#pragma once #include #include #include #include //for ModalPopup callback #include //Save/LoadStyle #include //Save/LoadStyle #include //std::quoted #include #include #include #include //CurrentItemFlags, GetCurrentWindow, PushOverrideID #include //for Input(std::string) #ifdef IMRAD_WITH_FMT #include #elif __cplusplus >= 202002L && __has_include() #include #endif #ifdef IMRAD_WITH_GLFW #include //enables kind=MainWindow #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifdef IMRAD_WITH_STB #include //for LoadTextureFromFile #endif #endif #define IMRAD_INPUTTEXT_EVENT(clazz, member) \ [](ImGuiInputTextCallbackData* data) { return ((clazz*)data->UserData)->member(*data); }, this namespace ImRad { using Int2 = int[2]; using Int3 = int[3]; using Int4 = int[4]; using Float2 = float[2]; using Float3 = float[3]; using Float4 = float[4]; using Color3 = ImVec4; using Color4 = ImVec4; enum ModalResult { None = 0, Ok = 0x1, Cancel = 0x2, Yes = 0x4, No = 0x8, Abort = 0x10, Retry = 0x20, Ignore = 0x40, All = 0x80, //deprecated YesToAll = 0x80, NoToAll = 0x100, Apply = 0x200, Discard = 0x400, Help = 0x800, Reset = 0x1000, }; enum Alignment { AlignNone = 0x0, AlignLeft = 0x1, AlignRight = 0x2, AlignHCenter = 0x4, AlignTop = 0x8, AlignBottom = 0x10, AlignVCenter = 0x20, }; enum ImeType { ImeText = 1, ImeNumber = 2, ImeDecimal = 3, ImePhone = 4, ImeEmail = 5, ImeActionDone = 0x100, ImeActionGo = 0x200, ImeActionNext = 0x300, ImeActionPrevious = 0x400, ImeActionSearch = 0x500, ImeActionSend = 0x600, }; struct Texture { ImTextureID id = 0; int w, h; explicit operator bool() const { return id != 0; } }; struct CustomWidgetArgs { ImVec2 size; CustomWidgetArgs(const ImVec2& sz) : size(sz) {} CustomWidgetArgs(float x, float y) : size(x, y) {} }; struct IOUserData { //to UI float dpiScale = 1; ImVec2 displayOffsetMin; ImVec2 displayOffsetMax; float dimBgRatio = 1; bool kbdShown = false; std::string activeActivity; //from UI int imeType = ImeText; ImGuiID longPressID = 0; ImRect WorkRect() const { return { displayOffsetMin.x, displayOffsetMin.y, ImGui::GetMainViewport()->Size.x - displayOffsetMax.x, ImGui::GetMainViewport()->Size.y - displayOffsetMax.y }; } }; struct Animator { //todo: configure static inline const float DurOpenPopup = 0.4f; static inline const float DurClosePopup = 0.3f; void StartAlways(float *v, float s, float e, float dur) { Var nvar{ 0, v, s, e, dur, false }; for (auto& var : vars) if (var.var == v) { var = nvar; return; } vars.push_back(nvar); } void StartOnce(float *v, float s, float e, float dur) { Var nvar{ 0, v, s, e, dur, true }; for (auto& var : vars) if (var.var == v) { var = nvar; return; } vars.push_back(nvar); } bool IsDone() const { for (const auto& var : vars) if (var.oneShot || std::abs(*var.var - var.end) / std::abs(var.end - var.start) > 0.01) return false; return true; } //to be called from withing Begin void Tick() { wsize = ImGui::GetCurrentWindow()->Size; //cache actual windows size size_t j = 0; for (size_t i = 0; i < vars.size(); ++i) { auto& var = vars[i]; var.time += ImGui::GetIO().DeltaTime; float distance = var.end - var.start; float x = var.time / var.duration; if (x > 1) x = 1.f; float y = 1 - (1 - x) * (1 - x); //easeOutQuad *var.var = var.start + y * distance; if (!var.oneShot || std::abs(x - 1.0) >= 0.01) { //keep current var if (j < i) vars[j] = var; ++j; } } vars.resize(j); } ImVec2 GetWindowSize() const { return wsize; } private: struct Var { float time; float* var = nullptr; float start, end; float duration; bool oneShot; }; std::vector vars; ImVec2 wsize{ 0, 0 }; }; template struct BoxLayout { static constexpr float ItemSize = 0; struct Stretch { float value; Stretch(float v) : value(v) {} }; void Reset() { prevItems.clear(); } void BeginLayout() { pos1 = HORIZ ? ImGui::GetCursorPosX() : ImGui::GetCursorPosY(); std::swap(prevItems, items); items.clear(); float avail = HORIZ ? ImGui::GetContentRegionAvail().x : ImGui::GetContentRegionAvail().y; float total = 0; float stretchTotal = 0; for (Item& it : prevItems) { //it.spacing = (int)it.spacing; //it.size = (int)it.size; total += it.spacing; if (it.stretch) stretchTotal += it.size; else if (it.size < 0) { //total = avail + it.size; stretchTotal += 1.0; total += -it.size; } else total += it.size; } for (Item& it : prevItems) { if (it.stretch) it.size = (float)(int)(it.size * (avail - total) / stretchTotal); else if (it.size < 0) it.size = (float)(int)(1.0 * (avail - total) / stretchTotal); //it.size += avail; } } //call after a widget call void AddSize(int sp, float size) { float spacing = sp * (HORIZ ? ImGui::GetStyle().ItemSpacing.x : ImGui::GetStyle().ItemSpacing.y); if (size == ItemSize) size = HORIZ ? ImGui::GetItemRectSize().x : ImGui::GetItemRectSize().y; items.push_back({ spacing, size, false }); } void AddSize(int sp, Stretch size) { float spacing = sp * (HORIZ ? ImGui::GetStyle().ItemSpacing.x : ImGui::GetStyle().ItemSpacing.y); items.push_back({ spacing, size.value, true }); } //call after a widget call for vert layout having multiple widgets in a row void UpdateSize(float sp, float size) { assert(items.size()); float spacing = sp * (HORIZ ? ImGui::GetStyle().ItemSpacing.x : ImGui::GetStyle().ItemSpacing.y); if (size == ItemSize) size = HORIZ ? ImGui::GetItemRectSize().x : ImGui::GetItemRectSize().y; Item& it = items.back(); if (spacing > it.spacing) it.spacing = spacing; if (!it.stretch && (size > it.size || (size < 0 && it.size > 0))) it.size = size; } void UpdateSize(float sp, Stretch size) { assert(items.size()); float spacing = sp * (HORIZ ? ImGui::GetStyle().ItemSpacing.x : ImGui::GetStyle().ItemSpacing.y); Item& it = items.back(); if (spacing > it.spacing) it.spacing = spacing; if (!it.stretch || size.value > it.size) { it.stretch = true; it.size = size.value; } } //unused - for use in SetCursorX/Y float GetPos() { if (prevItems.size() <= items.size()) //stop positioning - widgets changed return HORIZ ? ImGui::GetCursorPosX() : ImGui::GetCursorPosY(); float pos = pos1; for (size_t i = 0; i < items.size(); ++i) { pos += prevItems[i].size + prevItems[i].spacing; } if (prevItems.size() > items.size()) pos += prevItems[items.size()].spacing; return pos; } //deprecated operator float() { return GetPos(); } //for use in SetNextItemWidth/ctor. Call after possible SameLine float GetSize(bool deprecatedSameLine = false) { bool sameLine = !HORIZ && ImGui::GetCurrentWindow()->DC.IsSameLine; size_t i = sameLine ? items.size() - 1 : items.size(); if (i >= prevItems.size()) //widgets changed return 0; return prevItems[i].size; } private: struct Item { float spacing; float size; bool stretch; }; std::vector items, prevItems; float pos1; }; using HBox = BoxLayout; using VBox = BoxLayout; //------------------------------------------------------------------------ #ifdef ANDROID extern int GetAssetData(const char* filename, void** outData); #endif inline bool Combo(const char* label, std::string* curr, const std::vector& items, int flags = 0) { bool changed = false; if (ImGui::BeginCombo(label, curr->c_str(), flags)) { for (const auto& item : items) { if (ImGui::Selectable(item.c_str(), item == *curr)) { *curr = item; changed = true; } } ImGui::EndCombo(); } return changed; } inline bool Combo(const char* label, std::string* curr, const char* items, int flags = 0) { bool changed = false; if (ImGui::BeginCombo(label, curr->c_str(), flags)) { const char* p = items; while (*p) { if (ImGui::Selectable(p, !curr->compare(p))) { *curr = p; changed = true; } p += strlen(p) + 1; } ImGui::EndCombo(); } return changed; } inline void Dummy(const ImVec2& size) { //ImGui Dummy doesn't support negative dimensions like other controls ImVec2 sz = ImGui::CalcItemSize(size, 0, 0); return ImGui::Dummy(sz); } //ImGui::Selectable behaves differently in many ways. Here we // * use CalcItemSize to support negative dimensions // * change meaning of size.x=0 to label width. This fixes layout calculation in box sizer because // ImGui::Selectable always reports avail. User can still supply -1 to request avail width expansion // * size.y=0 doesn't cause avail width expansion in ImGui so changing size.x=0 fixes the inconsistency inline bool Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size) { ImVec2 sz = ImGui::CalcItemSize(size, 0, 0); if (!sz.x && !(flags & ImGuiSelectableFlags_SpanAllColumns)) sz.x = ImGui::CalcTextSize(label, nullptr, true).x; return ImGui::Selectable(label, selected, flags, sz); } inline bool Selectable(const char* label, bool* selected, ImGuiSelectableFlags flags, const ImVec2& size) { if (Selectable(label, *selected, flags, size)) { *selected = !*selected; return true; } return false; } inline bool Splitter(bool split_horiz, float thickness, float* position, float min_size1, float min_size2, float splitter_long_axis_size = -1.0f) { using namespace ImGui; ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiID id = window->GetID("##Splitter"); ImRect bb; bb.Min = window->DC.CursorPos; bb.Min[!split_horiz] += *position; bb.Max = bb.Min; ImVec2 sz(thickness, splitter_long_axis_size); if (!split_horiz) std::swap(sz[0], sz[1]); sz = CalcItemSize(sz, 0.0f, 0.0f); bb.Max[0] += sz[0]; bb.Max[1] += sz[1]; float tmp = ImGui::GetContentRegionAvail().x - *position - thickness; return SplitterBehavior(bb, id, split_horiz ? ImGuiAxis_X : ImGuiAxis_Y, position, &tmp, min_size1, min_size2, 0.0f); } inline bool IsItemDoubleClicked() { return ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && ImGui::IsItemHovered(); } inline bool IsItemContextMenuClicked() { return ImGui::IsMouseReleased(ImGuiPopupFlags_MouseButtonDefault_) && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); } inline bool IsItemLongPressed(double dur = -1) { if (dur < 0) dur = 0.5f; double time = ImGui::GetTime() - ImGui::GetIO().MouseClickedTime[ImGuiMouseButton_Left]; return ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left) && ImGui::IsItemHovered() && time > dur; } inline bool IsItemImeAction() { return ImGui::IsItemActive() && ImGui::IsKeyPressed(ImGuiKey_AppForward); } inline bool IsCurrentItemDisabled() { return ImGui::GetCurrentContext()->CurrentItemFlags & ImGuiItemFlags_Disabled; } //allows to define popups in the window and open it from widgets calling internally //Push/PopID like TabControl inline void OpenWindowPopup(const char* str_id, ImGuiPopupFlags flags = 0) { //RootWindow skips child window parents ImGui::PushOverrideID(ImGui::GetCurrentWindow()->RootWindow->ID); //todo: for drop down menu use button's BL corner ImGui::OpenPopup(str_id, flags); ImGui::PopID(); } inline ImRect GetParentInnerRect() { ImRect r = ImGui::GetCurrentWindow()->InnerRect; if (ImGui::GetCurrentTable()) r.ClipWith(ImGui::GetCurrentTable()->InnerRect); return r; } inline void Spacing(int n) { /*while (n--) ImGui::Spacing();*/ /*ImGuiWindow* window = ImGui::GetCurrentWindow(); if (window->SkipItems) return;*/ float sp = ImGui::GetStyle().ItemSpacing.y; ImGui::SetCursorPosY(ImGui::GetCursorPosY() + n * sp); } inline bool TableNextColumn(int n) { bool b; while (n--) b = ImGui::TableNextColumn(); return b; } inline void NextColumn(int n) { while (n--) ImGui::NextColumn(); } inline void PushInvisibleScrollbar() { ImVec4 clr = ImGui::GetStyleColorVec4(ImGuiCol_ScrollbarBg); ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { clr.x, clr.y, clr.z, 0 }); clr = ImGui::GetStyleColorVec4(ImGuiCol_ScrollbarGrab); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, { clr.x, clr.y, clr.z, 0 }); } inline void PopInvisibleScrollbar() { ImGui::PopStyleColor(2); } struct CursorData { ImVec2 cursorPos; //affects column border height ImVec2 cursorPosPrevLine; //used in SameLine ImVec2 prevLineSize; float prevLineTextBaseOffset; ImVec2 cursorMaxPos; //affects scrollbars ImVec2 idealMaxPos; //affects auto resize }; inline CursorData GetCursorData() { CursorData data; ImGuiWindow* wnd = ImGui::GetCurrentWindow(); data.cursorPos = wnd->DC.CursorPos; data.cursorPosPrevLine = wnd->DC.CursorPosPrevLine; data.prevLineSize = wnd->DC.PrevLineSize; data.prevLineTextBaseOffset = wnd->DC.PrevLineTextBaseOffset; data.cursorMaxPos = wnd->DC.CursorMaxPos; data.idealMaxPos = wnd->DC.IdealMaxPos; return data; } inline void SetCursorData(const CursorData& data) { ImGuiWindow* wnd = ImGui::GetCurrentWindow(); wnd->DC.CursorPos = data.cursorPos; wnd->DC.CursorPosPrevLine = data.cursorPosPrevLine; wnd->DC.PrevLineSize = data.prevLineSize; wnd->DC.PrevLineTextBaseOffset = data.prevLineTextBaseOffset; wnd->DC.CursorMaxPos = data.cursorMaxPos; wnd->DC.IdealMaxPos = data.idealMaxPos; } inline const ImGuiLastItemData& GetLastItemData() { return ImGui::GetCurrentContext()->LastItemData; } inline void SetLastItemData(const ImGuiLastItemData& data) { ImGui::GetCurrentContext()->LastItemData = data; } struct IgnoreWindowPaddingData { ImVec2 maxPos; ImVec2 workRectMax; bool hasSize; }; inline void PushIgnoreWindowPadding(ImVec2* sz, IgnoreWindowPaddingData* data) { ImGuiWindow* wnd = ImGui::GetCurrentWindow(); data->hasSize = sz != nullptr; data->maxPos = wnd->DC.CursorMaxPos; data->workRectMax = wnd->WorkRect.Max; ImRect r = wnd->InnerRect; float fixbs = wnd->WindowBorderSize ? 1.f : 0; //not sure why imgui renders some additional border shadow r.Min.x += fixbs; r.Max.x -= fixbs; ImGui::PushClipRect(r.Min, r.Max, false); ImVec2 pos = ImGui::GetCursorScreenPos(); if (pos.x <= wnd->DC.CursorStartPos.x) pos.x = r.Min.x + fixbs; if (pos.y <= wnd->DC.CursorStartPos.y) pos.y = r.Min.y; ImGui::SetCursorScreenPos(pos); wnd->WorkRect.Max.x = r.Max.x; //used by Separator //+1 here is to exactly map sz=-1 to right/bottom edge if (sz && sz->x < 0) sz->x = r.Max.x + sz->x + 1 - pos.x; if (sz && sz->y < 0) sz->y = r.Max.y + sz->y + 1 - pos.y; } inline void PopIgnoreWindowPadding(const IgnoreWindowPaddingData& data) { ImGuiWindow* wnd = ImGui::GetCurrentWindow(); wnd->WorkRect.Max = data.workRectMax; if (data.hasSize) { ImVec2 pad = wnd->WindowPadding; if (wnd->DC.CursorMaxPos.x > data.maxPos.x) wnd->DC.CursorMaxPos.x -= pad.x; if (wnd->DC.CursorMaxPos.y > data.maxPos.y) wnd->DC.CursorMaxPos.y -= pad.y; } ImGui::PopClipRect(); } //optionally draws scrollbars so they can be kept hidden when no scrolling occurs //returns: //0 - nothing happening or scrolling continues //1 - scrolling started //2 - scrolling ended inline int ScrollWhenDragging(bool drawScrollbars) { static int dragState = 0; if (!ImGui::IsWindowFocused()) return 0; if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) { int ret = !dragState ? 1 : 0; dragState = 1; ImGuiWindow *window = ImGui::GetCurrentWindow(); ImGui::GetCurrentContext()->NavHighlightItemUnderNav = true; ImVec2 delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left); if (delta.x) ImGui::SetScrollX(window, window->Scroll.x - delta.x); if (delta.y) ImGui::SetScrollY(window, window->Scroll.y - delta.y); ImGui::ResetMouseDragDelta(ImGuiMouseButton_Left); //scrollbars were made invisible, draw them again if (drawScrollbars) { bool tmp = window->SkipItems; window->SkipItems = false; ImGui::PushClipRect(window->Rect().Min, window->Rect().Max, false); ImVec4 clr = ImGui::GetStyleColorVec4(ImGuiCol_ScrollbarGrab); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, { clr.x, clr.y, clr.z, 1 }); if (window->ScrollbarX) ImGui::Scrollbar(ImGuiAxis_X); if (window->ScrollbarY) ImGui::Scrollbar(ImGuiAxis_Y); ImGui::PopStyleColor(); ImGui::PopClipRect(); window->SkipItems = tmp; } return ret; } else if (dragState == 1) { dragState = 0; ImGui::GetCurrentContext()->NavHighlightItemUnderNav = false; ImGui::GetIO().MousePos = { -FLT_MAX, -FLT_MAX }; //ignore mouse release event, buttons won't get pushed return 2; } return 0; } //this currently //* allows to move popups on the screen side further out of the screen just to give it responsive feeling //* detects modal/popup close event //returns // 0 - close popup either by sliding or clicking outside // 1 - nothing happening // 2 - todo: maximize up/down popup inline int MoveWhenDragging(ImGuiDir dir, ImVec2& pos, float& dimBgRatio) { static int dragState = 0; static ImVec2 mousePos[3]; static ImVec2 startPos, lastPos; static float lastDim; if (ImGui::IsWindowFocused()) { if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) { if (!dragState) { startPos = pos; mousePos[1] = mousePos[2] = ImGui::GetMousePos(); } dragState = 1; mousePos[0] = mousePos[1]; mousePos[1] = mousePos[2]; mousePos[2] = ImGui::GetMousePos(); ImGuiWindow *window = ImGui::GetCurrentWindow(); ImGui::GetCurrentContext()->NavHighlightItemUnderNav = true; ImVec2 delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left); //don't reset DragDelta - we need to apply full delta if pos //was externally modified with Animator //ImGui::ResetMouseDragDelta(ImGuiMouseButton_Left); if (dir == ImGuiDir_Left) { pos.x = startPos.x + delta.x; dimBgRatio = (window->Size.x + pos.x) / window->Size.x; } else if (dir == ImGuiDir_Right) { pos.x = startPos.x - delta.x; dimBgRatio = (window->Size.x + pos.x) / window->Size.x; } else if (dir == ImGuiDir_Up) { pos.y = startPos.y + delta.y; dimBgRatio = (window->Size.y + pos.y) / window->Size.y; } else if (dir == ImGuiDir_Down) { pos.y = startPos.y - delta.y; dimBgRatio = (window->Size.y + pos.y) / window->Size.y; } if (pos.x > 0) { pos.x = 0; dimBgRatio = 1; } if (pos.y > 0) { pos.y = 0; dimBgRatio = 1; } lastPos = pos; lastDim = dimBgRatio; } else if (dragState == 1) { //apply lastPos because position could be rewritten by Animator but the real value //needs to be taken for next closing animation pos = lastPos; dimBgRatio = lastDim; dragState = 0; ImGui::GetCurrentContext()->NavHighlightItemUnderNav = false; ImGui::GetIO().MousePos = { -FLT_MAX, -FLT_MAX }; //ignore mouse release event, buttons won't get pushed float spx = (mousePos[2].x - mousePos[0].x) / 2; float spy = (mousePos[2].y - mousePos[0].y) / 2; if (dir == ImGuiDir_Left && spx < -5) return 0; if (dir == ImGuiDir_Right && spx > 5) return 0; if (dir == ImGuiDir_Up && spy < -5) return 0; if (dir == ImGuiDir_Down && spy > 5) return 0; } } if (ImGui::IsMouseClicked(0) && !ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows)) { ImGui::GetIO().MouseClicked[0] = false; //eat event return 0; } return 1; } //todo //intended for android //original version doesn't respect ioUserData.displayMinMaxOffset inline void RenderDimmedBackground(const ImRect& rect, float alpha_mul) { ImGui::GetStyle().Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0, 0, 0, 0); //disable ImGui dimming //imgui dim default = 0.2f, 0.2f, 0.2f, 0.35f * alpha_mul ImU32 color = ImGui::ColorConvertFloat4ToU32({ 0, 0, 0, 0.35f * alpha_mul }); // Draw list have been trimmed already, hence the explicit recreation of a draw command if missing. // FIXME: This is creating complication, might be simpler if we could inject a drawlist in drawdata at a given position and not attempt to manipulate ImDrawCmd order. /*ImDrawList* dl = ImGui::GetCurrentWindow()->RootWindowDockTree->DrawList; dl->ChannelsMerge(); //if (dl->CmdBuffer.Size == 0) dl->AddDrawCmd(); dl->PushClipRectFullScreen(); //dl->PushClipRect(rect.Min - ImVec2(1, 1), rect.Max + ImVec2(1, 1), false); // FIXME: Need to stricty ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that) dl->AddRectFilled(rect.Min, rect.Max, color); ImDrawCmd cmd = dl->CmdBuffer.back(); IM_ASSERT(cmd.ElemCount == 6); dl->CmdBuffer.pop_back(); dl->CmdBuffer.push_front(cmd); dl->AddDrawCmd(); // We need to create a command as CmdBuffer.back().IdxOffset won't be correct if we append to same command. dl->PopClipRect();*/ /*ImDrawList* dl = ImGui::GetCurrentWindow()->RootWindowDockTree->DrawList; dl->PushClipRectFullScreen(); dl->AddRectFilled(rect.Min, rect.Max, color); dl->PopClipRect();*/ ImDrawList* dl = ImGui::GetWindowDrawList(); dl->PushClipRectFullScreen(); const ImRect& wr = ImGui::GetCurrentWindow()->Rect(); dl->AddRectFilled(rect.Min, { rect.Max.x, wr.Min.y }, color); dl->AddRectFilled({ rect.Min.x, wr.Min.y }, { wr.Min.x, wr.Max.y }, color); dl->AddRectFilled({ wr.Max.x, wr.Min.y }, { rect.Max.x, wr.Max.y }, color); dl->AddRectFilled({ rect.Min.x, wr.Max.y }, rect.Max, color); float r = ImGui::GetCurrentWindow()->WindowRounding; if (r) { dl->AddRectFilled(wr.Min, { wr.Min.x + r, wr.Min.y + r }, color); dl->AddRectFilled({ wr.Min.x, wr.Max.y - r }, { wr.Min.x + r, wr.Max.y }, color); dl->AddRectFilled({ wr.Max.x - r, wr.Min.y }, { wr.Max.x, wr.Min.y + r }, color); dl->AddRectFilled({ wr.Max.x - r, wr.Max.y - r }, wr.Max, color); ImU32 bg = ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_PopupBg)); dl->PathArcToFast({ wr.Min.x + r, wr.Min.y + r }, r, 6, 9); dl->PathLineTo({ wr.Min.x + r, wr.Min.y + r }); dl->PathFillConvex(bg); dl->PathArcToFast({ wr.Min.x + r, wr.Max.y - r }, r, 3, 6); dl->PathLineTo({ wr.Min.x + r, wr.Max.y - r }); dl->PathFillConvex(bg); dl->PathArcToFast({ wr.Max.x - r, wr.Min.y + r }, r, 9, 12); dl->PathLineTo({ wr.Max.x - r, wr.Min.y + r }); dl->PathFillConvex(bg); dl->PathArcToFast({ wr.Max.x - r, wr.Max.y - r }, r, 0, 3); dl->PathLineTo({ wr.Max.x - r, wr.Max.y - r }); dl->PathFillConvex(bg); } dl->PopClipRect(); } inline void RenderFilledWindowCorners(ImDrawFlags fl) { ImDrawList* dl = ImGui::GetWindowDrawList(); ImGuiWindow* win = ImGui::GetCurrentWindow(); ImVec2 pos = ImGui::GetWindowPos(); ImVec2 size = ImGui::GetWindowSize(); float r = (win->Flags & ImGuiWindowFlags_Popup) && !(win->Flags & ImGuiWindowFlags_Modal) ? ImGui::GetStyle().PopupRounding : ImGui::GetStyle().WindowRounding; ImVec2 pad = ImGui::GetStyle().WindowPadding; //GetWindowBgColorIdx is not accessible ImU32 col = ImGui::GetColorU32((win->Flags & ImGuiWindowFlags_Popup) ? ImGuiCol_PopupBg : ImGuiCol_WindowBg); ImGui::PushClipRect(pos, { pos.x + size.x, pos.y + size.y }, false); if (fl & ImDrawFlags_RoundCornersBottomLeft) dl->AddRectFilled({ pos.x, pos.y + size.y - r }, { pos.x + r, pos.y + size.y }, col); if (fl & ImDrawFlags_RoundCornersBottomRight) dl->AddRectFilled({ pos.x + size.x - r, pos.y + size.y - r }, { pos.x + size.x, pos.y + size.y }, col); if (fl & ImDrawFlags_RoundCornersTopLeft) dl->AddRectFilled(pos, { pos.x + r, pos.y + r }, col); if (fl & ImDrawFlags_RoundCornersTopRight) dl->AddRectFilled({ pos.x + size.x - r, pos.y }, { pos.x + size.x, pos.y + r }, col); ImGui::PopClipRect(); } inline std::string FormatFallback(std::string_view fmt) { return std::string(fmt); } template std::string FormatFallback(std::string_view fmt, A1&& arg, A&&... args) { //todo std::string s; for (size_t i = 0; i < fmt.size(); ++i) { if (fmt[i] == '{') { if (i + 1 == fmt.size()) break; if (fmt[i + 1] == '{') { s += '{'; ++i; } else { auto j = fmt.find('}', i + 1); if (j == std::string::npos) break; if constexpr (std::is_same_v, std::string>) s += arg; else if constexpr (std::is_same_v, const char*> || std::is_same_v, char*>) s += arg; else if constexpr (std::is_same_v, char>) s += arg; else s += std::to_string(arg); return s + FormatFallback(fmt.substr(j + 1), args...); } } else s += fmt[i]; } return s; } #ifdef IMRAD_WITH_FMT template std::string Format(std::string_view fmt, A&&... args) { return fmt::format(fmt, std::forward(args)...); } #elif __cplusplus >= 202002L && __has_include() //only support format_string version for compile time checks template std::string Format(std::format_string fmt, A&&... args) { return std::format(fmt, std::forward(args)...); } #else template std::string Format(std::string_view fmt, A&&... args) { return FormatFallback(fmt, std::forward(args)...); } #endif #if (defined (IMRAD_WITH_GLFW) || defined(ANDROID)) && defined(IMRAD_WITH_STB) // Simple helper function to load an image into a OpenGL texture with common settings // https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples inline Texture LoadTextureFromFile( std::string_view filename, int minFilter = GL_LINEAR, int magFilter = GL_LINEAR, int wrapS = GL_CLAMP_TO_EDGE, // This is required on WebGL for non power-of-two textures int wrapT = GL_CLAMP_TO_EDGE // Same ) { // Load from file Texture tex; unsigned char* image_data = nullptr; #ifdef ANDROID unsigned char* buffer; int len = GetAssetData(filename.c_str(), &buffer); image_data = stbi_load_from_memory(buffer, len, &tex.w, &tex.h, NULL, 4); #else std::string tmp(filename); image_data = stbi_load(tmp.c_str(), &tex.w, &tex.h, NULL, 4); #endif if (image_data == NULL) return {}; // Create a OpenGL texture identifier GLuint image_texture; glGenTextures(1, &image_texture); tex.id = (ImTextureID)(intptr_t)image_texture; glBindTexture(GL_TEXTURE_2D, image_texture); // Setup filtering parameters for display glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); // Upload pixels into texture #if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__) glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #endif glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.w, tex.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); return tex; } #else Texture LoadTextureFromFile(std::string_view filename); #endif inline std::filesystem::path u8path(std::string_view s) { #if __cplusplus >= 202002L return std::filesystem::path((const char8_t*)s.data(), (const char8_t*)s.data() + s.size()); #else return std::filesystem::u8path(s); #endif } inline std::string u8string(const std::filesystem::path& p) { #if __cplusplus >= 202002L return std::string((const char*)p.u8string().data()); #else return p.u8string(); #endif } //For debugging pruposes inline void SaveStyle(std::string_view spath, const ImGuiStyle* src = nullptr, const std::map& extra = {}) { const ImGuiStyle* style = src ? src : &ImGui::GetStyle(); auto stylePath = u8path(spath); std::ofstream fout(stylePath); if (!fout) throw std::runtime_error("can't write '" + stylePath.string() + "'"); fout << "[colors]\n"; for (int i = 0; i < ImGuiCol_COUNT; ++i) { fout << ImGui::GetStyleColorName(i) << " = "; const auto& clr = style->Colors[i]; fout << int(clr.x * 255) << " " << int(clr.y * 255) << " " << int(clr.z * 255) << " " << int(clr.w * 255) << "\n"; } fout << "\n[variables]\n"; #define WRITE_FLT(a) fout << #a " = " << style->a << "\n" #define WRITE_VEC(a) fout << #a " = " << style->a.x << " " << style->a.y << "\n" WRITE_FLT(Alpha); WRITE_FLT(DisabledAlpha); WRITE_VEC(WindowPadding); WRITE_FLT(WindowRounding); WRITE_FLT(WindowBorderSize); WRITE_VEC(WindowMinSize); WRITE_VEC(WindowTitleAlign); WRITE_FLT(ChildRounding); WRITE_FLT(ChildBorderSize); WRITE_FLT(PopupRounding); WRITE_FLT(PopupBorderSize); WRITE_VEC(FramePadding); WRITE_FLT(FrameRounding); WRITE_FLT(FrameBorderSize); WRITE_VEC(ItemSpacing); WRITE_VEC(ItemInnerSpacing); WRITE_VEC(CellPadding); WRITE_FLT(IndentSpacing); WRITE_FLT(ScrollbarSize); WRITE_FLT(ScrollbarRounding); WRITE_FLT(TabRounding); WRITE_FLT(TabBorderSize); #undef WRITE_FLT #undef WRITE_VEC fout << "\n[fonts]\n"; fout << "Default = \"Roboto-Medium.ttf\" size 20\n"; std::string lastSection; for (const auto& kv : extra) { size_t i = kv.first.find_last_of('.'); if (i == std::string::npos) continue; if (kv.first.substr(0, i) != lastSection) { lastSection = kv.first.substr(0, i); fout << "\n[" << lastSection << "]\n"; } fout << kv.first.substr(i + 1) << " = " << kv.second << "\n"; } } //This function can be used in your code to load style and fonts from the INI file //It is also used by ImRAD when switching themes inline void LoadStyle(std::string_view spath, float fontScaling = 1, ImGuiStyle* dst = nullptr, std::map* fontMap = nullptr, std::map* extra = nullptr) { ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); *style = ImGuiStyle(); auto& io = ImGui::GetIO(); auto stylePath = u8path(spath); std::ifstream fin(stylePath); if (!fin) throw std::runtime_error("Can't read " + stylePath.string()); std::string line; std::string cat; int lastClr = -1; std::string lastFont; while (std::getline(fin, line)) { if (line.empty() || line[0] == ';' || line[0] == '#') continue; else if (line[0] == '[' && line.back() == ']') cat = line.substr(1, line.size() - 2); else { size_t i1 = line.find_first_not_of("=\t ", 0); size_t i2 = line.find_first_of("=\t ", i1); if (i1 == std::string::npos || i2 == std::string::npos) continue; std::string key = line.substr(i1, i2 - i1); i1 = line.find_first_not_of("=\t ", i2); std::istringstream is(line.substr(i1)); if (cat == "colors") { for (int i = lastClr + 1; i != lastClr; i = (i + 1) % ImGuiCol_COUNT) if (key == ImGui::GetStyleColorName(i)) { lastClr = i; int r, g, b, a; is >> r >> g >> b >> a; style->Colors[i].x = r / 255.f; style->Colors[i].y = g / 255.f; style->Colors[i].z = b / 255.f; style->Colors[i].w = a / 255.f; break; } } else if (cat == "variables") { #define READ_FLT(a) if (key == #a) is >> style->a; #define READ_VEC(a) if (key == #a) is >> style->a.x >> style->a.y; READ_FLT(Alpha); READ_FLT(DisabledAlpha); READ_VEC(WindowPadding); READ_FLT(WindowRounding); READ_FLT(WindowBorderSize); READ_VEC(WindowMinSize); READ_VEC(WindowTitleAlign); READ_FLT(ChildRounding); READ_FLT(ChildBorderSize); READ_FLT(PopupRounding); READ_FLT(PopupBorderSize); READ_VEC(FramePadding); READ_FLT(FrameRounding); READ_FLT(FrameBorderSize); READ_VEC(ItemSpacing); READ_VEC(ItemInnerSpacing); READ_VEC(CellPadding); READ_FLT(IndentSpacing); READ_FLT(ScrollbarSize); READ_FLT(ScrollbarRounding); READ_FLT(TabRounding); READ_FLT(TabBorderSize); #undef READ_FLT #undef READ_VEC } else if (cat == "fonts") { std::string fname; float size = 20; ImVec2 goffset; bool hasRange = false; static std::vector> rngs; is >> std::quoted(fname); auto fpath = u8path(fname); #ifndef ANDROID if (fpath.is_relative()) fpath = stylePath.parent_path() / fpath; #endif std::string tmp; while (is >> tmp) { if (tmp == "size") is >> size; else if (tmp == "range") { hasRange = true; //needs to outlive this function rngs.push_back(std::unique_ptr(new ImWchar[3])); is >> rngs.back()[0] >> rngs.back()[1]; rngs.back()[2] = 0; } else if (tmp == "goffset") { is >> goffset.x >> goffset.y; } } ImFontConfig cfg; strncpy(cfg.Name, key.c_str(), sizeof(cfg.Name)); cfg.Name[sizeof(cfg.Name) - 1] = '\0'; cfg.MergeMode = key == lastFont; cfg.GlyphRanges = hasRange ? rngs.back().get() : nullptr; cfg.GlyphOffset = { goffset.x * fontScaling, goffset.y * fontScaling }; #ifdef ANDROID void* font_data; int font_data_size = GetAssetData(u8string(fpath).c_str(), &font_data); ImFont* fnt = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, size * fontScaling); #else if (!std::ifstream(fpath)) throw std::runtime_error("Can't read '" + u8string(fpath) + "'"); ImFont* fnt = io.Fonts->AddFontFromFileTTF(u8string(fpath).c_str(), size * fontScaling, &cfg); #endif if (!fnt) throw std::runtime_error("Can't load " + u8string(fpath)); if (!cfg.MergeMode && fontMap) (*fontMap)[lastFont == "" ? "" : key] = fnt; lastFont = key; } else if (extra) { (*extra)[cat + "." + key] = is.str(); } } } if (fontMap && !(*fontMap).count("")) (*fontMap)[""] = io.Fonts->AddFontDefault(); } //This function will be called from the generated code when alternate font is used inline ImFont* GetFontByName(std::string_view name) { if (name == "") return ImGui::GetDefaultFont(); const auto& io = ImGui::GetIO(); for (const auto& cfg : io.Fonts->ConfigData) { if (cfg.MergeMode) continue; if (name == cfg.Name) return cfg.DstFont; } return nullptr; } }