| """ |
| Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. |
| |
| NVIDIA CORPORATION and its licensors retain all intellectual property |
| and proprietary rights in and to this software, related documentation |
| and any modifications thereto. Any use, reproduction, disclosure or |
| distribution of this software and related documentation without an express |
| license agreement from NVIDIA CORPORATION is strictly prohibited. |
| |
| Actor Scaling |
| ------------ |
| - Loads a handful of MJCF and URDF assets and scales them using the runtime scaling API |
| """ |
|
|
| import math |
| import numpy as np |
| from isaacgym import gymapi, gymutil |
|
|
|
|
| class AssetDesc: |
| def __init__(self, file_name, flip_visual_attachments=False): |
| self.file_name = file_name |
| self.flip_visual_attachments = flip_visual_attachments |
|
|
|
|
| asset_descriptors = [ |
| AssetDesc("urdf/sektion_cabinet_model/urdf/sektion_cabinet.urdf", False), |
| AssetDesc("urdf/franka_description/robots/franka_panda.urdf", True), |
| AssetDesc("urdf/kinova_description/urdf/kinova.urdf", False), |
| AssetDesc("urdf/anymal_b_simple_description/urdf/anymal.urdf", True), |
| AssetDesc("urdf/kuka_allegro_description/kuka_allegro.urdf", False), |
| AssetDesc("mjcf/open_ai_assets/hand/shadow_hand.xml", False), |
| AssetDesc("urdf/objects/cube_multicolor.urdf", True), |
| ] |
|
|
| args = gymutil.parse_arguments( |
| description="Actor scaling. Demonstrates runtime scaling of actors", |
| custom_parameters=[ |
| {"name": "--min_scale", "type": float, "default": 0.5, "help": "Lower scale value"}, |
| {"name": "--max_scale", "type": float, "default": 2.0, "help": "Upper scale value"}, |
| {"name": "--num_columns", "type": int, "default": 4, "help": "Number of actors from the same asset in one row"} |
| ] |
| ) |
|
|
| |
| gym = gymapi.acquire_gym() |
|
|
| |
| sim_params = gymapi.SimParams() |
| sim_params.dt = dt = 1.0 / 60.0 |
| if args.physics_engine == gymapi.SIM_FLEX: |
| pass |
| elif args.physics_engine == gymapi.SIM_PHYSX: |
| sim_params.physx.solver_type = 1 |
| sim_params.physx.num_position_iterations = 6 |
| sim_params.physx.num_velocity_iterations = 0 |
| sim_params.physx.num_threads = args.num_threads |
| sim_params.physx.use_gpu = args.use_gpu |
|
|
| sim_params.use_gpu_pipeline = False |
| if args.use_gpu_pipeline: |
| print("WARNING: Forcing CPU pipeline.") |
|
|
| sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) |
|
|
| |
| plane_params = gymapi.PlaneParams() |
| gym.add_ground(sim, plane_params) |
|
|
| |
| viewer = gym.create_viewer(sim, gymapi.CameraProperties()) |
| if viewer is None: |
| print("*** Failed to create viewer") |
| quit() |
|
|
| |
| asset_root = "../../assets" |
|
|
|
|
| assets = [] |
| for asset_desc in asset_descriptors: |
| asset_file = asset_desc.file_name |
|
|
| asset_options = gymapi.AssetOptions() |
| asset_options.fix_base_link = True |
| asset_options.flip_visual_attachments = asset_desc.flip_visual_attachments |
| asset_options.use_mesh_materials = True |
|
|
| print("Loading asset '%s' from '%s'" % (asset_file, asset_root)) |
| assets.append(gym.load_asset(sim, asset_root, asset_file, asset_options)) |
|
|
| |
| spacing = 1 |
| env_lower = gymapi.Vec3(-spacing, 0.0, -spacing) |
| env_upper = gymapi.Vec3(spacing, spacing, spacing) |
|
|
| |
| cam_pos = gymapi.Vec3(17.2, 2.0, 16) |
| cam_target = gymapi.Vec3(5, -2.5, 13) |
| gym.viewer_camera_look_at(viewer, None, cam_pos, cam_target) |
|
|
| |
| envs = [] |
| actor_handles = [] |
|
|
| scale_range = args.max_scale - args.min_scale |
| if args.num_columns == 1: |
| scales = [args.min_scale] |
| else: |
| scales = [args.min_scale + scale_range * c / (args.num_columns - 1) for c in range(args.num_columns)] |
|
|
| for i, asset in enumerate(assets): |
| for scale in scales: |
| |
| env = gym.create_env(sim, env_lower, env_upper, args.num_columns) |
| envs.append(env) |
|
|
| |
| pose = gymapi.Transform() |
| pose.p = gymapi.Vec3(0.0, 2, 0.0) |
| pose.r = gymapi.Quat(-0.707107, 0.0, 0.0, 0.707107) |
|
|
| actor_handle = gym.create_actor(env, asset, pose, "actor", i, 1) |
| actor_handles.append(actor_handle) |
|
|
| gym.set_actor_scale(env, actor_handle, scale) |
|
|
| while not gym.query_viewer_has_closed(viewer): |
| |
| gym.simulate(sim) |
| gym.fetch_results(sim, True) |
|
|
| |
| gym.step_graphics(sim) |
| gym.draw_viewer(viewer, sim, True) |
|
|
| |
| |
| gym.sync_frame_time(sim) |
|
|
| print("Done") |
|
|
| gym.destroy_viewer(viewer) |
| gym.destroy_sim(sim) |
|
|