using System.IO; using ScreenGrab.Models; namespace ScreenGrab.Utilities; /// /// A that wraps another stream. The major feature of is that it /// does not dispose the /// underlying stream when it is disposed; this is useful when using classes such as and /// that take ownership of the stream passed to their /// constructors. /// public class WrappingStream : Stream { /// /// Initializes a new instance of the class. /// /// The wrapped stream. public WrappingStream(Stream streamBase) { // check parameters if (streamBase == null) throw new ArgumentNullException("streamBase"); WrappedStream = streamBase; } /// /// Gets a value indicating whether the current stream supports reading. /// /// true if the stream supports reading; otherwise, false. public override bool CanRead => WrappedStream == null ? false : WrappedStream.CanRead; /// /// Gets a value indicating whether the current stream supports seeking. /// /// true if the stream supports seeking; otherwise, false. public override bool CanSeek => WrappedStream == null ? false : WrappedStream.CanSeek; /// /// Gets a value indicating whether the current stream supports writing. /// /// true if the stream supports writing; otherwise, false. public override bool CanWrite => WrappedStream == null ? false : WrappedStream.CanWrite; /// /// Gets the length in bytes of the stream. /// public override long Length { get { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.Length; return 0; } } /// /// Gets or sets the position within the current stream. /// public override long Position { get { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.Position; return 0; } set { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.Position = value; } } /// /// Gets the wrapped stream. /// /// The wrapped stream. protected Stream? WrappedStream { get; private set; } /// /// Begins an asynchronous read operation. /// public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) { ThrowIfDisposed(); if (WrappedStream is not null && callback is not null && state is not null) return WrappedStream.BeginRead(buffer, offset, count, callback, state); return new NullAsyncResult(); } /// /// Begins an asynchronous write operation. /// public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) { ThrowIfDisposed(); if (WrappedStream is not null && callback is not null && state is not null) return WrappedStream.BeginWrite(buffer, offset, count, callback, state); return new NullAsyncResult(); } /// /// Waits for the pending asynchronous read to complete. /// public override int EndRead(IAsyncResult asyncResult) { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.EndRead(asyncResult); return 0; } /// /// Ends an asynchronous write operation. /// public override void EndWrite(IAsyncResult asyncResult) { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.EndWrite(asyncResult); } /// /// Clears all buffers for this stream and causes any buffered data to be written to the underlying device. /// public override void Flush() { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.Flush(); } /// /// Reads a sequence of bytes from the current stream and advances the position /// within the stream by the number of bytes read. /// public override int Read(byte[] buffer, int offset, int count) { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.Read(buffer, offset, count); return 0; } /// /// Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end /// of the stream. /// public override int ReadByte() { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.ReadByte(); return 0; } /// /// Sets the position within the current stream. /// /// A byte offset relative to the parameter. /// /// A value of type indicating the reference point used to /// obtain the new position. /// /// The new position within the current stream. public override long Seek(long offset, SeekOrigin origin) { ThrowIfDisposed(); if (WrappedStream is not null) return WrappedStream.Seek(offset, origin); return 0; } /// /// Sets the length of the current stream. /// /// The desired length of the current stream in bytes. public override void SetLength(long value) { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.SetLength(value); } /// /// Writes a sequence of bytes to the current stream and advances the current position /// within this stream by the number of bytes written. /// public override void Write(byte[] buffer, int offset, int count) { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.Write(buffer, offset, count); } /// /// Writes a byte to the current position in the stream and advances the position within the stream by one byte. /// public override void WriteByte(byte value) { ThrowIfDisposed(); if (WrappedStream is not null) WrappedStream.WriteByte(value); } /// /// Releases the unmanaged resources used by the and optionally releases the managed /// resources. /// /// /// true to release both managed and unmanaged resources; false to release only unmanaged /// resources. /// protected override void Dispose(bool disposing) { // doesn't close the base stream, but just prevents access to it through this WrappingStream if (disposing) WrappedStream = null; base.Dispose(disposing); } private void ThrowIfDisposed() { // throws an ObjectDisposedException if this object has been disposed if (WrappedStream == null) throw new ObjectDisposedException(GetType().Name); } }