPickup(playerid, DynamicPickup:pickupid) #else public OnPlayerPickUpDynamicPickup(playerid, pickupid) #endif { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return WC_OnPlayerPickUpDynamicPickup(playerid, pickupid); } #endif public OnPlayerPickUpPickup(playerid, pickupid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return WC_OnPlayerPickUpPickup(playerid, pickupid); } public OnPlayerUpdate(playerid) { #if !defined _INC_SKY if (s_TempDataWritten[playerid]) { if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { s_LastSyncData[playerid] = s_TempSyncData[playerid]; s_TempDataWritten[playerid] = false; } } #endif if (s_IsDying[playerid]) { return 1; } if (s_ForceClassSelection[playerid]) { return 0; } new tick = GetTickCount(); if (s_DeathSkip[playerid] == 1) { if (s_DeathSkipTick[playerid]) { if (tick - s_DeathSkipTick[playerid] > 1000) { new Float:x, Float:y, Float:z, Float:r; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, r); SetSpawnInfo(playerid, s_PlayerTeam[playerid], GetPlayerActualSkin(playerid), x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0); s_DeathSkipTick[playerid] = 0; new animlib[] = "PED", animname[] = "IDLE_stance"; ApplyAnimation(playerid, animlib, animname, 4.1, true, false, false, false, 1, FORCE_SYNC:1); } } else { if (GetPlayerAnimationIndex(playerid) != 1189) { s_DeathSkip[playerid] = 0; WC_DeathSkipEnd(playerid); DebugMessage(playerid, "Death skip end"); } } } if (s_SpawnForStreamedIn[playerid]) { WC_SpawnForStreamedIn(playerid); s_SpawnForStreamedIn[playerid] = false; } s_LastUpdateTick[playerid] = tick; if (s_CustomFallDamage) { new Float:vz, Float:z; GetPlayerVelocity(playerid, vz, vz, vz); GetPlayerPos(playerid, z, z, z); new surfing = GetPlayerSurfingVehicleID(playerid); if (surfing == INVALID_VEHICLE_ID) { surfing = GetPlayerSurfingObjectID(playerid) != INVALID_OBJECT_ID; } else { surfing = 1; } if (surfing || tick - s_LastStopTick[playerid] < 2000) { vz = 0.0; s_LastZVelo[playerid] = 0.0; } else { if (vz != 0.0) { s_LastZVelo[playerid] = vz; } if (z - s_LastZ[playerid] > 1.0) { s_LastZVelo[playerid] = 0.1; vz = 0.1; } } s_LastZ[playerid] = z; new anim = GetPlayerAnimationIndex(playerid); if (anim != s_LastAnim[playerid]) { new prev = s_LastAnim[playerid]; s_LastAnim[playerid] = anim; if (((prev == 1130 && vz == 0.0) || 1128 <= anim <= 1134 || anim == 1208)) { new Float:amount = -1.0; DebugMessage(playerid, "vz: %f anim: %d prev: %d", vz, anim, prev); vz = s_LastZVelo[playerid]; if (vz <= s_FallDeathVelocity) { amount = 0.0; } else if (vz <= -0.2) { if (vz == -0.2) { amount = s_WeaponDamage[WEAPON_COLLISION] * 0.2; } else { amount = (vz + 0.2) / (s_FallDeathVelocity + 0.2); amount *= s_WeaponDamage[WEAPON_COLLISION]; } } if (GetPlayerWeapon(playerid) == WEAPON_PARACHUTE && anim == 1134) { amount = -1.0; } if (amount >= 0.0) { DebugMessage(playerid, "fall dmg: %.5f (vz: %f, anim: %d, prev: %d)", amount, vz, anim, prev); InflictDamage(playerid, amount, INVALID_PLAYER_ID, WEAPON_COLLISION, 3); } } } } return WC_OnPlayerUpdate(playerid); } public OnPlayerGiveDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart) { if (!IsHighRateWeapon(weaponid)) { DebugMessage(playerid, "OnPlayerGiveDamage(%d gave %f to %d using %d on bodypart %d)", playerid, amount, damagedid, weaponid, bodypart); } if (!IsPlayerConnected(damagedid)) { OnInvalidWeaponDamage(playerid, damagedid, amount, weaponid, bodypart, WC_NO_DAMAGED, true); AddRejectedHit(playerid, damagedid, HIT_NO_DAMAGEDID, weaponid); return 0; } if (s_IsDying[damagedid]) { AddRejectedHit(playerid, damagedid, HIT_DYING_PLAYER, weaponid); return 0; } if (!s_LagCompMode) { new npc = IsPlayerNPC(damagedid); if (weaponid == WEAPON_KNIFE && _:amount == _:0.0) { if (damagedid == playerid) { return 0; } if (s_KnifeTimeout[damagedid]) { KillTimer(s_KnifeTimeout[damagedid]); } s_KnifeTimeout[damagedid] = SetTimerEx("WC_SetSpawnForStreamedIn", 2500, false, "i", damagedid); } if (!npc) { return 0; } } if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_ValidDamageGiven) || !s_ValidDamageGiven[weaponid]) { if (weaponid != WEAPON_FLAMETHROWER && weaponid != WEAPON_VEHICLE) { AddRejectedHit(playerid, damagedid, HIT_INVALID_WEAPON, weaponid); } return 0; } new tick = GetTickCount(); if (tick == 0) tick = 1; if (!WC_IsPlayerSpawned(playerid) && tick - s_LastDeathTick[playerid] > 80) { if (!IsBulletWeapon(weaponid) || s_LastShot[playerid][e_Valid]) { AddRejectedHit(playerid, damagedid, HIT_NOT_SPAWNED, weaponid); } return 0; } new npc = IsPlayerNPC(damagedid); if (_:amount == _:1833.33154296875) { return 0; } if (weaponid == WEAPON_KNIFE) { if (_:amount == _:0.0) { new WEAPON:w, a; GetPlayerWeaponData(playerid, WEAPON_SLOT:0, w, a); if (damagedid == playerid) { return 0; } if (npc || HasSameTeam(playerid, damagedid)) { if (s_KnifeTimeout[damagedid]) { KillTimer(s_KnifeTimeout[damagedid]); } s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid); ClearAnimations(playerid, FORCE_SYNC:1); SetPlayerArmedWeapon(playerid, w); return 0; } else { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (GetPlayerDistanceFromPoint(damagedid, x, y, z) > s_WeaponRange[weaponid] + 2.0) { if (s_KnifeTimeout[damagedid]) { KillTimer(s_KnifeTimeout[damagedid]); } s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid); ClearAnimations(playerid, FORCE_SYNC:1); SetPlayerArmedWeapon(playerid, w); return 0; } } if (!OnPlayerDamage(damagedid, amount, playerid, weaponid, bodypart)) { if (s_KnifeTimeout[damagedid]) { KillTimer(s_KnifeTimeout[damagedid]); } s_KnifeTimeout[damagedid] = SetTimerEx("WC_SpawnForStreamedIn", 150, false, "i", damagedid); ClearAnimations(playerid, FORCE_SYNC:1); SetPlayerArmedWeapon(playerid, w); return 0; } s_DamageDoneHealth[playerid] = s_PlayerHealth[playerid]; s_DamageDoneArmour[playerid] = s_PlayerArmour[playerid]; OnPlayerDamageDone(damagedid, s_PlayerHealth[damagedid] + s_PlayerArmour[damagedid], playerid, weaponid, bodypart); ClearAnimations(damagedid, FORCE_SYNC:1); new animlib[32] = "KNIFE", animname[32] = "KILL_Knife_Ped_Damage"; PlayerDeath(damagedid, animlib, animname, _, 5200); SetTimerEx("WC_SecondKnifeAnim", 2200, false, "i", damagedid); WC_OnPlayerDeath(damagedid, playerid, weaponid); DebugMessage(damagedid, "being knifed by %d", playerid); DebugMessage(playerid, "knifing %d", damagedid); new Float:angle, forcesync = 2; GetPlayerFacingAngle(damagedid, angle); SetPlayerFacingAngle(playerid, angle); SetPlayerVelocity(damagedid, 0.0, 0.0, 0.0); SetPlayerVelocity(playerid, 0.0, 0.0, 0.0); if (747 < GetPlayerAnimationIndex(playerid) > 748) { DebugMessageRed(playerid, "applying knife anim for you too (current: %d)", GetPlayerAnimationIndex(playerid)); forcesync = 1; } animname = "KILL_Knife_Player"; ApplyAnimation(playerid, animlib, animname, 4.1, false, true, true, false, 1800, FORCE_SYNC:forcesync); return 0; } } if (HasSameTeam(playerid, damagedid)) { AddRejectedHit(playerid, damagedid, HIT_SAME_TEAM, weaponid); return 0; } if ((!IsPlayerStreamedIn(playerid, damagedid) && !WC_IsPlayerPaused(damagedid)) || !IsPlayerStreamedIn(damagedid, playerid)) { AddRejectedHit(playerid, damagedid, HIT_UNSTREAMED, weaponid, damagedid); return 0; } new Float:bullets, err; if ((err = ProcessDamage(damagedid, playerid, amount, weaponid, bodypart, bullets))) { if (err == WC_INVALID_DAMAGE) { AddRejectedHit(playerid, damagedid, HIT_INVALID_DAMAGE, weaponid, _:amount); } if (err != WC_INVALID_DISTANCE) { OnInvalidWeaponDamage(playerid, damagedid, amount, weaponid, bodypart, err, true); } return 0; } new idx = (s_LastHitIdx[playerid] + 1) % sizeof(s_LastHitTicks[]); if (idx < 0) { idx += sizeof(s_LastHitTicks[]); } s_LastHitIdx[playerid] = idx; s_LastHitTicks[playerid][idx] = tick; s_LastHitWeapons[playerid][idx] = weaponid; s_HitsIssued[playerid] += 1; #if WC_DEBUG if (s_HitsIssued[playerid] > 1) { new prev_tick_idx = (idx - 1) % sizeof(s_LastHitTicks[]); if (prev_tick_idx < 0) { prev_tick_idx += sizeof(s_LastHitTicks[]); } new prev_tick = s_LastHitTicks[playerid][prev_tick_idx]; DebugMessage(playerid, "(hit) last: %d last 3: %d", tick - prev_tick, AverageHitRate(playerid, 3)); } #endif new multiple_weapons, avg_rate = AverageHitRate(playerid, s_MaxHitRateSamples, multiple_weapons); if (avg_rate != -1) { if (multiple_weapons) { if (avg_rate < 100) { AddRejectedHit(playerid, damagedid, HIT_RATE_TOO_FAST_MULTIPLE, weaponid, avg_rate, s_MaxHitRateSamples); return 0; } } else if (s_MaxWeaponShootRate[weaponid] - avg_rate > 20) { AddRejectedHit(playerid, damagedid, HIT_RATE_TOO_FAST, weaponid, avg_rate, s_MaxHitRateSamples, s_MaxWeaponShootRate[weaponid]); return 0; } } new valid = true; if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if (WEAPON_UZI <= weaponid <= WEAPON_MP5 || weaponid == WEAPON_TEC9) { new vehicleid = GetPlayerVehicleID(playerid); if (!IsVehicleBike(vehicleid)) { new KEY:keys, ud, lr; GetPlayerKeys(playerid, keys, ud, lr); valid = (keys & KEY_LOOK_RIGHT) || (keys & KEY_LOOK_LEFT); } } else { valid = false; } } else if (IsBulletWeapon(weaponid) && _:amount != _:2.6400001049041748046875) { if (!s_LastShot[playerid][e_Valid] || tick - s_LastShot[playerid][e_Tick] > 1500 && weaponid != WEAPON_SNIPER) { valid = false; DebugMessageRed(playerid, "last shot not valid"); } else if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) { if (s_LastShot[playerid][e_Hits] >= 2) { valid = false; AddRejectedHit(playerid, damagedid, HIT_MULTIPLE_PLAYERS_SHOTGUN, weaponid, s_LastShot[playerid][e_Hits] + 1); } } else if (s_LastShot[playerid][e_Hits] > 0) { if (s_LastShot[playerid][e_Hits] >= 6 || s_LastShot[playerid][e_Hits] >= 3 && weaponid != WEAPON_SNIPER) { valid = false; AddRejectedHit(playerid, damagedid, HIT_MULTIPLE_PLAYERS, weaponid, s_LastShot[playerid][e_Hits] + 1); } else { DebugMessageRed(playerid, "hit %d players with 1 shot", s_LastShot[playerid][e_Hits] + 1); } } if (valid && weaponid != WEAPON_SNIPER) { new Float:dist = GetPlayerDistanceFromPoint(damagedid, s_LastShot[playerid][e_HX], s_LastShot[playerid][e_HY], s_LastShot[playerid][e_HZ]); if (dist > 20.0) { new in_veh = IsPlayerInAnyVehicle(damagedid) || GetPlayerSurfingVehicleID(damagedid) != INVALID_VEHICLE_ID; if ((!in_veh && GetPlayerSurfingObjectID(damagedid) == INVALID_OBJECT_ID) || dist > 50.0) { valid = false; AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_SHOT, weaponid, _:dist); } } } s_LastShot[playerid][e_Hits] += 1; } if (!valid) { return 0; } if (npc) { OnPlayerDamageDone(damagedid, amount, playerid, weaponid, bodypart); } else { InflictDamage(damagedid, amount, playerid, weaponid, bodypart); } return 0; } public OnPlayerTakeDamage(playerid, issuerid, Float:amount, WEAPON:weaponid, bodypart) { if (IsPlayerNPC(playerid)) { return 0; } UpdateHealthBar(playerid, true); if (!WC_IsPlayerSpawned(playerid)) { return 0; } if (!IsHighRateWeapon(weaponid)) { DebugMessage(playerid, "OnPlayerTakeDamage(%d took %f from %d by %d on bodypart %d)", playerid, amount, issuerid, weaponid, bodypart); } if (weaponid < WEAPON_UNARMED || _:weaponid >= sizeof(s_ValidDamageTaken) || !s_ValidDamageTaken[weaponid]) { return 0; } if (weaponid == WEAPON_COLLISION && _:amount == _:0.0) { return 0; } if (_:amount == _:1833.33154296875) { return 0; } if (weaponid == WEAPON_COLLISION) { if (s_CustomFallDamage) { return 0; } new anim = GetPlayerAnimationIndex(playerid); if (1061 <= anim <= 1067) { DebugMessage(playerid, "climb bug prevented"); return 0; } } else if (weaponid == WEAPON_KNIFE) { if (_:amount == _:0.0) { if (issuerid == playerid) { return 0; } if (s_KnifeTimeout[playerid]) { KillTimer(s_KnifeTimeout[playerid]); s_KnifeTimeout[playerid] = 0; } if (issuerid == INVALID_PLAYER_ID || HasSameTeam(playerid, issuerid)) { ResyncPlayer(playerid); return 0; } else { new Float:x, Float:y, Float:z; GetPlayerPos(issuerid, x, y, z); if (GetPlayerDistanceFromPoint(playerid, x, y, z) > s_WeaponRange[weaponid] + 2.0) { ResyncPlayer(playerid); return 0; } } if (!OnPlayerDamage(playerid, amount, issuerid, weaponid, bodypart)) { ResyncPlayer(playerid); return 0; } weaponid = WEAPON_KNIFE; amount = 0.0; s_DamageDoneHealth[playerid] = s_PlayerHealth[playerid]; s_DamageDoneArmour[playerid] = s_PlayerArmour[playerid]; OnPlayerDamageDone(playerid, s_PlayerHealth[playerid] + s_PlayerArmour[playerid], issuerid, weaponid, bodypart); new animlib[32] = "KNIFE", animname[32] = "KILL_Knife_Ped_Die"; PlayerDeath(playerid, animlib, animname, _, 4000 - GetPlayerPing(playerid)); WC_OnPlayerDeath(playerid, issuerid, weaponid); SetPlayerHealth(playerid, Float:0x7f7fffff); DebugMessage(playerid, "being knifed by %d", issuerid); DebugMessage(issuerid, "knifing %d", playerid); new Float:a, forcesync = 2; GetPlayerFacingAngle(playerid, a); SetPlayerFacingAngle(issuerid, a); SetPlayerVelocity(playerid, 0.0, 0.0, 0.0); SetPlayerVelocity(issuerid, 0.0, 0.0, 0.0); if (GetPlayerAnimationIndex(issuerid) != 747) { DebugMessageRed(issuerid, "applying knife anim for you too (current: %d)", GetPlayerAnimationIndex(issuerid)); forcesync = 1; } animname = "KILL_Knife_Player"; ApplyAnimation(issuerid, animlib, animname, 4.1, false, true, true, false, 1800, FORCE_SYNC:forcesync); return 0; } } if (s_LagCompMode && s_ValidDamageTaken[weaponid] != 2) { if (issuerid != INVALID_PLAYER_ID && (weaponid == WEAPON_M4 || weaponid == WEAPON_MINIGUN) && GetPlayerState(issuerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(issuerid); if (IsVehicleArmedWithWeapon(vehicleid, weaponid)) { if (weaponid == WEAPON_MINIGUN) { weaponid = WEAPON_VEHICLE_MINIGUN; } else { weaponid = WEAPON_VEHICLE_M4; } } else { return 0; } } else if (!IsPlayerNPC(issuerid)) { return 0; } } if (issuerid != INVALID_PLAYER_ID && IsPlayerConnected(issuerid)) { if (HasSameTeam(playerid, issuerid)) { return 0; } if (s_IsDying[issuerid] && (IsBulletWeapon(weaponid) || IsMeleeWeapon(weaponid)) && GetTickCount() - s_LastDeathTick[issuerid] > 80) { DebugMessageRed(playerid, "shot/punched by dead player (%d)", issuerid); return 0; } if (s_BeingResynced[issuerid]) { return 0; } if (weaponid == WEAPON_COLLISION || weaponid == WEAPON_DROWN) { return 0; } if (weaponid == WEAPON_VEHICLE || weaponid == WEAPON_HELIBLADES) { if (GetPlayerState(issuerid) != PLAYER_STATE_DRIVER) { return 0; } } if ((!IsPlayerStreamedIn(playerid, issuerid) && !WC_IsPlayerPaused(issuerid)) || !IsPlayerStreamedIn(issuerid, playerid)) { if (s_LagCompMode) { issuerid = INVALID_PLAYER_ID; } else { AddRejectedHit(playerid, issuerid, HIT_UNSTREAMED, weaponid, issuerid); return 0; } } } new Float:bullets = 0.0, err; if ((err = ProcessDamage(playerid, issuerid, amount, weaponid, bodypart, bullets))) { if (err == WC_INVALID_DAMAGE) { AddRejectedHit(issuerid, playerid, HIT_INVALID_DAMAGE, weaponid, _:amount); } if (err != WC_INVALID_DISTANCE) { OnInvalidWeaponDamage(issuerid, playerid, amount, weaponid, bodypart, err, false); } return 0; } if (IsBulletWeapon(weaponid)) { new Float:x, Float:y, Float:z, Float:dist; GetPlayerPos(issuerid, x, y, z); dist = GetPlayerDistanceFromPoint(playerid, x, y, z); if (dist > s_WeaponRange[weaponid] + 2.0) { AddRejectedHit(issuerid, playerid, HIT_OUT_OF_RANGE, weaponid, _:dist, _:s_WeaponRange[weaponid]); return 0; } } InflictDamage(playerid, amount, issuerid, weaponid, bodypart); return 0; } public OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ) { #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif s_LastShot[playerid][e_Valid] = false; new tick = GetTickCount(); if (tick == 0) tick = 1; if (s_CbugFroze[playerid] && tick - s_CbugFroze[playerid] < 900) { return 0; } s_CbugFroze[playerid] = 0; new damagedid = INVALID_PLAYER_ID; if (hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID) { if (!IsPlayerConnected(hitid)) { AddRejectedHit(playerid, hitid, HIT_DISCONNECTED, weaponid, hitid); return 0; } damagedid = hitid; } if (hittype < BULLET_HIT_TYPE_NONE || hittype > BULLET_HIT_TYPE_PLAYER_OBJECT) { AddRejectedHit(playerid, damagedid, HIT_INVALID_HITTYPE, weaponid, hittype); return 0; } #if WC_DEBUG if (hittype == BULLET_HIT_TYPE_PLAYER) { DebugMessage(playerid, "OnPlayerWeaponShot(%d shot %d with %d at %f, %f, %f)", playerid, hitid, weaponid, fX, fY, fZ); } else if (hittype) { DebugMessage(playerid, "OnPlayerWeaponShot(%d shot %d %d with %d at %f, %f, %f)", playerid, hittype, hitid, weaponid, fX, fY, fZ); } else { DebugMessage(playerid, "OnPlayerWeaponShot(%d shot with %d at %f, %f, %f)", playerid, weaponid, fX, fY, fZ); } #endif if (s_BeingResynced[playerid]) { AddRejectedHit(playerid, damagedid, HIT_BEING_RESYNCED, weaponid); return 0; } if (!WC_IsPlayerSpawned(playerid) && tick - s_LastDeathTick[playerid] > 80) { AddRejectedHit(playerid, damagedid, HIT_NOT_SPAWNED, weaponid); return 0; } if (!IsBulletWeapon(weaponid)) { AddRejectedHit(playerid, damagedid, HIT_INVALID_WEAPON, weaponid); return 0; } new Float:fOriginX, Float:fOriginY, Float:fOriginZ, Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ, Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ); new Float:length = VectorSize(fOriginX - fHitPosX, fOriginY - fHitPosY, fOriginZ - fHitPosZ), Float:origin_dist = VectorSize(fOriginX - x, fOriginY - y, fOriginZ - z); if (origin_dist > 15.0) { new in_veh = IsPlayerInAnyVehicle(playerid) || GetPlayerSurfingVehicleID(playerid) != INVALID_VEHICLE_ID; if ((!in_veh && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID) || origin_dist > 50.0) { AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_ORIGIN, weaponid, _:origin_dist); return 0; } } if (hittype != BULLET_HIT_TYPE_NONE) { if (length > s_WeaponRange[weaponid]) { if (hittype == BULLET_HIT_TYPE_PLAYER) { AddRejectedHit(playerid, damagedid, HIT_OUT_OF_RANGE, weaponid, _:length, _:s_WeaponRange[weaponid]); } return 0; } if (hittype == BULLET_HIT_TYPE_PLAYER) { if (IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleID(playerid) == GetPlayerVehicleID(hitid)) { AddRejectedHit(playerid, damagedid, HIT_SAME_VEHICLE, weaponid); return 0; } new Float:dist = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ), in_veh = IsPlayerInAnyVehicle(hitid) || GetPlayerSurfingVehicleID(hitid) != INVALID_VEHICLE_ID; if (dist > 20.0) { if ((!in_veh && GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID) || dist > 50.0) { AddRejectedHit(playerid, damagedid, HIT_TOO_FAR_FROM_SHOT, weaponid, _:dist); return 0; } } } } new idx = (s_LastShotIdx[playerid] + 1) % sizeof(s_LastShotTicks[]); if (idx < 0) { idx += sizeof(s_LastShotTicks[]); } s_LastShotIdx[playerid] = idx; s_LastShotTicks[playerid][idx] = tick; s_LastShotWeapons[playerid][idx] = weaponid; s_ShotsFired[playerid] += 1; #if WC_DEBUG if (s_ShotsFired[playerid] > 1) { new prev_tick_idx = (idx - 1) % sizeof(s_LastShotTicks[]); if (prev_tick_idx < 0) { prev_tick_idx += sizeof(s_LastShotTicks[]); } new prev_tick = s_LastShotTicks[playerid][prev_tick_idx]; DebugMessage(playerid, "(shot) last: %d last 3: %d", tick - prev_tick, AverageShootRate(playerid, 3)); } #endif s_LastShot[playerid][e_Tick] = tick; s_LastShot[playerid][e_Weapon] = weaponid; s_LastShot[playerid][e_HitType] = hittype; s_LastShot[playerid][e_HitId] = hitid; s_LastShot[playerid][e_X] = fX; s_LastShot[playerid][e_Y] = fY; s_LastShot[playerid][e_Z] = fZ; s_LastShot[playerid][e_OX] = fOriginX; s_LastShot[playerid][e_OY] = fOriginY; s_LastShot[playerid][e_OZ] = fOriginZ; s_LastShot[playerid][e_HX] = fHitPosX; s_LastShot[playerid][e_HY] = fHitPosY; s_LastShot[playerid][e_HZ] = fHitPosZ; s_LastShot[playerid][e_Length] = length; s_LastShot[playerid][e_Hits] = 0; new multiple_weapons, avg_rate = AverageShootRate(playerid, s_MaxShootRateSamples, multiple_weapons); if (avg_rate != -1) { if (multiple_weapons) { if (avg_rate < 100) { AddRejectedHit(playerid, damagedid, SHOOTING_RATE_TOO_FAST_MULTIPLE, weaponid, avg_rate, s_MaxShootRateSamples); return 0; } } else if (s_MaxWeaponShootRate[weaponid] - avg_rate > 20) { AddRejectedHit(playerid, damagedid, SHOOTING_RATE_TOO_FAST, weaponid, avg_rate, s_MaxShootRateSamples, s_MaxWeaponShootRate[weaponid]); return 0; } } if (hittype == BULLET_HIT_TYPE_VEHICLE) { if (hitid < 0 || hitid > MAX_VEHICLES || !WC_IsValidVehicle(hitid)) { AddRejectedHit(playerid, damagedid, HIT_INVALID_VEHICLE, weaponid, hitid); return 0; } if (!IsVehicleStreamedIn(hitid, playerid)) { AddRejectedHit(playerid, damagedid, HIT_UNSTREAMED, weaponid, hitid); return 0; } new vehicleid = GetPlayerVehicleID(playerid); if (hitid == vehicleid) { AddRejectedHit(playerid, damagedid, HIT_OWN_VEHICLE, weaponid); return 0; } if (s_VehiclePassengerDamage) { new has_driver = false, has_passenger = false, seat; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new otherid : Player) { #else for (new otherid = 0; otherid != MAX_PLAYERS; otherid++) { #endif if (otherid == playerid) { continue; } if (GetPlayerVehicleID(otherid) != hitid) { continue; } seat = GetPlayerVehicleSeat(otherid); if (seat == 0) { has_driver = true; } else { has_passenger = true; } } if (!has_driver && has_passenger) { new Float:health; GetVehicleHealth(hitid, health); if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) { health -= 120.0; } else { health -= s_WeaponDamage[weaponid] * 3.0; } if (health <= 0.0) { health = 0.0; } SetVehicleHealth(hitid, health); } } if (s_VehicleUnoccupiedDamage) { new has_occupant = false; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new otherid : Player) { #else for (new otherid = 0; otherid != MAX_PLAYERS; otherid++) { #endif if (otherid == playerid) { continue; } if (GetPlayerVehicleID(otherid) != hitid) { continue; } has_occupant = true; } if (!has_occupant) { new Float:health; GetVehicleHealth(hitid, health); if (health >= 250.0) { if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) { health -= 120.0; } else { health -= s_WeaponDamage[weaponid] * 3.0; } if (health < 250.0) { if (!s_VehicleRespawnTimer[hitid]) { health = 249.0; s_VehicleRespawnTimer[hitid] = SetTimerEx("WC_KillVehicle", 6000, false, "ii", hitid, playerid); } } SetVehicleHealth(hitid, health); } } } } new retval = WC_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ); s_LastShot[playerid][e_Valid] = !!retval; if (retval) { if (hittype == BULLET_HIT_TYPE_VEHICLE) { s_LastVehicleShooter[hitid] = playerid; } } return retval; } forward WC_KillVehicle(vehicleid, killerid); public WC_KillVehicle(vehicleid, killerid) { OnVehicleDeath(vehicleid, killerid); s_VehicleRespawnTimer[vehicleid] = SetTimerEx("WC_OnDeadVehicleSpawn", 10000, false, "i", vehicleid); return 1; } forward WC_OnDeadVehicleSpawn(vehicleid); public WC_OnDeadVehicleSpawn(vehicleid) { s_VehicleRespawnTimer[vehicleid] = 0; return SetVehicleToRespawn(vehicleid); } public OnVehicleSpawn(vehicleid) { if (s_VehicleRespawnTimer[vehicleid]) { KillTimer(s_VehicleRespawnTimer[vehicleid]); s_VehicleRespawnTimer[vehicleid] = 0; } s_VehicleAlive[vehicleid] = true; s_LastVehicleShooter[vehicleid] = INVALID_PLAYER_ID; return WC_OnVehicleSpawn(vehicleid); } public OnVehicleDeath(vehicleid, killerid) { if (s_VehicleRespawnTimer[vehicleid]) { KillTimer(s_VehicleRespawnTimer[vehicleid]); s_VehicleRespawnTimer[vehicleid] = 0; } if (s_VehicleAlive[vehicleid]) { s_VehicleAlive[vehicleid] = false; return WC_OnVehicleDeath(vehicleid, killerid); } return 1; } public OnPlayerEnterCheckpoint(playerid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return WC_OnPlayerEnterCheckpoint(playerid); } public OnPlayerLeaveCheckpoint(playerid) { if (s_IsDying[playerid]) { return 0; } return WC_OnPlayerLeaveCheckpoint(playerid); } public OnPlayerEnterRaceCheckpoint(playerid) { if (!WC_IsPlayerSpawned(playerid)) { return 0; } return WC_OnPlayerEnterRaceCheckpoint(playerid); } public OnPlayerLeaveRaceCheckpoint(playerid) { if (s_IsDying[playerid]) { return 0; } return WC_OnPlayerLeaveRaceCheckpoint(playerid); } #if defined _INC_open_mp public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { if (IsAdminTeleportAllowed() && IsPlayerAdmin(playerid) || WC_IsPlayerTeleportAllowed(playerid)) { if (!s_IsDying[playerid]) { s_LastStopTick[playerid] = GetTickCount(); } #if defined PAWNRAKNET_INC_ else { s_BlockAdminTeleport[playerid] = true; } #endif } return WC_OnPlayerClickMap(playerid, fX, fY, fZ); } #endif #if !defined _INC_SKY IPacket:WC_PLAYER_SYNC(playerid, BitStream:bs) { new onFootData[PR_OnFootSync]; BS_IgnoreBits(bs, 8); BS_ReadOnFootSync(bs, onFootData); if (onFootData[PR_weaponId] == _:WEAPON_BOMB) { onFootData[PR_keys] &= ~_:KEY_HANDBRAKE; } if (s_DisableSyncBugs) { if (IsBulletWeapon(WEAPON:onFootData[PR_weaponId])) { if (1222 <= onFootData[PR_animationId] <= 1236 || onFootData[PR_animationId] == 1249 || 1275 <= onFootData[PR_animationId] <= 1287 || onFootData[PR_animationId] == 459 || 908 <= onFootData[PR_animationId] <= 909 || onFootData[PR_animationId] == 1274 || onFootData[PR_animationId] == 1266 || 1241 <= onFootData[PR_animationId] <= 1242 || 17 <= onFootData[PR_animationId] <= 27 || 745 <= onFootData[PR_animationId] <= 760 || 1545 <= onFootData[PR_animationId] <= 1554 || 471 <= onFootData[PR_animationId] <= 507 || 1135 <= onFootData[PR_animationId] <= 1151) { if (onFootData[PR_keys] & _:KEY_HANDBRAKE) { onFootData[PR_keys] &= ~_:KEY_ACTION; } onFootData[PR_keys] &= ~_:KEY_FIRE; onFootData[PR_keys] &= ~_:KEY_HANDBRAKE; } } else if (onFootData[PR_weaponId] == _:WEAPON_SPRAYCAN || onFootData[PR_weaponId] == _:WEAPON_FIREEXTINGUISHER || onFootData[PR_weaponId] == _:WEAPON_FLAMETHROWER) { if (!(1160 <= onFootData[PR_animationId] <= 1167)) { if (onFootData[PR_keys] & _:KEY_HANDBRAKE) { onFootData[PR_keys] &= ~_:KEY_ACTION; } onFootData[PR_keys] &= ~_:KEY_FIRE; onFootData[PR_keys] &= ~_:KEY_HANDBRAKE; } } else if (onFootData[PR_weaponId] == _:WEAPON_GRENADE) { if (!(644 <= onFootData[PR_animationId] <= 646)) { onFootData[PR_keys] &= ~_:KEY_ACTION; } } } if (s_SyncDataFrozen[playerid]) { onFootData = s_LastSyncData[playerid]; } else { s_TempSyncData[playerid] = onFootData; s_TempDataWritten[playerid] = true; } if (s_FakeHealth{playerid} != 255) { onFootData[PR_health] = s_FakeHealth{playerid}; } if (s_FakeArmour{playerid} != 255) { onFootData[PR_armour] = s_FakeArmour{playerid}; } if (s_FakeQuat[playerid][0] == s_FakeQuat[playerid][0]) { onFootData[PR_quaternion] = s_FakeQuat[playerid]; } if (onFootData[PR_weaponId] == _:WEAPON_KNIFE && !s_KnifeSync) { onFootData[PR_keys] &= ~_:KEY_HANDBRAKE; } else if (44 <= onFootData[PR_weaponId] <= 45) { onFootData[PR_keys] &= ~_:KEY_FIRE; s_GogglesTick[playerid] = GetTickCount(); s_GogglesUsed[playerid] = 1; } else if (s_GogglesUsed[playerid]) { if (s_GogglesUsed[playerid] == 2 && GetTickCount() - s_GogglesTick[playerid] > 40) { s_GogglesUsed[playerid] = 0; } else { onFootData[PR_keys] &= ~_:KEY_FIRE; s_GogglesTick[playerid] = GetTickCount(); s_GogglesUsed[playerid] = 2; } } BS_SetWriteOffset(bs, 8); BS_WriteOnFootSync(bs, onFootData); return 1; } IPacket:WC_VEHICLE_SYNC(playerid, BitStream:bs) { new inCarData[PR_InCarSync]; BS_IgnoreBits(bs, 8); BS_ReadInCarSync(bs, inCarData); if (s_FakeHealth{playerid} != 255) { inCarData[PR_playerHealth] = s_FakeHealth{playerid}; } if (s_FakeArmour{playerid} != 255) { inCarData[PR_armour] = s_FakeArmour{playerid}; } BS_SetWriteOffset(bs, 8); BS_WriteInCarSync(bs, inCarData); return 1; } IPacket:WC_PASSENGER_SYNC(playerid, BitStream:bs) { new passengerData[PR_PassengerSync]; BS_IgnoreBits(bs, 8); BS_ReadPassengerSync(bs, passengerData); if (s_FakeHealth{playerid} != 255) { passengerData[PR_playerHealth] = s_FakeHealth{playerid}; } if (s_FakeArmour{playerid} != 255) { passengerData[PR_playerArmour] = s_FakeArmour{playerid}; } BS_SetWriteOffset(bs, 8); BS_WritePassengerSync(bs, passengerData); return 1; } IPacket:WC_AIM_SYNC(playerid, BitStream:bs) { new aimData[PR_AimSync]; BS_IgnoreBits(bs, 8); BS_ReadAimSync(bs, aimData); if (_:WEAPON_SNIPER <= s_LastSyncData[playerid][PR_weaponId] <= _:WEAPON_HEATSEEKER || s_LastSyncData[playerid][PR_weaponId] == _:WEAPON_CAMERA) { aimData[PR_aimZ] = -aimData[PR_camFrontVec][2]; if (aimData[PR_aimZ] > 1.0) { aimData[PR_aimZ] = 1.0; } else if (aimData[PR_aimZ] < -1.0) { aimData[PR_aimZ] = -1.0; } } BS_SetWriteOffset(bs, 8); BS_WriteAimSync(bs, aimData); return 1; } #if defined _INC_open_mp ORPC:WC_RPC_SET_POS_FIND_Z(playerid, BitStream:bs) { if (s_BlockAdminTeleport[playerid]) { s_BlockAdminTeleport[playerid] = false; return 0; } return 1; } #endif #endif static ScriptInit() { new version[16]; GetConsoleVarAsString("version", version, sizeof(version)); if (strfind(version, "open.mp") != -1) { s_LagCompMode = GetConsoleVarAsInt("game.lag_compensation_mode"); } else { s_LagCompMode = GetConsoleVarAsInt("lagcompmode"); } if (s_LagCompMode) { SetKnifeSync(false); } else { s_DamageTakenSound = 0; SetKnifeSync(true); } for (new i = 0; i < sizeof(s_ClassSpawnInfo); i++) { s_ClassSpawnInfo[i][e_Skin] = -1; } s_HealthBarBorder = TextDrawCreate(546.0, 66.7, "LD_SPAC:white"); if (s_HealthBarBorder == Text:INVALID_TEXT_DRAW) { printf("(wc) WARN: Unable to create healthbar border textdraw"); } else { s_InternalTextDraw[s_HealthBarBorder] = true; TextDrawTextSize (s_HealthBarBorder, 61.7, 8.4); TextDrawColour (s_HealthBarBorder, 255); TextDrawFont (s_HealthBarBorder, TEXT_DRAW_FONT_SPRITE_DRAW); } s_HealthBarBackground = TextDrawCreate(548.0, 68.8, "LD_SPAC:white"); if (s_HealthBarBackground == Text:INVALID_TEXT_DRAW) { printf("(wc) WARN: Unable to create healthbar background textdraw"); } else { s_InternalTextDraw[s_HealthBarBackground] = true; TextDrawTextSize (s_HealthBarBackground, 57.8, 4.7); TextDrawColour (s_HealthBarBackground, WC_HEALTH_BAR_BG_COLOR); TextDrawFont (s_HealthBarBackground, TEXT_DRAW_FONT_SPRITE_DRAW); } #if WC_CUSTOM_VENDING_MACHINES if (s_CustomVendingMachines) { CreateVendingMachines(); } #endif new worldid, tick = GetTickCount(); #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new playerid : Player) { #else for (new playerid = 0; playerid != MAX_PLAYERS; playerid++) { #endif s_PlayerTeam[playerid] = GetPlayerTeam(playerid); SetPlayerTeam(playerid, s_PlayerTeam[playerid]); DamageFeedUpdate(playerid); worldid = GetPlayerVirtualWorld(playerid); if (worldid == WC_DEATH_WORLD) { worldid = 0; SetPlayerVirtualWorld(playerid, worldid); } s_World[playerid] = worldid; s_LastUpdateTick[playerid] = tick; s_DamageFeedUpdateTick[playerid] = tick; s_LastStopTick[playerid] = tick; s_LastVehicleEnterTime[playerid] = 0; s_TrueDeath[playerid] = true; s_InClassSelection[playerid] = true; s_PlayerFallbackSpawnInfo[playerid][e_Skin] = -1; #if WC_CUSTOM_VENDING_MACHINES s_AlreadyConnected[playerid] = true; RemoveDefaultVendingMachines(playerid); #endif if (PLAYER_STATE_ONFOOT <= GetPlayerState(playerid) <= PLAYER_STATE_PASSENGER) { GetPlayerHealth(playerid, s_PlayerHealth[playerid]); GetPlayerArmour(playerid, s_PlayerArmour[playerid]); if (s_PlayerHealth[playerid] == 0.0) { s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid]; } UpdateHealthBar(playerid); } switch (GetPlayerState(playerid)) { case PLAYER_STATE_ONFOOT, PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER, PLAYER_STATE_SPAWNED: { SetHealthBarVisible(playerid, true); } default: { SetHealthBarVisible(playerid, false); } } } } static ScriptExit() { SetKnifeSync(true); #if WC_CUSTOM_VENDING_MACHINES DestroyVendingMachines(); #endif new Float:health; #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new playerid : Player) { #else for (new playerid = 0; playerid != MAX_PLAYERS; playerid++) { #endif #if WC_CUSTOM_VENDING_MACHINES if (s_VendingUseTimer[playerid]) { KillTimer(s_VendingUseTimer[playerid]); s_VendingUseTimer[playerid] = 0; } #endif SetPlayerTeam(playerid, s_PlayerTeam[playerid]); if (PLAYER_STATE_ONFOOT <= GetPlayerState(playerid) <= PLAYER_STATE_PASSENGER) { health = s_PlayerHealth[playerid]; if (health == 0.0) { health = s_PlayerMaxHealth[playerid]; } SetPlayerHealth(playerid, health); SetPlayerArmour(playerid, s_PlayerArmour[playerid]); } SetFakeHealth(playerid, 255); SetFakeArmour(playerid, 255); FreezeSyncPacket(playerid, .toggle = false); SetFakeFacingAngle(playerid, _); SetHealthBarVisible(playerid, false); if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]); s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false; s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]); s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false; s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]); s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false; s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW; } } if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) { TextDrawDestroy(s_HealthBarBorder); s_InternalTextDraw[s_HealthBarBorder] = false; } if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) { TextDrawDestroy(s_HealthBarBackground); s_InternalTextDraw[s_HealthBarBackground] = false; } } static UpdatePlayerVirtualWorld(playerid) { new worldid = GetPlayerVirtualWorld(playerid); if (worldid == WC_DEATH_WORLD) { worldid = s_World[playerid]; } else if (worldid != s_World[playerid]) { s_World[playerid] = worldid; } SetPlayerVirtualWorld(playerid, worldid); } static HasSameTeam(playerid, otherid) { if (otherid < 0 || otherid >= MAX_PLAYERS || playerid < 0 || playerid >= MAX_PLAYERS) { return 0; } if (s_PlayerTeam[playerid] == NO_TEAM || s_PlayerTeam[otherid] == NO_TEAM) { return 0; } return (s_PlayerTeam[playerid] == s_PlayerTeam[otherid]); } static Float:WC_CalculateBar(Float:width, Float:max, Float:value) { return ((width / max) * value); } static UpdateHealthBar(playerid, bool:force = false, bool:forcesync = false) { if (s_BeingResynced[playerid] || s_ForceClassSelection[playerid]) { return; } new health = floatround(s_PlayerHealth[playerid] / s_PlayerMaxHealth[playerid] * 100.0, floatround_ceil), armour = floatround(s_PlayerArmour[playerid] / s_PlayerMaxArmour[playerid] * 100.0, floatround_ceil); if (s_IsDying[playerid]) { health = 0; armour = 0; } else { if (health > 100) { health = 100; } if (armour > 100) { armour = 100; } } if (force) { s_LastSentHealth[playerid] = -1; s_LastSentArmour[playerid] = -1; } else if (s_HealthBarVisible[playerid] && s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW && !s_IsDying[playerid]) { s_LastSentHealth[playerid] = -1; } else if (health == s_LastSentHealth[playerid] && armour == s_LastSentArmour[playerid]) { return; } SetFakeHealth(playerid, health); SetFakeArmour(playerid, armour); if (forcesync || WC_IsPlayerPaused(playerid)) { UpdateSyncData(playerid); } if (health != s_LastSentHealth[playerid]) { s_LastSentHealth[playerid] = health; SetPlayerHealth(playerid, 8000000.0 + float(health)); if (s_HealthBarVisible[playerid] && !s_IsDying[playerid]) { if (s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW) { s_HealthBarForeground[playerid] = CreatePlayerTextDraw( playerid, 548.0, 68.8, "LD_SPAC:white" ); if (s_HealthBarForeground[playerid] == PlayerText:INVALID_TEXT_DRAW) { printf("(wc) WARN: Unable to create player healthbar foreground"); } else { s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = true; PlayerTextDrawTextSize(playerid, s_HealthBarForeground[playerid], WC_CalculateBar( 57.8, 100.0, float(health)), 4.7 ); PlayerTextDrawColour(playerid, s_HealthBarForeground[playerid], WC_HEALTH_BAR_FG_COLOR); PlayerTextDrawFont(playerid, s_HealthBarForeground[playerid], TEXT_DRAW_FONT_SPRITE_DRAW); PlayerTextDrawShow(playerid, s_HealthBarForeground[playerid]); } } else if (s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]]) { PlayerTextDrawTextSize(playerid, s_HealthBarForeground[playerid], WC_CalculateBar( 57.8, 100.0, float(health)), 4.7 ); PlayerTextDrawShow(playerid, s_HealthBarForeground[playerid]); } } else if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_HealthBarForeground[playerid]); s_InternalPlayerTextDraw[playerid][s_HealthBarForeground[playerid]] = false; s_HealthBarForeground[playerid] = PlayerText:INVALID_TEXT_DRAW; } } if (armour != s_LastSentArmour[playerid]) { s_LastSentArmour[playerid] = armour; SetPlayerArmour(playerid, float(armour)); } } static SetHealthBarVisible(playerid, bool:toggle) { if (!s_EnableHealthBar[playerid]) { toggle = false; } if (s_HealthBarVisible[playerid] == toggle) { return; } s_HealthBarVisible[playerid] = toggle; if (toggle) { if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) { TextDrawShowForPlayer(playerid, s_HealthBarBorder); } if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) { TextDrawShowForPlayer(playerid, s_HealthBarBackground); } UpdateHealthBar(playerid, true); } else { if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawHide(playerid, s_HealthBarForeground[playerid]); } if (s_HealthBarBorder != Text:INVALID_TEXT_DRAW) { TextDrawHideForPlayer(playerid, s_HealthBarBorder); } if (s_HealthBarBackground != Text:INVALID_TEXT_DRAW) { TextDrawHideForPlayer(playerid, s_HealthBarBackground); } } } static SpawnPlayerInPlace(playerid) { new Float:x, Float:y, Float:z, Float:r; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, r); SetSpawnInfo(playerid, s_PlayerTeam[playerid], GetPlayerActualSkin(playerid), x, y, z, r, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0, WEAPON_UNARMED, 0); s_SpawnInfoModified[playerid] = true; SpawnPlayer(playerid); } static Float:AngleBetweenPoints(Float:x1, Float:y1, Float:x2, Float:y2) { return -(90.0 - atan2(y1 - y2, x1 - x2)); } static UpdateSyncData(playerid) { if (!IsPlayerConnected(playerid) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) { return; } #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED foreach (new i : StreamedPlayer[playerid]) { #elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED SendLastSyncPacket(playerid, i); #else if (i != playerid && IsPlayerStreamedIn(playerid, i)) { SendLastSyncPacket(playerid, i); } #endif } } static IsVehicleBike(vehicleid) { switch (GetVehicleModel(vehicleid)) { case 448, 461, 462, 463, 468, 471, 481, 509, 510, 521, 522, 523, 581, 586: { return true; } } return false; } static IsVehicleArmedWithWeapon(vehicleid, WEAPON:weaponid) { switch (GetVehicleModel(vehicleid)) { case 425: { return (weaponid == WEAPON_MINIGUN || weaponid == WEAPON_ROCKETLAUNCHER); } case 447, 464, 476: { return (weaponid == WEAPON_M4); } case 432, 520: { return (weaponid == WEAPON_ROCKETLAUNCHER); } } return false; } static WasPlayerInVehicle(playerid, time) { if (!s_LastVehicleTick[playerid]) { return false; } if (GetTickCount() - time < s_LastVehicleTick[playerid]) { return true; } return false; } #if WC_CUSTOM_VENDING_MACHINES static RemoveDefaultVendingMachines(playerid) { RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 956, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 20000.0); RemoveBuildingForPlayer(playerid, 1977, 0.0, 0.0, 0.0, 20000.0); for (new i = 0; i < sizeof(sc_VendingMachines); i++) { RemoveBuildingForPlayer( playerid, sc_VendingMachines[i][e_Model], sc_VendingMachines[i][e_PosX], sc_VendingMachines[i][e_PosY], sc_VendingMachines[i][e_PosZ], 1.0 ); } } static CreateVendingMachines() { DestroyVendingMachines(); for (new i = 0; i < sizeof(sc_VendingMachines); i++) { #if WC_USE_STREAMER s_VendingMachineObject[i] = CreateDynamicObject( sc_VendingMachines[i][e_Model], sc_VendingMachines[i][e_PosX], sc_VendingMachines[i][e_PosY], sc_VendingMachines[i][e_PosZ], sc_VendingMachines[i][e_RotX], sc_VendingMachines[i][e_RotY], sc_VendingMachines[i][e_RotZ], .interiorid = sc_VendingMachines[i][e_Interior] ); #else s_VendingMachineObject[i] = CreateObject( sc_VendingMachines[i][e_Model], sc_VendingMachines[i][e_PosX], sc_VendingMachines[i][e_PosY], sc_VendingMachines[i][e_PosZ], sc_VendingMachines[i][e_RotX], sc_VendingMachines[i][e_RotY], sc_VendingMachines[i][e_RotZ] ); #endif } } static DestroyVendingMachines() { for (new i = 0; i < sizeof(s_VendingMachineObject); i++) { #if WC_USE_STREAMER if (_:s_VendingMachineObject[i] != INVALID_STREAMER_ID) { DestroyDynamicObject(s_VendingMachineObject[i]); s_VendingMachineObject[i] = STREAMER_TAG_OBJECT:INVALID_STREAMER_ID; } #else if (s_VendingMachineObject[i] != INVALID_OBJECT_ID) { DestroyObject(s_VendingMachineObject[i]); s_VendingMachineObject[i] = INVALID_OBJECT_ID; } #endif } } #endif forward WC_DeathSkipEnd(playerid); public WC_DeathSkipEnd(playerid) { TogglePlayerControllable(playerid, true); ResetPlayerWeapons(playerid); for (new i = 0; i < 13; i++) { if (s_SyncData[playerid][e_WeaponId][i]) { GivePlayerWeapon(playerid, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]); } } SetPlayerArmedWeapon(playerid, s_SyncData[playerid][e_Weapon]); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } forward WC_SpawnForStreamedIn(playerid); public WC_SpawnForStreamedIn(playerid) { if (!IsPlayerConnected(playerid)) { return; } SpawnPlayerForWorld(playerid); #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED foreach (new i : StreamedPlayer[playerid]) { #elseif defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif #if defined _Y_ITERATE_LOCAL_VERSION && defined _FOREACH_STREAMED && !defined FOREACH_NO_STREAMED SendLastSyncPacket(playerid, i); ClearAnimationsForPlayer(playerid, i); #else if (i != playerid && IsPlayerStreamedIn(playerid, i)) { SendLastSyncPacket(playerid, i); ClearAnimationsForPlayer(playerid, i); } #endif } } forward WC_SetSpawnForStreamedIn(playerid); public WC_SetSpawnForStreamedIn(playerid) { s_SpawnForStreamedIn[playerid] = true; } static ProcessDamage(&playerid, &issuerid, &Float:amount, &WEAPON:weaponid, &bodypart, &Float:bullets) { if (amount < 0.0) { return WC_INVALID_DAMAGE; } switch (amount) { case 3.63000011444091796875, 5.940000057220458984375, 5.610000133514404296875: { amount = 2.6400001049041748046875; } case 3.30000019073486328125: { if (weaponid != WEAPON_SHOTGUN && weaponid != WEAPON_SAWEDOFF) { amount = 2.6400001049041748046875; } } case 4.950000286102294921875: { if (IsMeleeWeapon(weaponid)) { amount = 2.6400001049041748046875; } } case 6.270000457763671875, 6.93000030517578125, 7.2600002288818359375, 7.9200000762939453125, 8.5799999237060546875, 9.24000072479248046875, 11.88000011444091796875, 11.22000026702880859375: { amount = 2.6400001049041748046875; } case 9.90000057220458984375: { switch (weaponid) { case WEAPON_VEHICLE, WEAPON_VEHICLE_M4, WEAPON_AK47, WEAPON_M4, WEAPON_SHOTGUN, WEAPON_SAWEDOFF, WEAPON_SHOTGSPA: {} default: { amount = 6.6000003814697265625; } } } } if (weaponid == WEAPON_HELIBLADES && _:amount != _:330.0) { weaponid = WEAPON_CARPARK; } if (IsHighRateWeapon(weaponid)) { if (weaponid == WEAPON_DROWN) { if (amount > 10.0) amount = 10.0; } else if (amount > 1.0) { amount = 1.0; } if (_:s_WeaponDamage[weaponid] != _:1.0) { amount *= s_WeaponDamage[weaponid]; } if (weaponid == WEAPON_SPRAYCAN || weaponid == WEAPON_FIREEXTINGUISHER || (weaponid == WEAPON_CARPARK && issuerid != INVALID_PLAYER_ID)) { if (issuerid == INVALID_PLAYER_ID) { return WC_NO_ISSUER; } new Float:x, Float:y, Float:z, Float:dist; GetPlayerPos(issuerid, x, y, z); dist = GetPlayerDistanceFromPoint(playerid, x, y, z); if (weaponid == WEAPON_CARPARK) { if (dist > 15.0) { AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist); return WC_INVALID_DISTANCE; } } else { if (dist > s_WeaponRange[weaponid] + 2.0) { AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist, _:s_WeaponRange[weaponid]); return WC_INVALID_DISTANCE; } } } return WC_NO_ERROR; } if (issuerid == INVALID_PLAYER_ID && (IsBulletWeapon(weaponid) || IsMeleeWeapon(weaponid))) { return WC_NO_ISSUER; } if (weaponid == WEAPON_PARACHUTE) { weaponid = WEAPON_UNARMED; } else if (weaponid == WEAPON_COLLISION) { if (amount > 165.0) { amount = 1.0; } else { amount /= 165.0; } } else if (weaponid == WEAPON_EXPLOSION) { amount /= 82.5; if (issuerid != INVALID_PLAYER_ID) { if (GetPlayerState(issuerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(issuerid); if (IsVehicleArmedWithWeapon(vehicleid, WEAPON_ROCKETLAUNCHER)) { weaponid = WEAPON_VEHICLE_ROCKETLAUNCHER; } } else if (s_LastExplosive[issuerid]) { weaponid = s_LastExplosive[issuerid]; } } else if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); if (IsVehicleArmedWithWeapon(vehicleid, WEAPON_ROCKETLAUNCHER)) { weaponid = WEAPON_VEHICLE_ROCKETLAUNCHER; } } } switch (weaponid) { case WEAPON_COLT45 .. WEAPON_SNIPER, WEAPON_MINIGUN, WEAPON_SPRAYCAN, WEAPON_FIREEXTINGUISHER: { if (_:amount == _:2.6400001049041748046875) { bodypart = weaponid; weaponid = WEAPON_PISTOLWHIP; } } } new melee = IsMeleeWeapon(weaponid); if (melee && IsPlayerInAnyVehicle(issuerid)) { return WC_INVALID_DAMAGE; } if (weaponid != WEAPON_PISTOLWHIP) { switch (amount) { case 1.32000005245208740234375, 1.650000095367431640625, 1.980000019073486328125, 2.3100001811981201171875, 2.6400001049041748046875, 2.9700000286102294921875, 3.96000003814697265625, 4.28999996185302734375, 4.62000036239624023437, 5.280000209808349609375: { if (!melee) { DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid); weaponid = WEAPON_UNARMED; melee = true; } } case 6.6000003814697265625: { if (!melee) { switch (weaponid) { case WEAPON_UZI, WEAPON_TEC9, WEAPON_SHOTGUN, WEAPON_SAWEDOFF: {} default: { DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid); weaponid = WEAPON_UNARMED; melee = true; } } } } case 54.12000274658203125: { if (!melee) { DebugMessage(issuerid, "weapon changed from %d to melee (punch & swap)", weaponid); melee = true; weaponid = WEAPON_UNARMED; amount = 1.32000005245208740234375; } if (GetPlayerFightingStyle(issuerid) != FIGHT_STYLE_KNEEHEAD) { return WC_INVALID_DAMAGE; } } default: { if (melee && weaponid != WEAPON_CHAINSAW) { return WC_INVALID_DAMAGE; } } } } if (melee) { new Float:x, Float:y, Float:z, Float:dist; GetPlayerPos(issuerid, x, y, z); dist = GetPlayerDistanceFromPoint(playerid, x, y, z); if (_:WEAPON_UNARMED <= _:weaponid < sizeof(s_WeaponRange) && dist > s_WeaponRange[weaponid] + 2.0) { AddRejectedHit(issuerid, playerid, HIT_TOO_FAR_FROM_ORIGIN, WEAPON:weaponid, _:dist, _:s_WeaponRange[weaponid]); return WC_INVALID_DISTANCE; } } switch (weaponid) { case WEAPON_SHOTGSPA: { bullets = amount / 4.950000286102294921875; if (8.0 - bullets < -0.05) { return WC_INVALID_DAMAGE; } } case WEAPON_SHOTGUN, WEAPON_SAWEDOFF: { bullets = amount / 3.30000019073486328125; if (15.0 - bullets < -0.05) { return WC_INVALID_DAMAGE; } } } if (_:bullets) { new Float:f = floatfract(bullets); if (f > 0.01 && f < 0.99) { return WC_INVALID_DAMAGE; } amount /= bullets; } if (weaponid == WEAPON_CHAINSAW) { switch (amount) { case 6.6000003814697265625, 13.5300006866455078125, 16.1700000762939453125, 26.40000152587890625, 27.060001373291015625: {} default: { return WC_INVALID_DAMAGE; } } } else if (weaponid == WEAPON_DEAGLE) { switch (amount) { case 46.200000762939453125, 23.1000003814697265625: {} default: { return WC_INVALID_DAMAGE; } } } new Float:def_amount = 0.0; switch (weaponid) { case WEAPON_COLT45, WEAPON_MP5: def_amount = 8.25; case WEAPON_SILENCED: def_amount = 13.200000762939453125; case WEAPON_UZI, WEAPON_TEC9: def_amount = 6.6000003814697265625; case WEAPON_AK47, WEAPON_M4, WEAPON_VEHICLE_M4: def_amount = 9.90000057220458984375; case WEAPON_RIFLE: def_amount = 24.7500019073486328125; case WEAPON_SNIPER: def_amount = 41.25; case WEAPON_MINIGUN, WEAPON_VEHICLE_MINIGUN: def_amount = 46.200000762939453125; case WEAPON_VEHICLE: def_amount = 9.90000057220458984375; } if (_:def_amount && _:def_amount != _:amount) { return WC_INVALID_DAMAGE; } switch (s_DamageType[weaponid]) { case DAMAGE_TYPE_MULTIPLIER: { if (_:s_WeaponDamage[weaponid] != _:1.0) { amount *= s_WeaponDamage[weaponid]; } } case DAMAGE_TYPE_STATIC: { if (_:bullets) { amount = s_WeaponDamage[weaponid] * bullets; } else { amount = s_WeaponDamage[weaponid]; } } case DAMAGE_TYPE_RANGE, DAMAGE_TYPE_RANGE_MULTIPLIER: { new Float:length = 0.0; if (s_LagCompMode) { length = s_LastShot[issuerid][e_Length]; } else { new Float:X, Float:Y, Float:Z; GetPlayerPos(issuerid, X, Y, Z); length = GetPlayerDistanceFromPoint(playerid, X, Y, Z); } for (new i = s_DamageRangeSteps[weaponid] - 1; i >= 0; i--) { if (i == 0 || length >= s_DamageRangeRanges[weaponid][i]) { if (s_DamageType[weaponid] == DAMAGE_TYPE_RANGE_MULTIPLIER) { if (_:s_DamageRangeValues[weaponid][i] != _:1.0) { amount *= s_DamageRangeValues[weaponid][i]; } } else { if (_:bullets) { amount = s_DamageRangeValues[weaponid][i] * bullets; } else { amount = s_DamageRangeValues[weaponid][i]; } } break; } } } } return WC_NO_ERROR; } static InflictDamage(playerid, Float:amount, issuerid = INVALID_PLAYER_ID, WEAPON:weaponid = WEAPON_UNKNOWN, bodypart = BODY_PART_UNKNOWN, bool:ignore_armour = false) { if (!WC_IsPlayerSpawned(playerid) || amount < 0.0) { return; } if (!OnPlayerDamage(playerid, amount, issuerid, weaponid, bodypart)) { UpdateHealthBar(playerid, true); if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) { weaponid = WEAPON_UNKNOWN; } #if WC_DEBUG new Float:length = 0.0; if (issuerid != INVALID_PLAYER_ID) { if (s_LagCompMode && IsBulletWeapon(weaponid)) { length = s_LastShot[issuerid][e_Length]; } else { new Float:X, Float:Y, Float:Z; GetPlayerPos(issuerid, X, Y, Z); length = GetPlayerDistanceFromPoint(playerid, X, Y, Z); } } if (!IsHighRateWeapon(weaponid)) { DebugMessageAll("!InflictDamage(%d, %.4f, %d, %d, %d) length = %f", playerid, amount, issuerid, weaponid, bodypart, length); } #endif return; } if (weaponid < WEAPON_UNARMED || weaponid > WEAPON_UNKNOWN) { weaponid = WEAPON_UNKNOWN; } #if WC_DEBUG new Float:length = 0.0; if (issuerid != INVALID_PLAYER_ID) { if (s_LagCompMode && IsBulletWeapon(weaponid)) { length = s_LastShot[issuerid][e_Length]; } else { new Float:X, Float:Y, Float:Z; GetPlayerPos(issuerid, X, Y, Z); length = GetPlayerDistanceFromPoint(playerid, X, Y, Z); } } if (!IsHighRateWeapon(weaponid)) { DebugMessageAll("InflictDamage(%d, %.4f, %d, %d, %d) length = %f", playerid, amount, issuerid, weaponid, bodypart, length); } #endif if (!ignore_armour && weaponid != WEAPON_COLLISION && weaponid != WEAPON_DROWN && weaponid != WEAPON_CARPARK && weaponid != WEAPON_UNKNOWN && (!s_DamageArmourToggle[0] || (s_DamageArmour[weaponid][0] && (!s_DamageArmourToggle[1] || ((s_DamageArmour[weaponid][1] && bodypart == 3) || (!s_DamageArmour[weaponid][1])))))) { if (amount <= 0.0) { amount = s_PlayerHealth[playerid] + s_PlayerArmour[playerid]; } s_PlayerArmour[playerid] -= amount; } else { if (amount <= 0.0) { amount = s_PlayerHealth[playerid]; } s_PlayerHealth[playerid] -= amount; } if (s_PlayerArmour[playerid] < 0.0) { s_DamageDoneArmour[playerid] = amount + s_PlayerArmour[playerid]; s_DamageDoneHealth[playerid] = -s_PlayerArmour[playerid]; s_PlayerHealth[playerid] += s_PlayerArmour[playerid]; s_PlayerArmour[playerid] = 0.0; } else { s_DamageDoneArmour[playerid] = amount; s_DamageDoneHealth[playerid] = 0.0; } if (s_PlayerHealth[playerid] <= 0.0) { amount += s_PlayerHealth[playerid]; s_DamageDoneHealth[playerid] += s_PlayerHealth[playerid]; s_PlayerHealth[playerid] = 0.0; } OnPlayerDamageDone(playerid, amount, issuerid, weaponid, bodypart); new animlib[32] = "PED", animname[32]; if (s_PlayerHealth[playerid] <= 0.0005) { new vehicleid = GetPlayerVehicleID(playerid); if (vehicleid) { TogglePlayerControllable(playerid, false); if (IsVehicleBike(vehicleid)) { new Float:vx, Float:vy, Float:vz; GetVehicleVelocity(vehicleid, vx, vy, vz); if (vx * vx + vy * vy + vz * vz >= 0.4) { animname = "BIKE_fallR"; PlayerDeath(playerid, animlib, animname, false); } else { animname = "BIKE_fall_off"; PlayerDeath(playerid, animlib, animname, false); } } else { if (GetPlayerVehicleSeat(playerid) & 1) { animname = "CAR_dead_LHS"; PlayerDeath(playerid, animlib, animname); } else { animname = "CAR_dead_RHS"; PlayerDeath(playerid, animlib, animname); } } } else if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { animname = "KO_skid_back"; PlayerDeath(playerid, animlib, animname, .freeze_sync = false); } else { if (gettime() - s_LastVehicleEnterTime[playerid] < 10) { TogglePlayerControllable(playerid, false); } new anim = GetPlayerAnimationIndex(playerid); if (anim == 1250 || (1538 <= anim <= 1544) || weaponid == WEAPON_DROWN) { animname = "Drown"; PlayerDeath(playerid, animlib, animname); } else if (1195 <= anim <= 1198) { animname = "KO_skid_back"; PlayerDeath(playerid, animlib, animname); } else if (WEAPON_SHOTGUN <= weaponid <= WEAPON_SHOTGSPA) { if (IsPlayerBehindPlayer(issuerid, playerid)) { animname = "KO_shot_front"; MakePlayerFacePlayer(playerid, issuerid, true); PlayerDeath(playerid, animlib, animname); } else { animname = "BIKE_fall_off"; MakePlayerFacePlayer(playerid, issuerid); PlayerDeath(playerid, animlib, animname); } } else if (WEAPON_RIFLE <= weaponid <= WEAPON_SNIPER) { if (bodypart == 9) { animname = "KO_shot_face"; PlayerDeath(playerid, animlib, animname); } else if (IsPlayerBehindPlayer(issuerid, playerid)) { animname = "KO_shot_front"; PlayerDeath(playerid, animlib, animname); } else { animname = "KO_shot_stom"; PlayerDeath(playerid, animlib, animname); } } else if (IsBulletWeapon(weaponid)) { if (bodypart == 9) { animname = "KO_shot_face"; PlayerDeath(playerid, animlib, animname); } else { animname = "KO_shot_front"; PlayerDeath(playerid, animlib, animname); } } else if (weaponid == WEAPON_PISTOLWHIP) { animname = "KO_spin_R"; PlayerDeath(playerid, animlib, animname); } else if (weaponid == WEAPON_CARPARK || IsMeleeWeapon(weaponid) && weaponid != WEAPON_CHAINSAW) { animname = "KO_skid_front"; PlayerDeath(playerid, animlib, animname); } else if (weaponid == WEAPON_SPRAYCAN || weaponid == WEAPON_FIREEXTINGUISHER) { animlib = "KNIFE", animname = "KILL_Knife_Ped_Die"; PlayerDeath(playerid, animlib, animname); } else { animname = "KO_skid_back"; PlayerDeath(playerid, animlib, animname); } } if (s_CbugAllowed[playerid] || !s_CbugDeathDelay) { WC_OnPlayerDeath(playerid, issuerid, weaponid); } else { if (s_DelayedDeathTimer[playerid]) { KillTimer(s_DelayedDeathTimer[playerid]); } s_DelayedDeathTimer[playerid] = SetTimerEx(#WC_DelayedDeath, 1200, false, "iii", playerid, issuerid, weaponid); } } UpdateHealthBar(playerid, true); } forward WC_DelayedDeath(playerid, issuerid, WEAPON:reason); public WC_DelayedDeath(playerid, issuerid, WEAPON:reason) { if (s_DelayedDeathTimer[playerid]) { KillTimer(s_DelayedDeathTimer[playerid]); s_DelayedDeathTimer[playerid] = 0; } WC_OnPlayerDeath(playerid, issuerid, reason); } static PlayerDeath(playerid, animlib[32], animname[32], bool:anim_lock = false, respawn_time = -1, bool:freeze_sync = true, bool:anim_freeze = true) { s_PlayerHealth[playerid] = 0.0; s_PlayerArmour[playerid] = 0.0; s_IsDying[playerid] = true; if (s_DelayedDeathTimer[playerid]) { KillTimer(s_DelayedDeathTimer[playerid]); s_DelayedDeathTimer[playerid] = 0; } #if defined _INC_open_mp if (IsPlayerTeleportAllowed(playerid)) { s_RestorePlayerTeleport[playerid] = true; AllowPlayerTeleport(playerid, false); } #endif s_LastDeathTick[playerid] = GetTickCount(); new SPECIAL_ACTION:action = GetPlayerSpecialAction(playerid); if (action != SPECIAL_ACTION_NONE && action != SPECIAL_ACTION_DUCK) { if (action == SPECIAL_ACTION_USEJETPACK) { ClearAnimations(playerid); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); if (action == SPECIAL_ACTION_USEJETPACK) { new Float:vx, Float:vy, Float:vz; GetPlayerVelocity(playerid, vx, vy, vz); SetPlayerVelocity(playerid, vx, vy, vz); } } OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time); UpdateHealthBar(playerid, .forcesync = true); FreezeSyncPacket(playerid, .toggle = freeze_sync); if (respawn_time == -1) { respawn_time = s_RespawnTime; } if (animlib[0] && animname[0]) { ApplyAnimation(playerid, animlib, animname, 4.1, false, anim_lock, anim_lock, anim_freeze, 0, FORCE_SYNC:1); } if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); } s_DeathTimer[playerid] = SetTimerEx("WC_PlayerDeathRespawn", respawn_time, false, "i", playerid); if (s_HealthBarForeground[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawHide(playerid, s_HealthBarForeground[playerid]); } if (IsPlayerInCheckpoint(playerid)) { WC_OnPlayerLeaveCheckpoint(playerid); } if (IsPlayerInRaceCheckpoint(playerid)) { WC_OnPlayerLeaveRaceCheckpoint(playerid); } } public OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time) { return WC_OnPlayerPrepareDeath(playerid, animlib, animname, anim_lock, respawn_time); } public OnRejectedHit(playerid, hit[E_REJECTED_HIT]) { #if WC_DEBUG new output[256], reason = hit[e_Reason], i1 = hit[e_Info1], i2 = hit[e_Info2], i3 = hit[e_Info3], WEAPON:weapon = hit[e_Weapon]; new weapon_name[32]; WC_GetWeaponName(weapon, weapon_name); format(output, sizeof(output), "(%s -> %s) %s", weapon_name, hit[e_Name], g_HitRejectReasons[reason]); format(output, sizeof(output), output, i1, i2, i3); DebugMessageRed(playerid, "Rejected hit: %s", output); #endif WC_OnRejectedHit(playerid, hit); } public OnPlayerDeathFinished(playerid, bool:cancelable) { if (s_PlayerHealth[playerid] == 0.0) { s_PlayerHealth[playerid] = s_PlayerMaxHealth[playerid]; } if (s_DeathTimer[playerid]) { KillTimer(s_DeathTimer[playerid]); s_DeathTimer[playerid] = 0; } new retval = WC_OnPlayerDeathFinished(playerid, cancelable); if (!retval && cancelable) { return 0; } ResetPlayerWeapons(playerid); return 1; } #if WC_CUSTOM_VENDING_MACHINES public OnPlayerUseVendingMachine(playerid, &Float:health_given) { return WC_OnPlayerUseVendingMachine(playerid, health_given); } forward WC_VendingMachineUsed(playerid, Float:health_given); public WC_VendingMachineUsed(playerid, Float:health_given) { s_VendingUseTimer[playerid] = 0; if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && !s_IsDying[playerid]) { new Float:health = s_PlayerHealth[playerid]; health += health_given; if (health > s_PlayerMaxHealth[playerid]) { health = s_PlayerMaxHealth[playerid]; } WC_SetPlayerHealth(playerid, health); } } #endif forward WC_DamageFeedUpdate(playerid); public WC_DamageFeedUpdate(playerid) { s_DamageFeedTimer[playerid] = 0; if (IsPlayerConnected(playerid) && IsDamageFeedActive(playerid)) { DamageFeedUpdate(playerid, true); } } static DamageFeedUpdate(playerid, bool:modified = false) { if (!IsDamageFeedActive(playerid)) { if (s_DamageFeedGiven[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedGiven[playerid]); s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]] = false; s_DamageFeedGiven[playerid] = PlayerText:INVALID_TEXT_DRAW; } if (s_DamageFeedTaken[playerid] != PlayerText:INVALID_TEXT_DRAW) { PlayerTextDrawDestroy(playerid, s_DamageFeedTaken[playerid]); s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]] = false; s_DamageFeedTaken[playerid] = PlayerText:INVALID_TEXT_DRAW; } return; } if (s_DamageFeedGiven[playerid] == PlayerText:INVALID_TEXT_DRAW) { new PlayerText:td = CreatePlayerTextDraw(playerid, 200.0, 365.0, "_"); if (td == PlayerText:INVALID_TEXT_DRAW) { printf("(wc) WARN: Unable to create damage feed textdraw"); } else { s_InternalPlayerTextDraw[playerid][td] = true; PlayerTextDrawLetterSize(playerid, td, 0.2, 0.9); PlayerTextDrawColour(playerid, td, WC_FEED_GIVEN_COLOR); PlayerTextDrawAlignment(playerid, td, TEXT_DRAW_ALIGN:2); PlayerTextDrawSetOutline(playerid, td, 1); PlayerTextDrawBackgroundColour(playerid, td, 0x0000001A); s_DamageFeedGiven[playerid] = td; } } if (s_DamageFeedTaken[playerid] == PlayerText:INVALID_TEXT_DRAW) { new PlayerText:td = CreatePlayerTextDraw(playerid, 440.0, 365.0, "_"); if (td == PlayerText:INVALID_TEXT_DRAW) { printf("(wc) WARN: Unable to create damage feed textdraw"); } else { s_InternalPlayerTextDraw[playerid][td] = true; PlayerTextDrawLetterSize(playerid, td, 0.2, 0.9); PlayerTextDrawColour(playerid, td, WC_FEED_TAKEN_COLOR); PlayerTextDrawAlignment(playerid, td, TEXT_DRAW_ALIGN:2); PlayerTextDrawSetOutline(playerid, td, 1); PlayerTextDrawBackgroundColour(playerid, td, 0x0000001A); s_DamageFeedTaken[playerid] = td; } } new tick = GetTickCount(); if (tick == 0) tick = 1; new lowest_tick = tick + 1; for (new i = 0, j = 0; i < sizeof(s_DamageFeedHitsGiven[]) - 1; i++) { if (!s_DamageFeedHitsGiven[playerid][i][e_Tick]) { break; } if (tick - s_DamageFeedHitsGiven[playerid][i][e_Tick] >= s_DamageFeedHideDelay) { modified = true; for (j = i; j < sizeof(s_DamageFeedHitsGiven[]) - 1; j++) { s_DamageFeedHitsGiven[playerid][j][e_Tick] = 0; } break; } if (s_DamageFeedHitsGiven[playerid][i][e_Tick] < lowest_tick) { lowest_tick = s_DamageFeedHitsGiven[playerid][i][e_Tick]; } } for (new i = 0, j = 0; i < sizeof(s_DamageFeedHitsTaken[]) - 1; i++) { if (!s_DamageFeedHitsTaken[playerid][i][e_Tick]) { break; } if (tick - s_DamageFeedHitsTaken[playerid][i][e_Tick] >= s_DamageFeedHideDelay) { modified = true; for (j = i; j < sizeof(s_DamageFeedHitsTaken[]) - 1; j++) { s_DamageFeedHitsTaken[playerid][j][e_Tick] = 0; } break; } if (s_DamageFeedHitsTaken[playerid][i][e_Tick] < lowest_tick) { lowest_tick = s_DamageFeedHitsTaken[playerid][i][e_Tick]; } } if (s_DamageFeedTimer[playerid]) { KillTimer(s_DamageFeedTimer[playerid]); } if (tick - s_DamageFeedUpdateTick[playerid] < s_DamageFeedMaxUpdateRate && modified) { s_DamageFeedTimer[playerid] = SetTimerEx("WC_DamageFeedUpdate", s_DamageFeedMaxUpdateRate - (tick - s_DamageFeedUpdateTick[playerid]), false, "i", playerid); } else { if (lowest_tick == tick + 1) { s_DamageFeedTimer[playerid] = 0; modified = true; } else { s_DamageFeedTimer[playerid] = SetTimerEx("WC_DamageFeedUpdate", s_DamageFeedHideDelay - (tick - lowest_tick) + 10, false, "i", playerid); } if (modified) { DamageFeedUpdateText(playerid); s_DamageFeedUpdateTick[playerid] = tick; } } } static DamageFeedUpdateText(playerid) { new buf[64 * WC_FEED_HEIGHT] = ""; for (new i = 0, weapon[32]; i < sizeof(s_DamageFeedHitsGiven[]) - 1; i++) { if (!s_DamageFeedHitsGiven[playerid][i][e_Tick]) { break; } if (_:s_DamageFeedHitsGiven[playerid][i][e_Weapon] == -1) { weapon = "Multiple"; } else { WC_GetWeaponName(s_DamageFeedHitsGiven[playerid][i][e_Weapon], weapon); } if (s_DamageFeedHitsGiven[playerid][i][e_Issuer] == INVALID_PLAYER_ID) { format( buf, sizeof(buf), "%s%s +%.2f~n~", buf, weapon, s_DamageFeedHitsGiven[playerid][i][e_Amount] + 0.009 ); } else { format( buf, sizeof(buf), "%s%s - %s +%.2f (%.2f)~n~", buf, s_DamageFeedHitsGiven[playerid][i][e_Name], weapon, s_DamageFeedHitsGiven[playerid][i][e_Amount] + 0.009, s_PlayerHealth[s_DamageFeedHitsGiven[playerid][i][e_Issuer]] ); } } if (s_DamageFeedGiven[playerid] == PlayerText:INVALID_TEXT_DRAW) { printf("(wc) WARN: Doesn't have feed textdraw when needed"); } else if (s_InternalPlayerTextDraw[playerid][s_DamageFeedGiven[playerid]]) { if (buf[0]) { PlayerTextDrawSetString(playerid, s_DamageFeedGiven[playerid], buf); PlayerTextDrawShow(playerid, s_DamageFeedGiven[playerid]); } else { PlayerTextDrawHide(playerid, s_DamageFeedGiven[playerid]); } } buf = ""; for (new i = 0, weapon[32]; i < sizeof(s_DamageFeedHitsTaken[]) - 1; i++) { if (!s_DamageFeedHitsTaken[playerid][i][e_Tick]) { break; } if (_:s_DamageFeedHitsTaken[playerid][i][e_Weapon] == -1) { weapon = "Multiple"; } else { WC_GetWeaponName(s_DamageFeedHitsTaken[playerid][i][e_Weapon], weapon); } if (s_DamageFeedHitsTaken[playerid][i][e_Issuer] == INVALID_PLAYER_ID) { format( buf, sizeof(buf), "%s%s -%.2f (%.2f)~n~", buf, weapon, s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009, s_PlayerHealth[playerid] ); } else { format( buf, sizeof(buf), "%s%s - %s -%.2f (%.2f)~n~", buf, s_DamageFeedHitsTaken[playerid][i][e_Name], weapon, s_DamageFeedHitsTaken[playerid][i][e_Amount] + 0.009, s_PlayerHealth[s_DamageFeedHitsGiven[playerid][i][e_Issuer]] ); } } if (s_DamageFeedTaken[playerid] == PlayerText:INVALID_TEXT_DRAW) { printf("(wc) WARN: Doesn't have feed textdraw when needed"); } else if (s_InternalPlayerTextDraw[playerid][s_DamageFeedTaken[playerid]]) { if (buf[0]) { PlayerTextDrawSetString(playerid, s_DamageFeedTaken[playerid], buf); PlayerTextDrawShow(playerid, s_DamageFeedTaken[playerid]); } else { PlayerTextDrawHide(playerid, s_DamageFeedTaken[playerid]); } } } static DamageFeedAddHitGiven(playerid, issuerid, Float:amount, WEAPON:weapon) { #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif if (s_Spectating[i] == playerid && i != playerid) { DamageFeedAddHit(s_DamageFeedHitsGiven[i], i, issuerid, amount, weapon); } } DamageFeedAddHit(s_DamageFeedHitsGiven[playerid], playerid, issuerid, amount, weapon); } static DamageFeedAddHitTaken(playerid, issuerid, Float:amount, WEAPON:weapon) { #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif if (s_Spectating[i] == playerid && i != playerid) { DamageFeedAddHit(s_DamageFeedHitsTaken[i], i, issuerid, amount, weapon); } } DamageFeedAddHit(s_DamageFeedHitsTaken[playerid], playerid, issuerid, amount, weapon); } static DamageFeedAddHit(arr[WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT], playerid, issuerid, Float:amount, WEAPON:weapon) { if (!IsDamageFeedActive(playerid)) { return; } new tick = GetTickCount(); if (tick == 0) tick = 1; new idx = -1; for (new i = 0; i < sizeof(arr) - 1; i++) { if (!arr[i][e_Tick]) { break; } if (tick - arr[i][e_Tick] >= s_DamageFeedHideDelay) { DamageFeedRemoveHit(arr, i); break; } if (arr[i][e_Issuer] == issuerid) { if (arr[i][e_Weapon] != weapon) { } amount += arr[i][e_Amount]; idx = i; break; } } if (idx == -1) { idx = 0; for (new i = sizeof(arr) - 1; i >= 1; i--) { arr[i] = arr[i - 1]; } } arr[idx][e_Tick] = tick; arr[idx][e_Amount] = amount; arr[idx][e_Issuer] = issuerid; arr[idx][e_Weapon] = weapon; GetPlayerName(issuerid, arr[idx][e_Name], MAX_PLAYER_NAME); DamageFeedUpdate(playerid, true); } static DamageFeedRemoveHit(arr[WC_FEED_HEIGHT][E_DAMAGE_FEED_HIT], idx) { for (new i = 0; i < WC_FEED_HEIGHT; i++) { if (i >= idx) { arr[i][e_Tick] = 0; } } } static SaveSyncData(playerid) { GetPlayerHealth(playerid, s_SyncData[playerid][e_Health]); GetPlayerArmour(playerid, s_SyncData[playerid][e_Armour]); GetPlayerPos(playerid, s_SyncData[playerid][e_PosX], s_SyncData[playerid][e_PosY], s_SyncData[playerid][e_PosZ]); GetPlayerFacingAngle(playerid, s_SyncData[playerid][e_PosA]); s_SyncData[playerid][e_Skin] = GetPlayerActualSkin(playerid); s_SyncData[playerid][e_Team] = GetPlayerTeam(playerid); s_SyncData[playerid][e_Weapon] = GetPlayerWeapon(playerid); for (new WEAPON_SLOT:i; _:i < 13; i++) { GetPlayerWeaponData(playerid, i, s_SyncData[playerid][e_WeaponId][i], s_SyncData[playerid][e_WeaponAmmo][i]); } } static MakePlayerFacePlayer(playerid, targetid, opposite = false, forcesync = true) { new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2; GetPlayerPos(playerid, x1, y1, z1); GetPlayerPos(targetid, x2, y2, z2); new Float:angle = AngleBetweenPoints(x2, y2, x1, y1); if (opposite) { angle += 180.0; if (angle > 360.0) angle -= 360.0; } if (angle < 0.0) angle += 360.0; if (angle > 360.0) angle -= 360.0; SetPlayerFacingAngle(playerid, angle); if (forcesync) { SetFakeFacingAngle(playerid, angle); UpdateSyncData(playerid); } } static IsPlayerBehindPlayer(playerid, targetid, Float:diff = 90.0) { new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:ang, Float:angdiff; GetPlayerPos(playerid, x1, y1, z1); GetPlayerPos(targetid, x2, y2, z2); GetPlayerFacingAngle(targetid, ang); angdiff = AngleBetweenPoints(x1, y1, x2, y2); if (angdiff < 0.0) angdiff += 360.0; if (angdiff > 360.0) angdiff -= 360.0; ang = ang - angdiff; if (ang > 180.0) ang -= 360.0; if (ang < -180.0) ang += 360.0; return floatabs(ang) > diff; } static AddRejectedHit(playerid, damagedid, reason, WEAPON:weapon, i1 = 0, i2 = 0, i3 = 0) { if (0 <= playerid < MAX_PLAYERS) { new idx = s_RejectedHitIdx[playerid]; if (s_RejectedHits[playerid][idx][e_Time]) { idx += 1; if (idx >= sizeof(s_RejectedHits[])) { idx = 0; } s_RejectedHitIdx[playerid] = idx; } new time, hour, minute, second; time = gettime(hour, minute, second); s_RejectedHits[playerid][idx][e_Reason] = reason; s_RejectedHits[playerid][idx][e_Time] = time; s_RejectedHits[playerid][idx][e_Weapon] = weapon; s_RejectedHits[playerid][idx][e_Hour] = hour; s_RejectedHits[playerid][idx][e_Minute] = minute; s_RejectedHits[playerid][idx][e_Second] = second; s_RejectedHits[playerid][idx][e_Info1] = _:i1; s_RejectedHits[playerid][idx][e_Info2] = _:i2; s_RejectedHits[playerid][idx][e_Info3] = _:i3; if (0 <= damagedid < MAX_PLAYERS) { GetPlayerName(damagedid, s_RejectedHits[playerid][idx][e_Name], MAX_PLAYER_NAME); } else { s_RejectedHits[playerid][idx][e_Name][0] = '#'; s_RejectedHits[playerid][idx][e_Name][1] = '\0'; } OnRejectedHit(playerid, s_RejectedHits[playerid][idx]); } } static GetPlayerActualSkin(playerid) { #if defined GetPlayerCustomSkin new skin = GetPlayerCustomSkin(playerid); if (skin == 0) { skin = GetPlayerSkin(playerid); } return skin; #else return GetPlayerSkin(playerid); #endif } #if !defined _INC_SKY static SpawnPlayerForWorld(playerid) { if (!IsPlayerConnected(playerid)) { return 0; } new BitStream:bs = BS_New(); BS_WriteValue(bs, PR_UINT32, playerid); #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif if (i != playerid) { PR_SendRPC(bs, i, WC_RPC_REQUEST_SPAWN); } } BS_Delete(bs); return 1; } static FreezeSyncPacket(playerid, bool:toggle) { if (!IsPlayerConnected(playerid)) { return 0; } s_LastSyncData[playerid][PR_keys] = 0; s_LastSyncData[playerid][PR_udKey] = 0; s_LastSyncData[playerid][PR_lrKey] = 0; s_LastSyncData[playerid][PR_specialAction] = SPECIAL_ACTION_NONE; s_LastSyncData[playerid][PR_velocity][0] = 0.0; s_LastSyncData[playerid][PR_velocity][1] = 0.0; s_LastSyncData[playerid][PR_velocity][2] = 0.0; s_SyncDataFrozen[playerid] = toggle; return 1; } static SetFakeHealth(playerid, health) { if (!IsPlayerConnected(playerid)) { return 0; } s_FakeHealth{playerid} = health; return 1; } static SetFakeArmour(playerid, armour) { if (!IsPlayerConnected(playerid)) { return 0; } s_FakeArmour{playerid} = armour; return 1; } static GetRotationQuaternion(Float:x, Float:y, Float:z, &Float:qw, &Float:qx, &Float:qy, &Float:qz) { new Float:cx = floatcos(-0.5 * x, degrees), Float:sx = floatsin(-0.5 * x, degrees), Float:cy = floatcos(-0.5 * y, degrees), Float:sy = floatsin(-0.5 * y, degrees), Float:cz = floatcos(-0.5 * z, degrees), Float:sz = floatsin(-0.5 * z, degrees); qw = cx * cy * cz + sx * sy * sz; qx = cx * sy * sz + sx * cy * cz; qy = cx * sy * cz - sx * cy * sz; qz = cx * cy * sz - sx * sy * cz; } static SetFakeFacingAngle(playerid, Float:angle = Float:0x7FFFFFFF) { if (!IsPlayerConnected(playerid)) { return 0; } if (angle != angle) { s_FakeQuat[playerid][0] = Float:0x7FFFFFFF; s_FakeQuat[playerid][1] = Float:0x7FFFFFFF; s_FakeQuat[playerid][2] = Float:0x7FFFFFFF; s_FakeQuat[playerid][3] = Float:0x7FFFFFFF; } else { GetRotationQuaternion(0.0, 0.0, angle, s_FakeQuat[playerid][0], s_FakeQuat[playerid][1], s_FakeQuat[playerid][2], s_FakeQuat[playerid][3]); } return 1; } static SendLastSyncPacket(playerid, toplayerid, animation = 0) { if (!IsPlayerConnected(playerid) || !IsPlayerConnected(toplayerid)) { return 0; } new BitStream:bs = BS_New(); BS_WriteValue(bs, PR_UINT8, WC_PLAYER_SYNC, PR_UINT16, playerid); if (s_FakeQuat[playerid][0] == s_FakeQuat[playerid][0]) { s_LastSyncData[playerid][PR_quaternion] = s_FakeQuat[playerid]; } if (s_FakeHealth{playerid} != 255) { s_LastSyncData[playerid][PR_health] = s_FakeHealth{playerid}; } if (s_FakeArmour{playerid} != 255) { s_LastSyncData[playerid][PR_armour] = s_FakeArmour{playerid}; } if (WC_IsPlayerPaused(playerid)) { s_LastSyncData[playerid][PR_velocity][0] = 0.0; s_LastSyncData[playerid][PR_velocity][1] = 0.0; s_LastSyncData[playerid][PR_velocity][2] = 0.0; } if (animation) { s_LastSyncData[playerid][PR_animationId] = animation & 0xFFFF; s_LastSyncData[playerid][PR_animationFlags] = (animation >> 16) & 0xFFFF; } BS_WriteOnFootSync(bs, s_LastSyncData[playerid], true); PR_SendPacket(bs, toplayerid, _, PR_RELIABLE_SEQUENCED); BS_Delete(bs); return 1; } static ClearAnimationsForPlayer(playerid, forplayerid) { if (!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) { return 0; } new BitStream:bs = BS_New(); BS_WriteValue(bs, PR_UINT16, playerid); PR_SendRPC(bs, forplayerid, WC_RPC_CLEAR_ANIMATIONS); BS_Delete(bs); return 1; } #endif forward WC_SecondKnifeAnim(playerid); public WC_SecondKnifeAnim(playerid) { new animlib[] = "KNIFE", animname[] = "KILL_Knife_Ped_Die"; ApplyAnimation(playerid, animlib, animname, 4.1, false, true, true, true, 3000, FORCE_SYNC:1); } forward WC_PlayerDeathRespawn(playerid); public WC_PlayerDeathRespawn(playerid) { if (!s_IsDying[playerid]) { return; } s_IsDying[playerid] = false; if (!OnPlayerDeathFinished(playerid, true)) { UpdateHealthBar(playerid); SetFakeFacingAngle(playerid, _); FreezeSyncPacket(playerid, .toggle = false); return; } s_IsDying[playerid] = true; s_TrueDeath[playerid] = false; if (IsPlayerInAnyVehicle(playerid)) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z); } SetPlayerVirtualWorld(playerid, WC_DEATH_WORLD); SetFakeFacingAngle(playerid, _); TogglePlayerSpectating(playerid, true); TogglePlayerSpectating(playerid, false); } public OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given) { DebugMessageRedAll("OnInvalidWeaponDamage(%d, %d, %f, %d, %d, %d, %d)", playerid, damagedid, amount, weaponid, bodypart, error, given); WC_OnInvalidWeaponDamage(playerid, damagedid, Float:amount, weaponid, bodypart, error, bool:given); } public OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart) { new idx = s_PreviousHitIdx[playerid]; s_PreviousHitIdx[playerid] = (s_PreviousHitIdx[playerid] - 1) % sizeof(s_PreviousHits[]); if (s_PreviousHitIdx[playerid] < 0) { s_PreviousHitIdx[playerid] += sizeof(s_PreviousHits[]); } s_PreviousHits[playerid][idx][e_Tick] = GetTickCount(); s_PreviousHits[playerid][idx][e_Issuer] = issuerid; s_PreviousHits[playerid][idx][e_Weapon] = weapon; s_PreviousHits[playerid][idx][e_Amount] = amount; s_PreviousHits[playerid][idx][e_Bodypart] = bodypart; s_PreviousHits[playerid][idx][e_Health] = s_DamageDoneHealth[playerid]; s_PreviousHits[playerid][idx][e_Armour] = s_DamageDoneArmour[playerid]; if (!IsHighRateWeapon(weapon)) { DebugMessageAll("OnPlayerDamageDone(%d did %f to %d with %d on bodypart %d)", issuerid, amount, playerid, weapon, bodypart); if (s_DamageTakenSound) { PlayerPlaySound(playerid, s_DamageTakenSound, 0.0, 0.0, 0.0); #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif if (s_Spectating[i] == playerid && i != playerid) { PlayerPlaySound(i, s_DamageTakenSound, 0.0, 0.0, 0.0); } } } if (s_DamageGivenSound && issuerid != INVALID_PLAYER_ID) { PlayerPlaySound(issuerid, s_DamageGivenSound, 0.0, 0.0, 0.0); #if defined _Y_ITERATE_LOCAL_VERSION || defined _FOREACH_LOCAL_VERSION foreach (new i : Player) { #else for (new i = 0; i != MAX_PLAYERS; i++) { #endif if (s_Spectating[i] == issuerid && i != issuerid) { PlayerPlaySound(i, s_DamageGivenSound, 0.0, 0.0, 0.0); } } } } if (issuerid != INVALID_PLAYER_ID) { DamageFeedAddHitGiven(issuerid, playerid, amount, weapon); } DamageFeedAddHitTaken(playerid, issuerid, amount, weapon); WC_OnPlayerDamageDone(playerid, amount, issuerid, weapon, bodypart); } public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart) { return WC_OnPlayerDamage(playerid, amount, issuerid, weapon, bodypart); } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit(%0) CHAIN_PUBLIC:WC_OnGameModeInit(%0) CHAIN_FORWARD:WC_OnGameModeInit() = 1; #if defined _ALS_OnGameModeExit #undef OnGameModeExit #else #define _ALS_OnGameModeExit #endif #define OnGameModeExit(%0) CHAIN_PUBLIC:WC_OnGameModeExit(%0) CHAIN_FORWARD:WC_OnGameModeExit() = 1; #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit(%0) CHAIN_PUBLIC:WC_OnFilterScriptInit(%0) CHAIN_FORWARD:WC_OnFilterScriptInit() = 1; #if defined _ALS_OnFilterScriptExit #undef OnFilterScriptExit #else #define _ALS_OnFilterScriptExit #endif #define OnFilterScriptExit(%0) CHAIN_PUBLIC:WC_OnFilterScriptExit(%0) CHAIN_FORWARD:WC_OnFilterScriptExit() = 1; #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect(%0) CHAIN_PUBLIC:WC_OnPlayerConnect(%0) CHAIN_FORWARD:WC_OnPlayerConnect(playerid) = 1; #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect(%0) CHAIN_PUBLIC:WC_OnPlayerDisconnect(%0) CHAIN_FORWARD:WC_OnPlayerDisconnect(playerid, reason) = 1; #if defined _ALS_OnPlayerStreamIn #undef OnPlayerStreamIn #else #define _ALS_OnPlayerStreamIn #endif #define OnPlayerStreamIn(%0) CHAIN_PUBLIC:WC_OnPlayerStreamIn(%0) CHAIN_FORWARD:WC_OnPlayerStreamIn(playerid, forplayerid) = 1; #if defined _ALS_OnVehicleDeath #undef OnVehicleDeath #else #define _ALS_OnVehicleDeath #endif #define OnVehicleDeath(%0) CHAIN_PUBLIC:WC_OnVehicleDeath(%0) CHAIN_FORWARD:WC_OnVehicleDeath(vehicleid, killerid) = 1; #if defined _ALS_OnVehicleSpawn #undef OnVehicleSpawn #else #define _ALS_OnVehicleSpawn #endif #define OnVehicleSpawn(%0) CHAIN_PUBLIC:WC_OnVehicleSpawn(%0) CHAIN_FORWARD:WC_OnVehicleSpawn(vehicleid) = 1; #if defined _ALS_OnPlayerEnterVehicle #undef OnPlayerEnterVehicle #else #define _ALS_OnPlayerEnterVehicle #endif #define OnPlayerEnterVehicle(%0) CHAIN_PUBLIC:WC_OnPlayerEnterVehicle(%0) CHAIN_FORWARD:WC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) = 1; #if defined _ALS_OnPlayerExitVehicle #undef OnPlayerExitVehicle #else #define _ALS_OnPlayerExitVehicle #endif #define OnPlayerExitVehicle(%0) CHAIN_PUBLIC:WC_OnPlayerExitVehicle(%0) CHAIN_FORWARD:WC_OnPlayerExitVehicle(playerid, vehicleid) = 1; #if defined _ALS_OnPlayerStateChange #undef OnPlayerStateChange #else #define _ALS_OnPlayerStateChange #endif #define OnPlayerStateChange(%0) CHAIN_PUBLIC:WC_OnPlayerStateChange(%0) CHAIN_FORWARD:WC_OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate) = 1; #if defined OnPlayerPickUpDynamicPickup #if defined _ALS_OnPlayerPickUpDynPickup #undef OnPlayerPickUpDynamicPickup #else #define _ALS_OnPlayerPickUpDynPickup #endif #define OnPlayerPickUpDynamicPickup(%0) CHAIN_PUBLIC:WC_OnPlayerPickUpDynamicPickup(%0) #if defined STREAMER_ENABLE_TAGS CHAIN_FORWARD:WC_OnPlayerPickUpDynamicPickup(playerid, DynamicPickup:pickupid) = 1; #else CHAIN_FORWARD:WC_OnPlayerPickUpDynamicPickup(playerid, pickupid) = 1; #endif #endif #if defined _ALS_OnPlayerPickUpPickup #undef OnPlayerPickUpPickup #else #define _ALS_OnPlayerPickUpPickup #endif #define OnPlayerPickUpPickup(%0) CHAIN_PUBLIC:WC_OnPlayerPickUpPickup(%0) CHAIN_FORWARD:WC_OnPlayerPickUpPickup(playerid, pickupid) = 1; #if defined _ALS_OnPlayerUpdate #undef OnPlayerUpdate #else #define _ALS_OnPlayerUpdate #endif #define OnPlayerUpdate(%0) CHAIN_PUBLIC:WC_OnPlayerUpdate(%0) CHAIN_FORWARD:WC_OnPlayerUpdate(playerid) = 1; #if defined _ALS_OnPlayerSpawn #undef OnPlayerSpawn #else #define _ALS_OnPlayerSpawn #endif #define OnPlayerSpawn(%0) CHAIN_PUBLIC:WC_OnPlayerSpawn(%0) CHAIN_FORWARD:WC_OnPlayerSpawn(playerid) = 1; #if defined _ALS_OnPlayerRequestClass #undef OnPlayerRequestClass #else #define _ALS_OnPlayerRequestClass #endif #define OnPlayerRequestClass(%0) CHAIN_PUBLIC:WC_OnPlayerRequestClass(%0) CHAIN_FORWARD:WC_OnPlayerRequestClass(playerid, classid) = 1; #if defined _ALS_OnPlayerDeath #undef OnPlayerDeath #else #define _ALS_OnPlayerDeath #endif #define OnPlayerDeath(%0) CHAIN_PUBLIC:WC_OnPlayerDeath(%0) CHAIN_FORWARD:WC_OnPlayerDeath(playerid, killerid, WEAPON:reason) = 1; #if defined _ALS_OnPlayerKeyStateChange #undef OnPlayerKeyStateChange #else #define _ALS_OnPlayerKeyStateChange #endif #define OnPlayerKeyStateChange(%0) CHAIN_PUBLIC:WC_OnPlayerKeyStateChange(%0) CHAIN_FORWARD:WC_OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) = 1; #if defined _ALS_OnPlayerWeaponShot #undef OnPlayerWeaponShot #else #define _ALS_OnPlayerWeaponShot #endif #define OnPlayerWeaponShot(%0) CHAIN_PUBLIC:WC_OnPlayerWeaponShot(%0) CHAIN_FORWARD:WC_OnPlayerWeaponShot(playerid, WEAPON:weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ) = 1; #if defined _ALS_OnPlayerEnterCheckpoint #undef OnPlayerEnterCheckpoint #else #define _ALS_OnPlayerEnterCheckpoint #endif #define OnPlayerEnterCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerEnterCheckpoint(%0) CHAIN_FORWARD:WC_OnPlayerEnterCheckpoint(playerid) = 1; #if defined _ALS_OnPlayerLeaveCheckpoint #undef OnPlayerLeaveCheckpoint #else #define _ALS_OnPlayerLeaveCheckpoint #endif #define OnPlayerLeaveCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerLeaveCheckpoint(%0) CHAIN_FORWARD:WC_OnPlayerLeaveCheckpoint(playerid) = 1; #if defined _ALS_OnPlayerEnterRaceCP #undef OnPlayerEnterRaceCheckpoint #else #define _ALS_OnPlayerEnterRaceCP #endif #define OnPlayerEnterRaceCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerEnterRaceCheckpoint(%0) CHAIN_FORWARD:WC_OnPlayerEnterRaceCheckpoint(playerid) = 1; #if defined _ALS_OnPlayerLeaveRaceCP #undef OnPlayerLeaveRaceCheckpoint #else #define _ALS_OnPlayerLeaveRaceCP #endif #define OnPlayerLeaveRaceCheckpoint(%0) CHAIN_PUBLIC:WC_OnPlayerLeaveRaceCheckpoint(%0) CHAIN_FORWARD:WC_OnPlayerLeaveRaceCheckpoint(playerid) = 1; #if defined _INC_open_mp #if defined _ALS_OnPlayerClickMap #undef OnPlayerClickMap #else #define _ALS_OnPlayerClickMap #endif #define OnPlayerClickMap(%0) CHAIN_PUBLIC:WC_OnPlayerClickMap(%0) CHAIN_FORWARD:WC_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) = 1; #endif #if defined _ALS_OnInvalidWeaponDamage #undef OnInvalidWeaponDamage #else #define _ALS_OnInvalidWeaponDamage #endif #define OnInvalidWeaponDamage(%0) CHAIN_PUBLIC:WC_OnInvalidWeaponDamage(%0) CHAIN_FORWARD:WC_OnInvalidWeaponDamage(playerid, damagedid, Float:amount, WEAPON:weaponid, bodypart, error, bool:given) = 1; #if defined _ALS_OnPlayerDamageDone #undef OnPlayerDamageDone #else #define _ALS_OnPlayerDamageDone #endif #define OnPlayerDamageDone(%0) CHAIN_PUBLIC:WC_OnPlayerDamageDone(%0) CHAIN_FORWARD:WC_OnPlayerDamageDone(playerid, Float:amount, issuerid, WEAPON:weapon, bodypart) = 1; #if defined _ALS_OnPlayerDamage #undef OnPlayerDamage #else #define _ALS_OnPlayerDamage #endif #define OnPlayerDamage(%0) CHAIN_PUBLIC:WC_OnPlayerDamage(%0) CHAIN_FORWARD:WC_OnPlayerDamage(&playerid, &Float:amount, &issuerid, &WEAPON:weapon, &bodypart) = 1; #if defined _ALS_OnPlayerPrepareDeath #undef OnPlayerPrepareDeath #else #define _ALS_OnPlayerPrepareDeath #endif #define OnPlayerPrepareDeath(%0) CHAIN_PUBLIC:WC_OnPlayerPrepareDeath(%0) CHAIN_FORWARD:WC_OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time) = 1; #if defined _ALS_OnRejectedHit #undef OnRejectedHit #else #define _ALS_OnRejectedHit #endif #define OnRejectedHit(%0) CHAIN_PUBLIC:WC_OnRejectedHit(%0) CHAIN_FORWARD:WC_OnRejectedHit(playerid, hit[E_REJECTED_HIT]) = 1; #if WC_CUSTOM_VENDING_MACHINES #if defined _ALS_OnPlayerUseVendingMachine #undef OnPlayerUseVendingMachine #else #define _ALS_OnPlayerUseVendingMachine #endif #define OnPlayerUseVendingMachine(%0) CHAIN_PUBLIC:WC_OnPlayerUseVendingMachine(%0) CHAIN_FORWARD:WC_OnPlayerUseVendingMachine(playerid, &Float:health_given) = 1; #endif #if defined _ALS_OnPlayerDeathFinished #undef OnPlayerDeathFinished #else #define _ALS_OnPlayerDeathFinished #endif #define OnPlayerDeathFinished(%0) CHAIN_PUBLIC:WC_OnPlayerDeathFinished(%0) CHAIN_FORWARD:WC_OnPlayerDeathFinished(playerid, bool:cancelable) = 1; #if defined _ALS_SpawnPlayer #undef SpawnPlayer #else #define _ALS_SpawnPlayer #endif #define SpawnPlayer WC_SpawnPlayer #if defined _ALS_SetPlayerHealth #undef SetPlayerHealth #else #define _ALS_SetPlayerHealth #endif #define SetPlayerHealth WC_SetPlayerHealth #if defined _ALS_GetPlayerState #undef GetPlayerState #else #define _ALS_GetPlayerState #endif #define GetPlayerState WC_GetPlayerState #if defined _ALS_GetPlayerHealth #undef GetPlayerHealth #else #define _ALS_GetPlayerHealth #endif #define GetPlayerHealth WC_GetPlayerHealth #if defined _ALS_SetPlayerArmour #undef SetPlayerArmour #else #define _ALS_SetPlayerArmour #endif #define SetPlayerArmour WC_SetPlayerArmour #if defined _ALS_GetPlayerArmour #undef GetPlayerArmour #else #define _ALS_GetPlayerArmour #endif #define GetPlayerArmour WC_GetPlayerArmour #if defined _ALS_GetPlayerTeam #undef GetPlayerTeam #else #define _ALS_GetPlayerTeam #endif #define GetPlayerTeam WC_GetPlayerTeam #if defined _ALS_SetPlayerTeam #undef SetPlayerTeam #else #define _ALS_SetPlayerTeam #endif #define SetPlayerTeam WC_SetPlayerTeam #if defined _ALS_SendDeathMessage #undef SendDeathMessage #else #define _ALS_SendDeathMessage #endif #define SendDeathMessage WC_SendDeathMessage #if defined _ALS_GetWeaponName #undef GetWeaponName #else #define _ALS_GetWeaponName #endif #define GetWeaponName WC_GetWeaponName #if defined _ALS_ApplyAnimation #undef ApplyAnimation #else #define _ALS_ApplyAnimation #endif #define ApplyAnimation WC_ApplyAnimation #if defined _ALS_ClearAnimations #undef ClearAnimations #else #define _ALS_ClearAnimations #endif #define ClearAnimations WC_ClearAnimations #if defined _ALS_AddPlayerClass #undef AddPlayerClass #else #define _ALS_AddPlayerClass #endif #define AddPlayerClass WC_AddPlayerClass #if defined _ALS_AddPlayerClassEx #undef AddPlayerClassEx #else #define _ALS_AddPlayerClassEx #endif #define AddPlayerClassEx WC_AddPlayerClassEx #if defined _ALS_SetSpawnInfo #undef SetSpawnInfo #else #define _ALS_SetSpawnInfo #endif #define SetSpawnInfo WC_SetSpawnInfo #if defined _ALS_TogglePlayerSpectating #undef TogglePlayerSpectating #else #define _ALS_TogglePlayerSpectating #endif #define TogglePlayerSpectating WC_TogglePlayerSpectating #if defined _ALS_TogglePlayerControllable #undef TogglePlayerControllable #else #define _ALS_TogglePlayerControllable #endif #define TogglePlayerControllable WC_TogglePlayerControllable #if defined _ALS_SetPlayerPos #undef SetPlayerPos #else #define _ALS_SetPlayerPos #endif #define SetPlayerPos WC_SetPlayerPos #if defined _ALS_SetPlayerPosFindZ #undef SetPlayerPosFindZ #else #define _ALS_SetPlayerPosFindZ #endif #define SetPlayerPosFindZ WC_SetPlayerPosFindZ #if defined _ALS_SetPlayerVelocity #undef SetPlayerVelocity #else #define _ALS_SetPlayerVelocity #endif #define SetPlayerVelocity WC_SetPlayerVelocity #if defined _ALS_SetPlayerVirtualWorld #undef SetPlayerVirtualWorld #else #define _ALS_SetPlayerVirtualWorld #endif #define SetPlayerVirtualWorld WC_SetPlayerVirtualWorld #if defined _ALS_GetPlayerVirtualWorld #undef GetPlayerVirtualWorld #else #define _ALS_GetPlayerVirtualWorld #endif #define GetPlayerVirtualWorld WC_GetPlayerVirtualWorld #if defined _ALS_PlayerSpectatePlayer #undef PlayerSpectatePlayer #else #define _ALS_PlayerSpectatePlayer #endif #define PlayerSpectatePlayer WC_PlayerSpectatePlayer #if defined _ALS_DestroyVehicle #undef DestroyVehicle #else #define _ALS_DestroyVehicle #endif #define DestroyVehicle WC_DestroyVehicle #if defined _ALS_CreateVehicle #undef CreateVehicle #else #define _ALS_CreateVehicle #endif #define CreateVehicle WC_CreateVehicle #if defined _ALS_AddStaticVehicle #undef AddStaticVehicle #else #define _ALS_AddStaticVehicle #endif #define AddStaticVehicle WC_AddStaticVehicle #if defined _ALS_AddStaticVehicleEx #undef AddStaticVehicleEx #else #define _ALS_AddStaticVehicleEx #endif #define AddStaticVehicleEx WC_AddStaticVehicleEx #if defined _ALS_IsPlayerInCheckpoint #undef IsPlayerInCheckpoint #else #define _ALS_IsPlayerInCheckpoint #endif #define IsPlayerInCheckpoint WC_IsPlayerInCheckpoint #if defined _ALS_IsPlayerInRaceCheckpoint #undef IsPlayerInRaceCheckpoint #else #define _ALS_IsPlayerInRaceCheckpoint #endif #define IsPlayerInRaceCheckpoint WC_IsPlayerInRaceCheckpoint #if defined _ALS_SetPlayerSpecialAction #undef SetPlayerSpecialAction #else #define _ALS_SetPlayerSpecialAction #endif #define SetPlayerSpecialAction WC_SetPlayerSpecialAction #if defined _ALS_TextDrawCreate #undef TextDrawCreate #else #define _ALS_TextDrawCreate #endif #define TextDrawCreate WC_TextDrawCreate #if defined _ALS_TextDrawDestroy #undef TextDrawDestroy #else #define _ALS_TextDrawDestroy #endif #define TextDrawDestroy WC_TextDrawDestroy #if defined _ALS_TextDrawLetterSize #undef TextDrawLetterSize #else #define _ALS_TextDrawLetterSize #endif #define TextDrawLetterSize WC_TextDrawLetterSize #if defined _ALS_TextDrawTextSize #undef TextDrawTextSize #else #define _ALS_TextDrawTextSize #endif #define TextDrawTextSize WC_TextDrawTextSize #if defined _ALS_TextDrawAlignment #undef TextDrawAlignment #else #define _ALS_TextDrawAlignment #endif #define TextDrawAlignment WC_TextDrawAlignment #if defined _ALS_TextDrawColor #undef TextDrawColor #else #define _ALS_TextDrawColor #endif #define TextDrawColor WC_TextDrawColor #if !defined _INC_open_mp #undef TextDrawColour #define TextDrawColour WC_TextDrawColor #endif #if defined _ALS_TextDrawUseBox #undef TextDrawUseBox #else #define _ALS_TextDrawUseBox #endif #define TextDrawUseBox WC_TextDrawUseBox #if defined _ALS_TextDrawBoxColor #undef TextDrawBoxColor #else #define _ALS_TextDrawBoxColor #endif #define TextDrawBoxColor WC_TextDrawBoxColor #if !defined _INC_open_mp #undef TextDrawBoxColour #define TextDrawBoxColour WC_TextDrawBoxColor #endif #if defined _ALS_TextDrawSetShadow #undef TextDrawSetShadow #else #define _ALS_TextDrawSetShadow #endif #define TextDrawSetShadow WC_TextDrawSetShadow #if defined _ALS_TextDrawSetOutline #undef TextDrawSetOutline #else #define _ALS_TextDrawSetOutline #endif #define TextDrawSetOutline WC_TextDrawSetOutline #if defined _ALS_TextDrawBackgroundColor #undef TextDrawBackgroundColor #else #define _ALS_TextDrawBackgroundColor #endif #define TextDrawBackgroundColor WC_TextDrawBackgroundColor #if !defined _INC_open_mp #undef TextDrawBackgroundColour #define TextDrawBackgroundColour WC_TextDrawBackgroundColor #endif #if defined _ALS_TextDrawFont #undef TextDrawFont #else #define _ALS_TextDrawFont #endif #define TextDrawFont WC_TextDrawFont #if defined _ALS_TextDrawSetProportional #undef TextDrawSetProportional #else #define _ALS_TextDrawSetProportional #endif #define TextDrawSetProportional WC_TextDrawSetProportional #if defined _ALS_TextDrawSetSelectable #undef TextDrawSetSelectable #else #define _ALS_TextDrawSetSelectable #endif #define TextDrawSetSelectable WC_TextDrawSetSelectable #if defined _ALS_TextDrawShowForPlayer #undef TextDrawShowForPlayer #else #define _ALS_TextDrawShowForPlayer #endif #define TextDrawShowForPlayer WC_TextDrawShowForPlayer #if defined _ALS_TextDrawHideForPlayer #undef TextDrawHideForPlayer #else #define _ALS_TextDrawHideForPlayer #endif #define TextDrawHideForPlayer WC_TextDrawHideForPlayer #if defined _ALS_TextDrawShowForAll #undef TextDrawShowForAll #else #define _ALS_TextDrawShowForAll #endif #define TextDrawShowForAll WC_TextDrawShowForAll #if defined _ALS_TextDrawHideForAll #undef TextDrawHideForAll #else #define _ALS_TextDrawHideForAll #endif #define TextDrawHideForAll WC_TextDrawHideForAll #if defined _ALS_TextDrawSetString #undef TextDrawSetString #else #define _ALS_TextDrawSetString #endif #define TextDrawSetString WC_TextDrawSetString #if defined _ALS_TextDrawSetPreviewModel #undef TextDrawSetPreviewModel #else #define _ALS_TextDrawSetPreviewModel #endif #define TextDrawSetPreviewModel WC_TextDrawSetPreviewModel #if defined _ALS_TextDrawSetPreviewRot #undef TextDrawSetPreviewRot #else #define _ALS_TextDrawSetPreviewRot #endif #define TextDrawSetPreviewRot WC_TextDrawSetPreviewRot #if defined _ALS_TextDrawSetPreviewVehCol #undef TextDrawSetPreviewVehCol #else #define _ALS_TextDrawSetPreviewVehCol #endif #define TextDrawSetPreviewVehCol WC_TextDrawSetPreviewVehCol #if defined _ALS_CreatePlayerTextDraw #undef CreatePlayerTextDraw #else #define _ALS_CreatePlayerTextDraw #endif #define CreatePlayerTextDraw WC_CreatePlayerTextDraw #if defined _ALS_PlayerTextDrawDestroy #undef PlayerTextDrawDestroy #else #define _ALS_PlayerTextDrawDestroy #endif #define PlayerTextDrawDestroy WC_PlayerTextDrawDestroy #if defined _ALS_PlayerTextDrawLetterSize #undef PlayerTextDrawLetterSize #else #define _ALS_PlayerTextDrawLetterSize #endif #define PlayerTextDrawLetterSize WC_PlayerTextDrawLetterSize #if defined _ALS_PlayerTextDrawTextSize #undef PlayerTextDrawTextSize #else #define _ALS_PlayerTextDrawTextSize #endif #define PlayerTextDrawTextSize WC_PlayerTextDrawTextSize #if defined _ALS_PlayerTextDrawAlignment #undef PlayerTextDrawAlignment #else #define _ALS_PlayerTextDrawAlignment #endif #define PlayerTextDrawAlignment WC_PlayerTextDrawAlignment #if defined _ALS_PlayerTextDrawColor #undef PlayerTextDrawColor #else #define _ALS_PlayerTextDrawColor #endif #define PlayerTextDrawColor WC_PlayerTextDrawColor #if !defined _INC_open_mp #undef PlayerTextDrawColour #define PlayerTextDrawColour WC_PlayerTextDrawColor #endif #if defined _ALS_PlayerTextDrawUseBox #undef PlayerTextDrawUseBox #else #define _ALS_PlayerTextDrawUseBox #endif #define PlayerTextDrawUseBox WC_PlayerTextDrawUseBox #if defined _ALS_PlayerTextDrawBoxColor #undef PlayerTextDrawBoxColor #else #define _ALS_PlayerTextDrawBoxColor #endif #define PlayerTextDrawBoxColor WC_PlayerTextDrawBoxColor #if !defined _INC_open_mp #undef PlayerTextDrawBoxColour #define PlayerTextDrawBoxColour WC_PlayerTextDrawBoxColor #endif #if defined _ALS_PlayerTextDrawSetShadow #undef PlayerTextDrawSetShadow #else #define _ALS_PlayerTextDrawSetShadow #endif #define PlayerTextDrawSetShadow WC_PlayerTextDrawSetShadow #if defined _ALS_PlayerTextDrawSetOutline #undef PlayerTextDrawSetOutline #else #define _ALS_PlayerTextDrawSetOutline #endif #define PlayerTextDrawSetOutline WC_PlayerTextDrawSetOutline #if defined _ALS_PlayerTextDrawBackgroundCo #undef PlayerTextDrawBackgroundColor #else #define _ALS_PlayerTextDrawBackgroundCo #endif #define PlayerTextDrawBackgroundColor WC_PlayerTextDrawBackgroundColo #if !defined _INC_open_mp #undef PlayerTextDrawBackgroundColour #define PlayerTextDrawBackgroundColour WC_PlayerTextDrawBackgroundColo #endif #if defined _ALS_PlayerTextDrawFont #undef PlayerTextDrawFont #else #define _ALS_PlayerTextDrawFont #endif #define PlayerTextDrawFont WC_PlayerTextDrawFont #if defined _ALS_PlayerTextDrawSetProportio #undef PlayerTextDrawSetProportional #else #define _ALS_PlayerTextDrawSetProportio #endif #define PlayerTextDrawSetProportional WC_PlayerTextDrawSetProportiona #if defined _ALS_PlayerTextDrawSetSelectabl #undef PlayerTextDrawSetSelectable #else #define _ALS_PlayerTextDrawSetSelectabl #endif #define PlayerTextDrawSetSelectable WC_PlayerTextDrawSetSelectable #if defined _ALS_PlayerTextDrawShow #undef PlayerTextDrawShow #else #define _ALS_PlayerTextDrawShow #endif #define PlayerTextDrawShow WC_PlayerTextDrawShow #if defined _ALS_PlayerTextDrawHide #undef PlayerTextDrawHide #else #define _ALS_PlayerTextDrawHide #endif #define PlayerTextDrawHide WC_PlayerTextDrawHide #if defined _ALS_PlayerTextDrawSetString #undef PlayerTextDrawSetString #else #define _ALS_PlayerTextDrawSetString #endif #define PlayerTextDrawSetString WC_PlayerTextDrawSetString #if defined _ALS_PlayerTextDrawSetPreviewMo #undef PlayerTextDrawSetPreviewModel #else #define _ALS_PlayerTextDrawSetPreviewMo #endif #define PlayerTextDrawSetPreviewModel WC_PlayerTextDrawSetPreviewMode #if defined _ALS_PlayerTextDrawSetPreviewRo #undef PlayerTextDrawSetPreviewRot #else #define _ALS_PlayerTextDrawSetPreviewRo #endif #define PlayerTextDrawSetPreviewRot WC_PlayerTextDrawSetPreviewRot #if defined _ALS_PlayerTextDrawSetPreviewVe #undef PlayerTextDrawSetPreviewVehCol #else #define _ALS_PlayerTextDrawSetPreviewVe #endif #define PlayerTextDrawSetPreviewVehCol WC_PlayerTextDrawSetPreviewVehC #if defined _INC_open_mp #if defined _ALS_AllowPlayerTeleport #undef AllowPlayerTeleport #else #define _ALS_AllowPlayerTeleport #endif #define AllowPlayerTeleport WC_AllowPlayerTeleport #if defined _ALS_IsPlayerTeleportAllowed #undef IsPlayerTeleportAllowed #else #define _ALS_IsPlayerTeleportAllowed #endif #define IsPlayerTeleportAllowed WC_IsPlayerTeleportAllowed #if __namemax > 31 #if defined _ALS_TextDrawSetPreviewVehicleColours #undef TextDrawSetPreviewVehicleColours #else #define _ALS_TextDrawSetPreviewVehicleColours #endif #define TextDrawSetPreviewVehicleColours WC_TextDrawSetPreviewVehicleColours #endif #if defined _ALS_IsValidTextDraw #undef IsValidTextDraw #else #define _ALS_IsValidTextDraw #endif #define IsValidTextDraw WC_IsValidTextDraw #if defined _ALS_IsTextDrawVisibleForPlayer #undef IsTextDrawVisibleForPlayer #else #define _ALS_IsTextDrawVisibleForPlayer #endif #define IsTextDrawVisibleForPlayer WC_IsTextDrawVisibleForPlayer #if defined _ALS_TextDrawGetString #undef TextDrawGetString #else #define _ALS_TextDrawGetString #endif #define TextDrawGetString WC_TextDrawGetString #if defined _ALS_TextDrawSetPos #undef TextDrawSetPos #else #define _ALS_TextDrawSetPos #endif #define TextDrawSetPos WC_TextDrawSetPos #if defined _ALS_TextDrawGetLetterSize #undef TextDrawGetLetterSize #else #define _ALS_TextDrawGetLetterSize #endif #define TextDrawGetLetterSize WC_TextDrawGetLetterSize #if defined _ALS_TextDrawGetTextSize #undef TextDrawGetTextSize #else #define _ALS_TextDrawGetTextSize #endif #define TextDrawGetTextSize WC_TextDrawGetTextSize #if defined _ALS_TextDrawGetPos #undef TextDrawGetPos #else #define _ALS_TextDrawGetPos #endif #define TextDrawGetPos WC_TextDrawGetPos #if defined _ALS_TextDrawGetColour #undef TextDrawGetColour #else #define _ALS_TextDrawGetColour #endif #define TextDrawGetColour WC_TextDrawGetColour #if defined _ALS_TextDrawGetBoxColour #undef TextDrawGetBoxColour #else #define _ALS_TextDrawGetBoxColour #endif #define TextDrawGetBoxColour WC_TextDrawGetBoxColour #if defined _ALS_TextDrawGetBackgroundColou #undef TextDrawGetBackgroundColour #else #define _ALS_TextDrawGetBackgroundColou #endif #define TextDrawGetBackgroundColour WC_TextDrawGetBackgroundColour #if defined _ALS_TextDrawGetShadow #undef TextDrawGetShadow #else #define _ALS_TextDrawGetShadow #endif #define TextDrawGetShadow WC_TextDrawGetShadow #if defined _ALS_TextDrawGetOutline #undef TextDrawGetOutline #else #define _ALS_TextDrawGetOutline #endif #define TextDrawGetOutline WC_TextDrawGetOutline #if defined _ALS_TextDrawGetFont #undef TextDrawGetFont #else #define _ALS_TextDrawGetFont #endif #define TextDrawGetFont WC_TextDrawGetFont #if defined _ALS_TextDrawIsBox #undef TextDrawIsBox #else #define _ALS_TextDrawIsBox #endif #define TextDrawIsBox WC_TextDrawIsBox #if defined _ALS_TextDrawIsProportional #undef TextDrawIsProportional #else #define _ALS_TextDrawIsProportional #endif #define TextDrawIsProportional WC_TextDrawIsProportional #if defined _ALS_TextDrawIsSelectable #undef TextDrawIsSelectable #else #define _ALS_TextDrawIsSelectable #endif #define TextDrawIsSelectable WC_TextDrawIsSelectable #if defined _ALS_TextDrawGetAlignment #undef TextDrawGetAlignment #else #define _ALS_TextDrawGetAlignment #endif #define TextDrawGetAlignment WC_TextDrawGetAlignment #if defined _ALS_TextDrawGetPreviewModel #undef TextDrawGetPreviewModel #else #define _ALS_TextDrawGetPreviewModel #endif #define TextDrawGetPreviewModel WC_TextDrawGetPreviewModel #if defined _ALS_TextDrawGetPreviewRot #undef TextDrawGetPreviewRot #else #define _ALS_TextDrawGetPreviewRot #endif #define TextDrawGetPreviewRot WC_TextDrawGetPreviewRot #if __namemax > 31 #if defined _ALS_TextDrawGetPreviewVehicleColours #undef TextDrawGetPreviewVehicleColours #else #define _ALS_TextDrawGetPreviewVehicleColours #endif #define TextDrawGetPreviewVehicleColours WC_TextDrawGetPreviewVehicleColours #endif #if defined _ALS_TextDrawSetStringForPlayer #undef TextDrawSetStringForPlayer #else #define _ALS_TextDrawSetStringForPlayer #endif #define TextDrawSetStringForPlayer WC_TextDrawSetStringForPlayer #if __namemax > 31 #if defined _ALS_PlayerTextDrawSetPreviewVehicleColours #undef PlayerTextDrawSetPreviewVehicleColours #else #define _ALS_PlayerTextDrawSetPreviewVehicleColours #endif #define PlayerTextDrawSetPreviewVehicleColours WC_PlayerTextDrawSetPreviewVehicleColours #endif #if defined _ALS_IsValidPlayerTextDraw #undef IsValidPlayerTextDraw #else #define _ALS_IsValidPlayerTextDraw #endif #define IsValidPlayerTextDraw WC_IsValidPlayerTextDraw #if defined _ALS_IsPlayerTextDrawVisible #undef IsPlayerTextDrawVisible #else #define _ALS_IsPlayerTextDrawVisible #endif #define IsPlayerTextDrawVisible WC_IsPlayerTextDrawVisible #if defined _ALS_PlayerTextDrawGetString #undef PlayerTextDrawGetString #else #define _ALS_PlayerTextDrawGetString #endif #define PlayerTextDrawGetString WC_PlayerTextDrawGetString #if defined _ALS_PlayerTextDrawSetPos #undef PlayerTextDrawSetPos #else #define _ALS_PlayerTextDrawSetPos #endif #define PlayerTextDrawSetPos WC_PlayerTextDrawSetPos #if defined _ALS_PlayerTextDrawGetLetterSiz #undef PlayerTextDrawGetLetterSize #else #define _ALS_PlayerTextDrawGetLetterSiz #endif #define PlayerTextDrawGetLetterSize WC_PlayerTextDrawGetLetterSize #if defined _ALS_PlayerTextDrawGetTextSize #undef PlayerTextDrawGetTextSize #else #define _ALS_PlayerTextDrawGetTextSize #endif #define PlayerTextDrawGetTextSize WC_PlayerTextDrawGetTextSize #if defined _ALS_PlayerTextDrawGetPos #undef PlayerTextDrawGetPos #else #define _ALS_PlayerTextDrawGetPos #endif #define PlayerTextDrawGetPos WC_PlayerTextDrawGetPos #if defined _ALS_PlayerTextDrawGetColour #undef PlayerTextDrawGetColour #else #define _ALS_PlayerTextDrawGetColour #endif #define PlayerTextDrawGetColour WC_PlayerTextDrawGetColour #if defined _ALS_PlayerTextDrawGetBoxColour #undef PlayerTextDrawGetBoxColour #else #define _ALS_PlayerTextDrawGetBoxColour #endif #define PlayerTextDrawGetBoxColour WC_PlayerTextDrawGetBoxColour #if __namemax > 31 #if defined _ALS_PlayerTextDrawGetBackgroundColour #undef PlayerTextDrawGetBackgroundColour #else #define _ALS_PlayerTextDrawGetBackgroundColour #endif #define PlayerTextDrawGetBackgroundColour WC_PlayerTextDrawGetBackgroundColour #endif #if defined _ALS_PlayerTextDrawGetShadow #undef PlayerTextDrawGetShadow #else #define _ALS_PlayerTextDrawGetShadow #endif #define PlayerTextDrawGetShadow WC_PlayerTextDrawGetShadow #if defined _ALS_PlayerTextDrawGetOutline #undef PlayerTextDrawGetOutline #else #define _ALS_PlayerTextDrawGetOutline #endif #define PlayerTextDrawGetOutline WC_PlayerTextDrawGetOutline #if defined _ALS_PlayerTextDrawGetFont #undef PlayerTextDrawGetFont #else #define _ALS_PlayerTextDrawGetFont #endif #define PlayerTextDrawGetFont WC_PlayerTextDrawGetFont #if defined _ALS_PlayerTextDrawIsBox #undef PlayerTextDrawIsBox #else #define _ALS_PlayerTextDrawIsBox #endif #define PlayerTextDrawIsBox WC_PlayerTextDrawIsBox #if defined _ALS_PlayerTextDrawIsProportion #undef PlayerTextDrawIsProportional #else #define _ALS_PlayerTextDrawIsProportion #endif #define PlayerTextDrawIsProportional WC_PlayerTextDrawIsProportional #if defined _ALS_PlayerTextDrawIsSelectable #undef PlayerTextDrawIsSelectable #else #define _ALS_PlayerTextDrawIsSelectable #endif #define PlayerTextDrawIsSelectable WC_PlayerTextDrawIsSelectable #if defined _ALS_PlayerTextDrawGetAlignment #undef PlayerTextDrawGetAlignment #else #define _ALS_PlayerTextDrawGetAlignment #endif #define PlayerTextDrawGetAlignment WC_PlayerTextDrawGetAlignment #if defined _ALS_PlayerTextDrawGetPreviewMo #undef PlayerTextDrawGetPreviewModel #else #define _ALS_PlayerTextDrawGetPreviewMo #endif #define PlayerTextDrawGetPreviewModel WC_PlayerTextDrawGetPreviewMode #if defined _ALS_PlayerTextDrawGetPreviewRo #undef PlayerTextDrawGetPreviewRot #else #define _ALS_PlayerTextDrawGetPreviewRo #endif #define PlayerTextDrawGetPreviewRot WC_PlayerTextDrawGetPreviewRot #if __namemax > 31 #if defined _ALS_PlayerTextDrawGetPreviewVehicleColours #undef PlayerTextDrawGetPreviewVehicleColours #else #define _ALS_PlayerTextDrawGetPreviewVehicleColours #endif #define PlayerTextDrawGetPreviewVehicleColours WC_PlayerTextDrawGetPreviewVehicleColours #endif #if defined _ALS_TextDrawGetColor #undef TextDrawGetColor #else #define _ALS_TextDrawGetColor #endif #define TextDrawGetColor WC_TextDrawGetColor #if defined _ALS_TextDrawGetBoxColor #undef TextDrawGetBoxColor #else #define _ALS_TextDrawGetBoxColor #endif #define TextDrawGetBoxColor WC_TextDrawGetBoxColor #if defined _ALS_TextDrawGetBackgroundColor #undef TextDrawGetBackgroundColor #else #define _ALS_TextDrawGetBackgroundColor #endif #define TextDrawGetBackgroundColor WC_TextDrawGetBackgroundColor #if defined _ALS_TextDrawGetPreviewVehCol #undef TextDrawGetPreviewVehCol #else #define _ALS_TextDrawGetPreviewVehCol #endif #define TextDrawGetPreviewVehCol WC_TextDrawGetPreviewVehCol #if defined _ALS_PlayerTextDrawGetColor #undef PlayerTextDrawGetColor #else #define _ALS_PlayerTextDrawGetColor #endif #define PlayerTextDrawGetColor WC_PlayerTextDrawGetColor #if defined _ALS_PlayerTextDrawGetBoxColor #undef PlayerTextDrawGetBoxColor #else #define _ALS_PlayerTextDrawGetBoxColor #endif #define PlayerTextDrawGetBoxColor WC_PlayerTextDrawGetBoxColor #if defined _ALS_PlayerTextDrawGetBackgroun #undef PlayerTextDrawGetBackgroundCol #else #define _ALS_PlayerTextDrawGetBackgroun #endif #define PlayerTextDrawGetBackgroundCol WC_PlayerTextDrawGetBackgroundC #if defined _ALS_PlayerTextDrawGetPreviewVe #undef PlayerTextDrawGetPreviewVehCol #else #define _ALS_PlayerTextDrawGetPreviewVe #endif #define PlayerTextDrawGetPreviewVehCol WC_PlayerTextDrawGetPreviewVehC #if defined _ALS_EditPlayerClass #undef EditPlayerClass #else #define _ALS_EditPlayerClass #endif #define EditPlayerClass WC_EditPlayerClass #endif