import os import sys sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..', '..'))) import utils3d import moderngl import numpy as np from PIL import Image from pyrr import Matrix44 # ------------------- # CREATE CONTEXT HERE # ------------------- import moderngl def run(): ctx = moderngl.create_context( standalone=True, backend='egl', # These are OPTIONAL if you want to load a specific version libgl='libGL.so.1', libegl='libEGL.so.1', ) prog = ctx.program(vertex_shader=""" #version 330 uniform mat4 model; in vec2 in_vert; in vec3 in_color; out vec3 color; void main() { gl_Position = model * vec4(in_vert, 0.0, 1.0); color = in_color; } """, fragment_shader=""" #version 330 in vec3 color; out vec4 fragColor; void main() { fragColor = vec4(color, 1.0); } """) vertices = np.array([ -0.6, -0.6, 1.0, 0.0, 0.0, 0.6, -0.6, 0.0, 1.0, 0.0, 0.0, 0.6, 0.0, 0.0, 1.0, ], dtype='f4') vbo = ctx.buffer(vertices) vao = ctx.simple_vertex_array(prog, vbo, 'in_vert', 'in_color') fbo = ctx.framebuffer(color_attachments=[ctx.texture((512, 512), 4)]) fbo.use() ctx.clear() prog['model'].write(Matrix44.from_eulers((0.0, 0.1, 0.0), dtype='f4')) vao.render(moderngl.TRIANGLES) data = fbo.read(components=3) image = Image.frombytes('RGB', fbo.size, data) image = image.transpose(Image.FLIP_TOP_BOTTOM) image.save(os.path.join(os.path.dirname(__file__), '..', '..', 'results_to_check', 'output.png')) if __name__ == '__main__': run()