#pragma once #include "imgui.h" #include "imgui_internal.h" #include class SimpleLayout { public: // 使用函数对象代替函数指针,更现代的C++风格 using WindowCallback = std::function; SimpleLayout(float splitRatio = 0.5f) : m_splitRatio(splitRatio) , m_splitBarWidth(4.0f) , m_isDragging(false) , m_splitBarHeld(false) , m_splitBarDelta(0.0f) {} void SetLeftWindow(WindowCallback callback) { m_leftWindow = callback; } void SetRightWindow(WindowCallback callback) { m_rightWindow = callback; } void Draw() { ImGuiViewport* viewport = ImGui::GetMainViewport(); ImVec2 pos = viewport->WorkPos; ImVec2 size = viewport->WorkSize; // 计算左右窗口的位置和大小 float splitX = pos.x + size.x * m_splitRatio; // 绘制左窗口 if (m_leftWindow) { ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y)); ImGui::SetNextWindowSize(ImVec2(splitX - pos.x - m_splitBarWidth/2, size.y)); ImGui::Begin("Left Window", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar); m_leftWindow(); ImGui::End(); } // 绘制右窗口 if (m_rightWindow) { ImGui::SetNextWindowPos(ImVec2(splitX + m_splitBarWidth/2, pos.y)); ImGui::SetNextWindowSize(ImVec2(size.x - (splitX - pos.x) - m_splitBarWidth/2, size.y)); ImGui::Begin("Right Window", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar); m_rightWindow(); ImGui::End(); } // 处理分隔条 ImGui::SetNextWindowPos(ImVec2(splitX - m_splitBarWidth/2, pos.y)); ImGui::SetNextWindowSize(ImVec2(m_splitBarWidth, size.y)); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.3f, 0.3f, 0.3f, 1.0f)); ImGui::Begin("##Splitter", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus); // 处理拖拽 if (!m_splitBarHeld) { // 检测鼠标是否悬停在分隔条上 ImVec2 splitBarMin = ImGui::GetWindowPos(); ImVec2 splitBarMax = ImVec2(splitBarMin.x + ImGui::GetWindowSize().x, splitBarMin.y + ImGui::GetWindowSize().y); if (ImGui::IsMouseHoveringRect(splitBarMin, splitBarMax, false)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { m_splitBarHeld = true; m_splitBarDelta = splitX - ImGui::GetMousePos().x; } } } else { if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); // 计算新的分隔比例 float newSplitX = ImGui::GetMousePos().x + m_splitBarDelta; float newRatio = (newSplitX - pos.x) / size.x; // 限制分隔条的移动范围 m_splitRatio = ImClamp(newRatio, 0.1f, 0.9f); } else { m_splitBarHeld = false; } } ImGui::End(); ImGui::PopStyleColor(); } private: float m_splitRatio; // 分割比例(0-1) float m_splitBarWidth; // 分隔条宽度 bool m_isDragging; // 是否正在拖拽(已废弃) bool m_splitBarHeld; // 分隔条是否被按住 float m_splitBarDelta; // 鼠标按下时与分隔条的位置差 WindowCallback m_leftWindow; // 左窗口回调 WindowCallback m_rightWindow; // 右窗口回调 };