import os import sys sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), '..', '..', '..'))) import utils3d import numpy as np import imageio def run(): image_uv, image_mesh = utils3d.numpy.utils.image_mesh(128, 128) image_mesh = image_mesh.reshape(-1, 4) depth = np.ones((128, 128), dtype=np.float32) * 2 depth[32:96, 32:96] = 1 depth = depth.reshape(-1) intrinsics = utils3d.numpy.transforms.intrinsics_from_fov(1.0, 128, 128).astype(np.float32) intrinsics = utils3d.numpy.transforms.normalize_intrinsics(intrinsics, 128, 128) extrinsics = utils3d.numpy.transforms.extrinsics_look_at([0, 0, 1], [0, 0, 0], [0, 1, 0]).astype(np.float32) pts = utils3d.numpy.transforms.unproject_cv(image_uv, depth, extrinsics, intrinsics) pts = pts.reshape(-1, 3) image_mesh = utils3d.numpy.mesh.triangulate(image_mesh, vertices=pts) perspective = utils3d.numpy.transforms.perspective(1.0, 1.0, 0.1, 10) view = utils3d.numpy.transforms.view_look_at([1, 0, 1], [0, 0, 0], [0, 1, 0]) mvp = np.matmul(perspective, view) ctx = utils3d.numpy.rasterization.RastContext( standalone=True, backend='egl', device_index=0, ) uv = utils3d.numpy.rasterization.rasterize_triangle_faces( ctx, pts, image_mesh, image_uv, width=128, height=128, mvp=mvp, )[0] uv = (np.concatenate([uv, np.zeros((128, 128, 1), dtype=np.float32)], axis=-1) * 255).astype(np.uint8) imageio.imwrite(os.path.join(os.path.dirname(__file__), '..', '..', 'results_to_check', 'rasterize_uv.png'), uv) if __name__ == '__main__': run()