""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. Visualize Transforms -------------------- Compute and visualize relative transforms for different locations on a cabinet - Compute transforms on different rigid bodies on cabinet with offsets - Visualize transforms using wireframe axes/sphere """ import os import math from isaacgym import gymapi from isaacgym import gymutil # Initialize gym gym = gymapi.acquire_gym() # Parse arguments args = gymutil.parse_arguments(description="Visualize Transforms") # configure sim sim_params = gymapi.SimParams() sim_params.gravity = gymapi.Vec3(0.0, -9.8, 0.0) sim_params.dt = 1.0 / 60.0 sim_params.substeps = 2 if args.physics_engine == gymapi.SIM_FLEX: sim_params.flex.solver_type = 5 sim_params.flex.num_outer_iterations = 4 sim_params.flex.num_inner_iterations = 15 sim_params.flex.relaxation = 0.75 sim_params.flex.warm_start = 0.5 elif args.physics_engine == gymapi.SIM_PHYSX: sim_params.physx.solver_type = 1 sim_params.physx.num_position_iterations = 4 sim_params.physx.num_velocity_iterations = 1 sim_params.physx.num_threads = args.num_threads sim_params.physx.use_gpu = args.use_gpu sim_params.use_gpu_pipeline = False if args.use_gpu_pipeline: print("WARNING: Forcing CPU pipeline.") sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params) if sim is None: print("*** Failed to create sim") quit() # Add ground plane plane_params = gymapi.PlaneParams() gym.add_ground(sim, plane_params) # Create viewer viewer = gym.create_viewer(sim, gymapi.CameraProperties()) if viewer is None: print("*** Failed to create viewer") quit() # Load asset relative to the current working directory print("Working directory: %s" % os.getcwd()) asset_root = "../../assets" asset_file = "urdf/sektion_cabinet_model/urdf/sektion_cabinet.urdf" asset_options = gymapi.AssetOptions() asset_options.armature = 0.01 # Fix the base link of the cabinet so it does not move asset_options.fix_base_link = True asset_options.use_mesh_materials = True print("Loading asset '%s' from '%s'" % (asset_file, asset_root)) asset = gym.load_asset(sim, asset_root, asset_file, asset_options) # Set up the environment grid with two environments num_envs = 2 spacing = 1.0 env_lower = gymapi.Vec3(-spacing, 0.0, -spacing) env_upper = gymapi.Vec3(spacing, spacing, spacing) class Cabinet: DRAWER_GRASP = gymapi.Vec3(0.3, 0.0, 0.01) LEFT_DOOR_GRASP = gymapi.Vec3(0.03, 0.35, 0.185) RIGHT_DOOR_GRASP = gymapi.Vec3(0.03, -0.35, 0.185) TOP_DRAWER_INDEX = 8 BOTTOM_DRAWER_INDEX = 6 RIGHT_DOOR_INDEX = 4 LEFT_DOOR_INDEX = 2 def __init__(self, env, actor): self.env = env self.actor = actor def get_grasp_points(self): poses = gym.get_actor_rigid_body_states(self.env, self.actor, gymapi.STATE_POS)['pose'] # Get pose for all of the handles top_drawer_handle_pose = gymapi.Transform.from_buffer(poses[self.TOP_DRAWER_INDEX]) bottom_drawer_handle_pose = gymapi.Transform.from_buffer(poses[self.BOTTOM_DRAWER_INDEX]) left_door_handle_pose = gymapi.Transform.from_buffer(poses[self.LEFT_DOOR_INDEX]) right_door_handle_pose = gymapi.Transform.from_buffer(poses[self.RIGHT_DOOR_INDEX]) # Offset drawer transforms to compute grasp locations top_drawer_point = top_drawer_handle_pose.transform_point(self.DRAWER_GRASP) bottom_drawer_point = bottom_drawer_handle_pose.transform_point(self.DRAWER_GRASP) left_door_handle_point = left_door_handle_pose.transform_point(self.LEFT_DOOR_GRASP) right_door_handle_point = right_door_handle_pose.transform_point(self.RIGHT_DOOR_GRASP) # Create transform from grasp location and handle rotation top_drawer_grasp = gymapi.Transform(top_drawer_point, top_drawer_handle_pose.r) bottom_drawer_grasp = gymapi.Transform(bottom_drawer_point, bottom_drawer_handle_pose.r) left_door_handle_grasp = gymapi.Transform(left_door_handle_point, left_door_handle_pose.r) right_door_handle_grasp = gymapi.Transform(right_door_handle_point, right_door_handle_pose.r) return top_drawer_grasp, bottom_drawer_grasp, left_door_handle_grasp, right_door_handle_grasp cabinets = [] print("Creating %d environments" % num_envs) for i in range(num_envs): # Create env env = gym.create_env(sim, env_lower, env_upper, 1) # Add cabinet model pose = gymapi.Transform() pose.p = gymapi.Vec3(0.0, 0.41, 0.0) pose.r = gymapi.Quat.from_euler_zyx(-0.5 * math.pi, 0, 0) ahandle = gym.create_actor(env, asset, pose, "cabinet", i, 1) # Cache rigid body handles in cabinet actor to refer to later cab = Cabinet(env, ahandle) dof_props = gym.get_actor_dof_properties(env, ahandle) # Set stiffness and damping of joint drives dof_props['stiffness'].fill(1000000.0) dof_props['damping'].fill(500.0) dof_props["driveMode"] = gymapi.DOF_MODE_POS gym.set_actor_dof_properties(env, ahandle, dof_props) cabinets.append(cab) # Look at the first env cam_pos = gymapi.Vec3(3, 1.5, 3) cam_target = gymapi.Vec3(0, 0.5, 0) gym.viewer_camera_look_at(viewer, None, cam_pos, cam_target) # Create helper geometry used for visualization # Create an wireframe axis axes_geom = gymutil.AxesGeometry(0.1) # Create a wireframe sphere sphere_rot = gymapi.Quat.from_euler_zyx(0.5 * math.pi, 0, 0) sphere_pose = gymapi.Transform(r=sphere_rot) sphere_geom = gymutil.WireframeSphereGeometry(0.02, 12, 12, sphere_pose, color=(1, 1, 0)) while not gym.query_viewer_has_closed(viewer): # Step the physics gym.simulate(sim) gym.fetch_results(sim, True) gym.clear_lines(viewer) for i in range(num_envs): # Get cabinet from environment, each environment only has one cabinet cab = cabinets[i] # Get the transforms we want to visualize top_drawer_grasp, bottom_drawer_grasp, left_door_handle_grasp, right_door_handle_grasp = cab.get_grasp_points() # Top drawer gymutil.draw_lines(axes_geom, gym, viewer, cab.env, top_drawer_grasp) gymutil.draw_lines(sphere_geom, gym, viewer, cab.env, top_drawer_grasp) # Bottom drawer gymutil.draw_lines(axes_geom, gym, viewer, cab.env, bottom_drawer_grasp) gymutil.draw_lines(sphere_geom, gym, viewer, cab.env, bottom_drawer_grasp) # Left door gymutil.draw_lines(axes_geom, gym, viewer, cab.env, left_door_handle_grasp) gymutil.draw_lines(sphere_geom, gym, viewer, cab.env, left_door_handle_grasp) # Right door gymutil.draw_lines(axes_geom, gym, viewer, cab.env, right_door_handle_grasp) gymutil.draw_lines(sphere_geom, gym, viewer, cab.env, right_door_handle_grasp) # Update the viewer gym.step_graphics(sim) gym.draw_viewer(viewer, sim, True) # Wait for dt to elapse in real time. # This synchronizes the physics simulation with the rendering rate. gym.sync_frame_time(sim) print("Exiting") gym.destroy_viewer(viewer) gym.destroy_sim(sim)