using System.Windows; namespace ScreenGrab.Utilities; /// /// Functions to constrain the mouse cursor (typically used when dragging) /// public static class CursorClipper { /// /// Constrain mouse cursor to the area of the specified UI element. /// /// Target UI element. /// True on success. public static bool ClipCursor(FrameworkElement element) { const double dpi96 = 96.0; var topLeft = element.PointToScreen(new Point(0, 0)); var source = PresentationSource.FromVisual(element); if (source?.CompositionTarget == null) return false; var dpiX = dpi96 * source.CompositionTarget.TransformToDevice.M11; var dpiY = dpi96 * source.CompositionTarget.TransformToDevice.M22; var width = (int)((element.ActualWidth + 1) * dpiX / dpi96); var height = (int)((element.ActualHeight + 1) * dpiY / dpi96); var rect = new OSInterop.RECT { left = (int)topLeft.X, top = (int)topLeft.Y, right = (int)topLeft.X + width, bottom = (int)topLeft.Y + height }; return OSInterop.ClipCursor(ref rect); } /// /// Remove any mouse cursor constraint. /// /// True on success. public static bool UnClipCursor() { return OSInterop.ClipCursor(IntPtr.Zero); } }