""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. Franka Attractor ---------------- Positional control of franka panda robot with a target attractor that the robot tries to reach """ import math from isaacgym import gymapi from isaacgym import gymutil # Initialize gym gym = gymapi.acquire_gym() # Parse arguments args = gymutil.parse_arguments(description="Franka Attractor Example") # configure sim sim_params = gymapi.SimParams() sim_params.dt = 1.0 / 60.0 sim_params.substeps = 2 if args.physics_engine == gymapi.SIM_FLEX: sim_params.flex.solver_type = 5 sim_params.flex.num_outer_iterations = 4 sim_params.flex.num_inner_iterations = 15 sim_params.flex.relaxation = 0.75 sim_params.flex.warm_start = 0.8 elif args.physics_engine == gymapi.SIM_PHYSX: sim_params.physx.solver_type = 1 sim_params.physx.num_position_iterations = 4 sim_params.physx.num_velocity_iterations = 1 sim_params.physx.num_threads = args.num_threads sim_params.physx.use_gpu = args.use_gpu sim_params.use_gpu_pipeline = False if args.use_gpu_pipeline: print("WARNING: Forcing CPU pipeline.") sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) if sim is None: print("*** Failed to create sim") quit() # Create viewer viewer = gym.create_viewer(sim, gymapi.CameraProperties()) if viewer is None: print("*** Failed to create viewer") quit() # Add ground plane plane_params = gymapi.PlaneParams() gym.add_ground(sim, plane_params) # Load franka asset asset_root = "../../assets" franka_asset_file = "urdf/franka_description/robots/franka_panda.urdf" asset_options = gymapi.AssetOptions() asset_options.fix_base_link = True asset_options.flip_visual_attachments = True asset_options.armature = 0.01 print("Loading asset '%s' from '%s'" % (franka_asset_file, asset_root)) franka_asset = gym.load_asset( sim, asset_root, franka_asset_file, asset_options) # Set up the env grid num_envs = 36 spacing = 1.0 env_lower = gymapi.Vec3(-spacing, 0.0, -spacing) env_upper = gymapi.Vec3(spacing, spacing, spacing) # Some common handles for later use envs = [] franka_handles = [] franka_hand = "panda_hand" # Attractor setup attractor_handles = [] attractor_properties = gymapi.AttractorProperties() attractor_properties.stiffness = 5e5 attractor_properties.damping = 5e3 # Make attractor in all axes attractor_properties.axes = gymapi.AXIS_ALL pose = gymapi.Transform() pose.p = gymapi.Vec3(0, 0.0, 0.0) pose.r = gymapi.Quat(-0.707107, 0.0, 0.0, 0.707107) # Create helper geometry used for visualization # Create an wireframe axis axes_geom = gymutil.AxesGeometry(0.1) # Create an wireframe sphere sphere_rot = gymapi.Quat.from_euler_zyx(0.5 * math.pi, 0, 0) sphere_pose = gymapi.Transform(r=sphere_rot) sphere_geom = gymutil.WireframeSphereGeometry(0.03, 12, 12, sphere_pose, color=(1, 0, 0)) print("Creating %d environments" % num_envs) num_per_row = int(math.sqrt(num_envs)) for i in range(num_envs): # create env env = gym.create_env(sim, env_lower, env_upper, num_per_row) envs.append(env) # add franka franka_handle = gym.create_actor(env, franka_asset, pose, "franka", i, 2) body_dict = gym.get_actor_rigid_body_dict(env, franka_handle) props = gym.get_actor_rigid_body_states(env, franka_handle, gymapi.STATE_POS) hand_handle = body = gym.find_actor_rigid_body_handle(env, franka_handle, franka_hand) # Initialize the attractor attractor_properties.target = props['pose'][:][body_dict[franka_hand]] attractor_properties.target.p.y -= 0.1 attractor_properties.target.p.z = 0.1 attractor_properties.rigid_handle = hand_handle # Draw axes and sphere at attractor location gymutil.draw_lines(axes_geom, gym, viewer, env, attractor_properties.target) gymutil.draw_lines(sphere_geom, gym, viewer, env, attractor_properties.target) franka_handles.append(franka_handle) attractor_handle = gym.create_rigid_body_attractor(env, attractor_properties) attractor_handles.append(attractor_handle) # get joint limits and ranges for Franka franka_dof_props = gym.get_actor_dof_properties(envs[0], franka_handles[0]) franka_lower_limits = franka_dof_props['lower'] franka_upper_limits = franka_dof_props['upper'] franka_ranges = franka_upper_limits - franka_lower_limits franka_mids = 0.5 * (franka_upper_limits + franka_lower_limits) franka_num_dofs = len(franka_dof_props) # override default stiffness and damping values franka_dof_props['stiffness'].fill(1000.0) franka_dof_props['damping'].fill(1000.0) # Give a desired pose for first 2 robot joints to improve stability franka_dof_props["driveMode"][0:2] = gymapi.DOF_MODE_POS franka_dof_props["driveMode"][7:] = gymapi.DOF_MODE_POS franka_dof_props['stiffness'][7:] = 1e10 franka_dof_props['damping'][7:] = 1.0 for i in range(num_envs): gym.set_actor_dof_properties(envs[i], franka_handles[i], franka_dof_props) def update_franka(t): gym.clear_lines(viewer) for i in range(num_envs): # Update attractor target from current franka state attractor_properties = gym.get_attractor_properties(envs[i], attractor_handles[i]) pose = attractor_properties.target pose.p.x = 0.2 * math.sin(1.5 * t - math.pi * float(i) / num_envs) pose.p.y = 0.7 + 0.1 * math.cos(2.5 * t - math.pi * float(i) / num_envs) pose.p.z = 0.2 * math.cos(1.5 * t - math.pi * float(i) / num_envs) gym.set_attractor_target(envs[i], attractor_handles[i], pose) # Draw axes and sphere at attractor location gymutil.draw_lines(axes_geom, gym, viewer, envs[i], pose) gymutil.draw_lines(sphere_geom, gym, viewer, envs[i], pose) for i in range(num_envs): # Set updated stiffness and damping properties gym.set_actor_dof_properties(envs[i], franka_handles[i], franka_dof_props) # Set ranka pose so that each joint is in the middle of its actuation range franka_dof_states = gym.get_actor_dof_states(envs[i], franka_handles[i], gymapi.STATE_NONE) for j in range(franka_num_dofs): franka_dof_states['pos'][j] = franka_mids[j] gym.set_actor_dof_states(envs[i], franka_handles[i], franka_dof_states, gymapi.STATE_POS) # Point camera at environments cam_pos = gymapi.Vec3(-4.0, 4.0, -1.0) cam_target = gymapi.Vec3(0.0, 2.0, 1.0) gym.viewer_camera_look_at(viewer, None, cam_pos, cam_target) # Time to wait in seconds before moving robot next_franka_update_time = 1.5 while not gym.query_viewer_has_closed(viewer): # Every 0.01 seconds the pose of the attactor is updated t = gym.get_sim_time(sim) if t >= next_franka_update_time: update_franka(t) next_franka_update_time += 0.01 # Step the physics gym.simulate(sim) gym.fetch_results(sim, True) # Step rendering gym.step_graphics(sim) gym.draw_viewer(viewer, sim, False) gym.sync_frame_time(sim) print("Done") gym.destroy_viewer(viewer) gym.destroy_sim(sim)