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#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import math
import random
from collections import Counter
import torch
from nemo.collections.asr.data.ssl_dataset import AudioNoiseBatch
class SpeakerNoiseAugmentation(object):
def __init__(
self,
prob: float = 0.0,
noise_ratio: float = 0.0,
min_r_speech: float = -5.0,
max_r_speech: float = 5.0,
min_r_noise: float = -5.0,
max_r_noise: float = 20.0,
min_mix_rate: float = 0.0,
max_mix_rate: float = 1.0,
):
super().__init__()
self.prob = prob
self.noise_ratio = noise_ratio
self.min_r_speech = min_r_speech
self.max_r_speech = max_r_speech
self.min_r_noise = min_r_noise
self.max_r_noise = max_r_noise
self.min_mix_rate = min_mix_rate
self.max_mix_rate = max_mix_rate
if not (0 <= self.prob <= 1):
raise ValueError(f"prob must be in [0, 1], got: {self.prob}")
if not (0 <= self.noise_ratio <= 1):
raise ValueError(f"noise_ratio must be in [0, 1], got: {self.noise_ratio}")
if not (self.min_r_speech <= self.max_r_speech):
raise ValueError(
f"min_r_speech must be no greater than max_r_speech, got: min={self.min_r_speech} and max={self.max_r_speech}"
)
if not (self.min_r_noise <= self.max_r_noise):
raise ValueError(
f"min_r_noise must be no greater than max_r_noise, got: min={self.min_r_noise} and max={self.max_r_noise}"
)
if not (0 <= self.min_mix_rate <= self.max_mix_rate <= 1):
raise ValueError(
f"min_mix_rate must be no greater than max_mix_rate, and both must be in [0, 1], got: {self.min_mix_rate} and {self.max_mix_rate}"
)
def repeat_noise(self, noise: torch.Tensor, noise_len: int, max_audio_len: int) -> torch.Tensor:
noise = noise[:noise_len]
if noise_len < max_audio_len:
noise = noise.repeat(max_audio_len // noise_len + 1)
noise = noise[:max_audio_len]
return noise
def pad_or_trim_noise(self, noise: torch.Tensor, max_audio_len: int, value=0) -> torch.Tensor:
noise_len = noise.size(0)
if noise_len < max_audio_len:
pad = (0, max_audio_len - noise_len)
noise = torch.nn.functional.pad(noise, pad, value=value)
else:
noise = noise[:max_audio_len]
return noise
def __call__(self, batch: AudioNoiseBatch) -> AudioNoiseBatch:
audio_signal = batch.audio
audio_lengths = batch.audio_len
batch_size = audio_signal.size(0)
max_audio_len = audio_signal.size(1)
noise = batch.noise
noise_len = batch.noise_len
for i in range(batch_size):
if random.random() > self.prob:
continue
# randomly select the length of mixing segment
if 0 <= self.min_mix_rate < self.max_mix_rate <= 1:
mix_len = random.randint(
int(audio_lengths[i] * self.min_mix_rate), int(audio_lengths[i] * self.max_mix_rate) - 1
)
else:
mix_len = max(1, int(audio_lengths[i] * self.min_mix_rate))
# randomly select position to start the mixing
mix_start_idx = random.randint(0, audio_lengths[i] - mix_len - 1)
# randomly select the energy ratio between speech and noise
if random.random() < self.noise_ratio or batch_size == 1:
energy_ratio = random.uniform(self.min_r_noise, self.max_r_noise)
else:
energy_ratio = random.uniform(self.min_r_speech, self.max_r_speech)
j = random.choice([x for x in range(batch_size) if x != i])
noise[i] = audio_signal[j].clone()
noise_len[i] = audio_lengths[j]
# repeat noise to match the length of audio mix length if necessary
if noise_len[i] <= mix_len:
# repeat noise to match the length of audio mix length
noise_start_idx = 0
noise[i] = self.pad_or_trim_noise(self.repeat_noise(noise[i], noise_len[i], mix_len), max_audio_len)
noise_len[i] = mix_len
else:
# randomly select a segment of noise
noise_start_idx = random.randint(0, noise_len[i] - mix_len - 1)
# calculate the scale factor for noise
audio_energy = torch.sum(audio_signal[i, : audio_lengths[i]] ** 2) / audio_lengths[i]
noise_energy = torch.sum(noise[i, : noise_len[i]] ** 2) / noise_len[i] if noise_len[i] > 0 else 0
mix_scale = math.sqrt(audio_energy / (10 ** (energy_ratio / 10) * noise_energy)) if noise_energy > 0 else 0
# get the residual signal to be added to original audio
noise_clip = noise[i, noise_start_idx : noise_start_idx + mix_len]
noise_signal = torch.zeros_like(audio_signal[i])
noise_signal[mix_start_idx : mix_start_idx + mix_len] = mix_scale * noise_clip
noise[i] = noise_signal
noise_len[i] = audio_lengths[i]
return AudioNoiseBatch(
sample_id=batch.sample_id,
audio=batch.audio,
audio_len=batch.audio_len,
noise=noise,
noise_len=noise_len,
noisy_audio=batch.audio + noise,
noisy_audio_len=noise_len,
)
class MultiSpeakerNoiseAugmentation(SpeakerNoiseAugmentation):
def __init__(
self,
prob: float = 0.0,
noise_ratio: float = 0.0,
min_r_speech: float = -5.0,
max_r_speech: float = 5.0,
min_r_noise: float = -5.0,
max_r_noise: float = 20.0,
min_mix_rate: float = 0.0,
max_mix_rate: float = 1.0,
min_num_segments: int = 1,
max_num_segments: int = 5,
min_num_speakers: int = 1,
max_num_speakers: int = 4,
):
super().__init__(
prob=prob,
noise_ratio=noise_ratio,
min_r_speech=min_r_speech,
max_r_speech=max_r_speech,
min_r_noise=min_r_noise,
max_r_noise=max_r_noise,
min_mix_rate=min_mix_rate,
max_mix_rate=max_mix_rate,
)
self.min_num_segments = min_num_segments
self.max_num_segments = max_num_segments
self.min_num_speakers = min_num_speakers
self.max_num_speakers = max_num_speakers
def __call__(self, batch: AudioNoiseBatch) -> AudioNoiseBatch:
audio_signal = batch.audio
audio_lengths = batch.audio_len
batch_size = audio_signal.size(0)
noise = batch.noise
noise_len = batch.noise_len
for i in range(batch_size):
if random.random() > self.prob:
continue
# randomly select the length of mixing segment
if 0 <= self.min_mix_rate < self.max_mix_rate <= 1:
mix_rate = random.uniform(self.min_mix_rate, self.max_mix_rate)
else:
mix_rate = self.min_mix_rate
mix_len = max(1, int(audio_lengths[i] * mix_rate))
# randomly select the number of segments
num_segments = random.randint(self.min_num_segments, self.max_num_segments)
num_speakers = random.randint(self.min_num_speakers, self.max_num_speakers)
num_speakers = min(num_speakers, batch_size)
# randomly chunk mix_len into num_segments
segment_lens = list(Counter(random.choices(range(num_segments), k=mix_len)).values())
# randomly select the energy ratio between speech and noise
if random.random() < self.noise_ratio or batch_size == 1:
mode = "noise"
energy_ratio = random.uniform(self.min_r_noise, self.max_r_noise)
else:
mode = "speech"
energy_ratio = random.uniform(self.min_r_speech, self.max_r_speech)
noise_segments = self.get_noise_segments(i, batch, segment_lens, num_speakers, mode)
noise_signal = torch.zeros_like(audio_signal[i])
min_start_idx = 0
max_start_idx = audio_lengths[i] - mix_len
for j in range(num_segments):
start_idx = min_start_idx
if min_start_idx < max_start_idx:
start_idx = random.randint(min_start_idx, max_start_idx - 1)
noise_signal[start_idx : start_idx + segment_lens[j]] = noise_segments[j]
min_start_idx = start_idx + segment_lens[j]
max_start_idx += segment_lens[j]
# calculate the scale factor for noise
audio_energy = torch.sum(audio_signal[i, : audio_lengths[i]] ** 2) / audio_lengths[i]
noise_energy = torch.sum(noise_signal[: audio_lengths[i]] ** 2) / audio_lengths[i]
mix_scale = math.sqrt(audio_energy / (10 ** (energy_ratio / 10) * noise_energy)) if noise_energy > 0 else 0
# get the residual signal to be added to original audio
noise_signal = mix_scale * noise_signal
noise[i] = noise_signal
noise_len[i] = audio_lengths[i]
return AudioNoiseBatch(
sample_id=batch.sample_id,
audio=batch.audio,
audio_len=batch.audio_len,
noise=noise,
noise_len=noise_len,
noisy_audio=batch.audio + noise,
noisy_audio_len=noise_len,
)
def get_noise_segments(self, batch_idx, batch, segment_lens, num_speakers, mode):
audio_signal = batch.audio
audio_lengths = batch.audio_len
noise = batch.noise
noise_len = batch.noise_len
batch_size = noise.size(0)
max_audio_len = audio_signal.size(1)
noise_segments = []
if mode == "noise":
noise_padded = self.pad_or_trim_noise(
self.repeat_noise(noise[batch_idx], noise_len[batch_idx], max_audio_len), max_audio_len
)
start_idx = 0
for segment_len in segment_lens:
noise_segments.append(noise_padded[start_idx : start_idx + segment_len])
start_idx += segment_len
return noise_segments
if mode != "speech":
raise ValueError(f"mode must be either 'noise' or 'speech', got: {mode}")
speaker_candidates = [x for x in range(batch_size) if x != batch_idx]
speaker_candidates = random.sample(speaker_candidates, k=min(num_speakers, batch_size - 1))
sid = 0
for seg_len in segment_lens:
bid = speaker_candidates[sid]
if seg_len > audio_lengths[bid]:
audio_segment = self.pad_or_trim_noise(
self.repeat_noise(audio_signal[bid], audio_lengths[bid], seg_len), seg_len
)
else:
start_idx = random.randint(0, audio_lengths[bid] - seg_len - 1) if audio_lengths[bid] > seg_len else 0
audio_segment = audio_signal[bid][start_idx : start_idx + seg_len].clone()
noise_segments.append(audio_segment)
sid += 1
if sid >= len(speaker_candidates):
sid = random.randint(0, len(speaker_candidates) - 1)
return noise_segments
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