""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. Gym API Math ------------ Examples of math operations available in the Gym API Demonstrates conversion to numpy data types """ import numpy as np import math from isaacgym import gymapi a = gymapi.Vec3(2, 3, 4) b = gymapi.Vec3(0.5, 0.25, 0.125) print("(%f, %f, %f)" % (a.x, a.y, a.z)) c = a + b d = a - b e = a * 2 f = a / 2.0 print("(%f, %f, %f)" % (c.x, c.y, c.z)) print("(%f, %f, %f)" % (d.x, d.y, d.z)) print("(%f, %f, %f)" % (e.x, e.y, e.z)) print("(%f, %f, %f)" % (f.x, f.y, f.z)) print() # Quaternions from axis-angle qx1 = gymapi.Quat.from_axis_angle(gymapi.Vec3(1, 0, 0), 0.5 * math.pi) qy1 = gymapi.Quat.from_axis_angle(gymapi.Vec3(0, 1, 0), 0.5 * math.pi) qz1 = gymapi.Quat.from_axis_angle(gymapi.Vec3(0, 0, 1), 0.5 * math.pi) print("(%f, %f, %f, %f)" % (qx1.x, qx1.y, qx1.z, qx1.w)) print("(%f, %f, %f, %f)" % (qy1.x, qy1.y, qy1.z, qy1.w)) print("(%f, %f, %f, %f)" % (qz1.x, qz1.y, qz1.z, qz1.w)) print() # Quaternions from roll, pitch, yaw qx2 = gymapi.Quat.from_euler_zyx(0.5 * math.pi, 0, 0) qy2 = gymapi.Quat.from_euler_zyx(0, 0.5 * math.pi, 0) qz2 = gymapi.Quat.from_euler_zyx(0, 0, 0.5 * math.pi) print("(%f, %f, %f, %f)" % (qx2.x, qx2.y, qx2.z, qx2.w)) print("(%f, %f, %f, %f)" % (qy2.x, qy2.y, qy2.z, qy2.w)) print("(%f, %f, %f, %f)" % (qz2.x, qz2.y, qz2.z, qz2.w)) print() # Roll, pitch, yaw from quaternions r1, p1, y1 = qx2.to_euler_zyx() r2, p2, y2 = qy2.to_euler_zyx() r3, p3, y3 = qz2.to_euler_zyx() print("%f, %f, %f" % (r1, p1, y1)) print("%f, %f, %f" % (r2, p2, y2)) print("%f, %f, %f" % (r3, p3, y3)) print() # Quaternion multiplication and normalization qxy = (qx1 * qy2).normalize() c = qx1.rotate(a) d = qy1.rotate(a) e = qxy.rotate(a) print("(%f, %f, %f)" % (a.x, a.y, a.z)) print("(%f, %f, %f)" % (c.x, c.y, c.z)) print("(%f, %f, %f)" % (d.x, d.y, d.z)) print("(%f, %f, %f)" % (e.x, e.y, e.z)) print() # Quaternion inverse qx1_inv = qx1.inverse() qx1_inv_inv = qx1_inv.inverse() print(qx1) print(qx1_inv) print(qx1_inv_inv) print() # Vector magnitude and direction length = a.length() d = a.normalize() print("%f" % length) print("(%f, %f, %f)" % (d.x, d.y, d.z)) print() # Dot and cross products dp = a.dot(b) cp = a.cross(b) print("%f" % dp) print("(%f, %f, %f)" % (cp.x, cp.y, cp.z)) print() # Transforms tx = gymapi.Transform(b, qx1) c = tx.transform_point(a) e = tx.transform_vector(d) print("(%f, %f, %f)" % (c.x, c.y, c.z)) print("(%f, %f, %f)" % (e.x, e.y, e.z)) print() # Inverse transforms tx_inv = tx.inverse() tx_inv_inv = tx_inv.inverse() print(tx.p, tx.r) print(tx_inv.p, tx_inv.r) print(tx_inv_inv.p, tx_inv_inv.r) print() # Access gym data types as structured arrays print(gymapi.Vec3.dtype) print(gymapi.Quat.dtype) print(gymapi.Transform.dtype) print() # Convert a gym data type to a numpy array arr = np.zeros(2, dtype=gymapi.Transform.dtype) print(arr) print(arr['p']) print(arr['r']) print() # Accesing components of translation and rotation from transform and writing to structured arrays arr[0] = ((tx.p.x, tx.p.y, tx.p.z), (tx.r.x, tx.r.y, tx.r.z, tx.r.w)) arr['p'][1] = (1, 2, 3) arr['r'][1] = (0, 0, 0, 1) print(arr) print(arr[0]) print(arr[1]) print() # Reading from structured arrays pose1 = gymapi.Transform.from_buffer(arr[0]) pose2 = gymapi.Transform.from_buffer(arr[1]) print("(%f, %f, %f) (%f, %f, %f, %f)" % (pose1.p.x, pose1.p.y, pose1.p.z, pose1.r.x, pose1.r.y, pose1.r.z, pose1.r.w)) print("(%f, %f, %f) (%f, %f, %f, %f)" % (pose2.p.x, pose2.p.y, pose2.p.z, pose2.r.x, pose2.r.y, pose2.r.z, pose2.r.w)) print()