File size: 10,220 Bytes
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# fastman92 limit adjuster required to apply new weapon types
#
# ALL WEAPONS
#-----------------------------------------------
# A: int weaponTypeID, can be -1 to find first free ID
# B: string weaponTypeName
# C: int statIndex
# D: bool bCanBeUsedForSecondPlayer
# E: bool bHasWeaponAmmoToBeUsed
# F: int AmmoForWeapon_OnStreet
# G: int PickupMsgColor.red
# H: int PickupMsgColor.green
# I: int PickupMsgColor.blue
# J: float PickupMsgUnk4
# K: string parentWeaponType - optional parameter
#
# Weapons with statIndex specified will require poor, standard and professional line in weapon.dat.
# Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line.
#
# weaponType statIndex bCanBeUsedForSecondPlayer bHasWeaponAmmoToBeUsed AmmoForWeapon_OnStreet PickupMsgColor PickupMsgUnk4 parentWeaponType
# A B C D E F G H I J K
0 UNARMED -1 1 1 0 128 128 128 1.0
1 BRASSKNUCKLE -1 1 1 1 128 128 128 1.0
2 GOLFCLUB -1 1 1 1 97 194 247 1.0
3 NIGHTSTICK -1 1 1 1 97 194 247 1.0
4 KNIFE -1 1 1 1 97 194 247 1.0
5 BASEBALLBAT -1 1 1 1 97 194 247 1.0
6 SHOVEL -1 1 0 1 97 194 247 1.0
7 POOLCUE -1 1 0 1 97 194 247 1.0
8 KATANA -1 1 1 1 97 194 247 1.0
9 CHAINSAW -1 0 1 1 97 194 247 1.0
10 DILDO1 -1 1 1 1 97 97 97 1.0
11 DILDO2 -1 1 1 1 97 97 97 1.0
12 VIBE1 -1 1 1 1 97 97 97 1.0
13 VIBE2 -1 1 1 1 97 97 97 1.0
14 FLOWERS -1 1 1 1 97 97 97 1.0
15 CANE -1 1 0 1 97 97 97 1.0
16 GRENADE -1 1 0 8 27 89 130 1.0
17 TEARGAS -1 1 0 8 27 89 130 1.0
18 MOLOTOV -1 1 0 8 27 89 130 1.0
19 ROCKET -1 1 0 8 27 89 130 1.0
20 ROCKET_HS -1 1 0 4 27 89 130 1.0
21 FREEFALL_BOMB -1 1 0 4 27 89 130 1.0
22 PISTOL 69 1 0 30 149 194 24 1.0
23 PISTOL_SILENCED 70 1 0 10 149 194 24 1.0
24 DESERT_EAGLE 71 1 0 10 149 194 24 1.0
25 SHOTGUN 72 1 0 15 45 155 90 1.0
26 SAWNOFF 73 1 0 10 45 155 90 1.0
27 SPAS12 74 1 0 10 45 155 90 1.0
28 MICRO_UZI 75 1 0 60 255 227 79 1.0
29 MP5 76 1 0 60 255 227 79 1.0
30 AK47 77 1 0 80 254 137 0 1.0
31 M4 78 1 0 80 254 137 0 1.0
32 TEC9 75 1 0 60 255 227 79 1.0
33 COUNTRYRIFLE -1 1 0 20 249 131 215 1.0
34 SNIPERRIFLE -1 0 0 10 249 131 215 1.0
35 RLAUNCHER -1 0 0 4 164 40 178 1.0
36 RLAUNCHER_HS -1 1 0 3 164 40 178 1.0
37 FTHROWER -1 1 0 100 164 40 178 1.0
38 MINIGUN -1 1 0 500 164 40 178 1.0
39 SATCHEL_CHARGE -1 1 0 5 164 40 178 1.0
40 DETONATOR -1 1 0 1 164 40 178 1.0
41 SPRAYCAN -1 1 0 500 97 194 247 1.0
42 EXTINGUISHER -1 1 0 500 69 69 69 1.0
43 CAMERA -1 1 0 36 69 69 69 1.0
44 NIGHTVISION -1 1 0 0 69 69 69 1.0
45 INFRARED -1 1 0 0 69 69 69 1.0
46 PARACHUTE -1 0 1 1 69 69 69 1.0
# additional settings for some weapons
! SET_ASSOCIATED_WEAPON RLAUNCHER ROCKET
! SET_ASSOCIATED_WEAPON RLAUNCHER_HS ROCKET_HS
! SET_ASSOCIATED_WEAPON SATCHEL_CHARGE DETONATOR
# IDs 47 to 59 are reserved for internal game usage
# 47 LAST_WEAPONTYPE
# 48 ARMOUR
# 49 RAMMEDBYCAR
# 50 RUNOVERBYCAR
# 51 EXPLOSION
# 52 UZI_DRIVEBY
# 53 DROWNING
# 54 FALL
# 55 UNIDENTIFIED
# 56 ANYMELEE
# 57 ANYWEAPON
# 58 FLARE
# 59 TANK_GRENADE
# IDs 60 to 69 are reserved for limit adjuster future use
# 60 JETPACK_TYPE
# 61 BINOCULARS_TYPE, derived from NIGHTVISION
# ----------------------------------- added weapons -----------------------------------
# you will add entries of new weapons probably here
# weaponType statIndex bCanBeUsedForSecondPlayer bHasWeaponAmmoToBeUsed AmmoForWeapon_OnStreet PickupMsgColor PickupMsgUnk4 parentWeaponType
# A B C D E F G H I J K
#70 JETPACK -1 1 0 0 69 69 69 1.0 JETPACK_TYPE
#71 SKATEBOARD -1 1 1 1 97 194 247 1.0 BASEBALLBAT
#72 BINOCULARS -1 1 0 0 69 69 69 1.0 BINOCULARS_TYPE |