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+ give under the previous paragraph, plus a right to possession of the
460
+ Corresponding Source of the work from the predecessor in interest, if
461
+ the predecessor has it or can get it with reasonable efforts.
462
+
463
+ You may not impose any further restrictions on the exercise of the
464
+ rights granted or affirmed under this License. For example, you may
465
+ not impose a license fee, royalty, or other charge for exercise of
466
+ rights granted under this License, and you may not initiate litigation
467
+ (including a cross-claim or counterclaim in a lawsuit) alleging that
468
+ any patent claim is infringed by making, using, selling, offering for
469
+ sale, or importing the Program or any portion of it.
470
+
471
+ 11. Patents.
472
+
473
+ A "contributor" is a copyright holder who authorizes use under this
474
+ License of the Program or a work on which the Program is based. The
475
+ work thus licensed is called the contributor's "contributor version".
476
+
477
+ A contributor's "essential patent claims" are all patent claims
478
+ owned or controlled by the contributor, whether already acquired or
479
+ hereafter acquired, that would be infringed by some manner, permitted
480
+ by this License, of making, using, or selling its contributor version,
481
+ but do not include claims that would be infringed only as a
482
+ consequence of further modification of the contributor version. For
483
+ purposes of this definition, "control" includes the right to grant
484
+ patent sublicenses in a manner consistent with the requirements of
485
+ this License.
486
+
487
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
488
+ patent license under the contributor's essential patent claims, to
489
+ make, use, sell, offer for sale, import and otherwise run, modify and
490
+ propagate the contents of its contributor version.
491
+
492
+ In the following three paragraphs, a "patent license" is any express
493
+ agreement or commitment, however denominated, not to enforce a patent
494
+ (such as an express permission to practice a patent or covenant not to
495
+ sue for patent infringement). To "grant" such a patent license to a
496
+ party means to make such an agreement or commitment not to enforce a
497
+ patent against the party.
498
+
499
+ If you convey a covered work, knowingly relying on a patent license,
500
+ and the Corresponding Source of the work is not available for anyone
501
+ to copy, free of charge and under the terms of this License, through a
502
+ publicly available network server or other readily accessible means,
503
+ then you must either (1) cause the Corresponding Source to be so
504
+ available, or (2) arrange to deprive yourself of the benefit of the
505
+ patent license for this particular work, or (3) arrange, in a manner
506
+ consistent with the requirements of this License, to extend the patent
507
+ license to downstream recipients. "Knowingly relying" means you have
508
+ actual knowledge that, but for the patent license, your conveying the
509
+ covered work in a country, or your recipient's use of the covered work
510
+ in a country, would infringe one or more identifiable patents in that
511
+ country that you have reason to believe are valid.
512
+
513
+ If, pursuant to or in connection with a single transaction or
514
+ arrangement, you convey, or propagate by procuring conveyance of, a
515
+ covered work, and grant a patent license to some of the parties
516
+ receiving the covered work authorizing them to use, propagate, modify
517
+ or convey a specific copy of the covered work, then the patent license
518
+ you grant is automatically extended to all recipients of the covered
519
+ work and works based on it.
520
+
521
+ A patent license is "discriminatory" if it does not include within
522
+ the scope of its coverage, prohibits the exercise of, or is
523
+ conditioned on the non-exercise of one or more of the rights that are
524
+ specifically granted under this License. You may not convey a covered
525
+ work if you are a party to an arrangement with a third party that is
526
+ in the business of distributing software, under which you make payment
527
+ to the third party based on the extent of your activity of conveying
528
+ the work, and under which the third party grants, to any of the
529
+ parties who would receive the covered work from you, a discriminatory
530
+ patent license (a) in connection with copies of the covered work
531
+ conveyed by you (or copies made from those copies), or (b) primarily
532
+ for and in connection with specific products or compilations that
533
+ contain the covered work, unless you entered into that arrangement,
534
+ or that patent license was granted, prior to 28 March 2007.
535
+
536
+ Nothing in this License shall be construed as excluding or limiting
537
+ any implied license or other defenses to infringement that may
538
+ otherwise be available to you under applicable patent law.
539
+
540
+ 12. No Surrender of Others' Freedom.
541
+
542
+ If conditions are imposed on you (whether by court order, agreement or
543
+ otherwise) that contradict the conditions of this License, they do not
544
+ excuse you from the conditions of this License. If you cannot convey a
545
+ covered work so as to satisfy simultaneously your obligations under this
546
+ License and any other pertinent obligations, then as a consequence you may
547
+ not convey it at all. For example, if you agree to terms that obligate you
548
+ to collect a royalty for further conveying from those to whom you convey
549
+ the Program, the only way you could satisfy both those terms and this
550
+ License would be to refrain entirely from conveying the Program.
551
+
552
+ 13. Use with the GNU Affero General Public License.
553
+
554
+ Notwithstanding any other provision of this License, you have
555
+ permission to link or combine any covered work with a work licensed
556
+ under version 3 of the GNU Affero General Public License into a single
557
+ combined work, and to convey the resulting work. The terms of this
558
+ License will continue to apply to the part which is the covered work,
559
+ but the special requirements of the GNU Affero General Public License,
560
+ section 13, concerning interaction through a network will apply to the
561
+ combination as such.
562
+
563
+ 14. Revised Versions of this License.
564
+
565
+ The Free Software Foundation may publish revised and/or new versions of
566
+ the GNU General Public License from time to time. Such new versions will
567
+ be similar in spirit to the present version, but may differ in detail to
568
+ address new problems or concerns.
569
+
570
+ Each version is given a distinguishing version number. If the
571
+ Program specifies that a certain numbered version of the GNU General
572
+ Public License "or any later version" applies to it, you have the
573
+ option of following the terms and conditions either of that numbered
574
+ version or of any later version published by the Free Software
575
+ Foundation. If the Program does not specify a version number of the
576
+ GNU General Public License, you may choose any version ever published
577
+ by the Free Software Foundation.
578
+
579
+ If the Program specifies that a proxy can decide which future
580
+ versions of the GNU General Public License can be used, that proxy's
581
+ public statement of acceptance of a version permanently authorizes you
582
+ to choose that version for the Program.
583
+
584
+ Later license versions may give you additional or different
585
+ permissions. However, no additional obligations are imposed on any
586
+ author or copyright holder as a result of your choosing to follow a
587
+ later version.
588
+
589
+ 15. Disclaimer of Warranty.
590
+
591
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592
+ APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593
+ HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594
+ OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595
+ THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596
+ PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597
+ IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598
+ ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599
+
600
+ 16. Limitation of Liability.
601
+
602
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603
+ WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604
+ THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605
+ GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606
+ USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607
+ DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608
+ PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609
+ EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610
+ SUCH DAMAGES.
611
+
612
+ 17. Interpretation of Sections 15 and 16.
613
+
614
+ If the disclaimer of warranty and limitation of liability provided
615
+ above cannot be given local legal effect according to their terms,
616
+ reviewing courts shall apply local law that most closely approximates
617
+ an absolute waiver of all civil liability in connection with the
618
+ Program, unless a warranty or assumption of liability accompanies a
619
+ copy of the Program in return for a fee.
620
+
621
+ END OF TERMS AND CONDITIONS
622
+
623
+ How to Apply These Terms to Your New Programs
624
+
625
+ If you develop a new program, and you want it to be of the greatest
626
+ possible use to the public, the best way to achieve this is to make it
627
+ free software which everyone can redistribute and change under these terms.
628
+
629
+ To do so, attach the following notices to the program. It is safest
630
+ to attach them to the start of each source file to most effectively
631
+ state the exclusion of warranty; and each file should have at least
632
+ the "copyright" line and a pointer to where the full notice is found.
633
+
634
+ <one line to give the program's name and a brief idea of what it does.>
635
+ Copyright (C) <year> <name of author>
636
+
637
+ This program is free software: you can redistribute it and/or modify
638
+ it under the terms of the GNU General Public License as published by
639
+ the Free Software Foundation, either version 3 of the License, or
640
+ (at your option) any later version.
641
+
642
+ This program is distributed in the hope that it will be useful,
643
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
644
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645
+ GNU General Public License for more details.
646
+
647
+ You should have received a copy of the GNU General Public License
648
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
649
+
650
+ Also add information on how to contact you by electronic and paper mail.
651
+
652
+ If the program does terminal interaction, make it output a short
653
+ notice like this when it starts in an interactive mode:
654
+
655
+ <program> Copyright (C) <year> <name of author>
656
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657
+ This is free software, and you are welcome to redistribute it
658
+ under certain conditions; type `show c' for details.
659
+
660
+ The hypothetical commands `show w' and `show c' should show the appropriate
661
+ parts of the General Public License. Of course, your program's commands
662
+ might be different; for a GUI interface, you would use an "about box".
663
+
664
+ You should also get your employer (if you work as a programmer) or school,
665
+ if any, to sign a "copyright disclaimer" for the program, if necessary.
666
+ For more information on this, and how to apply and follow the GNU GPL, see
667
+ <https://www.gnu.org/licenses/>.
668
+
669
+ The GNU General Public License does not permit incorporating your program
670
+ into proprietary programs. If your program is a subroutine library, you
671
+ may consider it more useful to permit linking proprietary applications with
672
+ the library. If this is what you want to do, use the GNU Lesser General
673
+ Public License instead of this License. But first, please read
674
+ <https://www.gnu.org/licenses/why-not-lgpl.html>.
README.md ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # IPTV WEB Player | Web App
2
+ #### Author: Bocaletto Luca
3
+
4
+ [![HTML5](https://img.shields.io/badge/HTML5-E34F26?style=flat-square&logo=html5&logoColor=white)](https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/HTML5)
5
+ [![CSS3](https://img.shields.io/badge/CSS3-1572B6?style=flat-square&logo=css3&logoColor=white)](https://developer.mozilla.org/en-US/docs/Web/CSS)
6
+ [![JavaScript](https://img.shields.io/badge/JavaScript-F7DF1E?style=flat-square&logo=javascript&logoColor=black)](https://developer.mozilla.org/en-US/docs/Web/JavaScript)
7
+ [![License: GPLv3](https://img.shields.io/badge/License-GPLv3-blue?style=flat-square)](LICENSE)
8
+ [![Open Source](https://img.shields.io/badge/Open%20Source-Yes-brightgreen?style=flat-square)]()
9
+ [![Responsive](https://img.shields.io/badge/Responsive-Yes-blue?style=flat-square)]()
10
+ [![Multi-Platform](https://img.shields.io/badge/Multi--Platform-Yes-blueviolet?style=flat-square)]()
11
+ [![Web App](https://img.shields.io/badge/Web%20App-Yes-orange?style=flat-square)]()
12
+
13
+ **IPTV WEB Player** is a professional, responsive web streaming application developed by **Bocaletto Luca**. It allows users to upload an .m3u or .m3u8 playlist file to dynamically generate a channel list and stream IPTV channels using HLS.js. The app features a modern, icon-enhanced UI with full keyboard and gamepad support for seamless navigation.
14
+
15
+ ## Features
16
+
17
+ - **Playlist Upload:** Easily upload your .m3u or .m3u8 playlist to load IPTV channels.
18
+ - **Dynamic Channel List:** Automatically parse and display channels from your playlist.
19
+ - **HLS Streaming:** Seamless streaming powered by [HLS.js](https://cdn.jsdelivr.net/npm/hls.js@latest).
20
+ - **Responsive, Modern UI:** Beautiful design with professional icons and smooth animations.
21
+ - **Universal Input Support:**
22
+ - **Keyboard Controls:**
23
+ • **L key:** Open the file input to load a new playlist
24
+ • **Arrow Up/Down:** Navigate the channel list
25
+ • **Enter:** Select the highlighted channel
26
+ • **Space:** Toggle play/pause
27
+ • **‘+’ / ‘=’ and ‘-’:** Adjust volume
28
+ • **M key:** Toggle mute
29
+ • **F key:** Toggle fullscreen
30
+ • **P key:** Toggle Picture-in-Picture
31
+ - **Gamepad Controls:**
32
+ • **D-Pad Up/Down:** Navigate the channel list
33
+ • **A Button:** Select the channel
34
+ • **B Button:** Toggle play/pause
35
+ • **LT / RT:** Volume down/up
36
+ • **X Button:** Toggle mute
37
+ • **Y Button:** Toggle fullscreen
38
+ • **LB:** Trigger file input
39
+ • **Back Button:** Toggle Picture-in-Picture
40
+ - **Visual Feedback:** A spinner overlay is displayed during stream loading.
41
+
42
+ ## Technologies Used
43
+
44
+ - **HTML5**
45
+ - **CSS3**
46
+ - **JavaScript (ES6+)**
47
+ - **[HLS.js](https://cdn.jsdelivr.net/npm/hls.js@latest)**
48
+
49
+ ## Installation
50
+
51
+ 1. Clone the repository:
52
+ git clone https://github.com/bocaletto-luca/IPTV-WEB-Player-JS.git
53
+
54
+ 2. Navigate to the project directory:
55
+ cd IPTV-WEB-Player
56
+
57
+ 3. Open the `index.html` file in your web browser or run a local web server for full functionality.
58
+
59
+ ## Usage
60
+
61
+ 1. **Upload Playlist:**
62
+ Click the file input (or press the **L key** or **LB button** on your gamepad) to select your .m3u or .m3u8 playlist containing IPTV channel links.
63
+ 2. **Select Channel:**
64
+ The app will parse your playlist and dynamically generate a channel list. Use the mouse, keyboard (Arrow keys and Enter), or gamepad (D-Pad and A button) to navigate and select a channel.
65
+ 3. **Stream Video:**
66
+ Once a channel is selected, the stream loads via HLS.js. Use on-screen controls or input devices (e.g., Space for pause/resume, volume keys, M for mute, F for fullscreen, P for Picture-in-Picture) to control playback.
67
+
68
+ ## Contributing
69
+
70
+ Contributions are welcome! To contribute:
71
+
72
+ 1. Fork the repository.
73
+ 2. Create a new branch for your feature or fix:
74
+
75
+ git checkout -b feature/your-feature-name
76
+
77
+ 3. Commit your changes with clear messages:
78
+ git commit -m "Describe your change"
79
+
80
+ 4. Push your branch:
81
+ git push origin feature/your-feature-name
82
+
83
+ 5. Open a pull request detailing your changes.
84
+
85
+ ## License
86
+
87
+ This project is licensed under the GPLv3 License. See the [LICENSE](LICENSE) file for details.
88
+
89
+ ## Contact
90
+
91
+ For questions or feedback, please contact **Bocaletto Luca**.
TempVideo/playlist.m3u8 ADDED
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+ #EXT-X-TARGETDURATION:10
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+ #EXTINF:10.0,
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+ #EXTINF:10.0,
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+ segment_001.ts
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+ #EXTINF:10.0,
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+ segment_002.ts
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+ #EXTINF:10.0,
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+ segment_003.ts
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+ #EXTINF:10.0,
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+ segment_004.ts
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+ #EXTINF:10.0,
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+ segment_005.ts
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+ #EXTINF:10.0,
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+ segment_006.ts
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+ #EXTINF:10.0,
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+ segment_007.ts
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+ #EXTINF:10.0,
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+ segment_008.ts
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+ #EXTINF:10.0,
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+ segment_009.ts
25
+ #EXT-X-ENDLIST
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1
+ /********** VARIABILI GLOBALI & FUNZIONI PER PLAYER / CANALI **********/
2
+ /*********************** Author: Bocaletto Luca ***********************/
3
+ let hls; // Istanza globale per Hls.js
4
+ const video = document.getElementById("videoPlayer");
5
+ const spinner = document.getElementById("spinner");
6
+ const channelsContainer = document.getElementById("channelsContainer");
7
+ const fileInput = document.getElementById("m3uFile");
8
+
9
+ let channels = []; // Array degli elementi canale
10
+ let currentSelectedIndex = -1;
11
+
12
+ function showSpinner(show = true) {
13
+ spinner.style.display = show ? "flex" : "none";
14
+ }
15
+
16
+ function playChannel(streamUrl) {
17
+ console.log("Caricamento stream: " + streamUrl);
18
+ showSpinner(true);
19
+
20
+ if (hls) {
21
+ hls.destroy();
22
+ hls = null;
23
+ }
24
+
25
+ if (Hls.isSupported()) {
26
+ hls = new Hls({ enableWorker: true });
27
+ hls.loadSource(streamUrl);
28
+ hls.attachMedia(video);
29
+ hls.once(Hls.Events.MANIFEST_PARSED, () => {
30
+ video.play().then(() => {
31
+ showSpinner(false);
32
+ }).catch(err => {
33
+ console.error("Errore nel play:", err);
34
+ showSpinner(false);
35
+ });
36
+ });
37
+ hls.on(Hls.Events.ERROR, (event, data) => {
38
+ console.error("Errore HLS:", data);
39
+ showSpinner(false);
40
+ });
41
+ } else if (video.canPlayType("application/vnd.apple.mpegurl")) {
42
+ video.src = streamUrl;
43
+ video.play().then(() => {
44
+ showSpinner(false);
45
+ }).catch(err => {
46
+ console.error("Errore nel play (nativo):", err);
47
+ showSpinner(false);
48
+ });
49
+ } else {
50
+ alert("Il tuo browser non supporta lo streaming HLS.");
51
+ showSpinner(false);
52
+ }
53
+ }
54
+
55
+ function parseChannelList(content) {
56
+ const lines = content.split("\n");
57
+ channelsContainer.innerHTML = "";
58
+ channels = [];
59
+ currentSelectedIndex = -1;
60
+ let currentTitle = "";
61
+ lines.forEach(line => {
62
+ line = line.trim();
63
+ if (!line) return;
64
+ if (line.startsWith("#EXTINF")) {
65
+ // Estrae il titolo dal testo dopo la virgola (fallback "Canale IPTV")
66
+ const match = line.match(/,(.*)$/);
67
+ currentTitle = match ? match[1].trim() : "Canale IPTV";
68
+ } else if (line.startsWith("http")) {
69
+ const streamUrl = line;
70
+ const channelDiv = document.createElement("div");
71
+ channelDiv.className = "channel";
72
+ channelDiv.textContent = currentTitle;
73
+ channelDiv.addEventListener("click", function() {
74
+ playChannel(streamUrl);
75
+ currentSelectedIndex = channels.indexOf(channelDiv);
76
+ updateSelection();
77
+ });
78
+ channelsContainer.appendChild(channelDiv);
79
+ channels.push(channelDiv);
80
+ }
81
+ });
82
+ }
83
+
84
+ // Event listener per il file input: il file scelto dall'utente viene letto e parsato
85
+ fileInput.addEventListener("change", function(event) {
86
+ const file = event.target.files[0];
87
+ if (!file) return;
88
+ const reader = new FileReader();
89
+ reader.onload = function(e) {
90
+ const content = e.target.result;
91
+ parseChannelList(content);
92
+ };
93
+ reader.readAsText(file);
94
+ });
95
+
96
+ function updateSelection() {
97
+ channels.forEach((channel, index) => {
98
+ if (index === currentSelectedIndex) {
99
+ channel.classList.add("selected");
100
+ channel.scrollIntoView({ behavior: "smooth", block: "nearest" });
101
+ } else {
102
+ channel.classList.remove("selected");
103
+ }
104
+ });
105
+ }
106
+
107
+ /********** EVENTI DA TASTIERA **********/
108
+ document.addEventListener("keydown", function(e) {
109
+ // Se l'utente preme "l", simula un click sul file input per ricaricare la lista
110
+ if (e.key.toLowerCase() === "l") {
111
+ e.preventDefault();
112
+ fileInput.click();
113
+ return;
114
+ }
115
+
116
+ // Navigazione nella lista dei canali
117
+ if (channels.length > 0) {
118
+ if (e.key === "ArrowDown") {
119
+ e.preventDefault();
120
+ currentSelectedIndex = (currentSelectedIndex + 1) % channels.length;
121
+ updateSelection();
122
+ return;
123
+ }
124
+ if (e.key === "ArrowUp") {
125
+ e.preventDefault();
126
+ currentSelectedIndex = (currentSelectedIndex - 1 + channels.length) % channels.length;
127
+ updateSelection();
128
+ return;
129
+ }
130
+ if (e.key === "Enter") {
131
+ e.preventDefault();
132
+ if (currentSelectedIndex >= 0 && currentSelectedIndex < channels.length) {
133
+ channels[currentSelectedIndex].click();
134
+ }
135
+ return;
136
+ }
137
+ }
138
+
139
+ // Controlli del player via tastiera
140
+ if (e.key === " ") { // Space per pausa/ripresa
141
+ e.preventDefault();
142
+ video.paused ? video.play() : video.pause();
143
+ } else if (e.key === "+" || e.key === "=") { // Volume su
144
+ e.preventDefault();
145
+ video.volume = Math.min(video.volume + 0.1, 1);
146
+ } else if (e.key === "-") { // Volume giù
147
+ e.preventDefault();
148
+ video.volume = Math.max(video.volume - 0.1, 0);
149
+ } else if (e.key.toLowerCase() === "m") { // Toggle mute
150
+ e.preventDefault();
151
+ video.muted = !video.muted;
152
+ } else if (e.key.toLowerCase() === "f") { // Fullscreen toggle
153
+ e.preventDefault();
154
+ if (!document.fullscreenElement) {
155
+ video.requestFullscreen ? video.requestFullscreen() : (video.webkitRequestFullscreen && video.webkitRequestFullscreen());
156
+ } else {
157
+ document.exitFullscreen ? document.exitFullscreen() : (document.webkitExitFullscreen && document.webkitExitFullscreen());
158
+ }
159
+ } else if (e.key.toLowerCase() === "p") { // Picture-in-Picture toggle
160
+ e.preventDefault();
161
+ if (document.pictureInPictureElement) {
162
+ document.exitPictureInPicture().catch(err => console.error(err));
163
+ } else {
164
+ video.requestPictureInPicture ? video.requestPictureInPicture().catch(err => console.error(err)) : null;
165
+ }
166
+ }
167
+ });
168
+
169
+ /********** SUPPORTO JOYPAD (CONTROLLER/TELECOMANDO) CON DEBOUNCE **********/
170
+ const debounceDelay = 250;
171
+ // Impostiamo un oggetto per il debounce degli eventi simulati
172
+ const debounceTimes = {
173
+ ArrowUp: 0,
174
+ ArrowDown: 0,
175
+ Enter: 0,
176
+ " ": 0,
177
+ m: 0,
178
+ f: 0,
179
+ p: 0,
180
+ l: 0, // Per il file input
181
+ // Volume su e giù li gestiamo con i pulsanti RT e LT
182
+ volUp: 0,
183
+ volDown: 0
184
+ };
185
+
186
+ function simulateKeyEvent(key) {
187
+ const event = new KeyboardEvent("keydown", { key: key, bubbles: true });
188
+ document.dispatchEvent(event);
189
+ }
190
+
191
+ function pollGamepad() {
192
+ const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
193
+ if (gamepads[0]) {
194
+ const gp = gamepads[0];
195
+ let now = Date.now();
196
+ // D-Pad Up → ArrowUp
197
+ if (gp.buttons[12] && gp.buttons[12].pressed) {
198
+ if (now - debounceTimes["ArrowUp"] > debounceDelay) {
199
+ simulateKeyEvent("ArrowUp");
200
+ debounceTimes["ArrowUp"] = now;
201
+ }
202
+ }
203
+ // D-Pad Down → ArrowDown
204
+ if (gp.buttons[13] && gp.buttons[13].pressed) {
205
+ if (now - debounceTimes["ArrowDown"] > debounceDelay) {
206
+ simulateKeyEvent("ArrowDown");
207
+ debounceTimes["ArrowDown"] = now;
208
+ }
209
+ }
210
+ // A Button (indice 0) → Enter
211
+ if (gp.buttons[0] && gp.buttons[0].pressed) {
212
+ if (now - debounceTimes["Enter"] > debounceDelay) {
213
+ simulateKeyEvent("Enter");
214
+ debounceTimes["Enter"] = now;
215
+ }
216
+ }
217
+ // B Button (indice 1) → Space (pausa/ripresa)
218
+ if (gp.buttons[1] && gp.buttons[1].pressed) {
219
+ if (now - debounceTimes[" "] > debounceDelay) {
220
+ simulateKeyEvent(" ");
221
+ debounceTimes[" "] = now;
222
+ }
223
+ }
224
+ // LT (indice 6) → "-" (Volume giù)
225
+ if (gp.buttons[6] && gp.buttons[6].pressed) {
226
+ if (now - debounceTimes["volDown"] > debounceDelay) {
227
+ simulateKeyEvent("-");
228
+ debounceTimes["volDown"] = now;
229
+ }
230
+ }
231
+ // RT (indice 7) → "+" (Volume su)
232
+ if (gp.buttons[7] && gp.buttons[7].pressed) {
233
+ if (now - debounceTimes["volUp"] > debounceDelay) {
234
+ simulateKeyEvent("+");
235
+ debounceTimes["volUp"] = now;
236
+ }
237
+ }
238
+ // X Button (indice 2) → "m" (Toggle mute)
239
+ if (gp.buttons[2] && gp.buttons[2].pressed) {
240
+ if (now - debounceTimes["m"] > debounceDelay) {
241
+ simulateKeyEvent("m");
242
+ debounceTimes["m"] = now;
243
+ }
244
+ }
245
+ // Y Button (indice 3) → "f" (Fullscreen toggle)
246
+ if (gp.buttons[3] && gp.buttons[3].pressed) {
247
+ if (now - debounceTimes["f"] > debounceDelay) {
248
+ simulateKeyEvent("f");
249
+ debounceTimes["f"] = now;
250
+ }
251
+ }
252
+ // LB (indice 4) → "l" (Per riaprire il file input)
253
+ if (gp.buttons[4] && gp.buttons[4].pressed) {
254
+ if (now - debounceTimes["l"] > debounceDelay) {
255
+ simulateKeyEvent("l");
256
+ debounceTimes["l"] = now;
257
+ }
258
+ }
259
+ // Back Button (indice 8) → "p" (Picture-in-Picture)
260
+ if (gp.buttons[8] && gp.buttons[8].pressed) {
261
+ if (now - debounceTimes["p"] > debounceDelay) {
262
+ simulateKeyEvent("p");
263
+ debounceTimes["p"] = now;
264
+ }
265
+ }
266
+ }
267
+ requestAnimationFrame(pollGamepad);
268
+ }
269
+
270
+ window.addEventListener("gamepadconnected", function(e) {
271
+ console.log("Gamepad collegato:", e.gamepad);
272
+ });
273
+ if (navigator.getGamepads) {
274
+ requestAnimationFrame(pollGamepad);
275
+ }
276
+
277
+ video.addEventListener("playing", () => showSpinner(false));
278
+ video.addEventListener("waiting", () => showSpinner(true));
index.html ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <title>IPTV WEB Player</title>
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
7
+ <!-- Include HLS.js via CDN -->
8
+ <script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script>
9
+ <!-- Custom CSS -->
10
+ <link rel="stylesheet" href="style.css">
11
+ </head>
12
+ <body>
13
+ <header>
14
+ <!-- Replace "logo.png" with your logo file name -->
15
+ <img src="logo.png" alt="IPTV Logo">
16
+ <h1>IPTV WEB Player</h1>
17
+ </header>
18
+ <div class="file-input">
19
+ <p>Upload the .m3u or .m3u8 file of your IPTV channels:</p>
20
+ <input type="file" id="m3uFile" accept=".m3u, .m3u8">
21
+ <p>(You can interact with the player using mouse, touch, keyboard, gamepad, or remote control).</p>
22
+ </div>
23
+ <div class="main-container">
24
+ <!-- Player area -->
25
+ <div class="player-container">
26
+ <div class="spinner-overlay" id="spinner">
27
+ <div class="spinner"></div>
28
+ </div>
29
+ <video id="videoPlayer" controls></video>
30
+ </div>
31
+ <!-- Channel list -->
32
+ <aside class="channel-list" id="channelList">
33
+ <div id="channelsContainer">
34
+ <!-- Channels will be generated dynamically here -->
35
+ </div>
36
+ </aside>
37
+ </div>
38
+ <footer>
39
+ © 2025 IPTV WEB Player | By Bocaletto Luca | GPLv3 | All Rights Reserved.
40
+ </footer>
41
+ <script src="core.js"></script>
42
+ </body>
43
+ </html>
style.css ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* Reset e stili base */
2
+ * { box-sizing: border-box; margin: 0; padding: 0; }
3
+ body {
4
+ font-family: Arial, sans-serif;
5
+ background-color: #000;
6
+ color: #fff;
7
+ }
8
+ header {
9
+ background-color: #111;
10
+ padding: 1rem;
11
+ text-align: center;
12
+ border-bottom: 1px solid #333;
13
+ display: flex;
14
+ align-items: center;
15
+ justify-content: center;
16
+ }
17
+ header img {
18
+ height: 50px;
19
+ margin-right: 10px;
20
+ }
21
+ /* Area file input (per caricare la lista .m3u) */
22
+ .file-input {
23
+ background-color: #111;
24
+ padding: 10px;
25
+ text-align: center;
26
+ border-bottom: 1px solid #333;
27
+ }
28
+ .file-input p { margin-bottom: 5px; }
29
+ .file-input input {
30
+ margin: 0.5rem;
31
+ padding: 0.5rem;
32
+ font-size: 1rem;
33
+ }
34
+ /* Layout principale in flex: player e lista canali */
35
+ .main-container {
36
+ display: flex;
37
+ height: calc(100vh - 240px); /* Spazio per header, file input e footer */
38
+ }
39
+ .player-container {
40
+ flex: 3;
41
+ position: relative;
42
+ background-color: #000;
43
+ display: flex;
44
+ align-items: center;
45
+ justify-content: center;
46
+ }
47
+ .player-container video {
48
+ width: 100%;
49
+ height: 100%;
50
+ background-color: #000;
51
+ }
52
+ /* Spinner overlay per il caricamento */
53
+ .spinner-overlay {
54
+ position: absolute;
55
+ top: 0;
56
+ left: 0;
57
+ width: 100%;
58
+ height: 100%;
59
+ background: rgba(0,0,0,0.6);
60
+ display: flex;
61
+ align-items: center;
62
+ justify-content: center;
63
+ z-index: 10;
64
+ display: none;
65
+ }
66
+ .spinner {
67
+ border: 8px solid #f3f3f3;
68
+ border-top: 8px solid #3498db;
69
+ border-radius: 50%;
70
+ width: 60px;
71
+ height: 60px;
72
+ animation: spin 1s linear infinite;
73
+ }
74
+ @keyframes spin { 100% { transform: rotate(360deg); } }
75
+ /* Aside della lista dei canali */
76
+ .channel-list {
77
+ flex: 1;
78
+ background-color: #222;
79
+ padding: 10px;
80
+ overflow-y: auto;
81
+ }
82
+ #channelsContainer { }
83
+ .channel {
84
+ padding: 10px;
85
+ margin-bottom: 5px;
86
+ border-bottom: 1px solid #444;
87
+ cursor: pointer;
88
+ transition: background 0.15s ease;
89
+ }
90
+ .channel:hover { background-color: #444; }
91
+ .channel.selected { background-color: #666; }
92
+ /* Footer */
93
+ footer {
94
+ background-color: #111;
95
+ padding: 10px;
96
+ text-align: center;
97
+ border-top: 1px solid #333;
98
+ font-size: 0.9rem;
99
+ }
100
+ /* Responsive: layout a colonna se la larghezza è bassa */
101
+ @media (max-width: 768px) {
102
+ .main-container { flex-direction: column; }
103
+ .player-container, .channel-list { flex: none; width: 100%; height: 50vh; }
104
+ }