--- license: mit pretty_name: OpenFront.io game-state snapshots tags: - reinforcement-learning - games --- # OpenFront.io game-state snapshots 250 bot/nation-only games of [OpenFront.io](https://openfront.io) (25 games on each of 10 maps), played headless on the real deterministic game engine ([openfrontio/OpenFrontIO](https://github.com/openfrontio/OpenFrontIO)) and snapshotted every 10 ticks / 1s of game time (~375k snapshots total). Generated by and documented at **[github.com/djmango/openfront-ai](https://github.com/djmango/openfront-ai)** — see the repo for loaders, training code, and results. **Format v3**: every snapshot captures the *complete* game state — the tile grid plus all entities (players, diplomacy, units, attacks in flight) — so a single snapshot is enough to reconstruct everything an agent could observe. The 10-tick cadence means a typical nuke flight (20-60 ticks) spans 2-6 snapshots, and units in transit carry their destination. One tar per map. Each game directory contains: - `terrain.bin` — uint8[w*h] immutable terrain (bit 7 land, bit 6 shoreline, bit 5 ocean, bits 0-4 magnitude; magnitude 31 = impassable) - `states/t.bin.gz` — gzipped little-endian uint16[w*h] mutable tile state: owner smallID in bits 0-11 (0 = unowned), fallout bit 13, defense bonus bit 14 - `states/t.json.gz` — gzipped JSON with full entity state: - `players`: id (smallID), name, type, troops, gold, tiles, alive, traitor, disconnected, targets, embargoes, pending alliance requests (in/out), sparse relation list - `alliances`: `[playerA, playerB, expiresAtTick]` for each active alliance - `units`: type (city, port, warship, transport, silo, SAM, nukes in flight, ...), owner, x, y, target tile tx/ty (null if idle — for nukes this is the impact point), samLock (a SAM is intercepting), level, health, constructing, cooldown, troops - `attacks`: from, to (0 = terra nullius), troops, retreating, srcX/srcY (boat-landing origin, null for land attacks) - `meta.json` — format version, map, dims, snapshot tick list, winner A game evolving (each color a player, Onion map, ticks 3175 and 12375): ![mid game](preview_mid.png) ![late game](preview_late.png) Generated by [djmango/openfront-ai](https://github.com/djmango/openfront-ai) for training observation encoders for RL agents.