""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. Convex decomposition example """ from isaacgym import gymapi from isaacgym import gymutil # initialize gym gym = gymapi.acquire_gym() # parse arguments args = gymutil.parse_arguments(description="Convex decomposition example") # create a simulator sim_params = gymapi.SimParams() sim_params.up_axis = gymapi.UP_AXIS_Z sim_params.gravity = gymapi.Vec3(0.0, 0.0, -9.81) sim_params.substeps = 2 sim_params.dt = 1.0 / 60.0 sim_params.physx.solver_type = 1 sim_params.physx.num_position_iterations = 4 sim_params.physx.num_velocity_iterations = 1 sim_params.physx.num_threads = args.num_threads sim_params.physx.use_gpu = args.use_gpu sim_params.use_gpu_pipeline = False if args.use_gpu_pipeline: print("WARNING: Forcing CPU pipeline.") # create sim sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) if sim is None: raise Exception("Failed to create sim") # create viewer using the default camera properties viewer = gym.create_viewer(sim, gymapi.CameraProperties()) if viewer is None: raise Exception("Failed to create viewer") # add ground plane plane_params = gymapi.PlaneParams() plane_params.normal = gymapi.Vec3(0, 0, 1) gym.add_ground(sim, plane_params) # set up the env grid num_envs = 4 envs_per_row = 2 spacing = 0.5 env_lower = gymapi.Vec3(-spacing, 0.0, -spacing) env_upper = gymapi.Vec3(spacing, spacing, spacing) # initial root pose for actors initial_pose = gymapi.Transform() initial_pose.p = gymapi.Vec3(0.0, 0.0, 0.2) asset_root = "../../assets" asset_options = gymapi.AssetOptions() # Load materials from meshes asset_options.use_mesh_materials = True asset_options.mesh_normal_mode = gymapi.COMPUTE_PER_VERTEX # Override the bogus inertia tensors and center-of-mass properties in the YCB assets. # These flags will force the inertial properties to be recomputed from geometry. asset_options.override_inertia = True asset_options.override_com = True # use default convex decomposition params asset_options.vhacd_enabled = True asset0 = gym.load_asset(sim, asset_root, "urdf/ycb/011_banana/011_banana.urdf", asset_options) # convex decomposition with custom params asset_options.vhacd_enabled = True asset_options.vhacd_params = gymapi.VhacdParams() asset_options.vhacd_params.resolution = 300000 asset1 = gym.load_asset(sim, asset_root, "urdf/ycb/025_mug/025_mug.urdf", asset_options) # don't use convex decomposition asset_options.vhacd_enabled = False asset2 = gym.load_asset(sim, asset_root, "urdf/ycb/061_foam_brick/061_foam_brick.urdf", asset_options) # convex decomposition with custom params asset_options.vhacd_enabled = True asset_options.vhacd_params = gymapi.VhacdParams() asset_options.vhacd_params.resolution = 500000 asset3 = gym.load_asset(sim, asset_root, "urdf/ycb/010_potted_meat_can/010_potted_meat_can.urdf", asset_options) # create envs env = gym.create_env(sim, env_lower, env_upper, envs_per_row) actor = gym.create_actor(env, asset0, initial_pose, 'actor', 0, 1) env = gym.create_env(sim, env_lower, env_upper, envs_per_row) actor = gym.create_actor(env, asset1, initial_pose, 'actor', 1, 1) env = gym.create_env(sim, env_lower, env_upper, envs_per_row) actor = gym.create_actor(env, asset2, initial_pose, 'actor', 2, 1) env = gym.create_env(sim, env_lower, env_upper, envs_per_row) actor = gym.create_actor(env, asset3, initial_pose, 'actor', 3, 1) cam_pos = gymapi.Vec3(3, 0, 3) cam_target = gymapi.Vec3(0, 0, 0) gym.viewer_camera_look_at(viewer, None, cam_pos, cam_target) # Simulate while not gym.query_viewer_has_closed(viewer): # step the physics gym.simulate(sim) gym.fetch_results(sim, True) # update the viewer gym.step_graphics(sim) gym.draw_viewer(viewer, sim, True) # Wait for dt to elapse in real time. # This synchronizes the physics simulation with the rendering rate. gym.sync_frame_time(sim) print('Done') gym.destroy_viewer(viewer) gym.destroy_sim(sim)