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#pragma once
#include "node_standard.h"
struct TopWindow : UINode
{
enum Kind { MainWindow, Window, Popup, ModalPopup, Activity };
enum Placement { None, Left, Right, Top, Bottom, Center, Maximize };
direct_val<ImGuiWindowFlags_> flags = ImGuiWindowFlags_NoCollapse;
direct_val<Kind> kind = Window;
bindable<std::string> title = "title";
bindable<dimension_t> size_x = 640.f;
bindable<dimension_t> size_y = 480.f;
bindable<dimension_t> minSize_x = 0;
bindable<dimension_t> minSize_y = 0;
bindable<font_name_t> style_font;
direct_val<pzdimension2_t> style_padding;
direct_val<pzdimension2_t> style_spacing;
direct_val<pzdimension2_t> style_innerSpacing;
direct_val<pzdimension_t> style_borderSize;
direct_val<pzdimension_t> style_rounding;
direct_val<pzdimension_t> style_scrollbarSize;
direct_val<pzdimension2_t> style_titlePadding;
bindable<color_t> style_bg;
bindable<color_t> style_menuBg;
direct_val<Placement> placement = None;
direct_val<bool> closeOnEscape = false;
direct_val<bool> animate = false;
direct_val<bool> initialActivity = false;
event<> onBackButton;
event<> onWindowAppearing;
std::string userCodeBefore, userCodeAfter, userCodeMid;
TopWindow(UIContext& ctx);
void Draw(UIContext& ctx);
void DrawTools(UIContext& ctx) {}
void TreeUI(UIContext& ctx);
bool EventUI(int, UIContext& ctx);
auto Properties() ->std::vector<Prop>;
auto Events() ->std::vector<Prop>;
bool PropertyUI(int i, UIContext& ctx);
void Export(std::ostream& os, UIContext& ctx);
void Import(cpp::stmt_iterator& sit, UIContext& ctx);
int Behavior() { return SnapInterior; }
int ColumnCount(UIContext& ctx) { return 0; }
std::string GetTypeName() { return "Window"; }
const TopWindow& Defaults() { static TopWindow node(UIContext::Defaults()); return node; }
};
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