test-integration / rewards /game_2048.py
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PR #9 (#9)
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"""
Reward functions for 2048 game tasks.
All functions validate the final board state, accounting for randomly spawned tiles.
Board is a 16-element array representing a 4x4 grid:
[0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11,
12, 13, 14, 15]
"""
import logging
from typing import Any, Dict, Tuple
logger = logging.getLogger(__name__)
def _validate_get_2048(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 2048 tile is present on the board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 2048 in final_state["board"]:
return 1.0, "A 2048 tile is present."
return 0.0, "No 2048 tile is present."
def _validate_2048_make_first_move(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that any valid move was made from the initial board state."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
# Check if board changed (has non-zero tiles)
if any(tile != 0 for tile in final_state["board"]):
return 1.0, "Board changed from initial state - move was made successfully."
return 0.0, "Board is still empty - no move was made."
def _validate_move_tiles_right(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that all tiles are in the rightmost column (positions 3, 7, 11, 15)."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
board = final_state["board"]
rightmost_positions = [3, 7, 11, 15]
# Get all non-zero tiles and their positions
non_zero_positions = [i for i, tile in enumerate(board) if tile != 0]
# Check if all non-zero tiles are in rightmost column
if all(pos in rightmost_positions for pos in non_zero_positions):
return 1.0, f"All tiles successfully moved to rightmost column at positions {non_zero_positions}."
# Find which tiles are not in the rightmost column
misplaced = [pos for pos in non_zero_positions if pos not in rightmost_positions]
return 0.0, f"Some tiles are not in rightmost column. Misplaced at positions: {misplaced}"
def _validate_get_32_tile(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 32 tile is present on the board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 32 in final_state["board"]:
return 1.0, "A 32 tile is present."
return 0.0, "No 32 tile is present."
def _validate_get_128_tile(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 128 tile is present on the board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 128 in final_state["board"]:
return 1.0, "A 128 tile is present."
return 0.0, "No 128 tile is present."
def _validate_get_256_tile(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 256 tile is present on the board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 256 in final_state["board"]:
return 1.0, "A 256 tile is present."
return 0.0, "No 256 tile is present."
def _validate_get_512_tile(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 512 tile is present on the board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 512 in final_state["board"]:
return 1.0, "A 512 tile is present."
return 0.0, "No 512 tile is present."
def _validate_create_two_high_tiles(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that at least two tiles with value 128 or higher are present."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
high_tiles = [tile for tile in final_state["board"] if tile >= 128]
count = len(high_tiles)
if count >= 2:
return 1.0, f"Board contains {count} tiles with value 128 or higher: {high_tiles}."
return 0.0, f"Board contains only {count} tile(s) with value 128 or higher. Need at least 2."
def _validate_reach_540_sum(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that the sum of all tile values is 540 or greater."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
total_sum = sum(final_state["board"])
if total_sum >= 540:
return 1.0, f"Board sum is {total_sum}, which meets the requirement of 540 or greater."
return 0.0, f"Board sum is {total_sum}, which is below the required 540."
def _validate_strategic_32(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]:
"""Validate that a 32 tile was created strategically from an empty board."""
if "board" not in final_state:
return 0.0, "No board in final state"
logger.debug(f"running reward function on state: {final_state}")
if 32 in final_state["board"]:
return 1.0, "A 32 tile was successfully created from empty board."
return 0.0, "No 32 tile is present."
# Registry of all 2048 reward functions
REWARD_FUNCTIONS_2048 = {
"_validate_get_2048": _validate_get_2048,
"_validate_2048_make_first_move": _validate_2048_make_first_move,
"_validate_move_tiles_right": _validate_move_tiles_right,
"_validate_get_32_tile": _validate_get_32_tile,
"_validate_get_128_tile": _validate_get_128_tile,
"_validate_get_256_tile": _validate_get_256_tile,
"_validate_get_512_tile": _validate_get_512_tile,
"_validate_create_two_high_tiles": _validate_create_two_high_tiles,
"_validate_reach_540_sum": _validate_reach_540_sum,
"_validate_strategic_32": _validate_strategic_32,
}