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31833144d22334fb6bb904f15ecedd72 | 2025-02-16 09:59:49.828129+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 1 | Post Game 1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 384 | 1,411,200 | 67,737,644 | pcm_s16le | 5 | -1 | Los Ratones | I'll uh, we can review the game a bit. Nemet had match up. It's fucking annoying a lot. No. Just in to this play. Yeah. Okay. Well, the pretty clean game. I think the way we will win, not just this tournament, but like next year, especially as well, is like just out-makering people. Like, I think that's literally how ... | 3 | 3 | Players discuss the game strategy, mistakes, and the state of their lanes. Frustration and confusion are expressed over misplays and communication during the game. | -1 | 0 | 0 | -1 | -1 |
30d81fab33a9c878261b319b6b2d1126 | 2025-02-16 09:59:49.828416+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 3 | Post Game 3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 441 | 1,411,200 | 77,792,444 | pcm_s16le | 5 | -1 | Los Ratones | Yeah, hard for us to help you really because you don't really have the lanes to help you Karma can most of the time If we did lane swap then we could you know, but like I thought you will actually match like in lane swap as supports can be made Then I mean if people play like this in screams and then when the official... | 3 | 4 | The speaker expresses frustration and confusion regarding team coordination and decision-making during the game, particularly around lane swaps and objectives. | -1 | 0 | 0 | -1 | -1 |
1a08fde365a717d833440e496b599d41 | 2025-02-16 09:59:49.828677+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 5 | Post Game 5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 209 | 1,411,201 | 36,867,644 | pcm_s16le | 5 | -1 | Los Ratones | like the map just feels. I agree, I agree, but I think it's good if we... Because the reason is the main reason is I think because I'm not that good at support, so when it comes to the lane bot, we don't win lane. So I think it's better for us to just move around the map. Because one enemy team has already done it. An... | 3 | 4 | The players discuss their gameplay performance, expressing a mix of frustration and determination about their strategic decisions and teamwork dynamics. There is confusion over lane swaps, acknowledgment of mistakes, and overall a vibe of camaraderie with a hint of self-critique. | -1 | 0 | 0 | -1 | -1 |
f061f4bef104e6b1d61469dfbc5d801e | 2025-02-16 09:59:49.828282+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 2 | Post Game 2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 485 | 1,411,200 | 85,554,044 | pcm_s16le | 5 | -1 | Los Ratones | with mind in the interviews? It did. That game was a bit so clean. Yeah, it was a nice casting individual play. This game was super clean. The early game was great. I think we're playing, yeah, completely generally. The last game with the biggest problem we made was we just overstayed. And we did three times as much t... | 2 | 3 | The communication reveals a mixture of confusion and intensity as the players reflect on mistakes made during the game, resulting in a somewhat chaotic discussion about strategy and decision-making. | -1 | 0 | 0 | -1 | -1 |
5892a5072b430c5f78ab6c3ab40edbd3 | 2025-02-16 09:59:49.828577+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Post Game 4 | Post Game 4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 342 | 1,411,201 | 60,328,844 | pcm_s16le | 5 | -1 | Los Ratones | I think they're jump-surfing. Yeah, I don't like the draft. I think they go over a quick. Feel like they just win wherever they go. I'm not sure what I actually don't do this game. Yeah, the problem is we lose 3-3 bot. And we lose 3-3 mid. I don't know, yeah, we'll watch it. Like here, I think, or those are win-the-we... | 2 | 3 | The speaker expresses confusion over strategies and drafts, while showing some intensity in problem-solving. | -1 | 0 | 0 | -1 | -1 |
0609b8a6849558a10fac121040992b47 | 2025-02-16 09:59:49.828651+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 4) | Game 5_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm fine guys, don't even worry about me. Kill this base. Did you hear all from when the attack spawns were just split the mid or we just forced it. We should do this in the mid-year. Or maybe we just use it both for K2, we're fairly. You know? A lot of army welcomes, so I can upgrade my Slides. I have my items. You k... | 3 | 4 | The players express a mix of urgency and excitement as they strategize about the gameplay, demonstrating intense emotions and moments of confusion regarding their positioning and decisions. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
ae74fb1eedd9a80758ce5b45abf12739 | 2025-02-16 09:59:49.828600+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 1) | Game 5_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | that's ended on a win, yeah, I don't want to end it on the other side, exactly. I'm gonna have the mental edge being like, yeah, we're just warming up the first three games, we worked here, we're better in the last two. Fuck off. Okay, I'm gonna drop over here. Welcome to some of the other guys' ways here. E-e-e-e-e-e... | 3 | 4 | Players discuss strategy and tactics, interspersed with emotional expressions of intensity and frustration during the game. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
3733c972e1bf63248ef0591d6152d928 | 2025-02-16 09:59:49.828613+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 2) | Game 5_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Miss mid now could go top. I'm kind of down to get the sphela here Look look look look look at the wave with like there Oh she could get the game by Salas If I stay bot my game is over Yeah we're gonna play guys Oh well that's okay Yeah no Oh go just walk I can be mid I mid they ignore this one what are first rush I'm... | 2 | 3 | Players display a mix of urgency and confusion as they communicate strategies, with frequent shifts in focus and the presence of excitement and tension. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
5d57e32c40b1ce5b6547e961544a18c7 | 2025-02-16 09:59:49.828638+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 3) | Game 5_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Charm yeah slowly the pin is not I don't have much for I don't have spells I have Charm in one I can I can try to get your argument Okay I think I'll get it It's all a bow though I think it's not they're gonna get drops Yeah This is the Moshash I mean they're coming They don't get it up though Boss can you can you swa... | 3 | 4 | Players express urgency and strategy amidst fast-paced gameplay, revealing moments of heightened tension and determination. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
c558173e036312a042a3e71b6bdd0cfb | 2025-02-16 09:59:49.828667+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 5 (Part 5) | Game 5_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 168 | 1,411,202 | 29,635,244 | pcm_s16le | 5 | -1 | Los Ratones | It's really just doing it guys like it's not rounder It is gone It's just right there One over I recall to come out I think They're playing top maybe You want to cast a horse? Want to play? Get down Yeah, I'm not just using the game I guess I'm a rival Oh shhh Okay we're over same thing We got 20 videos She don't get ... | 2 | 3 | The communication is somewhat fragmented and unclear, expressing a mix of strategy discussion and emotional responses to gameplay events. | 5baee5c06036ec32edc1ac751fdcd23b | 4,365 | 1,368 | 2.6 | 3.6 |
b4b99a1cf45b2be4724df7f023768f54 | 2025-02-16 09:59:49.828089+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 4) | Game 1_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. Nice. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. I'm okay. Yeah, they're just wasting lots of time, I think. Yeah. Yeah. They could've taken o... | 3 | 4 | The text reflects a mix of determination and some confusion, with frequent affirmations of gameplay decisions. The players exhibit feelings of intensity as they discuss strategy and respond to game situations. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
8a147b6802e8359b8c264b59fe9edec8 | 2025-02-16 09:59:49.828073+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 3) | Game 1_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm just gonna talk about a lot of the things that I'm gonna break to. It's a lot of fun. It's a lot of fun. I mean it's gonna be there for sure gonna defend it like but we could also just base and go bottom and first stop but because I think I'm here with Pike. I'm just clear. I'm just a Pike drink. I think so. I don... | 3 | 4 | The speaker discusses strategy with teammates in a chaotic game situation, showing strong emotions and a sense of urgency. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
32875747c55fc5a4a3a2929a99281c05 | 2025-02-16 09:59:49.828017+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 2) | Game 1_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | What about his great bro? Bro, bro, right? Getting and they can't have me this bad though. It's okay. Where comes the ring at top, planner? Yeah. I can pull here. Yep. Being palthorown. May this one is free. We can't have five men on the grab is now. No, they can't. They can't. May this one is free, but he's gonna be ... | 2 | 4 | Players are communicating rapidly with high urgency about strategies, movements, and actions, indicating a state of excitement and intensity. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
3bb3101875013e4b0a4a12ec619e3473 | 2025-02-16 09:59:49.827975+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 1) | Game 1_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | and we can just go stand cover for now and we can sell more working into this one outwards they might like invade themselves to get into this way maybe I don't want to spend money like we're in the new house we're signing out yeah we're in the way they don't come there just gonna I'll be trying to be right but I feel ... | 2 | 3 | The text indicates a mix of strategic discussion and some emotions related to anxiety about potential enemy actions and decision-making in a game context, with moments of uncertainty and urgency. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
f8d6d582709b8ffb356601892b6fcbf3 | 2025-02-16 09:59:49.828116+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 1 (Part 5) | Game 1_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 235 | 1,411,201 | 41,454,044 | pcm_s16le | 5 | -1 | Los Ratones | the stern what can I see from the running dragons will be there thank you no you no he's got 15 seconds he's got 15 seconds go in what is this? don't like this part okay no plant you wanna do it though? there's hits going on his corner I can't pick up okay you can make it in the middle nice I think you can stop it oh ... | 3 | 4 | The players express a mix of anxiety and excitement during a tense moment in the game. They show intense communication about strategy while also communicating their fears and excitement as they approach potential victory. | a4669ef07a172d37b3a04301ce8acf8b | 4,497.75 | 1,435 | 2.6 | 3.8 |
368f8b96714ef8f9f6c3aad77eb97bf5 | 2025-02-16 09:59:49.828364+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 4) | Game 3_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Everyone I think, there you don't have no tools for you but You have to keep finish them as well. You're enemy can maybe you can catch up after Might be gone. Oh, yeah, it's fine Look at this world. It's like here in tech it looks like we don't have vision but with the other but it's in the bush right Simply It's just... | 2 | 3 | The players are discussing strategy and navigating the game scenario, showing a mix of uncertainty and excitement as they communicate their needs and plans. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
55adb5e3d0f7a83ff32fd300ed9d6a3e | 2025-02-16 09:59:49.828374+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 5) | Game 3_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'll give this replay me. Who should be at least taking their top side? Come, Servingk. Yeah, I think that's the red is not a game track, right? Okay, let's try to fight this. Oh, I think it's up, I think they're crossing their crossing track. I get the double in gauge, if you have your E-bapop. Yeah. What are you gon... | 3 | 4 | The conversation includes planning strategies and reacting to game events with a high level of excitement and urgency. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
23f10f95a40d202623489b7c4e496b12 | 2025-02-16 09:59:49.828350+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 3) | Game 3_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm gonna take a little mana. I think I can take a little mana. Yeah, we will. Unless I have single TP for top. I don't think she's gonna do that. I'm gonna take a minute. Hey, don't worry back soon, but there's a good one. Yeah, that's good for the character. That's good. That's not fair enough, I'll come. That's rig... | 3 | 4 | Players exhibit high intensity in strategizing and communicating gameplay decisions while showing some confusion about timing and abilities. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
e21054c5bbf6188048dd3fa5c3d4414d | 2025-02-16 09:59:49.828406+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 6) | Game 3_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 129 | 1,411,202 | 22,755,644 | pcm_s16le | 5 | -1 | Los Ratones | We can do the boss on the towers. I think it's takebought. I feel like they're just dying. I think just the descent we can find where I was. We can't them. Or at the end. I have a shockwave if you can. I can't pull. I can't pull. I can't pull. I can't pull. No. It's all that you. Okay. I think we can't. We can't. It's... | 3 | 4 | The players express a mix of confusion and excitement during the gameplay, discussing strategies and reactions with urgency. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
592758f3d346c599de78d5fb69ec17ab | 2025-02-16 09:59:49.828331+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 2) | Game 3_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm lucky to base. It means it's a very important. It's fine. Just stay stay careful for experience. It's good. She didn't get the kill, but it doesn't matter for the lane. Actually, we've just done lucky. Not to flash the knife. The things in point 20 drop like you base now, and I'm going to be bought. I guess I just... | 3 | 4 | The players express a mix of strategies and concerns during gameplay, indicating a tense yet focused atmosphere. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
d5f1e7cd714e53bc1ed30b55c4821991 | 2025-02-16 09:59:49.828318+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 3 (Part 1) | Game 3_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think I broke my share. Oh boy But they're drafted so like noxarin doesn't have a fun game at all this game. They have karmas kusanti It's like kind of like combo like not picking shams that makes sense together. They pick noxarin to not give nocturnary Anna Yeah But not to him with tatling karmas just fucking like ... | 2 | 4 | The speaker expresses confusion about strategy decisions and team dynamics, combined with high intensity as they react to game developments and discuss potential plays. | b98261e67f7cd3f312fdb113edd739c7 | 4,972.75 | 1,629 | 2.67 | 3.83 |
a5fbcea8ba1a494d574684077682ccca | 2025-02-16 09:59:49.828486+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 4) | Game 4_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Yeah, and then he's covering. We got some good pressure mid the bolt here. I mean, I'll get out sustain again. I'm gonna need to base him. They're covering. Oh, take this. Double it. They've ordered. Oh, we'll base here. I'm around the unit. That's not good. Maybe they're looking for the hitl mid. I can cover. They wi... | 5 | 4 | The players are communicating strategical decisions amidst pressure, expressing concerns about enemy movements and potential threats, while also showing determination to make plays. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
af6a82e034f55770d569c728c2d0407a | 2025-02-16 09:59:49.828443+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 1) | Game 4_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think this game now, to my proper 15 death bomb, but the... I'm the tough wins. I think this is a good good good game to try some like poke style comp. We have really good side lane and really good poke. Okay, I engage. I also appreciate it's just Camille. I have an elderly bronzer like what can they go here? Do I j... | 3 | 4 | The text expresses a mix of strategic planning and confusion as players discuss game actions. There's evident intensity in decision-making and awareness of opponents' movements. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
c841235c85467e69ea2c66ca8ef64570 | 2025-02-16 09:59:49.828562+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 7) | Game 4_part7_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 295 | 1,411,201 | 52,038,044 | pcm_s16le | 5 | -1 | Los Ratones | Just good enough, no you know, they have no you know Can you if you mark him I can go There's shit, man Flash Look, look, look, look, look, look, look We should fight, we should fight like that Are you ready? Long chase Wait for Queen Yeah, I'm coming with you, right? So slow slow slow slow slow slow slow slow slow Le... | 3 | 4 | The conversation reflects a mix of excitement and tension as players strategize and react quickly during gameplay. There is evident urgency and some confusion, especially regarding tactical decisions and player statuses. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
66e1a2ce612aa2d4d3963ff12945f1d7 | 2025-02-16 09:59:49.828472+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 3) | Game 4_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I was too bad I hit both of you Yeah, I think I can't just I'll submit them in my turn You might all deal with the unit Oh, the flash though I'm just painting both No flash now they're probably gonna target me Yeah, what do we think we maybe we did straight one of these objectives? I think you guys go mid and fight no... | 3 | 4 | The players express a blend of tension and urgency while coordinating strategies and encountering challenges during the game. There's a mix of frustration and determination as they try to manage objectives and threats from the opposing team. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
eb3d21f19069498f37c555202faf5148 | 2025-02-16 09:59:49.828509+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 5) | Game 4_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett det. Jag har inte sett de... | 1 | 5 | The speaker expresses profound confusion and frustration, repeatedly stating they haven't seen something and struggling to comprehend the situation, showing a high level of emotional intensity. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
737cf37b0278292df92fab6ab8bffa42 | 2025-02-16 09:59:49.828527+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 6) | Game 4_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We could also do a straight deal. I like the idea of trading a tier 2. That sounds pretty good. I'll sweep up here. I don't like, I think we should fight. But let's try, I mean it's a bit late now. No, no, we're all top-suit. But we'll go top-suit. It's actually fine if we push mid, no. I think the Drake fight's still... | 2 | 4 | The players express mixed emotions about their strategy, showing some confusion and urgency as they navigate through conflicts and positioning in the game. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
535044f62474c03c3401c62ec68ebc1c | 2025-02-16 09:59:49.828456+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 4 (Part 2) | Game 4_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm not sure. I'm not sure. Did the tempo is fucked? I'm not sure. I'm not sure. I wanna play Graves, okay? So, my name is Megawatt, I need to out-system me. Okay, wait. We can't do this. She's sure. She's all set up with everything else. I'm a bit away from her. Just make sure to be fine on bot. Yeah, there's mid, we... | 3 | 3 | The speaker expresses confusion and uncertainty about the game state and strategy, reflecting a mixed emotional state of confusion while also maintaining some focus on gameplay. | c6495e9be620e79eb40bee8385c3deef | 5,959.25 | 2,095 | 2.86 | 4 |
590405f6c65ef26be1c945ce8b5c831c | 2025-02-16 09:59:49.828228+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 5) | Game 2_part5_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We will we will check that if you have to do game. Don't worry guys. I did ITP and I'll push the waves and base for my team. And then I have free items and we just place all. No we don't need to. We can just play everything that we can. We can't be said so. What's that? I don't think they're doing anything. I don't th... | 3 | 4 | The players are communicating intensively about their strategies, discussing enemy movements and coordinating their actions. There are signs of urgency and some confusion regarding the enemy's position, with players expressing readiness for engagement and plans to counteract opponent moves. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
6b6487f2047cd58dcc5fcb4f8848c614 | 2025-02-16 09:59:49.828259+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 7) | Game 2_part7_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | and then we're just gonna walk in here. And then Bows can take over mid. They can also take Skate here all the time. Yeah. As long as I think keep Poppy out to this engage, like, while the fight happens and we should be strong. They're making top play, boss is that a thing. Yeah. My bad. One old, one old. I can start ... | 3 | 4 | The players express a mix of confusion and excitement during the game, indicating uncertainty about enemy engagements and strategies while also displaying some eagerness to take actions. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
7b51bb0663626923a7868e3d02fc73b0 | 2025-02-16 09:59:49.828196+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 3) | Game 2_part3_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We're not a base, though. Yes, we're in the Skate of Crumbs. Do you find them? Yeah. Yeah. You just play with him. Oh, he has to pee. I just have to hold around your game. Okay. I have a tip in T. I have a still play. Wow. Look at the volume. Alright, can you pee? Yeah, it's back and open mid now. The back and open mi... | 2 | 4 | Players exhibit a mix of confusion with communication and high intensity during tactical calls and plays. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
bb2b0216019a7e5dc3ed8a300f9a21f5 | 2025-02-16 09:59:49.828163+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 1) | Game 2_part1_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We can just walk here and out platform anyone. Yep. Hmm. Okay. Yep. We just need to first target. And if we want to dive various in no flash, we can dive various in no flash. Our mid wave contest with these champs is ridiculous. Oh, well, I did try to fight it. We need to be set for fucking this underpass. We can dive... | 3 | 4 | Players are actively discussing strategies and coordinating dives, showing a mix of determination and some confusion about the game state. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
52d12ab39b05146c8ed0d9af998a944d | 2025-02-16 09:59:49.828210+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 4) | Game 2_part4_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm really tired of the game because Jorvan is going to die. Oh yeah, we should definitely be timing. Who's on that? Me, we have anyone who's going to be doing that. Oh, I forgot about it. Really me, I forgot about it. It's me. I don't try to run. I've always had warships. I don't try to run. Ah yeah. There's 80 splas... | 2 | 3 | The speaker expresses frustration and confusion due to forgetting game mechanics and dynamics, while also experiencing moments of excitement and relief as plays develop. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
34e8c652cd69affa45805534263609f9 | 2025-02-16 09:59:49.828242+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 6) | Game 2_part6_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | They're warning our jungle. We're not there's no worse now Oh my These for items. Let's try it for Nash. I'll have my item for you. You want to get the crap? What are you building for me? I mean, I don't know. Maybe I'll just complete KSS or just go harder I'm not going out here, guys. What do you think I should go? I... | 3 | 4 | Players express uncertainty and strategize about their next moves, showing a mix of confusion and excitement regarding gameplay. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
813f8ec1a629ed5cf3ff39309ff17579 | 2025-02-16 09:59:49.828273+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 8) | Game 2_part8_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 141 | 1,411,202 | 24,872,444 | pcm_s16le | 5 | -1 | Los Ratones | I can't go. No, no, no, you don't go. You stay. You stay. I can't go. We can bother. It's here, no. No, no, no. We can't go. We can't go. We can't go. We can't go. We get all the buffs in the game. Oh, look, she's that's the best. I remember nine of the names. We just stand, no? We're going to go. Okay, go, go, go, go... | 2 | 4 | The speaker expresses confusion and urgency while discussing strategy and movements in the game, showing intensity in their communication. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
bd10ccbf17d573743541c4abbd47e958 | 2025-02-16 09:59:49.828178+00:00 | LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis | Game 2 (Part 2) | Game 2_part2_LOSRATONESSCRIMSFTCAEDRELVSJANKOSDRUTUTTBAUSINSANECARRYNemesis.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | flash-y i can kill maybe oh my god i can't i can't i can't i can't i think i just need to i can't i can't i can't i can't take me i can't take me i can't take me i can't take me i can't take me i can't take me i can't take me right before i top we see but i need that now i have the team does it seem like they are movi... | 3 | 4 | The player expresses confusion and urgency while discussing strategy and gameplay, showcasing a mix of frustration and excitement with rising tension. | b33fc6e430368ff99887927d23387ad0 | 7,319.5 | 2,241 | 2.63 | 3.87 |
c9065a102b4bc54d5b24e0bcb940aa4e | 2025-02-15 21:01:52.566471+00:00 | MONSTERMELPERFO | Draft Game 5 | Draft Game 5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 378 | 1,411,200 | 66,679,244 | pcm_s16le | 5 | -1 | Los Ratones | I think rumble ban is just good because no turns open. I think it's just not worth playing into We're looking at we're looking at quirky, but it's probably been Yeah, I feel like if we have a throw ban. I can ban Hoi for you and we can first because here Or we can just take the sign and just match mid and Then in my f... | 3 | 4 | The players are engaged in a detailed discussion about champion picks and strategic bans, expressing a mix of confidence and concern. | -1 | 0 | 0 | -1 | -1 |
0bd4940490d91191fa870c6452a2b409 | 2025-02-15 21:01:52.565707+00:00 | MONSTERMELPERFO | Haxball | Haxball_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 773 | 1,411,200 | 136,357,244 | pcm_s16le | 5 | -1 | Los Ratones | it get him fast wake a I got this one I got this one I was saying I got this one I was saying I got this one I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it I can't see it ... | 3 | 5 | Players express a chaotic mix of excitement, confusion, and intensity throughout the game, with repeated phrases indicating rapid reactions and emotional swings. | -1 | 0 | 0 | -1 | -1 |
ee6fd382034a609d7c3c86cd5702b559 | 2025-02-15 21:01:52.566096+00:00 | MONSTERMELPERFO | Draft Game 3 | Draft Game 3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 350 | 1,411,201 | 61,740,044 | pcm_s16le | 5 | -1 | Los Ratones | you can just spend I don't know really we can just spend something like poppy I think then you're making police the brother which is the spend the list of the empty bin what we are doing is making really a bit better if a realm three comes out and they play like if they would ban brown manifestar or we are good at pla... | 2 | 3 | The speaker seems to express confusion and indecision while discussing team picks and bans in a game, showing some intensity about strategies. | -1 | 0 | 0 | -1 | -1 |
0c6c905046551f0d01ed986e6104c058 | 2025-02-15 21:01:52.566251+00:00 | MONSTERMELPERFO | Draft Game 4 | Draft Game 4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 382 | 1,411,200 | 67,384,844 | pcm_s16le | 5 | -1 | Los Ratones | I I I I I I will try and see if I can fly over for the series I went pretty hard when we did last time other as for the common game was pretty pretty nice too mark the more about it I D I think I just ended really hard, but when you left, I guess you solo died, you got solo kill. Yeah, I had a stack wave coming to me ... | 3 | 3 | The text reflects confusion and indecision about champion picks and strategies, while showing a moderate intensity towards problem-solving and adapting to the game. | -1 | 0 | 0 | -1 | -1 |
70163011d63f51719a1e7f3a769acb79 | 2025-02-15 21:01:52.566460+00:00 | MONSTERMELPERFO | Post Game 4 | Post Game 4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 172 | 1,411,202 | 30,340,844 | pcm_s16le | 5 | -1 | Los Ratones | I think that when we had like three dragons maybe the four dragons or whatever, let's see this one. This is fun, no? This one, this one we got the kills, but here it felt like we... I can't see the sherskown too, no? I can say to see you, Valia. What? We start this, could maybe? I'll leave and rejoin. Okay. Okay, we c... | 3 | 3 | The speaker discusses strategies around dragon objectives and team coordination but expresses confusion about specific gameplay moments. | -1 | 0 | 0 | -1 | -1 |
6c24a761910a2a307f884f5f0629d778 | 2025-02-15 21:01:52.566639+00:00 | MONSTERMELPERFO | Post Game 5 | Post Game 5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 216 | 1,411,201 | 38,102,444 | pcm_s16le | 5 | -1 | Los Ratones | This is a realistic melee of a jins. I don't have a replay, but I have it here. No, it's not a bone. Redemption, earth, gets me to food. From 10% to food. Let's place your axe. Like what is that? It's more instruction. It's 1K, that's a 1K level 12. She heals 1K every member. What the fuck? That's a core. No, it's onl... | 3 | 4 | The speaker expresses confusion over game mechanics, frustration with team performance, and intensity during strategic discussions about the game. | -1 | 0 | 0 | -1 | -1 |
038b5f4116cb2ebd6c2078d6a732ff1e | 2025-02-15 21:01:52.565931+00:00 | MONSTERMELPERFO | Draft Game 2 | Draft Game 2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 435 | 1,411,200 | 76,734,044 | pcm_s16le | 5 | -1 | Los Ratones | How old are they? The cats? Three months. Three months? Yes, so small. Ah, you can bend the crystal. Do we care about corkier? Or do we display a swirl against it? I'm fine with that much of myself. And you can play that swirl if you want. Okay, well. Ah, yeah, I can try this one today. This is probably the only answe... | 3 | 2 | The players are discussing team compositions and strategies for a game, expressing a mix of confidence and uncertainty in their picks. | -1 | 0 | 0 | -1 | -1 |
29ae08474f5634d8f8e01bd7b3ec26c0 | 2025-02-15 21:01:52.565908+00:00 | MONSTERMELPERFO | Post Game 1 | Post Game 1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 286 | 1,411,201 | 50,450,444 | pcm_s16le | 5 | -1 | Los Ratones | I actually have never Because normally I'm the one basings. I don't know what happens the next turn Yeah, like when crowning stays still bothers you normally do do you know? Like what am I supposed to do when you base and I'm still on top? I actually am not sure what my job is Yeah, I think I just should have base and... | 3 | 4 | The players express confusion and intensity about their strategies and roles during the game. They discuss various tactical options and their feelings about specific situations, expressing a mix of uncertainty and frustration. | -1 | 0 | 0 | -1 | -1 |
8d1464668e9ff70df41a05a32a4600db | 2025-02-15 21:01:52.566070+00:00 | MONSTERMELPERFO | Post Game 2 | Post Game 2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 203 | 1,411,201 | 35,809,244 | pcm_s16le | 5 | -1 | Los Ratones | We are playing like fuses, I swear. I don't know. Yeah guys, step up like a... What's the... Can you show me a timing you think we're playing? I like it is mid game fights, like people should just step up and inform you, you know? Because I'm killing everybody. But then I have to step up and I get caught. It's like an... | 3 | 4 | Players express confusion and frustration about timing, vision, and coordination in the game. | -1 | 0 | 0 | -1 | -1 |
17e55565c00453ca7769ac2b51a4004d | 2025-02-15 21:01:52.566238+00:00 | MONSTERMELPERFO | Post Game 3 | Post Game 3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 93 | 1,411,203 | 16,405,244 | pcm_s16le | 5 | -1 | Los Ratones | I could have saw him else still. The R. I don't think you have much of a carry this game. I was trying to get back into it. Do you want to take a 5 minute break? Chill out a bit and we'll do a little talk and then we go next. Okay. Well this comp is I think very AD reliant in my opinion. I think it is a Hunter and Gre... | 3 | 3 | The speaker expresses confusion over team coordination and strategy, reflecting on missed opportunities due to poor communication and execution in the game. | -1 | 0 | 0 | -1 | -1 |
5dd5a7050d189107b2a2b398e0f28280 | 2025-02-15 21:01:52.565734+00:00 | MONSTERMELPERFO | Draft Game 1 | Draft Game 1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 260 | 1,411,201 | 45,864,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm going to play via and I'll play something next to what? I'll get a bandcore to the beautiful let's take a bite. I had the list here somewhere. I guess I'll put it in this work. I don't have a power pick on a idea right now. I would say. And there is no words, no quirky. I think Estrel is the next one. Right, right... | 3 | 2 | Players are discussing champion selections and strategies for their roles in a LoL game, showing a mix of confusion and planning. | -1 | 0 | 0 | -1 | -1 |
18c5edfdd49c648095477b7e12a79478 | 2025-02-15 21:01:52.565665+00:00 | MONSTERMELPERFO | Intro | Intro_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 46 | 1,411,207 | 8,114,444 | pcm_s16le | 5 | -1 | Los Ratones | Listen, we can just flex around a bit. I think we'll do a little bit of you a little bit of me, you know? Yeah, get a feel for it after a couple games and then whichever one works will stick. I have a feeling I know which one will work. I can play better. There is a small chance, you know? There is a small chance you ... | 4 | 3 | The speaker is discussing strategies and flexibly planning champion picks, expressing a mix of confidence and adaptability. | -1 | 0 | 0 | -1 | -1 |
e355811f063904c6c9d8deadd7d899f3 | 2025-02-15 21:01:52.566061+00:00 | MONSTERMELPERFO | Game 2 (Part 6) | Game 2_part6_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 133 | 1,411,202 | 23,461,244 | pcm_s16le | 5 | -1 | Los Ratones | You should you can thank forever Guys we should we should base for tempo no first to let What about that again? Well, I personally wouldn't care about it. I would just go meet and Top maybe with kin and we just see each with us for some are controlled it might be free Yeah, but like what does this boss with more men w... | 2 | 3 | The players are discussing strategy with moments of uncertainty and concern about their performance and enemy strength. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
44bb18592a1ac014a95652242a915506 | 2025-02-15 21:01:52.566018+00:00 | MONSTERMELPERFO | Game 2 (Part 4) | Game 2_part4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | This hero. I think I cannot stay top for a moment. I'm kind of a little bit of a team ambition. I can't. Although there are them, so I'm here. I just want to pay that for these three camps. I got ready to set the light. I can't even top. Yeah, it's okay. What is that? The corner is top side. Alpine, Harold. Lucian is ... | 3 | 4 | The players express confusion and urgency while coordinating actions during the game, indicating a high level of intensity in their communication. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
e44202b943f7386ae5e6e8ae77e7147d | 2025-02-15 21:01:52.565989+00:00 | MONSTERMELPERFO | Game 2 (Part 2) | Game 2_part2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | on the plush. I can move. I'm way stronger. I can move. I'm way stronger. I can move. I can move. I'm way stronger. I can move. I can move. I'm way stronger. I can move. I can move. I can move. I'm way stronger. Why is Lucian? I'm in lane lane. I'm fine. I can move. I can move. I can move. I keep killing this guy. No ... | 3 | 4 | The player expresses strong confidence and aggression in gameplay, repeatedly emphasizing their strength and ability to control various aspects of the game. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
d5db80568e1a715ee812d755284f6663 | 2025-02-15 21:01:52.565952+00:00 | MONSTERMELPERFO | Game 2 (Part 1) | Game 2_part1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm sorry you could start another one and work on it. I don't really want to face you here. I think we just wait. Yeah, we can chill. I had to warn the... Look, Santa was more towards the walls. Maybe they shot. Yeah, they could be in a sort of cane. Be careful of us. This way, as well, they would be towards... Yep. Y... | 3 | 4 | Players exhibit strategies and tactics with a sense of urgency and some confusion, particularly regarding positioning, timing of bases, and potential ganks. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
4aea24e62406f43e698066411a88a888 | 2025-02-15 21:01:52.566005+00:00 | MONSTERMELPERFO | Game 2 (Part 3) | Game 2_part3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We will see Luke here. Can I look for Nami here? Yeah. Yeah, yeah, yeah, yeah, yeah, yeah, yeah. That's him sitting there. She's that. She's that. I still have a reflection. Next bubble I reflected her. Let me block the bubble. It's possible. Let's go. Got one. We can fight this slowly. We can fight this slowly. I get... | 3 | 4 | The players exhibit a mix of determination and confusion as they strategize and react to the ongoing game, expressing excitement and urgency. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
5f6f36c20eb20264058c8dd57314ed57 | 2025-02-15 21:01:52.566046+00:00 | MONSTERMELPERFO | Game 2 (Part 5) | Game 2_part5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | How do I know? Look at Lucian. What about this? It's going to be a problem. On you guys? I'll measure. I think I can tip you out. I can only do human war, though. No, no, I don't need it. I can tip you out. I need a face. I can tip you. I can tip you. Lucian can be top, I think. I can do it. I'm ready for it. I'm real... | 3 | 4 | Players are discussing strategies and expressing urgency, uncertainty, and excitement regarding gameplay and team coordination. | 6d37f2f8e070928b0a4eabfda655e7ee | 4,614.75 | 1,633 | 2.83 | 3.83 |
6a9849b0d4883962cb13313916c95a30 | 2025-02-15 21:01:52.566172+00:00 | MONSTERMELPERFO | Game 3 (Part 4) | Game 3_part4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I told you. I told you. I was going to be free. I told you. I didn't know I was going to be free. I didn't know I was going to be free. I didn't know I was going to be free. I just need to know that I told you. I just need to know that I told you. I just need to know that I told you. I just need to know that I told yo... | 3 | 4 | The text indicates a mix of confusion and urgency from multiple players discussing gameplay and strategy in a chaotic situation. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
3305e9828abb1031cddbc02dc332b9f8 | 2025-02-15 21:01:52.566193+00:00 | MONSTERMELPERFO | Game 3 (Part 5) | Game 3_part5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | They're coming. Pop is just so you're in cold. Can't be fine. Hey, lower, lower. Yep, all of them are one HP. Yeah, we're good though. I'm gonna push next up, boys. I'm gonna jay, something going on this. Ah, my two dead. I'm gonna level up the top, all of them all in. I should put on the run, it's my bad. I buy some ... | 2 | 3 | The players are expressing confusion and strategizing amid a chaotic situation, indicating uncertainty about their next moves while trying to coordinate fights. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
6ad057760c3cb18142092c942f25894c | 2025-02-15 21:01:52.566204+00:00 | MONSTERMELPERFO | Game 3 (Part 6) | Game 3_part6_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | It's too big, it's too big, it's too big. It's too big, it's too big. It's too big, it's too big. It's too big, it's too big. Look at the biceps. I'm in there. Get out, get out. I'm in there, baby. Get out. I think if we don't cross me here, it'll be a blessing. I think we can go in there. I think we can go in there. ... | 3 | 4 | The speaker expresses a mix of urgency and intensity throughout various gameplay discussions, indicating excitement about actions and decisions being made in the game. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
b11064745b454c8f1b07672d8419561e | 2025-02-15 21:01:52.566159+00:00 | MONSTERMELPERFO | Game 3 (Part 3) | Game 3_part3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I wait for you. The guy that could control ward, I'm just far away. The Jace is pretty fat though. They can't fight. They're coughing to both actually. They're crossing the body while they're hurting the mountain. They're in the 18th. They're aggressive. We play up often. Oh, this is not what I'm gonna hover now. I ca... | 2 | 3 | The player expresses a mix of uncertainty about their positioning and strategy, frustration with team dynamics, and a sense of urgency during the game. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
f802572a653af8ae296061e08d6ecd0e | 2025-02-15 21:01:52.566144+00:00 | MONSTERMELPERFO | Game 3 (Part 2) | Game 3_part2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | This word he hits I think from me The grass here ladies are really bad. I'm worried because he hears his bot camps He's always from the start Okay, I'll be six I need like three minions for six Yeah, I'll be proud of it. Yeah, I'll be proud of it. Okay If we're getting fucked everywhere by the way we should swap Yeah,... | 3 | 4 | The player expresses confusion and concern about team communication and strategy, displaying urgency and fluctuating confidence throughout the gameplay. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
42e8e66a22f5ae796b7ac82190a926dc | 2025-02-15 21:01:52.566216+00:00 | MONSTERMELPERFO | Game 3 (Part 7) | Game 3_part7_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 171 | 1,411,202 | 30,164,444 | pcm_s16le | 5 | -1 | Los Ratones | We have to wait a bit. Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Where are we? Wh... | 3 | 4 | The speaker expresses confusion and a sense of urgency while discussing their position and strategies during the game. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
d281111ef8312e270a4786df796ef141 | 2025-02-15 21:01:52.566115+00:00 | MONSTERMELPERFO | Game 3 (Part 1) | Game 3_part1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm gonna sweep this now. It's bad for leasing the water. I'll put a word here. Do we want a match? Are you doing it like I know if I should go mid? Yeah, we want a match. Okay, I'm gonna base and walk mid. Okay, I'll run towards mid as well. Let's see where they go. If we don't see their bot lane, if we don't see the... | 3 | 3 | Players express uncertainty about their strategy, discussing positions and plans for mid lane, with moments of optimism and caution. | 4efb3043494df2973fd14f60b21255dc | 4,957 | 1,971 | 2.71 | 3.57 |
2bb02f018778540fc535cb7b65acd885 | 2025-02-15 21:01:52.565827+00:00 | MONSTERMELPERFO | Game 1 (Part 3) | Game 1_part3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm not gonna pop out. Maybe we can take over mid with Sivir and then... I just deep your bot, no. I just give Grabson a look at the planion. Yeah, yeah, we kill him first. Is there vision? Kiritopside, boss. There would be a lot more. Yeah, he's gonna slow-press him to play. I can't live it. I'll try and dip it in. F... | 3 | 4 | The players express a mix of urgency and strategic planning in a tense competitive scenario, indicating some confusion about roles and strategies but maintaining high energy as they discuss potential plays and reactions. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
93377c643583c2bbdbb98faa456061c7 | 2025-02-15 21:01:52.565802+00:00 | MONSTERMELPERFO | Game 1 (Part 2) | Game 1_part2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I don't know, I don't know, I don't know, I'm not a man. I'm a man now. I'll just run this way and probably that. I can buy a lot of time. What if you run to me instead of like here, you know, like I could serve you? Yeah, I guess you can just push bot now. I think I can maybe execute. I guess he's some. I'm expelling... | 3 | 4 | The speaker shows signs of confusion and uncertainty with fragmented thoughts about the game strategy, while also expressing some determination and anxiety about upcoming gameplay. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
f26f91536d18edeb2c2947ab28b7581c | 2025-02-15 21:01:52.565871+00:00 | MONSTERMELPERFO | Game 1 (Part 5) | Game 1_part5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm on my way, y'all not to be I'm on my way, y'all not to be I think we can play here I'm like, next to you guys, I'm like, sorry Sorry, sorry, sorry, sorry, sorry I just don't know what I'm doing Look right now, I'm just looking I'm just like, I'm just looking Can't feel very good, I'm gonna go Chen five Mmm, nice g... | 3 | 4 | The speaker exhibits confusion about their position and strategy in the game, while simultaneously showing determination to engage and contribute. There's a sense of urgency and intensity in their communication, alongside moments of doubt and anxiety. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
c846788d246c9d6026cf90e8e05b5e6f | 2025-02-15 21:01:52.565887+00:00 | MONSTERMELPERFO | Game 1 (Part 6) | Game 1_part6_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 187 | 1,411,201 | 32,986,844 | pcm_s16le | 5 | -1 | Los Ratones | I'm kinda like a 9-1-year I'm like a 5-year No shield, go y'all Zara is coming, it's 3-3 I think you're wrong with Lona Yeah, I'm up Now it is not I can walk by the way No need to worry 20-5-0, Zara no flash, I think Yeah, Zara no flash, but no collapse on Zara Um, Karad, you could be walking into them You're in this ... | 2 | 4 | The speaker expresses a high level of urgency and confusion during a chaotic game situation, with multiple characters mentioned and tactical discussions about positioning and items. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
e0ec76810fdba2c71abc722df3fd2218 | 2025-02-15 21:01:52.565844+00:00 | MONSTERMELPERFO | Game 1 (Part 4) | Game 1_part4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I don't know. Yeah, she does shit, she does. I'm not a fighter hero. No, it's an echo. I want a bait, she's right now and get hooked. What do you think? Wait, she's gonna get that girl. She's gonna get that girl. She's gonna get that girl. I'm baiting her. I bet she's bad, I don't think we can. I'm basically right the... | 3 | 4 | The speaker expresses confusion and urgency about the game's strategy and position, showing signs of frustration and a desire to coordinate action. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
bc974a052f175d81fccf8a531ea08713 | 2025-02-15 21:01:52.565786+00:00 | MONSTERMELPERFO | Game 1 (Part 1) | Game 1_part1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We have really good engage just make sure we communicate like vice divide Vi and best I combo together on Montarget because chat one of them like Xiris instead didn't that combo Yeah Did they have any words in our jungle? No, no, let's go I'll go lane way just to make sure how you're gonna path value you're gonna star... | 3 | 4 | Players express high levels of urgency and strategy discussion, along with some confusion regarding enemy positions. | a43d38c0b52d95626a37246e7534366d | 5,254.75 | 1,687 | 2.83 | 4 |
76fa6b90fcfb569e56bdf351e6947465 | 2025-02-15 21:01:52.566629+00:00 | MONSTERMELPERFO | Game 5 (Part 6) | Game 5_part6_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 118 | 1,411,202 | 20,815,244 | pcm_s16le | 5 | -1 | Los Ratones | or do we give one in it? Tunis? I blame C. I think C. I think C. I think C. I think she's not the best, no? Yeah, it's only fun. I think we should try to defend it again. I think I'm pushing boss this time, guys. I'm going to do the little thing. So I will take all bot waves here. If you can take bot, it's insane, bec... | 3 | 4 | The speaker expresses a mix of confusion and frustration about the game's situation, commenting on strategies and teammates' performances, with moments of excitement and concern. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
36a86b5dfc92a8987c2048772f41de7c | 2025-02-15 21:01:52.566598+00:00 | MONSTERMELPERFO | Game 5 (Part 4) | Game 5_part4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We're going to leave him. We're going 50 minutes there boys. We also get as low space on site. Yeah. See I point in training him. I'm going to do one of those like that. Looks very strong. Yeah bro. Just waiting. We give everything they do right. I can see the way. I'm in probably. I think in the two items. I'm gonna ... | 3 | 4 | The players express urgency and confusion during the game, indicating high stakes and emotional responses to gameplay situations. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
0019c5c63a0adbccc3fe607f5c64398f | 2025-02-15 21:01:52.566610+00:00 | MONSTERMELPERFO | Game 5 (Part 5) | Game 5_part5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | in production. I think I have the armor pen now. Okay, I'm going to get in the armor pen. I'm going to get in the armor pen sounds lovely, but in 30s. I think you go out there for sure. Like right now? Yeah, yeah. Okay, okay. Relay of the pain. I just found it. Do I send it mid lane here? I think I fell in flash too. ... | 3 | 4 | The players are discussing their strategies and concerns intensely, indicating a high level of focus and urgency about gameplay decisions. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
b67889aac4b9470b3c5fd88c7c46110b | 2025-02-15 21:01:52.566544+00:00 | MONSTERMELPERFO | Game 5 (Part 2) | Game 5_part2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | What's the job? Where's the job? Sorry to close. I can't look for the camera. Sorry. I'm the late. And the biggest one got the loan hit him. It's fucked. Any progress good, but I'm not here. So I moved right now. Right now? Thoughts? Yeah. I mean, if you can't get to come right now, we'll die in a bit. Look at me. He'... | 2 | 3 | The players express confusion and urgency, discussing various game situations while trying to coordinate their actions. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
d9eb8557d63fa2fa9e90d4e9d779b01e | 2025-02-15 21:01:52.566525+00:00 | MONSTERMELPERFO | Game 5 (Part 1) | Game 5_part1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | If we're not a bit too, I just take a bass at some point and we saw Alright What do you think? Mark? Yes, we got him. The swap's going, yeah. Doesn't matter if he's a stream like him, you're going to take a bass. That's a point, just based on both. I think away from the chris too. No, it's not a play here. But last ti... | 2 | 3 | The players express a mix of confusion and urgency as they discuss strategies and their current game state. There's a sense of back and forth with a focus on communication about positions and actions in the game, leading to a slightly chaotic atmosphere. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
a57eacfdaed661cf12f3becb26a6c162 | 2025-02-15 21:01:52.566572+00:00 | MONSTERMELPERFO | Game 5 (Part 3) | Game 5_part3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله ويجعله poorة وعنظر بالونطاعة سوفبت وبناس كنابع لما كنت عذب إلى رميل فلا أوق بعض فالعناب ويحيث أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك أن تكون أميك... | -1 | -1 | The input text is either gibberish or excessively repeated phrases, making it unclear and confusing. | 39e4bcd63e11fa3f42af72a981625cb7 | 5,303 | 1,618 | 2 | 2.83 |
2954778e812cceea7b3b485720bb3972 | 2025-02-15 21:01:52.566371+00:00 | MONSTERMELPERFO | Game 4 (Part 6) | Game 4_part6_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm killing them. I'm killing them. I'm trying to be safe, but not for you. I'm kind of dead. It helps very a bit. I'm white there. I'm kind of out of the fight, but I'm going to get it. Next up, next up. I have redemption in six seconds, five. Come into redemption, rookie. No, I'm not being a fighting player if you t... | 4 | 5 | The speaker expresses intense emotions during a chaotic game situation, reflecting urgency, confusion, and determination, particularly when coordinating with teammates and reacting to dynamic events. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
620571db7f6be69f3dcda4ab19f4d951 | 2025-02-15 21:01:52.566452+00:00 | MONSTERMELPERFO | Game 4 (Part 10) | Game 4_part10_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 75 | 1,411,204 | 13,230,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm not full bad. I got a lot of ult. Okay, here, Nico here. Nico here. I don't want to go on the kid, then. Can you show me? I got deeper on the press, press here. That should be for the kid. I'm gonna hit bot here. Nico, the Nico, the Nico, the Nico, the Nico. Are you gonna tell us a second? Okay, okay, okay, okay. ... | 3 | 4 | The speaker expresses a mix of urgency and excitement while coordinating with teammates during a game, showing both confidence and some apprehension. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
1dcab1c3ca9790d48925ab0c8277ad15 | 2025-02-15 21:01:52.566266+00:00 | MONSTERMELPERFO | Game 4 (Part 1) | Game 4_part1_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think Balsie might have the base and go top soon. I love you. You guys don't want to blind sop here? We're blind sop. I'm just trying to do it too. I took you. Even into it to find we can try to push and lose our HP before it ends our portions. If you need me to do something, let me know about trying to push it. I t... | 3 | 3 | The players are discussing their strategy and positioning, showing a mix of caution and collaboration, with hints of urgency and minor confusion. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
ef577838566effcd22e48b402a779813 | 2025-02-15 21:01:52.566333+00:00 | MONSTERMELPERFO | Game 4 (Part 4) | Game 4_part4_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I think he can play safe. Okay, I'm gonna have a tip if I'm here. Yeah, I'm gonna have a bite. I like it, but there's a lot of... We're gonna do it now. Thanks, thanks for that, man. I think we have Kate no flash, Kate no flash, Kate no flash. Coming from this. Nico no. Kate no eat, Kate no eat. Kate no flash, I'll ta... | 3 | 4 | The players express a mix of strategy planning and urgency in their communication, reflecting a high level of intensity as they navigate challenges in the game. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
0ee0a97f42a92a719c212bc14c1e22bf | 2025-02-15 21:01:52.566387+00:00 | MONSTERMELPERFO | Game 4 (Part 7) | Game 4_part7_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I need to make a pick for a star gets But my is not flesh now. No, it is this point. Merrickson. I just wait a bit. We'll try to put your record. We might be able to show it. Maybe I just trade here too. They're gonna have all the control over dragons. It's gonna be super hard. And they could be a neco-flanking. We do... | 2 | 4 | The player expresses confusion and apprehension about the game situation, showing urgency and strategic thinking. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
289497c68f85cd6770334bb3284f8644 | 2025-02-15 21:01:52.566296+00:00 | MONSTERMELPERFO | Game 4 (Part 2) | Game 4_part2_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | and and then we bought recalling they might swap again and a fast way I will get the one quick yeah it's pushes quickly because you can and if you're free sit in the hour of war that's what I say check this here this guy has already he might not be alone he's on the bottom and then both of us I have slowing one hmmm, ... | 3 | 4 | The players are communicating quickly with a sense of urgency and strategy, indicating they feel intensity and a level of confusion about the situation, but are focused on coordinating their actions. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
53da266df11f99a20d8cae7e3b34eaba | 2025-02-15 21:01:52.566414+00:00 | MONSTERMELPERFO | Game 4 (Part 8) | Game 4_part8_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm gonna do this check let's check but this doesn't spot us I'm showing I think it'll be active as Drake now for the final Yeah but wait let's see their base I think they'll be if you wait Wait wait they'll be if you go knock and here we kill him right now No they'll be okay Okay, very well okay Isn't he here? He's h... | 2 | 4 | Players express high urgency and confusion about team strategy and actions during crucial moments in the game. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
fbca9a434b0c3340281c381559e89228 | 2025-02-15 21:01:52.566431+00:00 | MONSTERMELPERFO | Game 4 (Part 9) | Game 4_part9_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | How does can be bad though? I can. I think you need the goldmosts. Yeah, I'm kind of a bit. I mean, isn't it just waiting for Barnigan and Elder? Yeah, probably. And it's a good pick. I could be Nico. Nico is one of them. Nico is one of them. It's this one, I'm thinking. I'm going to base for a league sur maybe. Nothi... | 2 | 3 | The players express a mix of confusion and urgency as they discuss strategies for the upcoming objectives and possible enemy movements. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
4d48b20f0330d13cf30969273fe9aa11 | 2025-02-15 21:01:52.566346+00:00 | MONSTERMELPERFO | Game 4 (Part 5) | Game 4_part5_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | There are three bots right now, only first and the other one can be popped out. I'll think about it. Can you come? Yeah, I don't think I can... I think you can try run that to go. They don't know me, they don't know me. They don't know me. They don't know me. I'm out again. There is a midway, they're all down. Come he... | 3 | 4 | Players are in a fast-paced and tense situation, with communication about strategy and potential conflicts. There is a mixture of urgency, uncertainty, and determination in their voices. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
d80666bd243ad9a00b6029a9172ffc2c | 2025-02-15 21:01:52.566312+00:00 | MONSTERMELPERFO | Game 4 (Part 3) | Game 4_part3_MONSTERMELPERFO.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I'm not sure. How's he else from you? How did he not stay strong? I heard ocean out of sustain. I got him, I got him. The jack's is here. I don't got him. But what if something is dashed still? Yeah, I don't know if he used four of them. He touched here, so. Yeah. I'm not sure if he's mid. No, no, no, no, no, no, no, ... | 2 | 3 | The speaker expresses uncertainty and strategizes about game decisions, showing confusion about team dynamics and calls for help. | 0a209db21149b54e345977b198a3d893 | 9,025.75 | 2,775 | 2.7 | 3.8 |
57c5afee6b0c9fee6be1525d135221ae | 2025-02-14 17:07:30.802639+00:00 | OUTPLAYINGEUMAS | Draft Game 1 | Draft Game 1_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 243 | 1,411,201 | 42,865,244 | pcm_s16le | 5 | -1 | Los Ratones | Alright, so we can bend Kalista. I mean, I don't want to be that good, but I've now done my research on lane swap. So if I can be like the main guy in telling you guys what I want to do and like how you guys should play around me and you guys will listen to me then we're not gonna lose any games because I've done my r... | 4 | 5 | The speaker expresses high confidence and excitement about their strategies for the game, providing detailed insights on picks and bans while encouraging teamwork. | -1 | 0 | 0 | -1 | -1 |
3898d5905f9f538bd5b33ad049fc4d52 | 2025-02-14 17:07:30.803043+00:00 | OUTPLAYINGEUMAS | Post Game 2 | Post Game 2_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 190 | 1,411,201 | 33,516,044 | pcm_s16le | 5 | -1 | Los Ratones | and with teams playing S real karma jays and they're not Korean. And they're not winning. Can you quick points and then talk draft? I think you're already for game 3. I'm thinking some kind of sins out, jinx, lulu, comp or something. Alright, let's sort this early game out a bit. I think for this bot play, I should ju... | 3 | 3 | The speaker discusses strategic options and potential plays for the team, expressing concern about their current performance, particularly around decision-making and communication of information, as well as frustration with their current situation. | -1 | 0 | 0 | -1 | -1 |
72064c5e9f535af73e9577b65134a423 | 2025-02-14 17:07:30.803055+00:00 | OUTPLAYINGEUMAS | Draft Game 3 | Draft Game 3_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 301 | 1,411,201 | 53,096,444 | pcm_s16le | 5 | -1 | Los Ratones | Hmm, we kind of have a freedgun here. Um, today. سقته ب Dueu's Mansion or bring me an Julien, or going onurity因為 ي بر dime الرارسان بثث با Stage 2案 TatooL You live to see a house? Can we spend Devon TranCentastic in balanced areas you see to see that the doors are open to the use? Let's spend Stern can we have that or... | 2 | 3 | The conversation reflects a mix of strategic discussion with some levels of confusion and excitement about champion picks and strategies, with players expressing indecision and opinions on potential bans and picks. | -1 | 0 | 0 | -1 | -1 |
8e09c1ade85d4f3cf6c016a61b59fe63 | 2025-02-14 17:07:30.803356+00:00 | OUTPLAYINGEUMAS | Post Game 4 | Post Game 4_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 258 | 1,411,201 | 45,511,244 | pcm_s16le | 5 | -1 | Los Ratones | You're a salsa. Maybe all the meowing. You like Malulu? They guys get together. What the fuck? What the fuck? I'm wondering if it's better that you rush micro by the way this game. Yeah, it is. It's a completely hard counter at least, you know? Yeah, it is. I found just the the tech of how Broken Support Roll is like,... | 3 | 4 | Players express a mix of confusion and urgency amidst strategizing their gameplay, with moments of frustration about their performance and decisions. | -1 | 0 | 0 | -1 | -1 |
97340662cb1193f3fc81f5362bb51430 | 2025-02-14 17:07:30.802845+00:00 | OUTPLAYINGEUMAS | Draft Game 2 | Draft Game 2_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 322 | 1,411,201 | 56,800,844 | pcm_s16le | 5 | -1 | Los Ratones | Don't we try to play against Marquey as a Charmon? Again? I think it's good, huh? Charmon? I think Jarvan's good in like game 2 game 3, but I think if we're right side we should just not give them like, oh, I think he's right. I think she'd been via as well, you know? Wasn't Marquey open last draft? Did he pick it? Ye... | 3 | 4 | The players express excitement and intensity discussing their draft strategy while also being somewhat confused at times about picks and bans. They show enthusiasm for the choices and plans they are considering, indicating a high level of engagement. | -1 | 0 | 0 | -1 | -1 |
eefb3938e6ff3449be3e74dc552a638d | 2025-02-14 17:07:30.803202+00:00 | OUTPLAYINGEUMAS | Post Game 3 | Post Game 3_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 252 | 1,411,201 | 44,452,844 | pcm_s16le | 5 | -1 | Los Ratones | my opinion on draft. I don't know how your guys thoughts are. As much as I like the vibe top, that mouthfight on 5 can be quite annoying. I wonder if you guys think if we just blind the show get there and put via jungle if the comp is better. But I think if you pick jarvan and you have double armor shred it's irreleva... | 3 | 3 | The speaker expresses confusion and uncertainty regarding draft choices and strategies, showing a desire to optimize their team's composition. | -1 | 0 | 0 | -1 | -1 |
57f01d10e2c10a7d4ea964afba3b8e74 | 2025-02-14 17:07:30.802832+00:00 | OUTPLAYINGEUMAS | Post Game 1 | Post Game 1_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 239 | 1,411,201 | 42,159,644 | pcm_s16le | 5 | -1 | Los Ratones | I think they were in thing a lot though. They into the lot. I like they gave over so much free shit. Molecular is not here for game one so we don't have a... Oh we can download the bots now big. When we have this situation and I'm leaning bot and the dive is off for them. We need to find out where the fix is. I fix th... | 3 | 4 | The text conveys a mix of strategic thinking and frustration, with players discussing game plans, misplays, and the need for better coordination. | -1 | 0 | 0 | -1 | -1 |
885f17e8e0e36abb83a9f74ae066f1bb | 2025-02-14 17:07:30.803239+00:00 | OUTPLAYINGEUMAS | Draft Game 4 | Draft Game 4_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 339 | 1,411,201 | 59,799,644 | pcm_s16le | 5 | -1 | Los Ratones | But I was always getting targeted. What the fuck is this? Yeah. I think they can ban you out every team, but they just can't. They'll have no time to fight. Yeah. People try to target the best player. And then... Okay. They might play some kind of like... Wait, is Zaira picked yet? Is there something kind of... Zaira ... | 3 | 4 | Players are discussing champion picks and bans with a mix of confusion and high intensity, showcasing urgency and strong opinions on strategy. | -1 | 0 | 0 | -1 | -1 |
3facc708d2d64d6b2adbdb9da7a372a8 | 2025-02-14 17:07:30.802759+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 3) | Game 1_part3_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Alexander yok.chluss successful. Onu careyorum.� denktyorum ha escolbildin. Kolak ile geçtiği unutmayın. existential Bu Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınca Kalkınlık Kalkınla Kalkınca Kalkınla Kalk p curve Kalkınca Kalkınca Nekol... | 1 | 5 | The text contains repetitive phrases expressing high confusion, with an extreme focus on the question 'Bu ne?' which translates to 'What is this?' in English. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
e193d3edefaeca057b8dbf365e5d19e7 | 2025-02-14 17:07:30.802691+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 1) | Game 1_part1_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | Well, she should stay top. I work here. No. Guys, we should... We just fall pair. I go bot. Unless you guys wanna chase him. But he's gonna go top here on the exam. The bar iris. Yeah, I'm gonna drop a word here, I think. And base for sweeper and go top. Can you... You wanna walk here and destroy the plants? This isn'... | 3 | 4 | The players express a lot of tactical communication and urgency, indicating strong stress and focus on executing a strategy during the game. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
6ad5e7947c1d0d1f07dff578fb4675be | 2025-02-14 17:07:30.802783+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 4) | Game 1_part4_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | This pop is not basing by my screen. They're still not dead here by the way. Am I crazy, Ronnie? I'll just flash up. This guy's a freak, he'll do. I'll buy his fucking beast here. I'll go for the other one. I'm just a pranker player. You can't even get a pop here. You don't even give a go. I'm just playing with it. Th... | 2 | 4 | The speaker expresses confusion and urgency while coordinating strategies in-game, showing signs of frustration and heightened intensity. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
009238bbf5740e68d093d845fbcc2b69 | 2025-02-14 17:07:30.802709+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 2) | Game 1_part2_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | There are opening on the grabs. Well, we can dive. Yeah, he's right here. There's one first so we kill him, yeah? Yeah, we can dive. We think there's more shield. You tight. Let's go, let's go, let's go. I think I think I think. Now, let's go, let's go. I'm stopping at one more. I'm stopping. I'm stopping. I've got si... | 3 | 4 | The players engage in a confused yet intense strategic discussion about the game, expressing frustration and urgency. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
2c860b12447521812ec05bb751ce1001 | 2025-02-14 17:07:30.802822+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 6) | Game 1_part6_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 153 | 1,411,202 | 26,989,244 | pcm_s16le | 5 | -1 | Los Ratones | 40 mid to mid. How does our god in my pass? How does our god in my algon azurean? Okay. Let's push, let's see double-leaf so we can put it in the nashr. It's too nice, it's free by the way. All ready. If you want. Let's push. That's as long as that. Let's go to the 8. What side get Drake? Yeah, Drake. Yeah. Can't take... | 3 | 4 | Players express confusion and strategic communication about gameplay, showing moments of excitement and frustration. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
6bd177fc124c9fc846010b1134e7ddf9 | 2025-02-14 17:07:30.802797+00:00 | OUTPLAYINGEUMAS | Game 1 (Part 5) | Game 1_part5_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | They could need 3b on me here. They could need 3b on me here. I think we should bring their words on spawn. I think both you should just go top because you have TP. I got you in the match. Have I won't see you now? Let's just play with me if they're walking to me. I killed them. I got top then. I was just there walkin... | 3 | 4 | Player is communicating strategies and plans during gameplay with a sense of urgency and activity, indicating high intensity and slight confusion. | 06454f2cc136a7e08f572618eedbd6c8 | 4,425.5 | 1,653 | 2.5 | 4.17 |
72dd7fa31d9e0b5b23a8c04df3ccf0f4 | 2025-02-14 17:07:30.803347+00:00 | OUTPLAYINGEUMAS | Game 4 (Part 6) | Game 4_part6_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 174 | 1,411,202 | 30,693,644 | pcm_s16le | 5 | -1 | Los Ratones | Go Nes Get me out of here I need a room Holy fuck You need to get a room that at least what you have You guys can too, man Probably Get the cover We have a team that holds no? We can just skin the tools, Tittna Yeah Yeah One, two I don't want to do it I don't want to do it I don't want to do it Of course, of course Hi... | 3 | 4 | Players are communicating their frustrations and strategies during a tense game, displaying excitement and urgency. | e2996e7d683168a922feecf2b35d4baa | 4,481 | 1,674 | 2.5 | 3.83 |
e6d814e2a211a484914e6182e60eadcf | 2025-02-14 17:07:30.803283+00:00 | OUTPLAYINGEUMAS | Game 4 (Part 2) | Game 4_part2_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | I had to format them. I don't care about the way. I just can't even go here next. I can, but I'm not a TPP and they could match bot right now. The problem is not a PID or one has multiple PIDs. I didn't turn the turret. There we need the Botry Givgrab Zorno. What do we do? We know Orn's Sums. We have to do the PIDs. W... | 2 | 4 | The player expresses confusion and a high level of intensity regarding the game's strategy and team dynamics, showcasing uncertainty about decisions while also attempting to assert confidence. | e2996e7d683168a922feecf2b35d4baa | 4,481 | 1,674 | 2.5 | 3.83 |
d6833195c0e9b01ce6b86cfcb6fcdb73 | 2025-02-14 17:07:30.803295+00:00 | OUTPLAYINGEUMAS | Game 4 (Part 3) | Game 4_part3_OUTPLAYINGEUMAS.wav | wav | 44,100 | 2 | 16 | 300 | 1,411,201 | 52,920,044 | pcm_s16le | 5 | -1 | Los Ratones | We can't take this minute to plan me to the right guess we get this bit wave together first You find all you I met this like low can we start how clear yeah good good In one second It's good it's good I'm up it's lower yeah I've met all this okay yeah. We give both right We played they all have if notIs it not going t... | 3 | 4 | Players are discussing strategies and movements in the game with a sense of urgency and coordination. There is some confusion over positioning and calls, but overall the communication is strong. | e2996e7d683168a922feecf2b35d4baa | 4,481 | 1,674 | 2.5 | 3.83 |
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