File size: 26,866 Bytes
83e0ecd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
<!DOCTYPE html>
<html class="writer-html5" lang="en" >
<head>
  <meta charset="utf-8" /><meta name="generator" content="Docutils 0.18.1: http://docutils.sourceforge.net/" />

  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Release Notes &mdash; Isaac Gym  documentation</title>
      <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
      <link rel="stylesheet" href="_static/css/isaac_custom.css" type="text/css" />
      <link rel="stylesheet" href="_static/graphviz.css" type="text/css" />
  <!--[if lt IE 9]>
    <script src="_static/js/html5shiv.min.js"></script>
  <![endif]-->
  
        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
        <script src="_static/jquery.js"></script>
        <script src="_static/underscore.js"></script>
        <script src="_static/_sphinx_javascript_frameworks_compat.js"></script>
        <script src="_static/doctools.js"></script>
    <script src="_static/js/theme.js"></script>
    <link rel="index" title="Index" href="genindex.html" />
    <link rel="search" title="Search" href="search.html" />
    <link rel="next" title="Examples" href="examples/index.html" />
    <link rel="prev" title="Installation" href="install.html" />
    <link href="_static/style.css" rel="stylesheet" type="text/css">

</head>

<body class="wy-body-for-nav"> 
  <div class="wy-grid-for-nav">
    <nav data-toggle="wy-nav-shift" class="wy-nav-side">
      <div class="wy-side-scroll">
        <div class="wy-side-nav-search" >
            <a href="index.html" class="icon icon-home"> Isaac Gym
            <img src="_static/logo.png" class="logo" alt="Logo"/>
          </a>
<div role="search">
  <form id="rtd-search-form" class="wy-form" action="search.html" method="get">
    <input type="text" name="q" placeholder="Search docs" />
    <input type="hidden" name="check_keywords" value="yes" />
    <input type="hidden" name="area" value="default" />
  </form>
</div>
        </div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
              <p class="caption" role="heading"><span class="caption-text">User Guide:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="about_gym.html">About Isaac Gym</a></li>
<li class="toctree-l1"><a class="reference internal" href="install.html">Installation</a></li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Release Notes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#preview4">1.0.preview4</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#general">General</a></li>
<li class="toctree-l3"><a class="reference internal" href="#new-features">New Features</a></li>
<li class="toctree-l3"><a class="reference internal" href="#bug-fixes-and-improvements">Bug fixes and improvements</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#preview3">1.0.preview3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#driver-requirement">Driver Requirement</a></li>
<li class="toctree-l3"><a class="reference internal" href="#api-changes">API Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#rl-environment-changes">RL Environment Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id1">Bug fixes and improvements</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#preview2">1.0.preview2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#api-command-line-parameter-changes">API + Command Line Parameter Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id2">New Features</a></li>
<li class="toctree-l3"><a class="reference internal" href="#bug-fixes">Bug Fixes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#preview1">1.0.preview1</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#id3">New Features</a></li>
<li class="toctree-l3"><a class="reference internal" href="#removed-features">Removed Features</a></li>
<li class="toctree-l3"><a class="reference internal" href="#changes">Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id4">Bug Fixes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#known-issues-and-limitations">Known Issues and Limitations</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="examples/index.html">Examples</a></li>
<li class="toctree-l1"><a class="reference internal" href="programming/index.html">Programming</a></li>
<li class="toctree-l1"><a class="reference internal" href="faqs.html">Frequently Asked Questions</a></li>
</ul>

        </div>
      </div>
    </nav>

    <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
          <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
          <a href="index.html">Isaac Gym</a>
      </nav>

      <div class="wy-nav-content">
        <div class="rst-content">
          <div role="navigation" aria-label="Page navigation">
  <ul class="wy-breadcrumbs">
      <li><a href="index.html" class="icon icon-home"></a> &raquo;</li>
      <li>Release Notes</li>
      <li class="wy-breadcrumbs-aside">
      </li>
  </ul>
  <hr/>
</div>
          <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
           <div itemprop="articleBody">
             
  <section id="release-notes">
<h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this heading"></a></h1>
<section id="preview4">
<h2>1.0.preview4<a class="headerlink" href="#preview4" title="Permalink to this heading"></a></h2>
<section id="general">
<h3>General<a class="headerlink" href="#general" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>This release aligns the PhysX implementation in standalone Preview Isaac Gym with Omniverse Isaac Sim 2022.1 to simplify migration to Omniverse for RL workloads</p></li>
</ul>
</section>
<section id="new-features">
<h3>New Features<a class="headerlink" href="#new-features" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>PhysX backend: Added support for SDF collisions with a nut &amp; bolt example.</p></li>
<li><p>PhysX backend: Enabled gyroscopic forces by default to improve simulation (can disable with <code class="docutils literal notranslate"><span class="pre">asset_options.enable_gyroscopic_forces</span> <span class="pre">=</span> <span class="pre">False</span></code>).</p></li>
<li><p>PhysX backend: Allow customizing <code class="docutils literal notranslate"><span class="pre">rest_offset</span></code> and <code class="docutils literal notranslate"><span class="pre">contact_offset</span></code> per asset and per individual shape.</p></li>
<li><p>Added parsing of spherical (ball) joints support in URDF importer.</p></li>
</ul>
</section>
<section id="bug-fixes-and-improvements">
<h3>Bug fixes and improvements<a class="headerlink" href="#bug-fixes-and-improvements" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>PhysX: Improved elastic collision behaviour.</p></li>
<li><p>PhysX: Fixed a bug when resetting some fixe-base actors.</p></li>
<li><p>Fixed an issue with PhysX material property caching affecting dynamically changing friction properties, such as during domain randomization.</p></li>
<li><p>Fixed an issue with friction mode for triangle meshes and heightfields; in previous releases this was incorrectly set to multiply mode. With this release we use average mode, like all other shapes in the simulation.</p></li>
</ul>
</section>
</section>
<section id="preview3">
<h2>1.0.preview3<a class="headerlink" href="#preview3" title="Permalink to this heading"></a></h2>
<section id="driver-requirement">
<h3>Driver Requirement<a class="headerlink" href="#driver-requirement" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>NVIDIA Driver version 470+ is now required.</p></li>
</ul>
</section>
<section id="api-changes">
<h3>API Changes<a class="headerlink" href="#api-changes" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Force sensors are now defined on assets, not individual actors (see force sensor documentation).</p></li>
<li><p>Added optional ForceSensorProperties to fine-tune how forces are reported (see force sensor documentation).</p></li>
<li><p>Added GPU mass-matrices API.</p></li>
<li><p>Added API to create non-even terrain.</p></li>
<li><p>Changed default contact collection mode from CC_LAST_SUBSTEP to CC_ALL_SUBSTEPS, which is more accurate but may be slower when running with multiple substeps.  It can be overriden by <code class="docutils literal notranslate"><span class="pre">SimParams.physx.contact_collection</span></code>.</p></li>
</ul>
</section>
<section id="rl-environment-changes">
<h3>RL Environment Changes<a class="headerlink" href="#rl-environment-changes" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>RL framework and all RL environments are moved to <a class="reference external" href="https://github.com/NVIDIA-Omniverse/IsaacGymEnvs">https://github.com/NVIDIA-Omniverse/IsaacGymEnvs</a>.</p></li>
<li><p>RL docs can now be found at <a class="reference external" href="https://github.com/NVIDIA-Omniverse/IsaacGymEnvs/blob/main/README.md">https://github.com/NVIDIA-Omniverse/IsaacGymEnvs/blob/main/README.md</a> and in the docs folder. Please refer to the framework docs for changes required to update existing RL environments.</p></li>
</ul>
</section>
<section id="id1">
<h3>Bug fixes and improvements<a class="headerlink" href="#id1" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Increased the limits on the number of actor bodies and joints with PhysX.</p></li>
<li><p>Fixed a bug with randomization of rigid body properties with the GPU pipeline.</p></li>
<li><p>Fixed a bug with setting DOF position targets with the GPU pipeline.</p></li>
<li><p>Fixed inclined plane rendering.</p></li>
<li><p>Updated docker base image to <a class="reference external" href="https://docs.nvidia.com/deeplearning/frameworks/pytorch-release-notes/rel_21-09.html">https://docs.nvidia.com/deeplearning/frameworks/pytorch-release-notes/rel_21-09.html</a></p></li>
<li><p>Added viewer support when running in docker.</p></li>
<li><p>Fixed instabilities related to actor scaling in GPU simulations.  There are still some limitation with changing mass properties when running with the GPU pipeline, see <a class="reference internal" href="programming/physics.html#actor-scaling"><span class="std std-ref">actor scaling</span></a>.</p></li>
</ul>
</section>
</section>
<section id="preview2">
<h2>1.0.preview2<a class="headerlink" href="#preview2" title="Permalink to this heading"></a></h2>
<section id="api-command-line-parameter-changes">
<h3>API + Command Line Parameter Changes<a class="headerlink" href="#api-command-line-parameter-changes" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Command line arguments for simulation API and device selection have changed, and are now aligned between the RL examples and general programming examples:</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">--physx_gpu</span></code> command line option has been removed.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">--sim_device</span></code> is used to specify a device for simulation. It can take either <code class="docutils literal notranslate"><span class="pre">cpu</span></code> or <code class="docutils literal notranslate"><span class="pre">cuda:n</span></code> as options.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">--pipeline</span></code> is used to explicitly choose either the <code class="docutils literal notranslate"><span class="pre">cpu</span></code> or <code class="docutils literal notranslate"><span class="pre">gpu</span></code> tensor pipeline API.</p></li>
</ul>
</li>
<li><p>Command line arguments for setting the experiment name were improved and extended:</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">--experiment</span></code> command line option replaced <code class="docutils literal notranslate"><span class="pre">--experiment_name</span></code>.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">--metadata</span></code> flag was added. When used with <code class="docutils literal notranslate"><span class="pre">--experiment</span> <span class="pre">&lt;experiment</span> <span class="pre">name&gt;</span></code> additional information about the physics engine, sim device, pipeline and domain randomization is added to the experiment name.</p></li>
</ul>
</li>
<li><p>Refactored the API for applying rigid body forces:</p>
<ul>
<li><p>The new body force API allows applying torques and using different coordinate spaces for force, torque, and position vectors.</p></li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">apply_body_force</span></code> function was replaced by <code class="docutils literal notranslate"><span class="pre">apply_body_forces</span></code> and <code class="docutils literal notranslate"><span class="pre">apply_body_force_at_pos</span></code> (see API docs).</p></li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">apply_rigid_body_force_tensor</span></code> function was replaced by <code class="docutils literal notranslate"><span class="pre">apply_rigid_body_force_tensors</span></code> and <code class="docutils literal notranslate"><span class="pre">apply_rigid_body_force_at_pos_tensors</span></code> (see tensor API docs).</p></li>
</ul>
</li>
<li><p>Simulation determinism has been improved:</p>
<ul>
<li><p>A <code class="docutils literal notranslate"><span class="pre">--seed</span></code> parameter can be set in RL examples to specify what random seed to use. Explicitly setting a seed should produce deterministic results between runs.</p></li>
<li><p>By default, the seed is set to <em>-1</em>, which will generate a random seed for each run.</p></li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">--torch_deterministic</span></code> parameter can now be set to force additional determinism in PyTorch operations, at the expense of performance.</p></li>
<li><p>For more details, please refer to the Reproducibility section on the Reinforcement Learning Examples page.</p></li>
</ul>
</li>
<li><p>The base RL task class has been updated to prepare for future multi-gpu training support:</p>
<ul>
<li><p>Any user environment inherited from the RL base task class should be updated as well</p></li>
</ul>
</li>
<li><p>Asset root and file paths can now be read in from cfg files.</p></li>
<li><p>The method <code class="docutils literal notranslate"><span class="pre">attach_camera_to_body</span></code> now takes named enums instead of an integer argument for the camera attachment mode.</p></li>
<li><p>Contents in docker image are now placed under <code class="docutils literal notranslate"><span class="pre">/opt</span></code> instead of <code class="docutils literal notranslate"><span class="pre">/workspace</span></code>.</p></li>
</ul>
</section>
<section id="id2">
<h3>New Features<a class="headerlink" href="#id2" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Asset handling</p>
<ul>
<li><p>Added support for convex decomposition of collision meshes during asset import.</p></li>
<li><p>Now uses Assimp for mesh loading. This means that many different types of meshes can be specified in MJCF or URDF assets (including .dae, .stl, .obj, etc.).</p></li>
<li><p>Added support for loading materials and (embedded and non-embedded) textures from meshes in URDF and MJCF files.</p></li>
<li><p>Added support for overriding normals loaded from meshes with either smooth vertex normals or face normals.</p></li>
<li><p>Added flags for explicitly overriding inertia tensors and center of mass in AssetOptions.</p></li>
<li><p>Added support for visual boxes and material loading from MJCF.</p></li>
<li><p>See <a class="reference internal" href="programming/assets.html"><span class="doc">Assets</span></a> for additional information</p></li>
</ul>
</li>
<li><p>Updated graphical user interface and visualization options</p>
<ul>
<li><p>Added API support for getting mouse position and window size from the viewer</p></li>
<li><p>See <a class="reference internal" href="programming/simsetup.html"><span class="doc">Simulation Setup</span></a> for additional information</p></li>
</ul>
</li>
<li><p>Updates related to Shadow Hand Environment and RL framework features</p>
<ul>
<li><p>Added adaptive KL scheduling to the default rl-pytorch RL framework. This was previously available only in the rl_games RL framework.</p></li>
<li><p>Added different observation variants in the Shadow Hand environment for a closer match to OpenAI’s Learning Dexterity project: <a class="reference external" href="https://openai.com/blog/learning-dexterity/">https://openai.com/blog/learning-dexterity/</a></p></li>
<li><p>Added support of asymmetric observations and Shadow Hand training examples using them.</p></li>
<li><p>Added examples of training with LSTM policy and value functions with rl_games.</p></li>
<li><p>Added support of setting control frequency to be lower than a simulation frequency and <cite>controlFrequencyInv</cite> parameter to the yaml configs to specify how many simulation steps per one control step should be performed.</p></li>
<li><p>Added correlated noise to Domain Randomization options.</p></li>
<li><p>Added support for custom distributions of actor parameters for domain randomization.</p></li>
</ul>
</li>
<li><p>Other Asset and Example updates:</p>
<ul>
<li><p>Added new training environments: ANYmal quadruped robot, Quadcopter and NASA Ingenuity helicopter.</p></li>
</ul>
</li>
<li><p>Scalability related containerization updates:</p>
<ul>
<li><p>Added support for Python 3.8.</p></li>
<li><p>Added support for headless rendering in docker with available graphics driver.</p></li>
<li><p>Improved CUDA context handling to prepare for multi-GPU training support</p></li>
</ul>
</li>
<li><p>Additional new features:</p>
<ul>
<li><p>Added support for runtime scaling of actors.</p></li>
<li><p>Added support for recomputing the inertia tensors of rigid bodies when their mass is changed.</p></li>
<li><p>Added support for specifying position offset when applying force to bodies.</p></li>
<li><p>Changed the default values of max_depenetration_velocity and bounce_threshold_velocity.</p></li>
<li><p>Added CoordinateSpace enum to specify position offsets in local, env, or global space.</p></li>
</ul>
</li>
</ul>
</section>
<section id="bug-fixes">
<h3>Bug Fixes<a class="headerlink" href="#bug-fixes" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Fixed issue with observation and action noise.</p></li>
<li><p>Fixed joint limit ranges for CMU and NV humanoids.</p></li>
<li><p>Fixed axes bug for humanoid training.</p></li>
<li><p>Fixed incorrect visualization of collision meshes with PhysX backend.</p></li>
<li><p>Fixed a bug with env spacing in z-up simulations.</p></li>
<li><p>Fixed a bug where meshes, cylinders, or ellipsoids imported from MJCF could have incorrect friction properties.</p></li>
<li><p>Fixed a bug where primitive shapes created procedurally could have incorrect thickness in Flex.</p></li>
<li><p>Fixed a possible crash when getting net contact force tensor on GPU.</p></li>
<li><p>Fixed submitting mixed control tensors in GPU pipeline.</p></li>
<li><p>Fixed issues with z-up camera view matrix calculation, lookAt function, and mouse drag direction.</p></li>
<li><p>Fixed rigid body property getter that was returning erroneous inertia tensors.</p></li>
<li><p>PhysX: Fixed occasional crash with aggregates on GPU.</p></li>
<li><p>PhysX: Fixed possible buffer overflow in convex-capsule collision on GPU.</p></li>
<li><p>PhysX: Fixed stability issues with small meshes.</p></li>
<li><p>PhysX: Improvements to TGS restitution.</p></li>
<li><p>PhysX: Fixed issue with applying body forces in GPU pipeline.</p></li>
<li><p>PhysX: Fixed issue with applying body torques in GPU pipeline.</p></li>
<li><p>PhysX: Fixed various issues causing non-determinism.</p></li>
<li><p>Fixed synchronization issues in GPU pipeline.</p></li>
<li><p>Fixed issue with z-up camera view matrix calculation.</p></li>
<li><p>Fixed issues with setting the rigid shape properties of an actor.</p></li>
<li><p>Improved error checking for input tensors.</p></li>
<li><p>Improved error reporting when CPU-only functions get called during simulation with the GPU pipeline.</p></li>
<li><p>Fixed a bug in computing transform inverse.</p></li>
<li><p>Fixed a Flex crash on startup caused by a driver bug.</p></li>
<li><p>Fixed a bug with ground plane friction in the body_physics_props example.</p></li>
</ul>
</section>
</section>
<section id="preview1">
<h2>1.0.preview1<a class="headerlink" href="#preview1" title="Permalink to this heading"></a></h2>
<section id="id3">
<h3>New Features<a class="headerlink" href="#id3" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Implemented end-to-end GPU pipeline for physics simulation, which allows interacting with simulations on the GPU without copying data to or from the host.</p></li>
<li><p>Added new Tensor API for physics state and control, on both CPU and GPU.</p></li>
<li><p>Added Pytorch interop utilities for the Tensor API.</p></li>
<li><p>Added a new simple framework for reinforcement learning and a collection of sample tasks.</p></li>
<li><p>Added new configurable domain randomization features.</p></li>
<li><p>Added support for fixed and spatial tendons with PhysX.</p></li>
<li><p>Added support for user-defined force sensors attached to articulation links with PhysX.</p></li>
<li><p>Exposed DOF forces in PhysX.</p></li>
<li><p>Added Jacobian and generalized mass matrices with PhysX.</p></li>
<li><p>Improved PVD support - can connect to PVD remotely or log to file.</p></li>
<li><p>Improved contact handling with multiple substeps.</p></li>
<li><p>Added support for multiple subscenes to parallelize computations with CPU PhysX.</p></li>
<li><p>Improved contact handling performance in PhysX.</p></li>
<li><p>Support for rigid dynamic actors in PhysX to increase performance with single-body actors.</p></li>
<li><p>Support for custom aggregates with PhysX.</p></li>
<li><p>Exposed joint armature and joint friction in PhysX.</p></li>
<li><p>Added support for soft contacts with Flex.</p></li>
<li><p>Added stress tensors with Flex.</p></li>
<li><p>Added pneumatic pressure/target tensors with Flex.</p></li>
<li><p>Added soft materials with Flex.</p></li>
<li><p>Added new simulation and asset/actor options for Flex and PhysX.</p></li>
<li><p>Parsing tendon definitions from MJCF.</p></li>
<li><p>Loading cylinder geometry from MJCF.</p></li>
<li><p>Loading visual meshes from MJCF.</p></li>
<li><p>Generating filters from contact specification in MJCF.</p></li>
<li><p>Improved support for multiple sensor cameras per env.</p></li>
<li><p>Improved Z-up simulation support.</p></li>
<li><p>Updated PhysX and FleX versions.</p></li>
<li><p>Viewer sync can be toggled by pressing V (disabling sync increases performance, especially with the GPU pipeline).</p></li>
<li><p>Improved setup scripts.</p></li>
<li><p>Updated documentation and examples.</p></li>
<li><p>Updated docker images.</p></li>
</ul>
</section>
<section id="removed-features">
<h3>Removed Features<a class="headerlink" href="#removed-features" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Removed Python multiprocessing support, which is superseded by the new Tensor API.</p></li>
<li><p>Removed old <code class="docutils literal notranslate"><span class="pre">rlbase</span></code> module and examples, which are replaced by the new RL framework designed around the Tensor API.</p></li>
<li><p>Removed old RTX renderer.</p></li>
</ul>
</section>
<section id="changes">
<h3>Changes<a class="headerlink" href="#changes" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Renamed package from <code class="docutils literal notranslate"><span class="pre">carbongym</span></code> to <code class="docutils literal notranslate"><span class="pre">isaacgym</span></code>.</p></li>
<li><p>Improved quaternion-Euler conversion utilities.</p></li>
</ul>
</section>
<section id="id4">
<h3>Bug Fixes<a class="headerlink" href="#id4" title="Permalink to this heading"></a></h3>
<ul class="simple">
<li><p>Numerous physics bug fixes and simulation stability improvements.</p></li>
<li><p>Fixes and improvements to URDF and MJCF importers.</p></li>
<li><p>Fixes and improvements to camera sensors.</p></li>
</ul>
</section>
</section>
<section id="known-issues-and-limitations">
<h2>Known Issues and Limitations<a class="headerlink" href="#known-issues-and-limitations" title="Permalink to this heading"></a></h2>
<ul class="simple">
<li><p>Most of the rigid body tensor API is only available with PhysX.</p></li>
<li><p>Soft body support is currently only available with FleX.</p></li>
<li><p>Missing tensor API for setting all rigid body states: root and DOF state tensors can be used instead.</p></li>
<li><p>Missing API for configuring properties of spatial tendons.</p></li>
<li><p>When using the GPU pipeline, DOF states don’t refresh in the viewer.</p></li>
</ul>
</section>
</section>


           </div>
          </div>
          <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
        <a href="install.html" class="btn btn-neutral float-left" title="Installation" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
        <a href="examples/index.html" class="btn btn-neutral float-right" title="Examples" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
    </div>

  <hr/>

  <div role="contentinfo">
    <p>&#169; Copyright 2019-2021, NVIDIA Corporation.</p>
  </div>

  Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
    <a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
    provided by <a href="https://readthedocs.org">Read the Docs</a>.
   

</footer>
        </div>
      </div>
    </section>
  </div>
  <script>
      jQuery(function () {
          SphinxRtdTheme.Navigation.enable(true);
      });
  </script> 

</body>
</html>