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""" |
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Reward functions for Minesweeper game tasks. |
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Board is a 9x9 grid (2D array) of Cell objects: |
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Cell: { |
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isMine: boolean, |
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isRevealed: boolean, |
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isFlagged: boolean, |
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neighborMineCount: number |
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} |
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Game statuses: "not_started", "playing", "won", "lost" |
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""" |
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import logging |
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from typing import Any, Dict, List, Tuple |
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logger = logging.getLogger(__name__) |
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def _check_cells_flagged(board: List[List[Dict[str, Any]]], positions: List[Tuple[int, int]]) -> Tuple[float, str]: |
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""" |
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Helper function to check if specific cells are flagged. |
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Args: |
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board: The game board (2D array) |
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positions: List of (row, col) tuples to check |
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Returns: |
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(1.0, success_message) if all positions are flagged |
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(0.0, error_message) otherwise |
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""" |
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flagged = [] |
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unflagged = [] |
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for row, col in positions: |
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if row >= len(board) or col >= len(board[row]): |
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return 0.0, f"Position [{row}][{col}] does not exist on board" |
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if board[row][col].get("isFlagged"): |
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flagged.append(f"[{row}][{col}]") |
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else: |
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unflagged.append(f"[{row}][{col}]") |
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if len(flagged) == len(positions): |
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cells_str = ", ".join(flagged) |
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return 1.0, f"All {len(positions)} cell(s) flagged successfully: {cells_str}." |
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return 0.0, f"Not all cells flagged. Flagged: {flagged}, Not flagged: {unflagged}" |
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def _check_cells_revealed(board: List[List[Dict[str, Any]]], min_count: int, check_for_mines: bool = True) -> Tuple[float, str]: |
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""" |
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Helper function to check if minimum number of cells are revealed. |
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Args: |
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board: The game board (2D array) |
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min_count: Minimum number of cells that should be revealed |
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check_for_mines: If True, fail if any revealed cell is a mine |
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Returns: |
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(1.0, success_message) if criteria met |
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(0.0, error_message) otherwise |
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""" |
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revealed_count = 0 |
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revealed_mine = False |
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for row in board: |
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for cell in row: |
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if cell.get("isRevealed"): |
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revealed_count += 1 |
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if check_for_mines and cell.get("isMine"): |
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revealed_mine = True |
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if check_for_mines and revealed_mine: |
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return 0.0, "A mine was revealed - task failed" |
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if revealed_count >= min_count: |
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return 1.0, f"Successfully revealed {revealed_count} safe cells (target: {min_count}+)." |
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return 0.0, f"Only {revealed_count} cells revealed, need at least {min_count}" |
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def _validate_minesweeper_reveal_first_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that first move was made - at least one cell revealed and game is playing.""" |
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if "gameStatus" not in final_state: |
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return 0.0, "No gameStatus in final state" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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if final_state["gameStatus"] != "playing": |
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return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing'" |
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board = final_state["board"] |
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revealed_count = 0 |
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for row in board: |
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for cell in row: |
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if cell.get("isRevealed"): |
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revealed_count += 1 |
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if revealed_count > 0: |
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return 1.0, f"First move successful - {revealed_count} cell(s) revealed and game is playing." |
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return 0.0, "No cells revealed yet." |
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def _validate_minesweeper_reveal_numbered_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that a numbered cell (with neighborMineCount > 0) was revealed at position [1][1].""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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board = final_state["board"] |
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if len(board) < 2 or len(board[1]) < 2: |
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return 0.0, "Board does not have position [1][1]" |
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target_cell = board[1][1] |
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if not target_cell.get("isRevealed"): |
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return 0.0, "Cell at [1][1] is not revealed" |
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neighbor_count = target_cell.get("neighborMineCount", 0) |
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if neighbor_count > 0: |
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return 1.0, f"Cell at [1][1] revealed successfully showing {neighbor_count} neighboring mine(s)." |
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return 0.0, f"Cell at [1][1] has neighborMineCount of {neighbor_count}, expected > 0" |
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def _validate_minesweeper_reveal_10_cells(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that at least 10 cells are revealed, none are mines, and game is still playing.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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if "gameStatus" not in final_state: |
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return 0.0, "No gameStatus in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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if final_state["gameStatus"] != "playing": |
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return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing'" |
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return _check_cells_revealed(final_state["board"], 10, check_for_mines=True) |
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def _validate_minesweeper_reveal_20_cells(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that at least 20 cells are revealed and game is still playing.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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if "gameStatus" not in final_state: |
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return 0.0, "No gameStatus in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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if final_state["gameStatus"] != "playing": |
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return 0.0, f"Game status is '{final_state['gameStatus']}', expected 'playing' (game should not be won or lost yet)" |
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return _check_cells_revealed(final_state["board"], 20, check_for_mines=True) |
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def _validate_minesweeper_flag_single_mine(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that cell at position [0][0] is flagged.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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return _check_cells_flagged(final_state["board"], [(0, 0)]) |
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def _validate_minesweeper_flag_three_mines(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that cells at [0][0], [0][8], and [8][0] are all flagged.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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target_positions = [(0, 0), (0, 8), (8, 0)] |
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return _check_cells_flagged(final_state["board"], target_positions) |
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def _validate_minesweeper_flag_corner_mines(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that all four corner cells [0][0], [0][8], [8][0], [8][8] are flagged.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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corner_positions = [(0, 0), (0, 8), (8, 0), (8, 8)] |
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return _check_cells_flagged(final_state["board"], corner_positions) |
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def _validate_minesweeper_reveal_safe_cell(initial_state: Dict[str, Any], final_state: Dict[str, Any]) -> Tuple[float, str]: |
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"""Validate that cell at position [4][4] is revealed and has 0 neighboring mines.""" |
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if "board" not in final_state: |
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return 0.0, "No board in final state" |
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logger.debug(f"running reward function on state: {final_state}") |
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board = final_state["board"] |
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if len(board) < 5 or len(board[4]) < 5: |
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return 0.0, "Board does not have position [4][4]" |
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target_cell = board[4][4] |
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if not target_cell.get("isRevealed"): |
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return 0.0, "Cell at [4][4] is not revealed" |
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if target_cell.get("isMine"): |
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return 0.0, "Cell at [4][4] is a mine - task failed!" |
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neighbor_count = target_cell.get("neighborMineCount", -1) |
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if neighbor_count == 0: |
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return 1.0, "Cell at [4][4] revealed successfully with 0 neighboring mines." |
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return 0.0, f"Cell at [4][4] has {neighbor_count} neighboring mines, expected 0" |
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REWARD_FUNCTIONS_MINESWEEPER = { |
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"_validate_minesweeper_reveal_first_cell": _validate_minesweeper_reveal_first_cell, |
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"_validate_minesweeper_reveal_numbered_cell": _validate_minesweeper_reveal_numbered_cell, |
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"_validate_minesweeper_reveal_10_cells": _validate_minesweeper_reveal_10_cells, |
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"_validate_minesweeper_reveal_20_cells": _validate_minesweeper_reveal_20_cells, |
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"_validate_minesweeper_flag_single_mine": _validate_minesweeper_flag_single_mine, |
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"_validate_minesweeper_flag_three_mines": _validate_minesweeper_flag_three_mines, |
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"_validate_minesweeper_flag_corner_mines": _validate_minesweeper_flag_corner_mines, |
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"_validate_minesweeper_reveal_safe_cell": _validate_minesweeper_reveal_safe_cell, |
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} |
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