data_for_skillblender / python /examples /interop_torch.py
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"""
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related documentation without an express
license agreement from NVIDIA CORPORATION is strictly prohibited.
"""
import numpy as np
import imageio
import math
import os
from isaacgym import gymapi
from isaacgym import gymutil
from isaacgym import gymtorch
import torch
gym = gymapi.acquire_gym()
# Parse arguments
args = gymutil.parse_arguments(description="PyTorch tensor interop example",
custom_parameters=[
{"name": "--headless", "action": "store_true", "help": ""}])
# configure sim
sim_params = gymapi.SimParams()
sim_params.gravity = gymapi.Vec3(0.0, -9.8, 0.0)
if args.physics_engine == gymapi.SIM_FLEX:
sim_params.flex.solver_type = 5
sim_params.flex.num_outer_iterations = 4
sim_params.flex.num_inner_iterations = 8
sim_params.flex.relaxation = 0.75
sim_params.flex.warm_start = 0.4
elif args.physics_engine == gymapi.SIM_PHYSX:
sim_params.physx.solver_type = 1
sim_params.physx.num_position_iterations = 4
sim_params.physx.num_velocity_iterations = 1
sim_params.physx.num_threads = args.num_threads
sim_params.physx.use_gpu = args.use_gpu
# This determines whether physics tensors are on CPU or GPU
sim_params.use_gpu_pipeline = True
if not args.use_gpu_pipeline:
print("Warning: Forcing GPU pipeline.")
sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params)
if sim is None:
print("*** Failed to create sim")
quit()
ball_asset = gym.create_sphere(sim, 0.5, None)
use_viewer = not args.headless
# create viewer
if use_viewer:
viewer = gym.create_viewer(sim, gymapi.CameraProperties())
if viewer is None:
print("*** Failed to create viewer")
quit()
else:
viewer = None
# Add ground plane
plane_params = gymapi.PlaneParams()
gym.add_ground(sim, plane_params)
# set up env grid
num_envs = 16
envs_per_row = int(math.sqrt(num_envs))
spacing = 2.0
env_lower = gymapi.Vec3(-spacing, 0.0, -spacing)
env_upper = gymapi.Vec3(spacing, spacing, spacing)
envs = []
cams = []
cam_tensors = []
# create envs
for i in range(num_envs):
# create env
env = gym.create_env(sim, env_lower, env_upper, envs_per_row)
envs.append(env)
# add actor
pose = gymapi.Transform()
pose.p = gymapi.Vec3(0.0, 5.0, 0.0)
pose.r = gymapi.Quat(0.0, 0.0, 0.0, 1.0)
actor_handle = gym.create_actor(env, ball_asset, pose, "ball", i, 0)
# set ball restitution
props = gym.get_actor_rigid_shape_properties(env, actor_handle)
props[0].restitution = 0.9
gym.set_actor_rigid_shape_properties(env, actor_handle, props)
# set ball color
c = 0.5 + 0.5 * np.random.random(3)
gym.set_rigid_body_color(env, actor_handle, 0, gymapi.MESH_VISUAL_AND_COLLISION, gymapi.Vec3(c[0], c[1], c[2]))
# add camera
cam_props = gymapi.CameraProperties()
cam_props.width = 128
cam_props.height = 128
cam_props.enable_tensors = True
cam_handle = gym.create_camera_sensor(env, cam_props)
gym.set_camera_location(cam_handle, env, gymapi.Vec3(5, 1, 0), gymapi.Vec3(0, 1, 0))
cams.append(cam_handle)
# obtain camera tensor
cam_tensor = gym.get_camera_image_gpu_tensor(sim, env, cam_handle, gymapi.IMAGE_COLOR)
print("Got camera tensor with shape", cam_tensor.shape)
# wrap camera tensor in a pytorch tensor
torch_cam_tensor = gymtorch.wrap_tensor(cam_tensor)
cam_tensors.append(torch_cam_tensor)
print(" Torch camera tensor device:", torch_cam_tensor.device)
print(" Torch camera tensor shape:", torch_cam_tensor.shape)
# point camera at middle env
cam_pos = gymapi.Vec3(8, 2, 6)
cam_target = gymapi.Vec3(-8, 0, -6)
middle_env = envs[num_envs // 2 + envs_per_row // 2]
gym.viewer_camera_look_at(viewer, middle_env, cam_pos, cam_target)
# prepare tensor access
gym.prepare_sim(sim)
# get GPU physics state tensor
state_tensor = gym.acquire_rigid_body_state_tensor(sim)
print("Gym state tensor shape:", state_tensor.shape)
print("Gym state tensor data @ 0x%x" % state_tensor.data_address)
# wrap physics state tensor in a pytorch tensor
rb_states = gymtorch.wrap_tensor(state_tensor)
print("Torch state tensor device:", rb_states.device)
print("Torch state tensor shape:", rb_states.shape)
print("Torch state tensor data @ 0x%x" % rb_states.data_ptr())
# create some wrapper tensors for different slices
num_bodies = rb_states.shape[0]
rb_positions = rb_states[:, 0:3]
rb_orientations = rb_states[:, 3:7]
rb_linvels = rb_states[:, 7:10]
rb_angvels = rb_states[:, 10:13]
# create directory for saved images
img_dir = "interop_images"
if not os.path.exists(img_dir):
os.mkdir(img_dir)
frame_count = 0
next_fps_report = 2.0
t1 = 0
while viewer is None or not gym.query_viewer_has_closed(viewer):
frame_no = gym.get_frame_count(sim)
gym.simulate(sim)
gym.fetch_results(sim, True)
# refresh state data in the tensor
gym.refresh_rigid_body_state_tensor(sim)
gym.step_graphics(sim)
# render sensors and refresh camera tensors
gym.render_all_camera_sensors(sim)
gym.start_access_image_tensors(sim)
# write out state and sensors periodically during the first little while
if frame_no < 60 and frame_no % 10 == 0:
print("========= Frame %d ==========" % frame_no)
# print the state tensors
# print("RB states:")
# print(rb_states.cpu().detach().numpy())
print("RB positions:")
print(rb_positions)
# print("RB orientations:")
# print(rb_orientations)
# print("RB linear velocities:")
# print(rb_linvels)
# print("RB angular velocities:")
# print(rb_angvels)
for i in range(num_envs):
# write tensor to image
fname = os.path.join(img_dir, "cam-%04d-%04d.png" % (frame_no, i))
cam_img = cam_tensors[i].cpu().numpy()
imageio.imwrite(fname, cam_img)
t = gym.get_elapsed_time(sim)
if t >= next_fps_report:
t2 = gym.get_elapsed_time(sim)
fps = frame_count / (t2 - t1)
print("FPS %.1f (%.1f)" % (fps, fps * num_envs))
frame_count = 0
t1 = gym.get_elapsed_time(sim)
next_fps_report = t1 + 2.0
gym.end_access_image_tensors(sim)
if viewer is not None:
gym.draw_viewer(viewer, sim, True)
gym.sync_frame_time(sim)
frame_count += 1