using System.Windows;
namespace ScreenGrab.Utilities;
///
/// Functions to constrain the mouse cursor (typically used when dragging)
///
public static class CursorClipper
{
///
/// Constrain mouse cursor to the area of the specified UI element.
///
/// Target UI element.
/// True on success.
public static bool ClipCursor(FrameworkElement element)
{
const double dpi96 = 96.0;
var topLeft = element.PointToScreen(new Point(0, 0));
var source = PresentationSource.FromVisual(element);
if (source?.CompositionTarget == null) return false;
var dpiX = dpi96 * source.CompositionTarget.TransformToDevice.M11;
var dpiY = dpi96 * source.CompositionTarget.TransformToDevice.M22;
var width = (int)((element.ActualWidth + 1) * dpiX / dpi96);
var height = (int)((element.ActualHeight + 1) * dpiY / dpi96);
var rect = new OSInterop.RECT
{
left = (int)topLeft.X,
top = (int)topLeft.Y,
right = (int)topLeft.X + width,
bottom = (int)topLeft.Y + height
};
return OSInterop.ClipCursor(ref rect);
}
///
/// Remove any mouse cursor constraint.
///
/// True on success.
public static bool UnClipCursor()
{
return OSInterop.ClipCursor(IntPtr.Zero);
}
}