""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. Franka Operational Space Control ---------------- Operational Space Control of Franka robot to demonstrate Jacobian and Mass Matrix Tensor APIs """ from isaacgym import gymapi from isaacgym import gymutil from isaacgym import gymtorch from isaacgym.torch_utils import * import math import numpy as np import torch def orientation_error(desired, current): cc = quat_conjugate(current) q_r = quat_mul(desired, cc) return q_r[:, 0:3] * torch.sign(q_r[:, 3]).unsqueeze(-1) # Parse arguments args = gymutil.parse_arguments(description="Franka Tensor OSC Example", custom_parameters=[ {"name": "--num_envs", "type": int, "default": 256, "help": "Number of environments to create"}, {"name": "--pos_control", "type": gymutil.parse_bool, "const": True, "default": True, "help": "Trace circular path in XZ plane"}, {"name": "--orn_control", "type": gymutil.parse_bool, "const": True, "default": False, "help": "Send random orientation commands"}]) # Initialize gym gym = gymapi.acquire_gym() # configure sim sim_params = gymapi.SimParams() sim_params.up_axis = gymapi.UP_AXIS_Z sim_params.gravity = gymapi.Vec3(0.0, 0.0, -9.8) sim_params.dt = 1.0 / 60.0 sim_params.substeps = 2 if args.physics_engine == gymapi.SIM_PHYSX: sim_params.physx.solver_type = 1 sim_params.physx.num_position_iterations = 4 sim_params.physx.num_velocity_iterations = 1 sim_params.physx.num_threads = args.num_threads sim_params.physx.use_gpu = args.use_gpu else: raise Exception("This example can only be used with PhysX") sim_params.use_gpu_pipeline = args.use_gpu_pipeline sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) if sim is None: raise Exception("Failed to create sim") # Create viewer viewer = gym.create_viewer(sim, gymapi.CameraProperties()) if viewer is None: raise Exception("Failed to create viewer") # Add ground plane plane_params = gymapi.PlaneParams() plane_params.normal = gymapi.Vec3(0, 0, 1) gym.add_ground(sim, plane_params) # Load franka asset asset_root = "../../assets" franka_asset_file = "urdf/franka_description/robots/franka_panda.urdf" asset_options = gymapi.AssetOptions() asset_options.fix_base_link = True asset_options.flip_visual_attachments = True asset_options.armature = 0.01 asset_options.disable_gravity = True print("Loading asset '%s' from '%s'" % (franka_asset_file, asset_root)) franka_asset = gym.load_asset( sim, asset_root, franka_asset_file, asset_options) # get joint limits and ranges for Franka franka_dof_props = gym.get_asset_dof_properties(franka_asset) franka_lower_limits = franka_dof_props['lower'] franka_upper_limits = franka_dof_props['upper'] franka_ranges = franka_upper_limits - franka_lower_limits franka_mids = 0.5 * (franka_upper_limits + franka_lower_limits) franka_num_dofs = len(franka_dof_props) # set default DOF states default_dof_state = np.zeros(franka_num_dofs, gymapi.DofState.dtype) default_dof_state["pos"][:7] = franka_mids[:7] # set DOF control properties (except grippers) franka_dof_props["driveMode"][:7].fill(gymapi.DOF_MODE_EFFORT) franka_dof_props["stiffness"][:7].fill(0.0) franka_dof_props["damping"][:7].fill(0.0) # set DOF control properties for grippers franka_dof_props["driveMode"][7:].fill(gymapi.DOF_MODE_POS) franka_dof_props["stiffness"][7:].fill(800.0) franka_dof_props["damping"][7:].fill(40.0) # Set up the env grid num_envs = args.num_envs num_per_row = int(math.sqrt(num_envs)) spacing = 1.0 env_lower = gymapi.Vec3(-spacing, -spacing, 0.0) env_upper = gymapi.Vec3(spacing, spacing, spacing) # default franka pose pose = gymapi.Transform() pose.p = gymapi.Vec3(0, 0, 0) pose.r = gymapi.Quat(0, 0, 0, 1) print("Creating %d environments" % num_envs) envs = [] hand_idxs = [] init_pos_list = [] init_orn_list = [] for i in range(num_envs): # Create env env = gym.create_env(sim, env_lower, env_upper, num_per_row) envs.append(env) # Add franka franka_handle = gym.create_actor(env, franka_asset, pose, "franka", i, 1) # Set initial DOF states gym.set_actor_dof_states(env, franka_handle, default_dof_state, gymapi.STATE_ALL) # Set DOF control properties gym.set_actor_dof_properties(env, franka_handle, franka_dof_props) # Get inital hand pose hand_handle = gym.find_actor_rigid_body_handle(env, franka_handle, "panda_hand") hand_pose = gym.get_rigid_transform(env, hand_handle) init_pos_list.append([hand_pose.p.x, hand_pose.p.y, hand_pose.p.z]) init_orn_list.append([hand_pose.r.x, hand_pose.r.y, hand_pose.r.z, hand_pose.r.w]) # Get global index of hand in rigid body state tensor hand_idx = gym.find_actor_rigid_body_index(env, franka_handle, "panda_hand", gymapi.DOMAIN_SIM) hand_idxs.append(hand_idx) # Point camera at middle env cam_pos = gymapi.Vec3(4, 3, 3) cam_target = gymapi.Vec3(-4, -3, 0) middle_env = envs[num_envs // 2 + num_per_row // 2] gym.viewer_camera_look_at(viewer, middle_env, cam_pos, cam_target) # ==== prepare tensors ===== # from now on, we will use the tensor API to access and control the physics simulation gym.prepare_sim(sim) # initial hand position and orientation tensors init_pos = torch.Tensor(init_pos_list).view(num_envs, 3) init_orn = torch.Tensor(init_orn_list).view(num_envs, 4) if args.use_gpu_pipeline: init_pos = init_pos.to('cuda:0') init_orn = init_orn.to('cuda:0') # desired hand positions and orientations pos_des = init_pos.clone() orn_des = init_orn.clone() # Prepare jacobian tensor # For franka, tensor shape is (num_envs, 10, 6, 9) _jacobian = gym.acquire_jacobian_tensor(sim, "franka") jacobian = gymtorch.wrap_tensor(_jacobian) # Jacobian entries for end effector hand_index = gym.get_asset_rigid_body_dict(franka_asset)["panda_hand"] j_eef = jacobian[:, hand_index - 1, :] # Prepare mass matrix tensor # For franka, tensor shape is (num_envs, 9, 9) _massmatrix = gym.acquire_mass_matrix_tensor(sim, "franka") mm = gymtorch.wrap_tensor(_massmatrix) kp = 5 kv = 2 * math.sqrt(kp) # Rigid body state tensor _rb_states = gym.acquire_rigid_body_state_tensor(sim) rb_states = gymtorch.wrap_tensor(_rb_states) # DOF state tensor _dof_states = gym.acquire_dof_state_tensor(sim) dof_states = gymtorch.wrap_tensor(_dof_states) dof_vel = dof_states[:, 1].view(num_envs, 9, 1) dof_pos = dof_states[:, 0].view(num_envs, 9, 1) itr = 0 while not gym.query_viewer_has_closed(viewer): # Randomize desired hand orientations if itr % 250 == 0 and args.orn_control: orn_des = torch.rand_like(orn_des) orn_des /= torch.norm(orn_des) itr += 1 # Update jacobian and mass matrix gym.refresh_rigid_body_state_tensor(sim) gym.refresh_dof_state_tensor(sim) gym.refresh_jacobian_tensors(sim) gym.refresh_mass_matrix_tensors(sim) # Get current hand poses pos_cur = rb_states[hand_idxs, :3] orn_cur = rb_states[hand_idxs, 3:7] # Set desired hand positions if args.pos_control: pos_des[:, 0] = init_pos[:, 0] - 0.1 pos_des[:, 1] = math.sin(itr / 50) * 0.2 pos_des[:, 2] = init_pos[:, 2] + math.cos(itr / 50) * 0.2 # Solve for control (Operational Space Control) m_inv = torch.inverse(mm) m_eef = torch.inverse(j_eef @ m_inv @ torch.transpose(j_eef, 1, 2)) orn_cur /= torch.norm(orn_cur, dim=-1).unsqueeze(-1) orn_err = orientation_error(orn_des, orn_cur) pos_err = kp * (pos_des - pos_cur) if not args.pos_control: pos_err *= 0 dpose = torch.cat([pos_err, orn_err], -1) u = torch.transpose(j_eef, 1, 2) @ m_eef @ (kp * dpose).unsqueeze(-1) - kv * mm @ dof_vel # Set tensor action gym.set_dof_actuation_force_tensor(sim, gymtorch.unwrap_tensor(u)) # Step the physics gym.simulate(sim) gym.fetch_results(sim, True) # Step rendering gym.step_graphics(sim) gym.draw_viewer(viewer, sim, False) # gym.sync_frame_time(sim) print("Done") gym.destroy_viewer(viewer) gym.destroy_sim(sim)