| import platform |
| import os |
| if platform.system() == "Linux": |
| os.environ['PYOPENGL_PLATFORM'] = 'egl' |
| RENDER_ENV = "egl" |
|
|
| from dataclasses import dataclass |
| from numpy import ndarray |
| from PIL import Image |
| from typing import List, Tuple, Dict |
|
|
| from src.rig_package.info.asset import Asset |
|
|
| import imageio |
| import math |
| import numpy as np |
| import pyrender |
| import random |
| import trimesh |
|
|
| @dataclass(frozen=False) |
| class Scene(): |
| lens: float |
| |
| dis: float |
| |
| theta: float |
| |
| phi: float |
| |
| sensor_size: float=36.0 |
| |
| frame: int=0 |
| |
| image: ndarray|None=None |
| |
| depth: ndarray|None=None |
| |
| @property |
| def fov(self) -> float: |
| return 2 * math.atan(self.sensor_size/(2*self.lens)) |
| |
| @property |
| def camera(self) -> ndarray: |
| dis = self.dis |
| theta = self.theta |
| phi = self.phi |
| cth = math.cos(theta) |
| sth = math.sin(theta) |
| cph = math.cos(phi) |
| sph = math.sin(phi) |
| return np.array([ |
| [cph, -sth*sph, sph*cth, cth*sph*dis], |
| [sph, sth*cph, -cph*cth, -cth*cph*dis], |
| [0, cth, sth, sth*dis], |
| [0, 0, 0, 1], |
| ], dtype=np.float32) |
| |
| @property |
| def yfov(self) -> float: |
| return math.atan(self.sensor_size/(self.lens*2))*2 |
| |
| def get_visibility( |
| self, |
| vertices: ndarray, |
| ) -> ndarray: |
| assert self.depth is not None |
| camera_pose = self.camera |
| yfov = self.yfov |
| N = vertices.shape[0] |
| |
| T_cw = np.linalg.inv(camera_pose) |
| V_h = np.concatenate([vertices, np.ones((N,1))], axis=1) |
| V_cam = (T_cw @ V_h.T).T[:, :3] |
| |
| z_cam = -V_cam[:,2] |
| valid = z_cam > 0 |
| |
| |
| H = self.depth.shape[0] |
| W = self.depth.shape[1] |
| fy = 0.5 * H / np.tan(yfov / 2) |
| fx = fy * (W / H) |
| cx, cy = W / 2, H / 2 |
| |
| u = fx * (V_cam[:,0] / -V_cam[:,2]) + cx |
| v = fy * (V_cam[:,1] / -V_cam[:,2]) + cy |
| v = H - v |
| |
| inside = (u >= 0) & (u < W) & (v >= 0) & (v < H) |
| ui = np.round(np.clip(u, 0, W-1)).astype(int) |
| vi = np.round(np.clip(v, 0, H-1)).astype(int) |
| |
| offsets = np.array([ |
| [ 0, 0], |
| [-1, 0], |
| [ 1, 0], |
| [ 0, -1], |
| [ 0, 1], |
| [-1, -1], |
| [ 1, -1], |
| [-1, 1], |
| [ 1, 1], |
| ]) |
| eps = 0.02 |
| visible = np.zeros(N, dtype=bool) |
| for du, dv in offsets: |
| u_n = np.clip(ui+du, 0, W-1) |
| v_n = np.clip(vi+dv, 0, H-1) |
| depth_n = self.depth[v_n, u_n] |
| visible |= (depth_n > 0) & (z_cam <= depth_n + eps) |
| visible &= valid & inside |
| return visible |
|
|
| @dataclass(frozen=True) |
| class Renderer(): |
| |
| resolution: int=512 |
| |
| views: int=1 |
| |
| fixed_views: List[Tuple[float, float]]|None=None |
| |
| dis: float=3.0 |
| |
| lens: float=32.0 |
| |
| sensor_size: float=36.0 |
| |
| def get_vertex_group(self, asset: Asset) -> Dict[str, ndarray]: |
| dis = self.dis |
| lens = self.lens |
| sensor_size = self.sensor_size |
| |
| array_scenes = [] |
| matrix_basis = asset.matrix_basis |
| faces = asset.faces |
| assert faces is not None |
| vertex_colors = asset.vertex_colors |
| texture = asset.texture |
| uvs = asset.uvs.copy() if asset.uvs is not None else None |
| if uvs is not None: |
| uvs[:, 1] = 1 - uvs[:, 1] |
| resolution = self.resolution |
| r = pyrender.OffscreenRenderer(viewport_width=resolution, viewport_height=resolution) |
| if texture is not None and (texture.shape[0]==0 or texture.shape[1]==0): |
| texture = None |
| material = None |
| new_texture = None |
| new_uvs = None |
| inverse_indices = None |
| unique_indices = None |
| |
| |
| intensity = 1.5 if texture is None else 7.5 |
| |
| for frame, pose in enumerate(matrix_basis): |
| vertices = asset.vertices_with_pose(matrix_basis=pose, inplace=False, dqs=False) |
| if texture is not None and uvs is not None: |
| mesh, material, new_texture, new_uvs, inverse_indices, unique_indices = make_textured_mesh( |
| vertices=vertices, |
| faces=faces, |
| texture=texture, |
| uvs=uvs, |
| new_uvs=new_uvs, |
| new_texture=new_texture, |
| inverse_indices=inverse_indices, |
| unique_indices=unique_indices, |
| cached_material=material, |
| ) |
| else: |
| mesh = trimesh.Trimesh( |
| vertices=vertices, |
| faces=faces, |
| vertex_colors=vertex_colors, |
| process=False, |
| ) |
| material = None |
| |
| mesh = pyrender.Mesh.from_trimesh(mesh, smooth=True, material=material) |
| scene = pyrender.Scene() |
| scene.add(mesh) |
| |
| scenes = {} |
| if self.fixed_views is not None: |
| for i, (theta, phi) in enumerate(self.fixed_views): |
| theta = theta / 180.0 * math.pi |
| phi = phi / 180.0 * math.pi |
| scenes[i] = Scene( |
| lens=lens, |
| dis=dis, |
| theta=theta, |
| phi=phi, |
| sensor_size=sensor_size, |
| ) |
| else: |
| views = np.random.randint(1, self.views+1) |
| for i in range(views): |
| if i == 0: |
| theta = 0.0 |
| phi = 0.0 |
| else: |
| theta = random.uniform(-math.pi/2, math.pi/2) |
| phi = random.uniform(0, 2*math.pi) |
| scenes[i] = Scene( |
| lens=lens, |
| dis=dis, |
| theta=theta, |
| phi=phi, |
| sensor_size=sensor_size, |
| ) |
| yfov = math.atan(sensor_size/(lens*2))*2 |
| color = np.ones(3) |
| |
| |
| light = pyrender.DirectionalLight(color=color, intensity=intensity) |
| light_node = scene.add(light) |
| for id, s in scenes.items(): |
| camera = pyrender.PerspectiveCamera(yfov=yfov) |
| scene.add(camera, name=f"{id}", pose=s.camera) |
| camera_nodes = [node for node in scene.get_nodes() if isinstance(node, pyrender.Node) and node.camera is not None] |
| for cam_node in camera_nodes: |
| scene.main_camera_node = cam_node |
| name = cam_node.name |
| light_node.matrix = cam_node.matrix |
| if RENDER_ENV == "osmesa": |
| color, depth = r.render(scene) |
| else: |
| color, depth = r.render(scene, flags=pyrender.constants.RenderFlags.OFFSCREEN) |
| scenes[int(name)].image = color |
| scenes[int(name)].depth = depth |
| scenes[int(name)].frame = frame |
| for id in range(len(scenes)): |
| array_scenes.append(scenes[id]) |
| |
| r.delete() |
| if asset.meta is None: |
| asset.meta = {} |
| asset.meta['render'] = array_scenes |
| return {} |
|
|
| def make_textured_mesh( |
| vertices: ndarray, |
| faces: ndarray, |
| texture: ndarray, |
| uvs: ndarray, |
| new_texture=None, |
| new_uvs=None, |
| inverse_indices=None, |
| unique_indices=None, |
| cached_material=None, |
| ): |
| unrolled_vertices = vertices[faces.flatten()] |
| combined = np.hstack((unrolled_vertices, uvs)) |
| |
| if inverse_indices is None or unique_indices is None: |
| unique_combined, unique_indices, inverse_indices = np.unique(combined, axis=0, return_index=True, return_inverse=True) |
| else: |
| unique_combined = combined[unique_indices] |
| |
| new_vertices = unique_combined[:, :3] |
| new_faces = inverse_indices.reshape(-1, 3) |
| |
| if new_texture is None: |
| new_uvs = unique_combined[:, 3:] |
| if texture.dtype != np.uint8: |
| texture_uint8 = (np.clip(texture, 0, 1) * 255).astype(np.uint8) |
| else: |
| texture_uint8 = texture |
| h, w = texture_uint8.shape[0], texture_uint8.shape[1] |
| num_images = w // h |
| cols = int(math.ceil(math.sqrt(num_images))) |
| |
| if num_images == cols: |
| rows = (num_images + cols - 1) // cols |
| atlas = np.zeros((rows*h, cols*h, 3), dtype=np.uint8) |
| for i in range(num_images): |
| row = num_images//cols - i//cols - 1 |
| col = i % cols |
| src_x0 = i * h |
| src_x1 = (i + 1) * h |
| dst_y0 = row * h |
| dst_y1 = (row + 1) * h |
| dst_x0 = col * h |
| dst_x1 = (col + 1) * h |
| atlas[dst_y0:dst_y1, dst_x0:dst_x1] = texture_uint8[:, src_x0:src_x1] |
| texture_uint8 = atlas |
| uvs_new = new_uvs.copy() |
| v = uvs_new[:, 1] |
| u = uvs_new[:, 0] |
| tile_id = np.floor(u * num_images).astype(int) |
| tile_id = np.clip(tile_id, 0, num_images - 1) |
| local_u = u * num_images - tile_id |
| row = tile_id // cols |
| col = tile_id % cols |
| uvs_new[:, 1] = (row + v) / rows |
| uvs_new[:, 0] = (col + local_u) / cols |
| new_uvs = uvs_new |
| else: |
| pass |
| |
| new_texture = Image.fromarray(texture_uint8).resize((512, 512)) |
| |
| if cached_material is None: |
| material = pyrender.MetallicRoughnessMaterial( |
| baseColorTexture=pyrender.Texture(source=new_texture, source_channels='RGB'), |
| doubleSided=True, |
| alphaMode='OPAQUE', |
| ) |
| else: |
| material = cached_material |
|
|
| visuals = trimesh.visual.TextureVisuals(uv=new_uvs, image=new_texture) |
| |
| mesh = trimesh.Trimesh( |
| vertices=new_vertices, |
| faces=new_faces, |
| visual=visuals, |
| process=False, |
| ) |
| |
| return mesh, material, new_texture, new_uvs, inverse_indices, unique_indices |
|
|
| def save_color_video( |
| colors, |
| path: str, |
| fps: int=30, |
| s: float=1.0, |
| normalize: bool=False, |
| ): |
| assert len(colors) > 0, "empty list" |
| |
| frames = [] |
| for color in colors: |
| if normalize: |
| color = (color-color.min()) / (color.max()-color.min()+1e-8) |
| color = np.clip(color*s, 0, 255).astype(np.uint8) |
| frames.append(color) |
| |
| if os.path.dirname(path) != "": |
| os.makedirs(os.path.dirname(path), exist_ok=True) |
| imageio.mimsave( |
| path, |
| frames, |
| fps=fps, |
| codec="libx264", |
| quality=5, |
| macro_block_size=None, |
| ) |
|
|
| def main(): |
| renderer = Renderer() |
| data = np.load("mobjaverse/004444/raw_data.npz", allow_pickle=True) |
| |
| |
| def unwrap(x): |
| if isinstance(x, ndarray) and x.shape==() and x.dtype==object: |
| return x.item() |
| return x |
| data = {k: unwrap(v) for k, v in data.items()} |
| asset = Asset(**data) |
| assert asset.matrix_basis is not None |
| |
| asset.matrix_basis[:, 0, :3, 3] = 0 |
| asset.normalize_vertices((-1.0, 1.0)) |
| _ = renderer.get_vertex_group(asset) |
| images = [] |
| assert asset.meta is not None |
| for scene in asset.meta['render']: |
| images.append(scene.image) |
| save_color_video(images, "res.mp4", fps=30) |
| |
|
|
| if __name__ == "__main__": |
| main() |
|
|