| extern std::filesystem::path g_currPath; // 注意:这是工作目录 | |
| extern std::pair<std::filesystem::path, std::filesystem::path> get_img_json_pth(const std::string& m5); | |
| extern std::vector<unsigned char> base64_decode(const std::string& input); | |
| extern std::string readFileToString(const std::string& filePath); | |
| typedef const char* (_cdecl* FunctionPtr) (const char* pth_img); | |
| extern FunctionPtr rec; | |
| extern std::string base64_encode(std::string pth_img); | |
| //#include "../imgui/backends/imgui_impl_win32.h" | |
| //#include "../imgui/backends/imgui_impl_dx11.h" | |
| //#include <memory> | |
| //#include <mutex> | |
| // | |
| // | |
| //// Data | |
| //static ID3D11Device* g_pd3dDevice = nullptr; | |
| //static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr; | |
| //static IDXGISwapChain* g_pSwapChain = nullptr; | |
| //static bool g_SwapChainOccluded = false; | |
| //static UINT g_ResizeWidth = 0, g_ResizeHeight = 0; | |
| //static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr; | |
| // | |
| //// Forward declarations of helper functions | |
| ////bool CreateDeviceD3D(HWND hWnd); | |
| ////void CleanupDeviceD3D(); | |
| ////void CreateRenderTarget(); | |
| ////void CleanupRenderTarget(); | |
| // | |
| //#include <wincodec.h> | |
| //#pragma comment(lib, "windowscodecs.lib") | |
| // | |
| //// DX11加载图片到纹理(从内存) | |
| //ImTextureID LoadTextureFromMemoryDX11(const void* data, size_t data_size, ID3D11Device* device, int* out_width, int* out_height) | |
| //{ | |
| // if (!device || !data) return 0; | |
| // ID3D11ShaderResourceView* out_srv; | |
| // if (out_width) *out_width = 0; | |
| // if (out_height) *out_height = 0; | |
| // | |
| // IWICImagingFactory* wicFactory = nullptr; | |
| // IWICStream* wicStream = nullptr; | |
| // IWICBitmapDecoder* wicDecoder = nullptr; | |
| // IWICBitmapFrameDecode* wicFrame = nullptr; | |
| // IWICFormatConverter* wicConverter = nullptr; | |
| // bool result = false; | |
| // | |
| // // 创建WIC工厂 | |
| // if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) { | |
| // return 0; | |
| // } | |
| // if (FAILED(CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&wicFactory)))) { | |
| // return 0; | |
| // } | |
| // | |
| // // 创建WIC流 | |
| // if (FAILED(wicFactory->CreateStream(&wicStream))) { | |
| // return 0; | |
| // } | |
| // if (FAILED(wicStream->InitializeFromMemory((BYTE*)data, (DWORD)data_size))) { | |
| // return 0; | |
| // } | |
| // | |
| // // 创建解码器 | |
| // if (FAILED(wicFactory->CreateDecoderFromStream(wicStream, nullptr, WICDecodeMetadataCacheOnLoad, &wicDecoder))) { | |
| // return 0; | |
| // } | |
| // | |
| // // 获取第一帧 | |
| // if (FAILED(wicDecoder->GetFrame(0, &wicFrame))) { | |
| // return 0; | |
| // } | |
| // | |
| // // 转换为32位RGBA格式 | |
| // if (FAILED(wicFactory->CreateFormatConverter(&wicConverter))) { | |
| // return 0; | |
| // } | |
| // if (FAILED(wicConverter->Initialize(wicFrame, GUID_WICPixelFormat32bppRGBA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom))) { | |
| // return 0; | |
| // } | |
| // | |
| // UINT width = 0, height = 0; | |
| // if (FAILED(wicConverter->GetSize(&width, &height))) { | |
| // return 0; | |
| // } | |
| // | |
| // std::vector<BYTE> imageData(width * height * 4); | |
| // if (FAILED(wicConverter->CopyPixels(nullptr, width * 4, (UINT)imageData.size(), imageData.data()))) { | |
| // return 0; | |
| // } | |
| // | |
| // // 创建DX11纹理 | |
| // D3D11_TEXTURE2D_DESC desc = {}; | |
| // desc.Width = width; | |
| // desc.Height = height; | |
| // desc.MipLevels = 1; | |
| // desc.ArraySize = 1; | |
| // desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; | |
| // desc.SampleDesc.Count = 1; | |
| // desc.Usage = D3D11_USAGE_DEFAULT; | |
| // desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; | |
| // | |
| // D3D11_SUBRESOURCE_DATA subResource = {}; | |
| // subResource.pSysMem = imageData.data(); | |
| // subResource.SysMemPitch = width * 4; | |
| // | |
| // ID3D11Texture2D* texture = nullptr; | |
| // if (FAILED(device->CreateTexture2D(&desc, &subResource, &texture))) { | |
| // if (wicConverter) wicConverter->Release(); | |
| // if (wicFrame) wicFrame->Release(); | |
| // if (wicDecoder) wicDecoder->Release(); | |
| // if (wicStream) wicStream->Release(); | |
| // if (wicFactory) wicFactory->Release(); | |
| // return 0; | |
| // } | |
| // | |
| // // 创建SRV | |
| // D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; | |
| // srvDesc.Format = desc.Format; | |
| // srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; | |
| // srvDesc.Texture2D.MipLevels = 1; | |
| // if (FAILED(device->CreateShaderResourceView(texture, &srvDesc, &out_srv))) { | |
| // texture->Release(); | |
| // if (wicConverter) wicConverter->Release(); | |
| // if (wicFrame) wicFrame->Release(); | |
| // if (wicDecoder) wicDecoder->Release(); | |
| // if (wicStream) wicStream->Release(); | |
| // if (wicFactory) wicFactory->Release(); | |
| // return 0; | |
| // } | |
| // | |
| // | |
| // ImTextureID texture_id = (ImTextureID)(intptr_t)out_srv; | |
| // | |
| // texture->Release(); | |
| // if (out_width) *out_width = (int)width; | |
| // if (out_height) *out_height = (int)height; | |
| // | |
| // if (wicConverter) wicConverter->Release(); | |
| // if (wicFrame) wicFrame->Release(); | |
| // if (wicDecoder) wicDecoder->Release(); | |
| // if (wicStream) wicStream->Release(); | |
| // if (wicFactory) wicFactory->Release(); | |
| // // CoUninitialize(); // 如果你在主程序中全局初始化COM,这里不要uninit | |
| // return texture_id; | |
| //} | |
| // | |
| //// DX11释放纹理(替代stbi_image_free) | |
| //void DX11FreeTexture(ID3D11ShaderResourceView* srv) | |
| //{ | |
| // if (srv) srv->Release(); | |
| //} | |
| // | |
| //// Open and read a file, then forward to LoadTextureFromMemory() | |
| //ImTextureID LoadTextureFromFile(const char* file_name, ID3D11Device* device, int* out_width, int* out_height) | |
| //{ | |
| // FILE* f = fopen(file_name, "rb"); | |
| // if (f == NULL) | |
| // return 0; | |
| // fseek(f, 0, SEEK_END); | |
| // size_t file_size = (size_t)ftell(f); | |
| // if (file_size == -1) | |
| // return 0; | |
| // fseek(f, 0, SEEK_SET); | |
| // void* file_data = IM_ALLOC(file_size); | |
| // fread(file_data, 1, file_size, f); | |
| // fclose(f); | |
| // ImTextureID texture_id = LoadTextureFromMemoryDX11(file_data, file_size, device, out_width, out_height); | |
| // IM_FREE(file_data); | |
| // return texture_id; | |
| //} | |
| // | |