| using System; | |
| namespace SevenZip.Compression.RangeCoder | |
| { | |
| struct BitTreeEncoder | |
| { | |
| BitEncoder[] Models; | |
| int NumBitLevels; | |
| public BitTreeEncoder(int numBitLevels) | |
| { | |
| NumBitLevels = numBitLevels; | |
| Models = new BitEncoder[1 << numBitLevels]; | |
| } | |
| public void Init() | |
| { | |
| for (uint i = 1; i < (1 << NumBitLevels); i++) | |
| Models[i].Init(); | |
| } | |
| public void Encode(Encoder rangeEncoder, UInt32 symbol) | |
| { | |
| UInt32 m = 1; | |
| for (int bitIndex = NumBitLevels; bitIndex > 0; ) | |
| { | |
| bitIndex--; | |
| UInt32 bit = (symbol >> bitIndex) & 1; | |
| Models[m].Encode(rangeEncoder, bit); | |
| m = (m << 1) | bit; | |
| } | |
| } | |
| public void ReverseEncode(Encoder rangeEncoder, UInt32 symbol) | |
| { | |
| UInt32 m = 1; | |
| for (UInt32 i = 0; i < NumBitLevels; i++) | |
| { | |
| UInt32 bit = symbol & 1; | |
| Models[m].Encode(rangeEncoder, bit); | |
| m = (m << 1) | bit; | |
| symbol >>= 1; | |
| } | |
| } | |
| public UInt32 GetPrice(UInt32 symbol) | |
| { | |
| UInt32 price = 0; | |
| UInt32 m = 1; | |
| for (int bitIndex = NumBitLevels; bitIndex > 0; ) | |
| { | |
| bitIndex--; | |
| UInt32 bit = (symbol >> bitIndex) & 1; | |
| price += Models[m].GetPrice(bit); | |
| m = (m << 1) + bit; | |
| } | |
| return price; | |
| } | |
| public UInt32 ReverseGetPrice(UInt32 symbol) | |
| { | |
| UInt32 price = 0; | |
| UInt32 m = 1; | |
| for (int i = NumBitLevels; i > 0; i--) | |
| { | |
| UInt32 bit = symbol & 1; | |
| symbol >>= 1; | |
| price += Models[m].GetPrice(bit); | |
| m = (m << 1) | bit; | |
| } | |
| return price; | |
| } | |
| public static UInt32 ReverseGetPrice(BitEncoder[] Models, UInt32 startIndex, | |
| int NumBitLevels, UInt32 symbol) | |
| { | |
| UInt32 price = 0; | |
| UInt32 m = 1; | |
| for (int i = NumBitLevels; i > 0; i--) | |
| { | |
| UInt32 bit = symbol & 1; | |
| symbol >>= 1; | |
| price += Models[startIndex + m].GetPrice(bit); | |
| m = (m << 1) | bit; | |
| } | |
| return price; | |
| } | |
| public static void ReverseEncode(BitEncoder[] Models, UInt32 startIndex, | |
| Encoder rangeEncoder, int NumBitLevels, UInt32 symbol) | |
| { | |
| UInt32 m = 1; | |
| for (int i = 0; i < NumBitLevels; i++) | |
| { | |
| UInt32 bit = symbol & 1; | |
| Models[startIndex + m].Encode(rangeEncoder, bit); | |
| m = (m << 1) | bit; | |
| symbol >>= 1; | |
| } | |
| } | |
| } | |
| struct BitTreeDecoder | |
| { | |
| BitDecoder[] Models; | |
| int NumBitLevels; | |
| public BitTreeDecoder(int numBitLevels) | |
| { | |
| NumBitLevels = numBitLevels; | |
| Models = new BitDecoder[1 << numBitLevels]; | |
| } | |
| public void Init() | |
| { | |
| for (uint i = 1; i < (1 << NumBitLevels); i++) | |
| Models[i].Init(); | |
| } | |
| public uint Decode(RangeCoder.Decoder rangeDecoder) | |
| { | |
| uint m = 1; | |
| for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex--) | |
| m = (m << 1) + Models[m].Decode(rangeDecoder); | |
| return m - ((uint)1 << NumBitLevels); | |
| } | |
| public uint ReverseDecode(RangeCoder.Decoder rangeDecoder) | |
| { | |
| uint m = 1; | |
| uint symbol = 0; | |
| for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) | |
| { | |
| uint bit = Models[m].Decode(rangeDecoder); | |
| m <<= 1; | |
| m += bit; | |
| symbol |= (bit << bitIndex); | |
| } | |
| return symbol; | |
| } | |
| public static uint ReverseDecode(BitDecoder[] Models, UInt32 startIndex, | |
| RangeCoder.Decoder rangeDecoder, int NumBitLevels) | |
| { | |
| uint m = 1; | |
| uint symbol = 0; | |
| for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++) | |
| { | |
| uint bit = Models[startIndex + m].Decode(rangeDecoder); | |
| m <<= 1; | |
| m += bit; | |
| symbol |= (bit << bitIndex); | |
| } | |
| return symbol; | |
| } | |
| } | |
| } | |