| /*********************************************************************** | |
| * Software License Agreement (BSD License) | |
| * | |
| * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. | |
| * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. | |
| * | |
| * THE BSD LICENSE | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | |
| * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |
| * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | |
| * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| *************************************************************************/ | |
| //! @cond IGNORED | |
| namespace cvflann | |
| { | |
| // TODO: Define x > y operator and use std::greater<T> instead | |
| template <typename T> | |
| struct greater | |
| { | |
| bool operator()(const T& x, const T& y) const | |
| { | |
| return y < x; | |
| } | |
| }; | |
| /** | |
| * Priority Queue Implementation | |
| * | |
| * The priority queue is implemented with a heap. A heap is a complete | |
| * (full) binary tree in which each parent is less than both of its | |
| * children, but the order of the children is unspecified. | |
| */ | |
| template <typename T> | |
| class Heap | |
| { | |
| /** | |
| * Storage array for the heap. | |
| * Type T must be comparable. | |
| */ | |
| std::vector<T> heap; | |
| public: | |
| /** | |
| * \brief Constructs a heap with a pre-allocated capacity | |
| * | |
| * \param capacity heap maximum capacity | |
| */ | |
| Heap(const int capacity) | |
| { | |
| reserve(capacity); | |
| } | |
| /** | |
| * \brief Move-constructs a heap from an external vector | |
| * | |
| * \param vec external vector | |
| */ | |
| Heap(std::vector<T>&& vec) | |
| : heap(std::move(vec)) | |
| { | |
| std::make_heap(heap.begin(), heap.end(), greater<T>()); | |
| } | |
| /** | |
| * | |
| * \returns heap size | |
| */ | |
| int size() const | |
| { | |
| return (int)heap.size(); | |
| } | |
| /** | |
| * | |
| * \returns heap capacity | |
| */ | |
| int capacity() const | |
| { | |
| return (int)heap.capacity(); | |
| } | |
| /** | |
| * \brief Tests if the heap is empty | |
| * | |
| * \returns true is heap empty, false otherwise | |
| */ | |
| bool empty() | |
| { | |
| return heap.empty(); | |
| } | |
| /** | |
| * \brief Clears the heap. | |
| */ | |
| void clear() | |
| { | |
| heap.clear(); | |
| } | |
| /** | |
| * \brief Sets the heap maximum capacity. | |
| * | |
| * \param capacity heap maximum capacity | |
| */ | |
| void reserve(const int capacity) | |
| { | |
| heap.reserve(capacity); | |
| } | |
| /** | |
| * \brief Inserts a new element in the heap. | |
| * | |
| * We select the next empty leaf node, and then keep moving any larger | |
| * parents down until the right location is found to store this element. | |
| * | |
| * \param value the new element to be inserted in the heap | |
| */ | |
| void insert(T value) | |
| { | |
| /* If heap is full, then return without adding this element. */ | |
| if (size() == capacity()) { | |
| return; | |
| } | |
| heap.push_back(value); | |
| std::push_heap(heap.begin(), heap.end(), greater<T>()); | |
| } | |
| /** | |
| * \brief Returns the node of minimum value from the heap (top of the heap). | |
| * | |
| * \param[out] value parameter used to return the min element | |
| * \returns false if heap empty | |
| */ | |
| bool popMin(T& value) | |
| { | |
| if (empty()) { | |
| return false; | |
| } | |
| value = heap[0]; | |
| std::pop_heap(heap.begin(), heap.end(), greater<T>()); | |
| heap.pop_back(); | |
| return true; /* Return old last node. */ | |
| } | |
| /** | |
| * \brief Returns a shared heap for the given memory pool ID. | |
| * | |
| * It constructs the heap if it does not already exists. | |
| * | |
| * \param poolId a user-chosen hashable ID for identifying the heap. | |
| * For thread-safe operations, using current thread ID is a good choice. | |
| * \param capacity heap maximum capacity | |
| * \param iterThreshold remove heaps that were not reused for more than specified iterations count | |
| * if iterThreshold value is less 2, it will be internally adjusted to twice the number of CPU threads | |
| * \returns pointer to the heap | |
| */ | |
| template <typename HashableT> | |
| static cv::Ptr<Heap<T>> getPooledInstance( | |
| const HashableT& poolId, const int capacity, int iterThreshold = 0) | |
| { | |
| static cv::Mutex mutex; | |
| const cv::AutoLock lock(mutex); | |
| struct HeapMapValueType { | |
| cv::Ptr<Heap<T>> heapPtr; | |
| int iterCounter; | |
| }; | |
| typedef std::unordered_map<HashableT, HeapMapValueType> HeapMapType; | |
| static HeapMapType heapsPool; | |
| typename HeapMapType::iterator heapIt = heapsPool.find(poolId); | |
| if (heapIt == heapsPool.end()) | |
| { | |
| // Construct the heap as it does not already exists | |
| HeapMapValueType heapAndTimePair = {cv::makePtr<Heap<T>>(capacity), 0}; | |
| const std::pair<typename HeapMapType::iterator, bool>& emplaceResult = heapsPool.emplace(poolId, std::move(heapAndTimePair)); | |
| CV_CheckEQ(static_cast<int>(emplaceResult.second), 1, "Failed to insert the heap into its memory pool"); | |
| heapIt = emplaceResult.first; | |
| } | |
| else | |
| { | |
| CV_CheckEQ(heapIt->second.heapPtr.use_count(), 1, "Cannot modify a heap that is currently accessed by another caller"); | |
| heapIt->second.heapPtr->clear(); | |
| heapIt->second.heapPtr->reserve(capacity); | |
| heapIt->second.iterCounter = 0; | |
| } | |
| if (iterThreshold <= 1) { | |
| iterThreshold = 2 * cv::getNumThreads(); | |
| } | |
| // Remove heaps that were not reused for more than given iterThreshold | |
| typename HeapMapType::iterator cleanupIt = heapsPool.begin(); | |
| while (cleanupIt != heapsPool.end()) | |
| { | |
| if (cleanupIt->second.iterCounter++ > iterThreshold) | |
| { | |
| CV_Assert(cleanupIt != heapIt); | |
| cleanupIt = heapsPool.erase(cleanupIt); | |
| continue; | |
| } | |
| ++cleanupIt; | |
| } | |
| return heapIt->second.heapPtr; | |
| } | |
| }; | |
| } | |
| //! @endcond | |