| """ |
| Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. |
| |
| NVIDIA CORPORATION and its licensors retain all intellectual property |
| and proprietary rights in and to this software, related documentation |
| and any modifications thereto. Any use, reproduction, disclosure or |
| distribution of this software and related documentation without an express |
| license agreement from NVIDIA CORPORATION is strictly prohibited. |
| |
| |
| Asset and Environment Information |
| --------------------------------- |
| Demonstrates introspection capabilities of the gym api at the asset and environment levels |
| - Once an asset is loaded its properties can be queried |
| - Assets in environments can be queried and their current states be retrieved |
| """ |
|
|
| import os |
| from isaacgym import gymapi |
| from isaacgym import gymutil |
|
|
|
|
| def print_asset_info(asset, name): |
| print("======== Asset info %s: ========" % (name)) |
| num_bodies = gym.get_asset_rigid_body_count(asset) |
| num_joints = gym.get_asset_joint_count(asset) |
| num_dofs = gym.get_asset_dof_count(asset) |
| print("Got %d bodies, %d joints, and %d DOFs" % |
| (num_bodies, num_joints, num_dofs)) |
|
|
| |
| print("Bodies:") |
| for i in range(num_bodies): |
| name = gym.get_asset_rigid_body_name(asset, i) |
| print(" %2d: '%s'" % (i, name)) |
|
|
| |
| print("Joints:") |
| for i in range(num_joints): |
| name = gym.get_asset_joint_name(asset, i) |
| type = gym.get_asset_joint_type(asset, i) |
| type_name = gym.get_joint_type_string(type) |
| print(" %2d: '%s' (%s)" % (i, name, type_name)) |
|
|
| |
| print("DOFs:") |
| for i in range(num_dofs): |
| name = gym.get_asset_dof_name(asset, i) |
| type = gym.get_asset_dof_type(asset, i) |
| type_name = gym.get_dof_type_string(type) |
| print(" %2d: '%s' (%s)" % (i, name, type_name)) |
|
|
|
|
| def print_actor_info(gym, env, actor_handle): |
|
|
| name = gym.get_actor_name(env, actor_handle) |
|
|
| body_names = gym.get_actor_rigid_body_names(env, actor_handle) |
| body_dict = gym.get_actor_rigid_body_dict(env, actor_handle) |
|
|
| joint_names = gym.get_actor_joint_names(env, actor_handle) |
| joint_dict = gym.get_actor_joint_dict(env, actor_handle) |
|
|
| dof_names = gym.get_actor_dof_names(env, actor_handle) |
| dof_dict = gym.get_actor_dof_dict(env, actor_handle) |
|
|
| print() |
| print("===== Actor: %s =======================================" % name) |
|
|
| print("\nBodies") |
| print(body_names) |
| print(body_dict) |
|
|
| print("\nJoints") |
| print(joint_names) |
| print(joint_dict) |
|
|
| print("\n Degrees Of Freedom (DOFs)") |
| print(dof_names) |
| print(dof_dict) |
| print() |
|
|
| |
| body_states = gym.get_actor_rigid_body_states( |
| env, actor_handle, gymapi.STATE_ALL) |
|
|
| |
| print("Poses from Body State:") |
| print(body_states['pose']) |
|
|
| print("\nVelocities from Body State:") |
| print(body_states['vel']) |
| print() |
|
|
| |
| body_positions = body_states['pose']['p'] |
| for i in range(len(body_names)): |
| print("Body '%s' has position" % body_names[i], body_positions[i]) |
|
|
| print("\nDOF states:") |
|
|
| |
| dof_states = gym.get_actor_dof_states(env, actor_handle, gymapi.STATE_ALL) |
|
|
| |
| |
| print(dof_states) |
| print() |
|
|
| |
| dof_positions = dof_states['pos'] |
| for i in range(len(dof_names)): |
| print("DOF '%s' has position" % dof_names[i], dof_positions[i]) |
|
|
|
|
| |
| gym = gymapi.acquire_gym() |
|
|
| |
| args = gymutil.parse_arguments(description="Asset and Environment Information") |
|
|
| |
| sim_params = gymapi.SimParams() |
|
|
| sim_params.use_gpu_pipeline = False |
| if args.use_gpu_pipeline: |
| print("WARNING: Forcing CPU pipeline.") |
|
|
| sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) |
|
|
| if sim is None: |
| print("*** Failed to create sim") |
| quit() |
|
|
| |
| |
| print("Working directory: %s" % os.getcwd()) |
|
|
| |
| asset_root = "../../assets" |
|
|
| |
| asset_files = ["urdf/cartpole.urdf", |
| "urdf/franka_description/robots/franka_panda.urdf", |
| "mjcf/nv_ant.xml"] |
| asset_names = ["cartpole", "franka", "ant"] |
| loaded_assets = [] |
|
|
| |
| for asset in asset_files: |
| print("Loading asset '%s' from '%s'" % (asset, asset_root)) |
|
|
| current_asset = gym.load_asset(sim, asset_root, asset) |
|
|
| if current_asset is None: |
| print("*** Failed to load asset '%s'" % (asset, asset_root)) |
| quit() |
| loaded_assets.append(current_asset) |
|
|
| for i in range(len(loaded_assets)): |
| print() |
| print_asset_info(loaded_assets[i], asset_names[i]) |
|
|
| |
| spacing = 2.0 |
| lower = gymapi.Vec3(-spacing, 0.0, -spacing) |
| upper = gymapi.Vec3(spacing, spacing, spacing) |
|
|
| |
| env = gym.create_env(sim, lower, upper, 1) |
|
|
| |
| pose = gymapi.Transform() |
| for i in range(len(loaded_assets)): |
| pose.p = gymapi.Vec3(0.0, 0.0, i * 2) |
| pose.r = gymapi.Quat(-0.707107, 0.0, 0.0, 0.707107) |
| gym.create_actor(env, loaded_assets[i], pose, asset_names[i], -1, -1) |
|
|
| print("=== Environment info: ================================================") |
|
|
| actor_count = gym.get_actor_count(env) |
| print("%d actors total" % actor_count) |
|
|
| |
| for i in range(actor_count): |
| actor_handle = gym.get_actor_handle(env, i) |
| print_actor_info(gym, env, actor_handle) |
|
|
| |
| gym.destroy_sim(sim) |
|
|