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#pragma once
#include <vector>
#include <memory>
#include <optional>
#include <imgui.h>
#include "uicontext.h"
#include "binding_property.h"
#include "imrad.h"
#include "IconsFontAwesome6.h"
struct PreparedString
{
std::string label;
ImVec2 pos;
std::vector<std::pair<size_t, size_t>> fmtArgs;
bool error = false;
};
PreparedString PrepareString(std::string_view s);
#define DRAW_STR(a) PrepareString(a.value()).label.c_str()
void DrawTextArgs(const PreparedString& ps, UIContext& ctx, const ImVec2& offset = { 0, 0 }, const ImVec2& size = { 0, 0 }, const ImVec2& align = { 0, 0 });
void TreeNodeProp(const char* name, ImFont* font, const std::string& label, std::function<void()> f);
//----------------------------------------------------------
struct Widget;
struct UINode
{
struct Prop {
std::string_view name;
property_base* property;
bool kbdInput = false; //this property accepts keyboard input by default
};
enum SnapOptions {
SnapSides = 0x1,
SnapInterior = 0x2,
SnapItemInterior = 0x4,
SnapGrandparentClip = 0x8,
NoContextMenu = 0x100,
NoOverlayPos = 0x200,
HasSizeX = 0x400,
HasSizeY = 0x800,
};
UINode() {}
UINode(const UINode&) {} //shallow copy
virtual ~UINode() {}
virtual void Draw(UIContext& ctx) = 0;
virtual void DrawTools(UIContext& ctx) = 0;
virtual void TreeUI(UIContext& ctx) = 0;
virtual auto Properties()->std::vector<Prop> = 0;
virtual auto Events()->std::vector<Prop> = 0;
virtual bool PropertyUI(int, UIContext& ctx) = 0;
virtual bool EventUI(int, UIContext& ctx) = 0;
virtual void Export(std::ostream&, UIContext& ctx) = 0;
virtual void Import(cpp::stmt_iterator& sit, UIContext& ctx) = 0;
virtual int Behavior() = 0;
virtual int ColumnCount(UIContext& ctx) = 0;
virtual const UINode& Defaults() = 0;
void DrawInteriorRect(UIContext& ctx);
void DrawSnap(UIContext& ctx);
auto UsedFieldVars() -> std::vector<std::string>;
void RenameFieldVars(const std::string& oldn, const std::string& newn);
auto FindChild(const UINode*) -> std::optional<std::pair<UINode*, int>>;
auto FindInRect(const ImRect& r) -> std::vector<UINode*>;
auto GetAllChildren() -> std::vector<UINode*>;
void CloneChildrenFrom(const UINode& node, UIContext& ctx);
void ResetLayout();
virtual auto GetTypeName()->std::string;
auto GetParentIndexes(UIContext& ctx)->std::string;
void PushError(UIContext& ctx, const std::string& err);
struct child_iterator;
ImVec2 cached_pos;
ImVec2 cached_size;
std::vector<std::unique_ptr<Widget>> children;
std::vector<ImRad::VBox> vbox;
std::vector<ImRad::HBox> hbox;
};
//to iterate children matching a filter e.g. free-positioned or not
struct UINode::child_iterator
{
using children_type = std::vector<std::unique_ptr<Widget>>;
struct iter
{
iter();
iter(children_type& ch, bool freePos);
iter& operator++ ();
iter operator++ (int);
bool operator== (const iter& it) const;
bool operator!= (const iter& it) const;
children_type::value_type& operator* ();
const children_type::value_type& operator* () const;
size_t index() const;
private:
bool end() const;
bool valid() const;
size_t idx;
children_type* children;
bool freePos;
};
child_iterator(children_type& children, bool freePos);
iter begin() const;
iter end() const;
explicit operator bool() const;
private:
children_type& children;
bool freePos;
};
//--------------------------------------------------------------------
struct Widget : UINode
{
struct Layout
{
enum { Topmost = 0x1, Leftmost = 0x2, Bottommost = 0x4, HLayout = 0x10, VLayout = 0x20 };
int flags = 0;
int colId = 0;
int rowId = 0;
size_t index = 0;
};
direct_val<bool> sameLine = false;
direct_val<int> nextColumn = 0;
bindable<dimension_t> size_x = 0;
bindable<dimension_t> size_y = 0;
bindable<bool> visible;
bindable<bool> disabled;
bindable<std::string> tooltip = "";
direct_val<std::string> contextMenu = "";
direct_val<ImGuiMouseCursor_> cursor = ImGuiMouseCursor_Arrow;
direct_val<bool> tabStop = true;
direct_val<bool> initialFocus = false;
bindable<bool> forceFocus;
direct_val<ImRad::Alignment> hasPos = ImRad::AlignNone;
bindable<dimension_t> pos_x = 0;
bindable<dimension_t> pos_y = 0;
direct_val<int> indent = 0;
direct_val<int> spacing = 0;
direct_val<bool> allowOverlap = false;
//not shown by default
data_loop itemCount;
bindable<font_name_t> style_font;
bindable<color_t> style_text;
bindable<color_t> style_frameBg;
bindable<color_t> style_border;
bindable<color_t> style_button;
bindable<color_t> style_buttonHovered;
bindable<color_t> style_buttonActive;
direct_val<pzdimension_t> style_frameRounding;
direct_val<pzdimension2_t> style_framePadding;
direct_val<pzdimension_t> style_frameBorderSize;
direct_val<pzdimension2_t> style_interiorPadding;
event<> onItemClicked;
event<> onItemDoubleClicked;
event<> onItemHovered;
event<> onItemFocused;
event<> onItemActivated;
event<> onItemDeactivated;
event<> onItemDeactivatedAfterEdit;
event<> onItemContextMenuClicked;
event<> onItemLongPressed; //not shown by default
event<> onDragDropSource;
event<> onDragDropTarget;
std::string userCodeBefore, userCodeAfter;
static std::unique_ptr<Widget> Create(const std::string& s, UIContext& ctx);
Widget();
void Draw(UIContext& ctx);
void DrawTools(UIContext& ctx);
void Export(std::ostream& os, UIContext& ctx);
void Import(cpp::stmt_iterator& sit, UIContext& ctx);
auto Properties() -> std::vector<Prop>;
auto Events() -> std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
void TreeUI(UIContext& ctx);
bool EventUI(int, UIContext& ctx);
int Behavior();
int ColumnCount(UIContext& ctx) { return 0; }
const Widget& Defaults() = 0;
Layout GetLayout(UINode* parent);
virtual std::unique_ptr<Widget> Clone(UIContext& ctx) = 0;
virtual ImDrawList* DoDraw(UIContext& ctx) = 0;
virtual void DoDrawTools(UIContext& ctx) {}
virtual void DoExport(std::ostream& os, UIContext& ctx) = 0;
virtual void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx) = 0;
virtual void CalcSizeEx(ImVec2 p1, UIContext& ctx);
virtual const char* GetIcon() const { return ""; }
};
struct Spacer : Widget
{
Spacer(UIContext&);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int, UIContext& ctx);
void DoExport(std::ostream&, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX | HasSizeY; }
const char* GetIcon() const { return ICON_FA_LEFT_RIGHT; }
const Spacer& Defaults() { static Spacer var(UIContext::Defaults()); return var; }
};
struct Separator : Widget
{
bindable<std::string> label;
direct_val<pzdimension_t> style_thickness;
direct_val<bool> style_outerPadding = true;
Separator(UIContext&);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
void CalcSizeEx(ImVec2 p1, UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int, UIContext& ctx);
void DoExport(std::ostream&, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
const char* GetIcon() const { return ICON_FA_MINUS; }
const Separator& Defaults() { static Separator var(UIContext::Defaults()); return var; }
};
struct Text : Widget
{
bindable<std::string> text = "text";
direct_val<bool> alignToFrame = false;
direct_val<bool> wrap = false;
direct_val<bool> link = false;
event<> onChange;
Text(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
void CalcSizeEx(ImVec2 p1, UIContext& ctx);
const char* GetIcon() const { return ICON_FA_FONT; }
const Text& Defaults() { static Text var(UIContext::Defaults()); return var; }
};
struct Selectable : Widget
{
bindable<std::string> label = "label";
direct_val<ImGuiSelectableFlags_> flags = ImGuiSelectableFlags_NoAutoClosePopups;
direct_val<ImRad::Alignment> horizAlignment = ImRad::AlignLeft;
direct_val<ImRad::Alignment> vertAlignment = ImRad::AlignTop;
direct_val<bool> alignToFrame = false;
direct_val<bool> readOnly = false;
direct_val<ImRad::ModalResult> modalResult = ImRad::None;
bindable<bool> selected = false;
bindable<color_t> style_header;
event<> onChange;
Selectable(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
void CalcSizeEx(ImVec2 p1, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX | HasSizeY | SnapItemInterior; }
const char* GetIcon() const { return ICON_FA_AUDIO_DESCRIPTION; }
const Selectable& Defaults() { static Selectable var(UIContext::Defaults()); return var; }
};
struct Button : Widget
{
bindable<std::string> label = "OK";
direct_val<ImGuiDir> arrowDir = ImGuiDir_None;
direct_val<bool> small = false;
direct_val<ImRad::ModalResult> modalResult = ImRad::None;
direct_val<shortcut_t> shortcut = "";
direct_val<std::string> dropDownMenu = "";
event<> onChange;
Button(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events() ->std::vector<Prop>;
bool EventUI(int, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior();
const char* GetIcon() const { return ICON_FA_CIRCLE_PLAY; }
const Button& Defaults() { static Button var(UIContext::Defaults()); return var; }
};
struct CheckBox : Widget
{
bindable<std::string> label = "label";
bindable<bool> checked;
bindable<color_t> style_check;
event<> onChange;
CheckBox(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
const char* GetIcon() const { return ICON_FA_SQUARE_CHECK; }
const CheckBox& Defaults() { static CheckBox var(UIContext::Defaults()); return var; }
};
struct RadioButton : Widget
{
bindable<std::string> label = "label";
direct_val<int> valueID = 0;
bindable<color_t> style_check;
bindable<int> value;
event<> onChange;
RadioButton(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
const char* GetIcon() const { return ICON_FA_CIRCLE_DOT; }
const RadioButton& Defaults() { static RadioButton var(UIContext::Defaults()); return var; }
};
struct Input : Widget
{
bindable<> value;
direct_val<std::string> label = "";
direct_val<int, true> type = 0;
bindable<std::string> hint = "";
direct_val<int> imeType = ImRad::ImeText;
direct_val<float> step = 1;
direct_val<std::string> format = "%.3f";
direct_val<ImGuiInputTextFlags_> flags;
event<> onChange;
event<> onImeAction;
event<int(ImGuiInputTextCallbackData&)> onCallback;
static direct_val<ImRad::ImeType> _imeClass;
static direct_val<ImRad::ImeType> _imeAction;
Input(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior();
const char* GetIcon() const { return "|a_|"; }
const Input& Defaults() { static Input var(UIContext::Defaults()); return var; }
};
struct Combo : Widget
{
direct_val<std::string> label = "";
bindable<> value; //don't use bindable<string> that would force format style edit
bindable<std::vector<std::string>> items;
direct_val<ImGuiComboFlags_> flags;
event<> onChange;
Combo(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX; }
const char* GetIcon() const { return ICON_FA_SQUARE_CARET_DOWN; }
const Combo& Defaults() { static Combo var(UIContext::Defaults()); return var; }
};
struct Slider : Widget
{
direct_val<ImGuiSliderFlags_> flags;
direct_val<std::string> label = "";
bindable<> value;
direct_val<int, true> type = 0;
direct_val<float> min = 0;
direct_val<float> max = 1;
direct_val<std::string> format = "";
event<> onChange;
Slider(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX; }
const char* GetIcon() const { return ICON_FA_SLIDERS; }
const Slider& Defaults() { static Slider var(UIContext::Defaults()); return var; }
};
struct ProgressBar : Widget
{
direct_val<bool> indicator = true;
bindable<float> value;
bindable<color_t> style_color;
ProgressBar(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX | HasSizeY; }
const char* GetIcon() const { return ICON_FA_BATTERY_HALF; }
const ProgressBar& Defaults() { static ProgressBar var(UIContext::Defaults()); return var; }
};
struct ColorEdit : Widget
{
bindable<> value;
direct_val<std::string> label = "";
direct_val<std::string> type = "color3";
direct_val<ImGuiColorEditFlags_> flags;
event<> onChange;
ColorEdit(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX; }
const char* GetIcon() const { return ICON_FA_CIRCLE_HALF_STROKE; }
const ColorEdit& Defaults() { static ColorEdit var(UIContext::Defaults()); return var; }
};
struct Image : Widget
{
bindable<std::string> fileName = "";
bindable<ImRad::Texture> texture;
enum StretchPolicy { None, Scale, FitIn, FitOut };
direct_val<StretchPolicy> stretchPolicy = Scale;
ImRad::Texture tex;
Image(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
void RefreshTexture(UIContext& ctx);
bool PickFileName(UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX | HasSizeY; }
const char* GetIcon() const { return ICON_FA_IMAGE; }
const Image& Defaults() { static Image var(UIContext::Defaults()); return var; }
};
struct CustomWidget : Widget
{
event<void(const ImRad::CustomWidgetArgs&)> onDraw;
CustomWidget(UIContext& ctx);
auto Clone(UIContext& ctx)->std::unique_ptr<Widget>;
ImDrawList* DoDraw(UIContext& ctx);
auto Properties()->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
auto Events()->std::vector<Prop>;
bool EventUI(int i, UIContext& ctx);
void DoExport(std::ostream& os, UIContext& ctx);
void DoImport(const cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return Widget::Behavior() | HasSizeX | HasSizeY; }
const char* GetIcon() const { return ICON_FA_EXPAND; }
const CustomWidget& Defaults() { static CustomWidget var(UIContext::Defaults()); return var; }
};
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