""" Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited. """ import torch import numpy as np def to_torch(x, dtype=torch.float, device='cuda:0', requires_grad=False): return torch.tensor(x, dtype=dtype, device=device, requires_grad=requires_grad) @torch.jit.script def quat_mul(a, b): assert a.shape == b.shape shape = a.shape a = a.reshape(-1, 4) b = b.reshape(-1, 4) x1, y1, z1, w1 = a[:, 0], a[:, 1], a[:, 2], a[:, 3] x2, y2, z2, w2 = b[:, 0], b[:, 1], b[:, 2], b[:, 3] ww = (z1 + x1) * (x2 + y2) yy = (w1 - y1) * (w2 + z2) zz = (w1 + y1) * (w2 - z2) xx = ww + yy + zz qq = 0.5 * (xx + (z1 - x1) * (x2 - y2)) w = qq - ww + (z1 - y1) * (y2 - z2) x = qq - xx + (x1 + w1) * (x2 + w2) y = qq - yy + (w1 - x1) * (y2 + z2) z = qq - zz + (z1 + y1) * (w2 - x2) quat = torch.stack([x, y, z, w], dim=-1).view(shape) return quat @torch.jit.script def normalize(x, eps: float = 1e-9): return x / x.norm(p=2, dim=-1).clamp(min=eps, max=None).unsqueeze(-1) @torch.jit.script def quat_apply(a, b): shape = b.shape a = a.reshape(-1, 4) b = b.reshape(-1, 3) xyz = a[:, :3] t = xyz.cross(b, dim=-1) * 2 return (b + a[:, 3:] * t + xyz.cross(t, dim=-1)).view(shape) @torch.jit.script def quat_rotate(q, v): shape = q.shape q_w = q[:, -1] q_vec = q[:, :3] a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1) b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0 c = q_vec * \ torch.bmm(q_vec.view(shape[0], 1, 3), v.view( shape[0], 3, 1)).squeeze(-1) * 2.0 return a + b + c @torch.jit.script def quat_rotate_inverse(q, v): shape = q.shape q_w = q[:, -1] q_vec = q[:, :3] a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1) b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0 c = q_vec * \ torch.bmm(q_vec.view(shape[0], 1, 3), v.view( shape[0], 3, 1)).squeeze(-1) * 2.0 return a - b + c @torch.jit.script def quat_conjugate(a): shape = a.shape a = a.reshape(-1, 4) return torch.cat((-a[:, :3], a[:, -1:]), dim=-1).view(shape) @torch.jit.script def quat_unit(a): return normalize(a) @torch.jit.script def quat_from_angle_axis(angle, axis): theta = (angle / 2).unsqueeze(-1) xyz = normalize(axis) * theta.sin() w = theta.cos() return quat_unit(torch.cat([xyz, w], dim=-1)) @torch.jit.script def normalize_angle(x): return torch.atan2(torch.sin(x), torch.cos(x)) @torch.jit.script def tf_inverse(q, t): q_inv = quat_conjugate(q) return q_inv, -quat_apply(q_inv, t) @torch.jit.script def tf_apply(q, t, v): return quat_apply(q, v) + t @torch.jit.script def tf_vector(q, v): return quat_apply(q, v) @torch.jit.script def tf_combine(q1, t1, q2, t2): return quat_mul(q1, q2), quat_apply(q1, t2) + t1 @torch.jit.script def get_basis_vector(q, v): return quat_rotate(q, v) def get_axis_params(value, axis_idx, x_value=0., dtype=np.float, n_dims=3): """construct arguments to `Vec` according to axis index. """ zs = np.zeros((n_dims,)) assert axis_idx < n_dims, "the axis dim should be within the vector dimensions" zs[axis_idx] = 1. params = np.where(zs == 1., value, zs) params[0] = x_value return list(params.astype(dtype)) @torch.jit.script def copysign(a, b): # type: (float, Tensor) -> Tensor a = torch.tensor(a, device=b.device, dtype=torch.float).repeat(b.shape[0]) return torch.abs(a) * torch.sign(b) @torch.jit.script def get_euler_xyz(q): qx, qy, qz, qw = 0, 1, 2, 3 # roll (x-axis rotation) sinr_cosp = 2.0 * (q[:, qw] * q[:, qx] + q[:, qy] * q[:, qz]) cosr_cosp = q[:, qw] * q[:, qw] - q[:, qx] * \ q[:, qx] - q[:, qy] * q[:, qy] + q[:, qz] * q[:, qz] roll = torch.atan2(sinr_cosp, cosr_cosp) # pitch (y-axis rotation) sinp = 2.0 * (q[:, qw] * q[:, qy] - q[:, qz] * q[:, qx]) pitch = torch.where(torch.abs(sinp) >= 1, copysign( np.pi / 2.0, sinp), torch.asin(sinp)) # yaw (z-axis rotation) siny_cosp = 2.0 * (q[:, qw] * q[:, qz] + q[:, qx] * q[:, qy]) cosy_cosp = q[:, qw] * q[:, qw] + q[:, qx] * \ q[:, qx] - q[:, qy] * q[:, qy] - q[:, qz] * q[:, qz] yaw = torch.atan2(siny_cosp, cosy_cosp) return roll % (2*np.pi), pitch % (2*np.pi), yaw % (2*np.pi) @torch.jit.script def quat_from_euler_xyz(roll, pitch, yaw): cy = torch.cos(yaw * 0.5) sy = torch.sin(yaw * 0.5) cr = torch.cos(roll * 0.5) sr = torch.sin(roll * 0.5) cp = torch.cos(pitch * 0.5) sp = torch.sin(pitch * 0.5) qw = cy * cr * cp + sy * sr * sp qx = cy * sr * cp - sy * cr * sp qy = cy * cr * sp + sy * sr * cp qz = sy * cr * cp - cy * sr * sp return torch.stack([qx, qy, qz, qw], dim=-1) @torch.jit.script def torch_rand_float(lower, upper, shape, device): # type: (float, float, Tuple[int, int], str) -> Tensor return (upper - lower) * torch.rand(*shape, device=device) + lower @torch.jit.script def torch_random_dir_2(shape, device): # type: (Tuple[int, int], str) -> Tensor angle = torch_rand_float(-np.pi, np.pi, shape, device).squeeze(-1) return torch.stack([torch.cos(angle), torch.sin(angle)], dim=-1) @torch.jit.script def tensor_clamp(t, min_t, max_t): return torch.max(torch.min(t, max_t), min_t) @torch.jit.script def scale(x, lower, upper): return (0.5 * (x + 1.0) * (upper - lower) + lower) @torch.jit.script def unscale(x, lower, upper): return (2.0 * x - upper - lower) / (upper - lower) def unscale_np(x, lower, upper): return (2.0 * x - upper - lower) / (upper - lower)