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# Author: fastman92
# fastman92 limit adjuster required to apply new melee combo types

#
# MALEE COMBO TYPES
#-----------------------------------------------
#	A:		int meleeComboTypeID
#	B:		string meleeComboTypeName
#	C:		string parentMeleeComboType - optional parameter
#
# Weapons with statIndex specified will require poor, standard and professional line in weapon.dat.
# Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line.
#

# IDs 0 to 3 are reserved for internal game usage

# meleeComboType  
# A   B
4     UNARMED_1                           
5     UNARMED_2                           
6     UNARMED_3                           
7     UNARMED_4                           
8     BBALLBAT                            
9     KNIFE                               
10    GOLFCLUB                            
11    SWORD                               
12    CHAINSAW                            
13    DILDO                               
14    FLOWERS                             
15    KICK_STD                            
16    PISTOL_WHIP