# Author: fastman92 # fastman92 limit adjuster required to apply new weapon types # # ALL WEAPONS #----------------------------------------------- # A: int weaponTypeID, can be -1 to find first free ID # B: string weaponTypeName # C: int statIndex # D: bool bCanBeUsedForSecondPlayer # E: bool bHasWeaponAmmoToBeUsed # F: int AmmoForWeapon_OnStreet # G: int PickupMsgColor.red # H: int PickupMsgColor.green # I: int PickupMsgColor.blue # J: float PickupMsgUnk4 # K: string parentWeaponType - optional parameter # # Weapons with statIndex specified will require poor, standard and professional line in weapon.dat. # Additionally the weapons with statIndex specified and which derive from PISTOL will also require special line. # # weaponType statIndex bCanBeUsedForSecondPlayer bHasWeaponAmmoToBeUsed AmmoForWeapon_OnStreet PickupMsgColor PickupMsgUnk4 parentWeaponType # A B C D E F G H I J K 0 UNARMED -1 1 1 0 128 128 128 1.0 1 BRASSKNUCKLE -1 1 1 1 128 128 128 1.0 2 GOLFCLUB -1 1 1 1 97 194 247 1.0 3 NIGHTSTICK -1 1 1 1 97 194 247 1.0 4 KNIFE -1 1 1 1 97 194 247 1.0 5 BASEBALLBAT -1 1 1 1 97 194 247 1.0 6 SHOVEL -1 1 0 1 97 194 247 1.0 7 POOLCUE -1 1 0 1 97 194 247 1.0 8 KATANA -1 1 1 1 97 194 247 1.0 9 CHAINSAW -1 0 1 1 97 194 247 1.0 10 DILDO1 -1 1 1 1 97 97 97 1.0 11 DILDO2 -1 1 1 1 97 97 97 1.0 12 VIBE1 -1 1 1 1 97 97 97 1.0 13 VIBE2 -1 1 1 1 97 97 97 1.0 14 FLOWERS -1 1 1 1 97 97 97 1.0 15 CANE -1 1 0 1 97 97 97 1.0 16 GRENADE -1 1 0 8 27 89 130 1.0 17 TEARGAS -1 1 0 8 27 89 130 1.0 18 MOLOTOV -1 1 0 8 27 89 130 1.0 19 ROCKET -1 1 0 8 27 89 130 1.0 20 ROCKET_HS -1 1 0 4 27 89 130 1.0 21 FREEFALL_BOMB -1 1 0 4 27 89 130 1.0 22 PISTOL 69 1 0 30 149 194 24 1.0 23 PISTOL_SILENCED 70 1 0 10 149 194 24 1.0 24 DESERT_EAGLE 71 1 0 10 149 194 24 1.0 25 SHOTGUN 72 1 0 15 45 155 90 1.0 26 SAWNOFF 73 1 0 10 45 155 90 1.0 27 SPAS12 74 1 0 10 45 155 90 1.0 28 MICRO_UZI 75 1 0 60 255 227 79 1.0 29 MP5 76 1 0 60 255 227 79 1.0 30 AK47 77 1 0 80 254 137 0 1.0 31 M4 78 1 0 80 254 137 0 1.0 32 TEC9 75 1 0 60 255 227 79 1.0 33 COUNTRYRIFLE -1 1 0 20 249 131 215 1.0 34 SNIPERRIFLE -1 0 0 10 249 131 215 1.0 35 RLAUNCHER -1 0 0 4 164 40 178 1.0 36 RLAUNCHER_HS -1 1 0 3 164 40 178 1.0 37 FTHROWER -1 1 0 100 164 40 178 1.0 38 MINIGUN -1 1 0 500 164 40 178 1.0 39 SATCHEL_CHARGE -1 1 0 5 164 40 178 1.0 40 DETONATOR -1 1 0 1 164 40 178 1.0 41 SPRAYCAN -1 1 0 500 97 194 247 1.0 42 EXTINGUISHER -1 1 0 500 69 69 69 1.0 43 CAMERA -1 1 0 36 69 69 69 1.0 44 NIGHTVISION -1 1 0 0 69 69 69 1.0 45 INFRARED -1 1 0 0 69 69 69 1.0 46 PARACHUTE -1 0 1 1 69 69 69 1.0 # additional settings for some weapons ! SET_ASSOCIATED_WEAPON RLAUNCHER ROCKET ! SET_ASSOCIATED_WEAPON RLAUNCHER_HS ROCKET_HS ! SET_ASSOCIATED_WEAPON SATCHEL_CHARGE DETONATOR # IDs 47 to 59 are reserved for internal game usage # 47 LAST_WEAPONTYPE # 48 ARMOUR # 49 RAMMEDBYCAR # 50 RUNOVERBYCAR # 51 EXPLOSION # 52 UZI_DRIVEBY # 53 DROWNING # 54 FALL # 55 UNIDENTIFIED # 56 ANYMELEE # 57 ANYWEAPON # 58 FLARE # 59 TANK_GRENADE # IDs 60 to 69 are reserved for limit adjuster future use # 60 JETPACK_TYPE # 61 BINOCULARS_TYPE, derived from NIGHTVISION # ----------------------------------- added weapons ----------------------------------- # you will add entries of new weapons probably here # weaponType statIndex bCanBeUsedForSecondPlayer bHasWeaponAmmoToBeUsed AmmoForWeapon_OnStreet PickupMsgColor PickupMsgUnk4 parentWeaponType # A B C D E F G H I J K #70 JETPACK -1 1 0 0 69 69 69 1.0 JETPACK_TYPE #71 SKATEBOARD -1 1 1 1 97 194 247 1.0 BASEBALLBAT #72 BINOCULARS -1 1 0 0 69 69 69 1.0 BINOCULARS_TYPE