| """ |
| Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. |
| |
| NVIDIA CORPORATION and its licensors retain all intellectual property |
| and proprietary rights in and to this software, related documentation |
| and any modifications thereto. Any use, reproduction, disclosure or |
| distribution of this software and related documentation without an express |
| license agreement from NVIDIA CORPORATION is strictly prohibited. |
| |
| |
| Projectiles Example |
| ------------------- |
| An example which shows how to spawn and move assets, illustrates |
| collision filtering, and how to use the viewer to interact with |
| the physics simulation. |
| """ |
|
|
| import numpy as np |
| from isaacgym import gymutil |
| from isaacgym import gymapi |
| from math import sqrt |
|
|
| |
| gym = gymapi.acquire_gym() |
|
|
| |
| args = gymutil.parse_arguments( |
| description="Projectiles Example: Press SPACE to fire a projectile. Press R to reset the simulation.", |
| custom_parameters=[ |
| {"name": "--num_envs", "type": int, "default": 16, "help": "Number of environments to create"}]) |
|
|
| |
| sim_params = gymapi.SimParams() |
| if args.physics_engine == gymapi.SIM_FLEX: |
| sim_params.flex.shape_collision_margin = 0.05 |
| sim_params.flex.num_inner_iterations = 6 |
| elif args.physics_engine == gymapi.SIM_PHYSX: |
| sim_params.physx.solver_type = 1 |
| sim_params.physx.num_position_iterations = 4 |
| sim_params.physx.num_velocity_iterations = 1 |
| sim_params.physx.num_threads = args.num_threads |
| sim_params.physx.use_gpu = args.use_gpu |
|
|
| sim_params.use_gpu_pipeline = False |
| if args.use_gpu_pipeline: |
| print("WARNING: Forcing CPU pipeline.") |
|
|
| sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) |
|
|
| if sim is None: |
| print("*** Failed to create sim") |
| quit() |
|
|
| |
| plane_params = gymapi.PlaneParams() |
| gym.add_ground(sim, plane_params) |
|
|
| |
| viewer = gym.create_viewer(sim, gymapi.CameraProperties()) |
| if viewer is None: |
| print("*** Failed to create viewer") |
| quit() |
|
|
| |
| |
| gym.subscribe_viewer_keyboard_event(viewer, gymapi.KEY_SPACE, "space_shoot") |
| gym.subscribe_viewer_keyboard_event(viewer, gymapi.KEY_R, "reset") |
| gym.subscribe_viewer_mouse_event(viewer, gymapi.MOUSE_LEFT_BUTTON, "mouse_shoot") |
|
|
| |
| asset_root = "../../assets" |
| asset_file = "mjcf/nv_ant.xml" |
|
|
| asset_options = gymapi.AssetOptions() |
| asset = gym.load_asset(sim, asset_root, asset_file, asset_options) |
|
|
| |
| num_envs = args.num_envs |
| num_per_row = int(sqrt(num_envs)) |
| spacing = 2.0 |
|
|
| envs = [] |
| actor_handles = [] |
|
|
| for i in range(num_envs): |
| |
| lower = gymapi.Vec3(-spacing, 0.0, -spacing) |
| upper = gymapi.Vec3(spacing, spacing, spacing) |
| env = gym.create_env(sim, lower, upper, num_per_row) |
| envs.append(env) |
|
|
| |
| pose = gymapi.Transform() |
| pose.p = gymapi.Vec3(0.0, 1.0, 0.0) |
| pose.r = gymapi.Quat(-0.707107, 0.0, 0.0, 0.707107) |
| ahandle = gym.create_actor(env, asset, pose, "ant", i, 1) |
| actor_handles.append(ahandle) |
|
|
| |
| props = gym.get_actor_dof_properties(env, ahandle) |
| props["driveMode"].fill(gymapi.DOF_MODE_NONE) |
| props["stiffness"].fill(0.0) |
| props["damping"].fill(0.0) |
| gym.set_actor_dof_properties(env, ahandle, props) |
|
|
| |
| |
| proj_env = gym.create_env(sim, lower, upper, 4) |
| proj_asset_options = gymapi.AssetOptions() |
| proj_asset_options.density = 10. |
| proj_asset = gym.create_box(sim, 0.3, 0.3, 0.3, proj_asset_options) |
| projectiles = [] |
|
|
| for i in range(20): |
| pose = gymapi.Transform() |
| pose.p = gymapi.Vec3(i * 0.5, 1.0, 50) |
| pose.r = gymapi.Quat(0, 0, 0, 1) |
|
|
| |
| ahandle = gym.create_actor(proj_env, proj_asset, pose, "projectile" + str(i), -1, 0) |
|
|
| |
| c = 0.5 + 0.5 * np.random.random(3) |
| gym.set_rigid_body_color(proj_env, ahandle, 0, gymapi.MESH_VISUAL_AND_COLLISION, gymapi.Vec3(c[0], c[1], c[2])) |
|
|
| projectiles.append(ahandle) |
|
|
| |
| initial_state = np.copy(gym.get_sim_rigid_body_states(sim, gymapi.STATE_ALL)) |
|
|
| proj_index = 0 |
|
|
| while not gym.query_viewer_has_closed(viewer): |
|
|
| |
| gym.simulate(sim) |
| gym.fetch_results(sim, True) |
|
|
| |
| for evt in gym.query_viewer_action_events(viewer): |
|
|
| if evt.action == "reset" and evt.value > 0: |
| gym.set_sim_rigid_body_states(sim, initial_state, gymapi.STATE_ALL) |
|
|
| elif (evt.action == "space_shoot" or evt.action == "mouse_shoot") and evt.value > 0: |
| if evt.action == "mouse_shoot": |
| pos = gym.get_viewer_mouse_position(viewer) |
| window_size = gym.get_viewer_size(viewer) |
| xcoord = round(pos.x * window_size.x) |
| ycoord = round(pos.y * window_size.y) |
| print(f"Fired projectile with mouse at coords: {xcoord} {ycoord}") |
|
|
| cam_pose = gym.get_viewer_camera_transform(viewer, proj_env) |
| cam_fwd = cam_pose.r.rotate(gymapi.Vec3(0, 0, 1)) |
|
|
| spawn = cam_pose.p |
| speed = 25 |
| vel = cam_fwd * speed |
|
|
| angvel = 1.57 - 3.14 * np.random.random(3) |
|
|
| proj_handle = projectiles[proj_index] |
| state = gym.get_actor_rigid_body_states(proj_env, proj_handle, gymapi.STATE_NONE) |
| state['pose']['p'].fill((spawn.x, spawn.y, spawn.z)) |
| state['pose']['r'].fill((0, 0, 0, 1)) |
| state['vel']['linear'].fill((vel.x, vel.y, vel.z)) |
| state['vel']['angular'].fill((angvel[0], angvel[1], angvel[2])) |
| gym.set_actor_rigid_body_states(proj_env, proj_handle, state, gymapi.STATE_ALL) |
|
|
| proj_index = (proj_index + 1) % len(projectiles) |
|
|
| |
| gym.step_graphics(sim) |
| gym.draw_viewer(viewer, sim, False) |
|
|
| |
| |
| gym.sync_frame_time(sim) |
|
|
| gym.destroy_viewer(viewer) |
| gym.destroy_sim(sim) |
|
|