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#include "imgui.h" |
|
|
#ifndef IMGUI_DISABLE |
|
|
#include "imgui_impl_sdl2.h" |
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|
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#if defined(__clang__) |
|
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#pragma clang diagnostic push |
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" |
|
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#endif |
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#include <SDL.h> |
|
|
#include <SDL_syswm.h> |
|
|
#ifdef __APPLE__ |
|
|
#include <TargetConditionals.h> |
|
|
#endif |
|
|
#ifdef __EMSCRIPTEN__ |
|
|
#include <emscripten/em_js.h> |
|
|
#endif |
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) |
|
|
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 |
|
|
#else |
|
|
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 |
|
|
#endif |
|
|
#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5) |
|
|
#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5) |
|
|
#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5) |
|
|
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4) |
|
|
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) |
|
|
#define SDL_HAS_DISPLAY_EVENT SDL_VERSION_ATLEAST(2,0,9) |
|
|
#define SDL_HAS_SHOW_WINDOW_ACTIVATION_HINT SDL_VERSION_ATLEAST(2,0,18) |
|
|
#if SDL_HAS_VULKAN |
|
|
#include <SDL_vulkan.h> |
|
|
#else |
|
|
static const Uint32 SDL_WINDOW_VULKAN = 0x10000000; |
|
|
#endif |
|
|
|
|
|
|
|
|
struct ImGui_ImplSDL2_Data |
|
|
{ |
|
|
SDL_Window* Window; |
|
|
Uint32 WindowID; |
|
|
SDL_Renderer* Renderer; |
|
|
Uint64 Time; |
|
|
char* ClipboardTextData; |
|
|
bool UseVulkan; |
|
|
bool WantUpdateMonitors; |
|
|
|
|
|
|
|
|
Uint32 MouseWindowID; |
|
|
int MouseButtonsDown; |
|
|
SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; |
|
|
SDL_Cursor* MouseLastCursor; |
|
|
int MouseLastLeaveFrame; |
|
|
bool MouseCanUseGlobalState; |
|
|
bool MouseCanReportHoveredViewport; |
|
|
|
|
|
|
|
|
ImVector<SDL_GameController*> Gamepads; |
|
|
ImGui_ImplSDL2_GamepadMode GamepadMode; |
|
|
bool WantUpdateGamepadsList; |
|
|
|
|
|
ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); } |
|
|
}; |
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() |
|
|
{ |
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; |
|
|
} |
|
|
|
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateMonitors(); |
|
|
static void ImGui_ImplSDL2_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context); |
|
|
static void ImGui_ImplSDL2_ShutdownMultiViewportSupport(); |
|
|
|
|
|
|
|
|
static const char* ImGui_ImplSDL2_GetClipboardText(ImGuiContext*) |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
if (bd->ClipboardTextData) |
|
|
SDL_free(bd->ClipboardTextData); |
|
|
bd->ClipboardTextData = SDL_GetClipboardText(); |
|
|
return bd->ClipboardTextData; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_SetClipboardText(ImGuiContext*, const char* text) |
|
|
{ |
|
|
SDL_SetClipboardText(text); |
|
|
} |
|
|
|
|
|
|
|
|
static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) |
|
|
{ |
|
|
if (data->WantVisible) |
|
|
{ |
|
|
SDL_Rect r; |
|
|
r.x = (int)(data->InputPos.x - viewport->Pos.x); |
|
|
r.y = (int)(data->InputPos.y - viewport->Pos.y + data->InputLineHeight); |
|
|
r.w = 1; |
|
|
r.h = (int)data->InputLineHeight; |
|
|
SDL_SetTextInputRect(&r); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode); |
|
|
ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode) |
|
|
{ |
|
|
IM_UNUSED(scancode); |
|
|
switch (keycode) |
|
|
{ |
|
|
case SDLK_TAB: return ImGuiKey_Tab; |
|
|
case SDLK_LEFT: return ImGuiKey_LeftArrow; |
|
|
case SDLK_RIGHT: return ImGuiKey_RightArrow; |
|
|
case SDLK_UP: return ImGuiKey_UpArrow; |
|
|
case SDLK_DOWN: return ImGuiKey_DownArrow; |
|
|
case SDLK_PAGEUP: return ImGuiKey_PageUp; |
|
|
case SDLK_PAGEDOWN: return ImGuiKey_PageDown; |
|
|
case SDLK_HOME: return ImGuiKey_Home; |
|
|
case SDLK_END: return ImGuiKey_End; |
|
|
case SDLK_INSERT: return ImGuiKey_Insert; |
|
|
case SDLK_DELETE: return ImGuiKey_Delete; |
|
|
case SDLK_BACKSPACE: return ImGuiKey_Backspace; |
|
|
case SDLK_SPACE: return ImGuiKey_Space; |
|
|
case SDLK_RETURN: return ImGuiKey_Enter; |
|
|
case SDLK_ESCAPE: return ImGuiKey_Escape; |
|
|
case SDLK_QUOTE: return ImGuiKey_Apostrophe; |
|
|
case SDLK_COMMA: return ImGuiKey_Comma; |
|
|
case SDLK_MINUS: return ImGuiKey_Minus; |
|
|
case SDLK_PERIOD: return ImGuiKey_Period; |
|
|
case SDLK_SLASH: return ImGuiKey_Slash; |
|
|
case SDLK_SEMICOLON: return ImGuiKey_Semicolon; |
|
|
case SDLK_EQUALS: return ImGuiKey_Equal; |
|
|
case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket; |
|
|
case SDLK_BACKSLASH: return ImGuiKey_Backslash; |
|
|
case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket; |
|
|
case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent; |
|
|
case SDLK_CAPSLOCK: return ImGuiKey_CapsLock; |
|
|
case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock; |
|
|
case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock; |
|
|
case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen; |
|
|
case SDLK_PAUSE: return ImGuiKey_Pause; |
|
|
case SDLK_KP_0: return ImGuiKey_Keypad0; |
|
|
case SDLK_KP_1: return ImGuiKey_Keypad1; |
|
|
case SDLK_KP_2: return ImGuiKey_Keypad2; |
|
|
case SDLK_KP_3: return ImGuiKey_Keypad3; |
|
|
case SDLK_KP_4: return ImGuiKey_Keypad4; |
|
|
case SDLK_KP_5: return ImGuiKey_Keypad5; |
|
|
case SDLK_KP_6: return ImGuiKey_Keypad6; |
|
|
case SDLK_KP_7: return ImGuiKey_Keypad7; |
|
|
case SDLK_KP_8: return ImGuiKey_Keypad8; |
|
|
case SDLK_KP_9: return ImGuiKey_Keypad9; |
|
|
case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal; |
|
|
case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide; |
|
|
case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; |
|
|
case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract; |
|
|
case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd; |
|
|
case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter; |
|
|
case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual; |
|
|
case SDLK_LCTRL: return ImGuiKey_LeftCtrl; |
|
|
case SDLK_LSHIFT: return ImGuiKey_LeftShift; |
|
|
case SDLK_LALT: return ImGuiKey_LeftAlt; |
|
|
case SDLK_LGUI: return ImGuiKey_LeftSuper; |
|
|
case SDLK_RCTRL: return ImGuiKey_RightCtrl; |
|
|
case SDLK_RSHIFT: return ImGuiKey_RightShift; |
|
|
case SDLK_RALT: return ImGuiKey_RightAlt; |
|
|
case SDLK_RGUI: return ImGuiKey_RightSuper; |
|
|
case SDLK_APPLICATION: return ImGuiKey_Menu; |
|
|
case SDLK_0: return ImGuiKey_0; |
|
|
case SDLK_1: return ImGuiKey_1; |
|
|
case SDLK_2: return ImGuiKey_2; |
|
|
case SDLK_3: return ImGuiKey_3; |
|
|
case SDLK_4: return ImGuiKey_4; |
|
|
case SDLK_5: return ImGuiKey_5; |
|
|
case SDLK_6: return ImGuiKey_6; |
|
|
case SDLK_7: return ImGuiKey_7; |
|
|
case SDLK_8: return ImGuiKey_8; |
|
|
case SDLK_9: return ImGuiKey_9; |
|
|
case SDLK_a: return ImGuiKey_A; |
|
|
case SDLK_b: return ImGuiKey_B; |
|
|
case SDLK_c: return ImGuiKey_C; |
|
|
case SDLK_d: return ImGuiKey_D; |
|
|
case SDLK_e: return ImGuiKey_E; |
|
|
case SDLK_f: return ImGuiKey_F; |
|
|
case SDLK_g: return ImGuiKey_G; |
|
|
case SDLK_h: return ImGuiKey_H; |
|
|
case SDLK_i: return ImGuiKey_I; |
|
|
case SDLK_j: return ImGuiKey_J; |
|
|
case SDLK_k: return ImGuiKey_K; |
|
|
case SDLK_l: return ImGuiKey_L; |
|
|
case SDLK_m: return ImGuiKey_M; |
|
|
case SDLK_n: return ImGuiKey_N; |
|
|
case SDLK_o: return ImGuiKey_O; |
|
|
case SDLK_p: return ImGuiKey_P; |
|
|
case SDLK_q: return ImGuiKey_Q; |
|
|
case SDLK_r: return ImGuiKey_R; |
|
|
case SDLK_s: return ImGuiKey_S; |
|
|
case SDLK_t: return ImGuiKey_T; |
|
|
case SDLK_u: return ImGuiKey_U; |
|
|
case SDLK_v: return ImGuiKey_V; |
|
|
case SDLK_w: return ImGuiKey_W; |
|
|
case SDLK_x: return ImGuiKey_X; |
|
|
case SDLK_y: return ImGuiKey_Y; |
|
|
case SDLK_z: return ImGuiKey_Z; |
|
|
case SDLK_F1: return ImGuiKey_F1; |
|
|
case SDLK_F2: return ImGuiKey_F2; |
|
|
case SDLK_F3: return ImGuiKey_F3; |
|
|
case SDLK_F4: return ImGuiKey_F4; |
|
|
case SDLK_F5: return ImGuiKey_F5; |
|
|
case SDLK_F6: return ImGuiKey_F6; |
|
|
case SDLK_F7: return ImGuiKey_F7; |
|
|
case SDLK_F8: return ImGuiKey_F8; |
|
|
case SDLK_F9: return ImGuiKey_F9; |
|
|
case SDLK_F10: return ImGuiKey_F10; |
|
|
case SDLK_F11: return ImGuiKey_F11; |
|
|
case SDLK_F12: return ImGuiKey_F12; |
|
|
case SDLK_F13: return ImGuiKey_F13; |
|
|
case SDLK_F14: return ImGuiKey_F14; |
|
|
case SDLK_F15: return ImGuiKey_F15; |
|
|
case SDLK_F16: return ImGuiKey_F16; |
|
|
case SDLK_F17: return ImGuiKey_F17; |
|
|
case SDLK_F18: return ImGuiKey_F18; |
|
|
case SDLK_F19: return ImGuiKey_F19; |
|
|
case SDLK_F20: return ImGuiKey_F20; |
|
|
case SDLK_F21: return ImGuiKey_F21; |
|
|
case SDLK_F22: return ImGuiKey_F22; |
|
|
case SDLK_F23: return ImGuiKey_F23; |
|
|
case SDLK_F24: return ImGuiKey_F24; |
|
|
case SDLK_AC_BACK: return ImGuiKey_AppBack; |
|
|
case SDLK_AC_FORWARD: return ImGuiKey_AppForward; |
|
|
default: break; |
|
|
} |
|
|
return ImGuiKey_None; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & KMOD_CTRL) != 0); |
|
|
io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0); |
|
|
io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0); |
|
|
io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0); |
|
|
} |
|
|
|
|
|
static ImGuiViewport* ImGui_ImplSDL2_GetViewportForWindowID(Uint32 window_id) |
|
|
{ |
|
|
return ImGui::FindViewportByPlatformHandle((void*)(intptr_t)window_id); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
switch (event->type) |
|
|
{ |
|
|
case SDL_MOUSEMOTION: |
|
|
{ |
|
|
if (ImGui_ImplSDL2_GetViewportForWindowID(event->motion.windowID) == nullptr) |
|
|
return false; |
|
|
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); |
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
|
|
{ |
|
|
int window_x, window_y; |
|
|
SDL_GetWindowPosition(SDL_GetWindowFromID(event->motion.windowID), &window_x, &window_y); |
|
|
mouse_pos.x += window_x; |
|
|
mouse_pos.y += window_y; |
|
|
} |
|
|
io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
|
|
io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); |
|
|
return true; |
|
|
} |
|
|
case SDL_MOUSEWHEEL: |
|
|
{ |
|
|
if (ImGui_ImplSDL2_GetViewportForWindowID(event->wheel.windowID) == nullptr) |
|
|
return false; |
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2,0,18) |
|
|
float wheel_x = -event->wheel.preciseX; |
|
|
float wheel_y = event->wheel.preciseY; |
|
|
#else |
|
|
float wheel_x = -(float)event->wheel.x; |
|
|
float wheel_y = (float)event->wheel.y; |
|
|
#endif |
|
|
#if defined(__EMSCRIPTEN__) && !SDL_VERSION_ATLEAST(2,31,0) |
|
|
wheel_x /= 100.0f; |
|
|
#endif |
|
|
io.AddMouseSourceEvent(event->wheel.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
|
|
io.AddMouseWheelEvent(wheel_x, wheel_y); |
|
|
return true; |
|
|
} |
|
|
case SDL_MOUSEBUTTONDOWN: |
|
|
case SDL_MOUSEBUTTONUP: |
|
|
{ |
|
|
if (ImGui_ImplSDL2_GetViewportForWindowID(event->button.windowID) == nullptr) |
|
|
return false; |
|
|
int mouse_button = -1; |
|
|
if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } |
|
|
if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } |
|
|
if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } |
|
|
if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; } |
|
|
if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; } |
|
|
if (mouse_button == -1) |
|
|
break; |
|
|
io.AddMouseSourceEvent(event->button.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); |
|
|
io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN)); |
|
|
bd->MouseButtonsDown = (event->type == SDL_MOUSEBUTTONDOWN) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button)); |
|
|
return true; |
|
|
} |
|
|
case SDL_TEXTINPUT: |
|
|
{ |
|
|
if (ImGui_ImplSDL2_GetViewportForWindowID(event->text.windowID) == nullptr) |
|
|
return false; |
|
|
io.AddInputCharactersUTF8(event->text.text); |
|
|
return true; |
|
|
} |
|
|
case SDL_KEYDOWN: |
|
|
case SDL_KEYUP: |
|
|
{ |
|
|
if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == nullptr) |
|
|
return false; |
|
|
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); |
|
|
ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode); |
|
|
io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); |
|
|
io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); |
|
|
return true; |
|
|
} |
|
|
#if SDL_HAS_DISPLAY_EVENT |
|
|
case SDL_DISPLAYEVENT: |
|
|
{ |
|
|
|
|
|
|
|
|
bd->WantUpdateMonitors = true; |
|
|
return true; |
|
|
} |
|
|
#endif |
|
|
case SDL_WINDOWEVENT: |
|
|
{ |
|
|
ImGuiViewport* viewport = ImGui_ImplSDL2_GetViewportForWindowID(event->window.windowID); |
|
|
if (viewport == NULL) |
|
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Uint8 window_event = event->window.event; |
|
|
if (window_event == SDL_WINDOWEVENT_ENTER) |
|
|
{ |
|
|
bd->MouseWindowID = event->window.windowID; |
|
|
bd->MouseLastLeaveFrame = 0; |
|
|
} |
|
|
if (window_event == SDL_WINDOWEVENT_LEAVE) |
|
|
bd->MouseLastLeaveFrame = ImGui::GetFrameCount() + 1; |
|
|
if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED) |
|
|
io.AddFocusEvent(true); |
|
|
else if (window_event == SDL_WINDOWEVENT_FOCUS_LOST) |
|
|
io.AddFocusEvent(false); |
|
|
else if (window_event == SDL_WINDOWEVENT_CLOSE) |
|
|
viewport->PlatformRequestClose = true; |
|
|
else if (window_event == SDL_WINDOWEVENT_MOVED) |
|
|
viewport->PlatformRequestMove = true; |
|
|
else if (window_event == SDL_WINDOWEVENT_RESIZED) |
|
|
viewport->PlatformRequestResize = true; |
|
|
return true; |
|
|
} |
|
|
case SDL_CONTROLLERDEVICEADDED: |
|
|
case SDL_CONTROLLERDEVICEREMOVED: |
|
|
{ |
|
|
bd->WantUpdateGamepadsList = true; |
|
|
return true; |
|
|
} |
|
|
} |
|
|
return false; |
|
|
} |
|
|
|
|
|
#ifdef __EMSCRIPTEN__ |
|
|
EM_JS(void, ImGui_ImplSDL2_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); }); |
|
|
#endif |
|
|
|
|
|
static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
IMGUI_CHECKVERSION(); |
|
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); |
|
|
|
|
|
|
|
|
|
|
|
bool mouse_can_use_global_state = false; |
|
|
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
|
|
const char* sdl_backend = SDL_GetCurrentVideoDriver(); |
|
|
const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" }; |
|
|
for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++) |
|
|
if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0) |
|
|
mouse_can_use_global_state = true; |
|
|
#endif |
|
|
|
|
|
|
|
|
ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)(); |
|
|
io.BackendPlatformUserData = (void*)bd; |
|
|
io.BackendPlatformName = "imgui_impl_sdl2"; |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; |
|
|
if (mouse_can_use_global_state) |
|
|
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; |
|
|
|
|
|
bd->Window = window; |
|
|
bd->WindowID = SDL_GetWindowID(window); |
|
|
bd->Renderer = renderer; |
|
|
|
|
|
|
|
|
|
|
|
bd->MouseCanUseGlobalState = mouse_can_use_global_state; |
|
|
#ifndef __APPLE__ |
|
|
bd->MouseCanReportHoveredViewport = bd->MouseCanUseGlobalState; |
|
|
#else |
|
|
bd->MouseCanReportHoveredViewport = false; |
|
|
#endif |
|
|
|
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
|
platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; |
|
|
platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; |
|
|
platform_io.Platform_ClipboardUserData = nullptr; |
|
|
platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData; |
|
|
#ifdef __EMSCRIPTEN__ |
|
|
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; }; |
|
|
#endif |
|
|
|
|
|
|
|
|
ImGui_ImplSDL2_UpdateMonitors(); |
|
|
|
|
|
|
|
|
bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst; |
|
|
bd->WantUpdateGamepadsList = true; |
|
|
|
|
|
|
|
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); |
|
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); |
|
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); |
|
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); |
|
|
|
|
|
|
|
|
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
|
main_viewport->PlatformHandle = (void*)(intptr_t)bd->WindowID; |
|
|
main_viewport->PlatformHandleRaw = nullptr; |
|
|
SDL_SysWMinfo info; |
|
|
SDL_VERSION(&info.version); |
|
|
if (SDL_GetWindowWMInfo(window, &info)) |
|
|
{ |
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
|
|
main_viewport->PlatformHandleRaw = (void*)info.info.win.window; |
|
|
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) |
|
|
main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; |
|
|
#endif |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH |
|
|
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef SDL_HINT_IME_SHOW_UI |
|
|
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); |
|
|
#endif |
|
|
|
|
|
|
|
|
#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE |
|
|
SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) |
|
|
ImGui_ImplSDL2_InitMultiViewportSupport(window, sdl_gl_context); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) |
|
|
{ |
|
|
return ImGui_ImplSDL2_Init(window, nullptr, sdl_gl_context); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) |
|
|
{ |
|
|
#if !SDL_HAS_VULKAN |
|
|
IM_ASSERT(0 && "Unsupported"); |
|
|
#endif |
|
|
if (!ImGui_ImplSDL2_Init(window, nullptr, nullptr)) |
|
|
return false; |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
bd->UseVulkan = true; |
|
|
return true; |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) |
|
|
{ |
|
|
#if !defined(_WIN32) |
|
|
IM_ASSERT(0 && "Unsupported"); |
|
|
#endif |
|
|
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) |
|
|
{ |
|
|
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer) |
|
|
{ |
|
|
return ImGui_ImplSDL2_Init(window, renderer, nullptr); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDL2_InitForOther(SDL_Window* window) |
|
|
{ |
|
|
return ImGui_ImplSDL2_Init(window, nullptr, nullptr); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_CloseGamepads(); |
|
|
|
|
|
void ImGui_ImplSDL2_Shutdown() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
ImGui_ImplSDL2_ShutdownMultiViewportSupport(); |
|
|
|
|
|
if (bd->ClipboardTextData) |
|
|
SDL_free(bd->ClipboardTextData); |
|
|
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) |
|
|
SDL_FreeCursor(bd->MouseCursors[cursor_n]); |
|
|
ImGui_ImplSDL2_CloseGamepads(); |
|
|
|
|
|
io.BackendPlatformName = nullptr; |
|
|
io.BackendPlatformUserData = nullptr; |
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport); |
|
|
IM_DELETE(bd); |
|
|
} |
|
|
|
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateMouseData() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
|
|
|
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
|
|
|
|
|
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE); |
|
|
SDL_Window* focused_window = SDL_GetKeyboardFocus(); |
|
|
const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL2_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL)); |
|
|
#else |
|
|
SDL_Window* focused_window = bd->Window; |
|
|
const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; |
|
|
#endif |
|
|
|
|
|
if (is_app_focused) |
|
|
{ |
|
|
|
|
|
if (io.WantSetMousePos) |
|
|
{ |
|
|
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE |
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) |
|
|
SDL_WarpMouseGlobal((int)io.MousePos.x, (int)io.MousePos.y); |
|
|
else |
|
|
#endif |
|
|
SDL_WarpMouseInWindow(bd->Window, (int)io.MousePos.x, (int)io.MousePos.y); |
|
|
} |
|
|
|
|
|
|
|
|
if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0) |
|
|
{ |
|
|
|
|
|
|
|
|
int mouse_x, mouse_y, window_x, window_y; |
|
|
SDL_GetGlobalMouseState(&mouse_x, &mouse_y); |
|
|
if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) |
|
|
{ |
|
|
SDL_GetWindowPosition(focused_window, &window_x, &window_y); |
|
|
mouse_x -= window_x; |
|
|
mouse_y -= window_y; |
|
|
} |
|
|
io.AddMousePosEvent((float)mouse_x, (float)mouse_y); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) |
|
|
{ |
|
|
ImGuiID mouse_viewport_id = 0; |
|
|
if (ImGuiViewport* mouse_viewport = ImGui_ImplSDL2_GetViewportForWindowID(bd->MouseWindowID)) |
|
|
mouse_viewport_id = mouse_viewport->ID; |
|
|
io.AddMouseViewportEvent(mouse_viewport_id); |
|
|
} |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateMouseCursor() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
|
|
return; |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
|
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
|
|
{ |
|
|
|
|
|
SDL_ShowCursor(SDL_FALSE); |
|
|
} |
|
|
else |
|
|
{ |
|
|
|
|
|
SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]; |
|
|
if (bd->MouseLastCursor != expected_cursor) |
|
|
{ |
|
|
SDL_SetCursor(expected_cursor); |
|
|
bd->MouseLastCursor = expected_cursor; |
|
|
} |
|
|
SDL_ShowCursor(SDL_TRUE); |
|
|
} |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_CloseGamepads() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
if (bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual) |
|
|
for (SDL_GameController* gamepad : bd->Gamepads) |
|
|
SDL_GameControllerClose(gamepad); |
|
|
bd->Gamepads.resize(0); |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array, int manual_gamepads_count) |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
ImGui_ImplSDL2_CloseGamepads(); |
|
|
if (mode == ImGui_ImplSDL2_GamepadMode_Manual) |
|
|
{ |
|
|
IM_ASSERT(manual_gamepads_array != nullptr && manual_gamepads_count > 0); |
|
|
for (int n = 0; n < manual_gamepads_count; n++) |
|
|
bd->Gamepads.push_back(manual_gamepads_array[n]); |
|
|
} |
|
|
else |
|
|
{ |
|
|
IM_ASSERT(manual_gamepads_array == nullptr && manual_gamepads_count <= 0); |
|
|
bd->WantUpdateGamepadsList = true; |
|
|
} |
|
|
bd->GamepadMode = mode; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateGamepadButton(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerButton button_no) |
|
|
{ |
|
|
bool merged_value = false; |
|
|
for (SDL_GameController* gamepad : bd->Gamepads) |
|
|
merged_value |= SDL_GameControllerGetButton(gamepad, button_no) != 0; |
|
|
io.AddKeyEvent(key, merged_value); |
|
|
} |
|
|
|
|
|
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } |
|
|
static void ImGui_ImplSDL2_UpdateGamepadAnalog(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerAxis axis_no, float v0, float v1) |
|
|
{ |
|
|
float merged_value = 0.0f; |
|
|
for (SDL_GameController* gamepad : bd->Gamepads) |
|
|
{ |
|
|
float vn = Saturate((float)(SDL_GameControllerGetAxis(gamepad, axis_no) - v0) / (float)(v1 - v0)); |
|
|
if (merged_value < vn) |
|
|
merged_value = vn; |
|
|
} |
|
|
io.AddKeyAnalogEvent(key, merged_value > 0.1f, merged_value); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateGamepads() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
|
|
|
if (bd->WantUpdateGamepadsList && bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual) |
|
|
{ |
|
|
ImGui_ImplSDL2_CloseGamepads(); |
|
|
int joystick_count = SDL_NumJoysticks(); |
|
|
for (int n = 0; n < joystick_count; n++) |
|
|
if (SDL_IsGameController(n)) |
|
|
if (SDL_GameController* gamepad = SDL_GameControllerOpen(n)) |
|
|
{ |
|
|
bd->Gamepads.push_back(gamepad); |
|
|
if (bd->GamepadMode == ImGui_ImplSDL2_GamepadMode_AutoFirst) |
|
|
break; |
|
|
} |
|
|
bd->WantUpdateGamepadsList = false; |
|
|
} |
|
|
|
|
|
|
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) |
|
|
return; |
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
|
|
if (bd->Gamepads.Size == 0) |
|
|
return; |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
|
|
|
|
|
|
|
|
const int thumb_dead_zone = 8000; |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL1, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR1, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadL2, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0.0f, 32767); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadR2, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0.0f, 32767); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL3, SDL_CONTROLLER_BUTTON_LEFTSTICK); |
|
|
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR3, SDL_CONTROLLER_BUTTON_RIGHTSTICK); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32768); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickLeft, SDL_CONTROLLER_AXIS_RIGHTX, -thumb_dead_zone, -32768); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickRight, SDL_CONTROLLER_AXIS_RIGHTX, +thumb_dead_zone, +32767); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickUp, SDL_CONTROLLER_AXIS_RIGHTY, -thumb_dead_zone, -32768); |
|
|
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickDown, SDL_CONTROLLER_AXIS_RIGHTY, +thumb_dead_zone, +32767); |
|
|
} |
|
|
|
|
|
|
|
|
static void ImGui_ImplSDL2_UpdateMonitors() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
|
platform_io.Monitors.resize(0); |
|
|
bd->WantUpdateMonitors = false; |
|
|
int display_count = SDL_GetNumVideoDisplays(); |
|
|
for (int n = 0; n < display_count; n++) |
|
|
{ |
|
|
|
|
|
ImGuiPlatformMonitor monitor; |
|
|
SDL_Rect r; |
|
|
SDL_GetDisplayBounds(n, &r); |
|
|
monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y); |
|
|
monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h); |
|
|
#if SDL_HAS_USABLE_DISPLAY_BOUNDS |
|
|
SDL_GetDisplayUsableBounds(n, &r); |
|
|
monitor.WorkPos = ImVec2((float)r.x, (float)r.y); |
|
|
monitor.WorkSize = ImVec2((float)r.w, (float)r.h); |
|
|
#endif |
|
|
#if SDL_HAS_PER_MONITOR_DPI |
|
|
|
|
|
|
|
|
float dpi = 0.0f; |
|
|
if (!SDL_GetDisplayDPI(n, &dpi, nullptr, nullptr)) |
|
|
{ |
|
|
if (dpi <= 0.0f) |
|
|
continue; |
|
|
monitor.DpiScale = dpi / 96.0f; |
|
|
} |
|
|
#endif |
|
|
monitor.PlatformHandle = (void*)(intptr_t)n; |
|
|
platform_io.Monitors.push_back(monitor); |
|
|
} |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDL2_NewFrame() |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
|
|
|
int w, h; |
|
|
int display_w, display_h; |
|
|
SDL_GetWindowSize(bd->Window, &w, &h); |
|
|
if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) |
|
|
w = h = 0; |
|
|
if (bd->Renderer != nullptr) |
|
|
SDL_GetRendererOutputSize(bd->Renderer, &display_w, &display_h); |
|
|
#if SDL_HAS_VULKAN |
|
|
else if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_VULKAN) |
|
|
SDL_Vulkan_GetDrawableSize(bd->Window, &display_w, &display_h); |
|
|
#endif |
|
|
else |
|
|
SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); |
|
|
io.DisplaySize = ImVec2((float)w, (float)h); |
|
|
if (w > 0 && h > 0) |
|
|
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); |
|
|
|
|
|
|
|
|
if (bd->WantUpdateMonitors) |
|
|
ImGui_ImplSDL2_UpdateMonitors(); |
|
|
|
|
|
|
|
|
|
|
|
static Uint64 frequency = SDL_GetPerformanceFrequency(); |
|
|
Uint64 current_time = SDL_GetPerformanceCounter(); |
|
|
if (current_time <= bd->Time) |
|
|
current_time = bd->Time + 1; |
|
|
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); |
|
|
bd->Time = current_time; |
|
|
|
|
|
if (bd->MouseLastLeaveFrame && bd->MouseLastLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0) |
|
|
{ |
|
|
bd->MouseWindowID = 0; |
|
|
bd->MouseLastLeaveFrame = 0; |
|
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (bd->MouseCanReportHoveredViewport && ImGui::GetDragDropPayload() == nullptr) |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; |
|
|
else |
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasMouseHoveredViewport; |
|
|
|
|
|
ImGui_ImplSDL2_UpdateMouseData(); |
|
|
ImGui_ImplSDL2_UpdateMouseCursor(); |
|
|
|
|
|
|
|
|
ImGui_ImplSDL2_UpdateGamepads(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct ImGui_ImplSDL2_ViewportData |
|
|
{ |
|
|
SDL_Window* Window; |
|
|
Uint32 WindowID; |
|
|
bool WindowOwned; |
|
|
SDL_GLContext GLContext; |
|
|
|
|
|
ImGui_ImplSDL2_ViewportData() { Window = nullptr; WindowID = 0; WindowOwned = false; GLContext = nullptr; } |
|
|
~ImGui_ImplSDL2_ViewportData() { IM_ASSERT(Window == nullptr && GLContext == nullptr); } |
|
|
}; |
|
|
|
|
|
static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); |
|
|
ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); |
|
|
viewport->PlatformUserData = vd; |
|
|
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
|
ImGui_ImplSDL2_ViewportData* main_viewport_data = (ImGui_ImplSDL2_ViewportData*)main_viewport->PlatformUserData; |
|
|
|
|
|
|
|
|
bool use_opengl = (main_viewport_data->GLContext != nullptr); |
|
|
SDL_GLContext backup_context = nullptr; |
|
|
if (use_opengl) |
|
|
{ |
|
|
backup_context = SDL_GL_GetCurrentContext(); |
|
|
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); |
|
|
SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext); |
|
|
} |
|
|
|
|
|
Uint32 sdl_flags = 0; |
|
|
sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : (bd->UseVulkan ? SDL_WINDOW_VULKAN : 0); |
|
|
sdl_flags |= SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_ALLOW_HIGHDPI; |
|
|
sdl_flags |= SDL_WINDOW_HIDDEN; |
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0; |
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE; |
|
|
#if !defined(_WIN32) |
|
|
|
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; |
|
|
#endif |
|
|
#if SDL_HAS_ALWAYS_ON_TOP |
|
|
sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; |
|
|
#endif |
|
|
vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); |
|
|
vd->WindowOwned = true; |
|
|
if (use_opengl) |
|
|
{ |
|
|
vd->GLContext = SDL_GL_CreateContext(vd->Window); |
|
|
SDL_GL_SetSwapInterval(0); |
|
|
} |
|
|
if (use_opengl && backup_context) |
|
|
SDL_GL_MakeCurrent(vd->Window, backup_context); |
|
|
|
|
|
viewport->PlatformHandle = (void*)(intptr_t)SDL_GetWindowID(vd->Window); |
|
|
viewport->PlatformHandleRaw = nullptr; |
|
|
SDL_SysWMinfo info; |
|
|
SDL_VERSION(&info.version); |
|
|
if (SDL_GetWindowWMInfo(vd->Window, &info)) |
|
|
{ |
|
|
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
|
|
viewport->PlatformHandleRaw = info.info.win.window; |
|
|
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) |
|
|
viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; |
|
|
#endif |
|
|
} |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport) |
|
|
{ |
|
|
if (ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData) |
|
|
{ |
|
|
if (vd->GLContext && vd->WindowOwned) |
|
|
SDL_GL_DeleteContext(vd->GLContext); |
|
|
if (vd->Window && vd->WindowOwned) |
|
|
SDL_DestroyWindow(vd->Window); |
|
|
vd->GLContext = nullptr; |
|
|
vd->Window = nullptr; |
|
|
IM_DELETE(vd); |
|
|
} |
|
|
viewport->PlatformUserData = viewport->PlatformHandle = nullptr; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
#if defined(_WIN32) && !(defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_GAMES)) |
|
|
HWND hwnd = (HWND)viewport->PlatformHandleRaw; |
|
|
|
|
|
|
|
|
|
|
|
if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) |
|
|
{ |
|
|
LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); |
|
|
ex_style &= ~WS_EX_APPWINDOW; |
|
|
ex_style |= WS_EX_TOOLWINDOW; |
|
|
::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); |
|
|
} |
|
|
#endif |
|
|
|
|
|
#if SDL_HAS_SHOW_WINDOW_ACTIVATION_HINT |
|
|
SDL_SetHint(SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN, (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) ? "1" : "0"); |
|
|
#elif defined(_WIN32) |
|
|
|
|
|
if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) |
|
|
{ |
|
|
::ShowWindow(hwnd, SW_SHOWNA); |
|
|
return; |
|
|
} |
|
|
#endif |
|
|
SDL_ShowWindow(vd->Window); |
|
|
} |
|
|
|
|
|
static ImVec2 ImGui_ImplSDL2_GetWindowPos(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
int x = 0, y = 0; |
|
|
SDL_GetWindowPosition(vd->Window, &x, &y); |
|
|
return ImVec2((float)x, (float)y); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
SDL_SetWindowPosition(vd->Window, (int)pos.x, (int)pos.y); |
|
|
} |
|
|
|
|
|
static ImVec2 ImGui_ImplSDL2_GetWindowSize(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
int w = 0, h = 0; |
|
|
SDL_GetWindowSize(vd->Window, &w, &h); |
|
|
return ImVec2((float)w, (float)h); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
SDL_SetWindowSize(vd->Window, (int)size.x, (int)size.y); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
SDL_SetWindowTitle(vd->Window, title); |
|
|
} |
|
|
|
|
|
#if SDL_HAS_WINDOW_ALPHA |
|
|
static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
SDL_SetWindowOpacity(vd->Window, alpha); |
|
|
} |
|
|
#endif |
|
|
|
|
|
static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
SDL_RaiseWindow(vd->Window); |
|
|
} |
|
|
|
|
|
static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; |
|
|
} |
|
|
|
|
|
static bool ImGui_ImplSDL2_GetWindowMinimized(ImGuiViewport* viewport) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_MINIMIZED) != 0; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
if (vd->GLContext) |
|
|
SDL_GL_MakeCurrent(vd->Window, vd->GLContext); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport, void*) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
if (vd->GLContext) |
|
|
{ |
|
|
SDL_GL_MakeCurrent(vd->Window, vd->GLContext); |
|
|
SDL_GL_SwapWindow(vd->Window); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#if SDL_HAS_VULKAN |
|
|
#include <SDL_vulkan.h> |
|
|
static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) |
|
|
{ |
|
|
ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; |
|
|
(void)vk_allocator; |
|
|
SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkSurfaceKHR*)out_vk_surface); |
|
|
return ret ? 0 : 1; |
|
|
} |
|
|
#endif |
|
|
|
|
|
static void ImGui_ImplSDL2_InitMultiViewportSupport(SDL_Window* window, void* sdl_gl_context) |
|
|
{ |
|
|
|
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
|
platform_io.Platform_CreateWindow = ImGui_ImplSDL2_CreateWindow; |
|
|
platform_io.Platform_DestroyWindow = ImGui_ImplSDL2_DestroyWindow; |
|
|
platform_io.Platform_ShowWindow = ImGui_ImplSDL2_ShowWindow; |
|
|
platform_io.Platform_SetWindowPos = ImGui_ImplSDL2_SetWindowPos; |
|
|
platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos; |
|
|
platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize; |
|
|
platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize; |
|
|
platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus; |
|
|
platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus; |
|
|
platform_io.Platform_GetWindowMinimized = ImGui_ImplSDL2_GetWindowMinimized; |
|
|
platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle; |
|
|
platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow; |
|
|
platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers; |
|
|
#if SDL_HAS_WINDOW_ALPHA |
|
|
platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha; |
|
|
#endif |
|
|
#if SDL_HAS_VULKAN |
|
|
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface; |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
|
ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); |
|
|
vd->Window = window; |
|
|
vd->WindowID = SDL_GetWindowID(window); |
|
|
vd->WindowOwned = false; |
|
|
vd->GLContext = sdl_gl_context; |
|
|
main_viewport->PlatformUserData = vd; |
|
|
main_viewport->PlatformHandle = (void*)(intptr_t)vd->WindowID; |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDL2_ShutdownMultiViewportSupport() |
|
|
{ |
|
|
ImGui::DestroyPlatformWindows(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic pop |
|
|
#endif |
|
|
|
|
|
#endif |
|
|
|