#pragma once #include #include #include #include "node_window.h" //------------------------------------------------------ class CppGen { public: static const std::string_view INDENT; static const std::string_view FOR_VAR_NAME; static const std::string_view CUR_ITEM_VAR_NAME; static const std::string_view HBOX_NAME; static const std::string_view VBOX_NAME; CppGen(); bool ExportUpdate(const std::string& fname, TopWindow* node, const std::map& params, std::string& err); auto Import(const std::string& path, std::map& params, std::string& err) -> std::unique_ptr; auto AltFName(const std::string& path) const -> std::string; int ReadGenVersion(const std::string& fname) const; const std::string& GetName() const { return m_name; } const std::string& GetVName() const { return m_vname; } //void SetName(const std::string& name) { m_name = name; } //void SetVName(const std::string& name) { m_vname = name; } void SetNamesFromId(const std::string& fname); struct Var { std::string type; std::string name; std::string init; enum { UserCode = 0x1, Interface = 0x2, Impl = 0x4 }; int flags = 0; Var(const std::string& n, const std::string& t, const std::string& i, int f) : name(n), type(t), init(i), flags(f) {} }; std::string CreateVar(const std::string& type, const std::string& init, int flags, const std::string& scope = ""); bool CreateNamedVar(const std::string& name, const std::string& type, const std::string& init, int flags, const std::string& scope = ""); bool RenameVar(const std::string& oldn, const std::string& newn, const std::string& scope = ""); bool RemoveVar(const std::string& name, const std::string& scope = ""); void RemovePrefixedVars(const std::string& prefix, const std::string& scope = ""); bool ChangeVar(const std::string& name, const std::string& type, const std::string& init, int flags = -1, const std::string& scope = ""); const Var* GetVar(const std::string& name, const std::string& scope = "") const; bool RenameStruct(const std::string& oldn, const std::string& newn); const std::vector& GetVars(const std::string& scope = ""); std::vector GetLayoutVars(); std::vector GetStructTypes(); enum VarExprResult { SyntaxError, ConflictError, Existing, New, New_ImplicitStruct }; VarExprResult CheckVarExpr(const std::string& name, const std::string& type, const std::string& scope = ""); bool CreateVarExpr(std::string& name, const std::string& type, const std::string& init, int flags, const std::string& scope = ""); auto GetVarExprs(const std::string& type, bool reference, const std::string& curArray = "") ->std::vector>; private: Var* FindVar(const std::string& name, const std::string& scope); auto MatchType(const std::string& name, std::string_view type, std::string_view match, bool reference, const std::string& curArray) -> std::vector>; void CreateH(std::ostream& out); void CreateCpp(std::ostream& out); auto ExportH(std::ostream& out, std::istream& prev, const std::string& origHName, TopWindow* node) -> std::array; void ExportCpp(std::ostream& out, std::istream& prev, const std::array& origNames, const std::map& params, TopWindow* node, const std::string& code); bool WriteStub(std::ostream& fout, const std::string& id, TopWindow::Kind kind, TopWindow::Placement animPos, const std::map& params = {}, const std::string& code = {}); auto ImportCode(std::istream& in, const std::string& fname, std::map& params) -> std::unique_ptr; bool ParseFieldDecl(const std::string& stype, const std::vector& line, int flags); auto IsMemFun(const std::vector& line)->std::string; bool IsMemDrawFun(const std::vector& line); auto ParseDrawFun(const std::vector& line, cpp::token_iterator& iter, std::map& params) -> std::unique_ptr; std::map> m_fields; std::string m_name, m_vname, m_hname; std::string ctx_workingDir; int ctx_importVersion; std::string m_error; };