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using System.Windows;
namespace ScreenGrab.Utilities;
/// <summary>
/// Functions to constrain the mouse cursor (typically used when dragging)
/// </summary>
public static class CursorClipper
{
/// <summary>
/// Constrain mouse cursor to the area of the specified UI element.
/// </summary>
/// <param name="element">Target UI element.</param>
/// <returns>True on success.</returns>
public static bool ClipCursor(FrameworkElement element)
{
const double dpi96 = 96.0;
var topLeft = element.PointToScreen(new Point(0, 0));
var source = PresentationSource.FromVisual(element);
if (source?.CompositionTarget == null) return false;
var dpiX = dpi96 * source.CompositionTarget.TransformToDevice.M11;
var dpiY = dpi96 * source.CompositionTarget.TransformToDevice.M22;
var width = (int)((element.ActualWidth + 1) * dpiX / dpi96);
var height = (int)((element.ActualHeight + 1) * dpiY / dpi96);
var rect = new OSInterop.RECT
{
left = (int)topLeft.X,
top = (int)topLeft.Y,
right = (int)topLeft.X + width,
bottom = (int)topLeft.Y + height
};
return OSInterop.ClipCursor(ref rect);
}
/// <summary>
/// Remove any mouse cursor constraint.
/// </summary>
/// <returns>True on success.</returns>
public static bool UnClipCursor()
{
return OSInterop.ClipCursor(IntPtr.Zero);
}
} |