| """ |
| Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. |
| |
| NVIDIA CORPORATION and its licensors retain all intellectual property |
| and proprietary rights in and to this software, related documentation |
| and any modifications thereto. Any use, reproduction, disclosure or |
| distribution of this software and related documentation without an express |
| license agreement from NVIDIA CORPORATION is strictly prohibited. |
| """ |
|
|
| import numpy as np |
| import imageio |
| import math |
| import os |
|
|
| from isaacgym import gymapi |
| from isaacgym import gymutil |
| from isaacgym import gymtorch |
|
|
| import torch |
|
|
|
|
| gym = gymapi.acquire_gym() |
|
|
| |
| args = gymutil.parse_arguments(description="PyTorch tensor interop example", |
| custom_parameters=[ |
| {"name": "--headless", "action": "store_true", "help": ""}]) |
|
|
| |
| sim_params = gymapi.SimParams() |
| sim_params.gravity = gymapi.Vec3(0.0, -9.8, 0.0) |
| if args.physics_engine == gymapi.SIM_FLEX: |
| sim_params.flex.solver_type = 5 |
| sim_params.flex.num_outer_iterations = 4 |
| sim_params.flex.num_inner_iterations = 8 |
| sim_params.flex.relaxation = 0.75 |
| sim_params.flex.warm_start = 0.4 |
| elif args.physics_engine == gymapi.SIM_PHYSX: |
| sim_params.physx.solver_type = 1 |
| sim_params.physx.num_position_iterations = 4 |
| sim_params.physx.num_velocity_iterations = 1 |
| sim_params.physx.num_threads = args.num_threads |
| sim_params.physx.use_gpu = args.use_gpu |
|
|
| |
| sim_params.use_gpu_pipeline = True |
| if not args.use_gpu_pipeline: |
| print("Warning: Forcing GPU pipeline.") |
|
|
| sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) |
| if sim is None: |
| print("*** Failed to create sim") |
| quit() |
|
|
| ball_asset = gym.create_sphere(sim, 0.5, None) |
|
|
| use_viewer = not args.headless |
|
|
| |
| if use_viewer: |
| viewer = gym.create_viewer(sim, gymapi.CameraProperties()) |
| if viewer is None: |
| print("*** Failed to create viewer") |
| quit() |
| else: |
| viewer = None |
|
|
| |
| plane_params = gymapi.PlaneParams() |
| gym.add_ground(sim, plane_params) |
|
|
| |
| num_envs = 16 |
| envs_per_row = int(math.sqrt(num_envs)) |
| spacing = 2.0 |
| env_lower = gymapi.Vec3(-spacing, 0.0, -spacing) |
| env_upper = gymapi.Vec3(spacing, spacing, spacing) |
|
|
| envs = [] |
| cams = [] |
| cam_tensors = [] |
|
|
| |
| for i in range(num_envs): |
| |
| env = gym.create_env(sim, env_lower, env_upper, envs_per_row) |
| envs.append(env) |
|
|
| |
| pose = gymapi.Transform() |
| pose.p = gymapi.Vec3(0.0, 5.0, 0.0) |
| pose.r = gymapi.Quat(0.0, 0.0, 0.0, 1.0) |
| actor_handle = gym.create_actor(env, ball_asset, pose, "ball", i, 0) |
|
|
| |
| props = gym.get_actor_rigid_shape_properties(env, actor_handle) |
| props[0].restitution = 0.9 |
| gym.set_actor_rigid_shape_properties(env, actor_handle, props) |
|
|
| |
| c = 0.5 + 0.5 * np.random.random(3) |
| gym.set_rigid_body_color(env, actor_handle, 0, gymapi.MESH_VISUAL_AND_COLLISION, gymapi.Vec3(c[0], c[1], c[2])) |
|
|
| |
| cam_props = gymapi.CameraProperties() |
| cam_props.width = 128 |
| cam_props.height = 128 |
| cam_props.enable_tensors = True |
| cam_handle = gym.create_camera_sensor(env, cam_props) |
| gym.set_camera_location(cam_handle, env, gymapi.Vec3(5, 1, 0), gymapi.Vec3(0, 1, 0)) |
| cams.append(cam_handle) |
|
|
| |
| cam_tensor = gym.get_camera_image_gpu_tensor(sim, env, cam_handle, gymapi.IMAGE_COLOR) |
| print("Got camera tensor with shape", cam_tensor.shape) |
|
|
| |
| torch_cam_tensor = gymtorch.wrap_tensor(cam_tensor) |
| cam_tensors.append(torch_cam_tensor) |
| print(" Torch camera tensor device:", torch_cam_tensor.device) |
| print(" Torch camera tensor shape:", torch_cam_tensor.shape) |
|
|
| |
| cam_pos = gymapi.Vec3(8, 2, 6) |
| cam_target = gymapi.Vec3(-8, 0, -6) |
| middle_env = envs[num_envs // 2 + envs_per_row // 2] |
| gym.viewer_camera_look_at(viewer, middle_env, cam_pos, cam_target) |
|
|
| |
| gym.prepare_sim(sim) |
|
|
| |
| state_tensor = gym.acquire_rigid_body_state_tensor(sim) |
| print("Gym state tensor shape:", state_tensor.shape) |
| print("Gym state tensor data @ 0x%x" % state_tensor.data_address) |
|
|
| |
| rb_states = gymtorch.wrap_tensor(state_tensor) |
| print("Torch state tensor device:", rb_states.device) |
| print("Torch state tensor shape:", rb_states.shape) |
| print("Torch state tensor data @ 0x%x" % rb_states.data_ptr()) |
|
|
| |
| num_bodies = rb_states.shape[0] |
| rb_positions = rb_states[:, 0:3] |
| rb_orientations = rb_states[:, 3:7] |
| rb_linvels = rb_states[:, 7:10] |
| rb_angvels = rb_states[:, 10:13] |
|
|
| |
| img_dir = "interop_images" |
| if not os.path.exists(img_dir): |
| os.mkdir(img_dir) |
|
|
| frame_count = 0 |
| next_fps_report = 2.0 |
| t1 = 0 |
|
|
| while viewer is None or not gym.query_viewer_has_closed(viewer): |
|
|
| frame_no = gym.get_frame_count(sim) |
|
|
| gym.simulate(sim) |
| gym.fetch_results(sim, True) |
|
|
| |
| gym.refresh_rigid_body_state_tensor(sim) |
|
|
| gym.step_graphics(sim) |
|
|
| |
| gym.render_all_camera_sensors(sim) |
| gym.start_access_image_tensors(sim) |
|
|
| |
| if frame_no < 60 and frame_no % 10 == 0: |
|
|
| print("========= Frame %d ==========" % frame_no) |
|
|
| |
| |
| |
| print("RB positions:") |
| print(rb_positions) |
| |
| |
| |
| |
| |
| |
|
|
| for i in range(num_envs): |
| |
| fname = os.path.join(img_dir, "cam-%04d-%04d.png" % (frame_no, i)) |
| cam_img = cam_tensors[i].cpu().numpy() |
| imageio.imwrite(fname, cam_img) |
|
|
| t = gym.get_elapsed_time(sim) |
| if t >= next_fps_report: |
| t2 = gym.get_elapsed_time(sim) |
| fps = frame_count / (t2 - t1) |
| print("FPS %.1f (%.1f)" % (fps, fps * num_envs)) |
| frame_count = 0 |
| t1 = gym.get_elapsed_time(sim) |
| next_fps_report = t1 + 2.0 |
|
|
| gym.end_access_image_tensors(sim) |
|
|
| if viewer is not None: |
| gym.draw_viewer(viewer, sim, True) |
| gym.sync_frame_time(sim) |
|
|
| frame_count += 1 |
|
|