# Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import math import random from collections import Counter import torch from nemo.collections.asr.data.ssl_dataset import AudioNoiseBatch class SpeakerNoiseAugmentation(object): def __init__( self, prob: float = 0.0, noise_ratio: float = 0.0, min_r_speech: float = -5.0, max_r_speech: float = 5.0, min_r_noise: float = -5.0, max_r_noise: float = 20.0, min_mix_rate: float = 0.0, max_mix_rate: float = 1.0, ): super().__init__() self.prob = prob self.noise_ratio = noise_ratio self.min_r_speech = min_r_speech self.max_r_speech = max_r_speech self.min_r_noise = min_r_noise self.max_r_noise = max_r_noise self.min_mix_rate = min_mix_rate self.max_mix_rate = max_mix_rate if not (0 <= self.prob <= 1): raise ValueError(f"prob must be in [0, 1], got: {self.prob}") if not (0 <= self.noise_ratio <= 1): raise ValueError(f"noise_ratio must be in [0, 1], got: {self.noise_ratio}") if not (self.min_r_speech <= self.max_r_speech): raise ValueError( f"min_r_speech must be no greater than max_r_speech, got: min={self.min_r_speech} and max={self.max_r_speech}" ) if not (self.min_r_noise <= self.max_r_noise): raise ValueError( f"min_r_noise must be no greater than max_r_noise, got: min={self.min_r_noise} and max={self.max_r_noise}" ) if not (0 <= self.min_mix_rate <= self.max_mix_rate <= 1): raise ValueError( f"min_mix_rate must be no greater than max_mix_rate, and both must be in [0, 1], got: {self.min_mix_rate} and {self.max_mix_rate}" ) def repeat_noise(self, noise: torch.Tensor, noise_len: int, max_audio_len: int) -> torch.Tensor: noise = noise[:noise_len] if noise_len < max_audio_len: noise = noise.repeat(max_audio_len // noise_len + 1) noise = noise[:max_audio_len] return noise def pad_or_trim_noise(self, noise: torch.Tensor, max_audio_len: int, value=0) -> torch.Tensor: noise_len = noise.size(0) if noise_len < max_audio_len: pad = (0, max_audio_len - noise_len) noise = torch.nn.functional.pad(noise, pad, value=value) else: noise = noise[:max_audio_len] return noise def __call__(self, batch: AudioNoiseBatch) -> AudioNoiseBatch: audio_signal = batch.audio audio_lengths = batch.audio_len batch_size = audio_signal.size(0) max_audio_len = audio_signal.size(1) noise = batch.noise noise_len = batch.noise_len for i in range(batch_size): if random.random() > self.prob: continue # randomly select the length of mixing segment if 0 <= self.min_mix_rate < self.max_mix_rate <= 1: mix_len = random.randint( int(audio_lengths[i] * self.min_mix_rate), int(audio_lengths[i] * self.max_mix_rate) - 1 ) else: mix_len = max(1, int(audio_lengths[i] * self.min_mix_rate)) # randomly select position to start the mixing mix_start_idx = random.randint(0, audio_lengths[i] - mix_len - 1) # randomly select the energy ratio between speech and noise if random.random() < self.noise_ratio or batch_size == 1: energy_ratio = random.uniform(self.min_r_noise, self.max_r_noise) else: energy_ratio = random.uniform(self.min_r_speech, self.max_r_speech) j = random.choice([x for x in range(batch_size) if x != i]) noise[i] = audio_signal[j].clone() noise_len[i] = audio_lengths[j] # repeat noise to match the length of audio mix length if necessary if noise_len[i] <= mix_len: # repeat noise to match the length of audio mix length noise_start_idx = 0 noise[i] = self.pad_or_trim_noise(self.repeat_noise(noise[i], noise_len[i], mix_len), max_audio_len) noise_len[i] = mix_len else: # randomly select a segment of noise noise_start_idx = random.randint(0, noise_len[i] - mix_len - 1) # calculate the scale factor for noise audio_energy = torch.sum(audio_signal[i, : audio_lengths[i]] ** 2) / audio_lengths[i] noise_energy = torch.sum(noise[i, : noise_len[i]] ** 2) / noise_len[i] if noise_len[i] > 0 else 0 mix_scale = math.sqrt(audio_energy / (10 ** (energy_ratio / 10) * noise_energy)) if noise_energy > 0 else 0 # get the residual signal to be added to original audio noise_clip = noise[i, noise_start_idx : noise_start_idx + mix_len] noise_signal = torch.zeros_like(audio_signal[i]) noise_signal[mix_start_idx : mix_start_idx + mix_len] = mix_scale * noise_clip noise[i] = noise_signal noise_len[i] = audio_lengths[i] return AudioNoiseBatch( sample_id=batch.sample_id, audio=batch.audio, audio_len=batch.audio_len, noise=noise, noise_len=noise_len, noisy_audio=batch.audio + noise, noisy_audio_len=noise_len, ) class MultiSpeakerNoiseAugmentation(SpeakerNoiseAugmentation): def __init__( self, prob: float = 0.0, noise_ratio: float = 0.0, min_r_speech: float = -5.0, max_r_speech: float = 5.0, min_r_noise: float = -5.0, max_r_noise: float = 20.0, min_mix_rate: float = 0.0, max_mix_rate: float = 1.0, min_num_segments: int = 1, max_num_segments: int = 5, min_num_speakers: int = 1, max_num_speakers: int = 4, ): super().__init__( prob=prob, noise_ratio=noise_ratio, min_r_speech=min_r_speech, max_r_speech=max_r_speech, min_r_noise=min_r_noise, max_r_noise=max_r_noise, min_mix_rate=min_mix_rate, max_mix_rate=max_mix_rate, ) self.min_num_segments = min_num_segments self.max_num_segments = max_num_segments self.min_num_speakers = min_num_speakers self.max_num_speakers = max_num_speakers def __call__(self, batch: AudioNoiseBatch) -> AudioNoiseBatch: audio_signal = batch.audio audio_lengths = batch.audio_len batch_size = audio_signal.size(0) noise = batch.noise noise_len = batch.noise_len for i in range(batch_size): if random.random() > self.prob: continue # randomly select the length of mixing segment if 0 <= self.min_mix_rate < self.max_mix_rate <= 1: mix_rate = random.uniform(self.min_mix_rate, self.max_mix_rate) else: mix_rate = self.min_mix_rate mix_len = max(1, int(audio_lengths[i] * mix_rate)) # randomly select the number of segments num_segments = random.randint(self.min_num_segments, self.max_num_segments) num_speakers = random.randint(self.min_num_speakers, self.max_num_speakers) num_speakers = min(num_speakers, batch_size) # randomly chunk mix_len into num_segments segment_lens = list(Counter(random.choices(range(num_segments), k=mix_len)).values()) # randomly select the energy ratio between speech and noise if random.random() < self.noise_ratio or batch_size == 1: mode = "noise" energy_ratio = random.uniform(self.min_r_noise, self.max_r_noise) else: mode = "speech" energy_ratio = random.uniform(self.min_r_speech, self.max_r_speech) noise_segments = self.get_noise_segments(i, batch, segment_lens, num_speakers, mode) noise_signal = torch.zeros_like(audio_signal[i]) min_start_idx = 0 max_start_idx = audio_lengths[i] - mix_len for j in range(num_segments): start_idx = min_start_idx if min_start_idx < max_start_idx: start_idx = random.randint(min_start_idx, max_start_idx - 1) noise_signal[start_idx : start_idx + segment_lens[j]] = noise_segments[j] min_start_idx = start_idx + segment_lens[j] max_start_idx += segment_lens[j] # calculate the scale factor for noise audio_energy = torch.sum(audio_signal[i, : audio_lengths[i]] ** 2) / audio_lengths[i] noise_energy = torch.sum(noise_signal[: audio_lengths[i]] ** 2) / audio_lengths[i] mix_scale = math.sqrt(audio_energy / (10 ** (energy_ratio / 10) * noise_energy)) if noise_energy > 0 else 0 # get the residual signal to be added to original audio noise_signal = mix_scale * noise_signal noise[i] = noise_signal noise_len[i] = audio_lengths[i] return AudioNoiseBatch( sample_id=batch.sample_id, audio=batch.audio, audio_len=batch.audio_len, noise=noise, noise_len=noise_len, noisy_audio=batch.audio + noise, noisy_audio_len=noise_len, ) def get_noise_segments(self, batch_idx, batch, segment_lens, num_speakers, mode): audio_signal = batch.audio audio_lengths = batch.audio_len noise = batch.noise noise_len = batch.noise_len batch_size = noise.size(0) max_audio_len = audio_signal.size(1) noise_segments = [] if mode == "noise": noise_padded = self.pad_or_trim_noise( self.repeat_noise(noise[batch_idx], noise_len[batch_idx], max_audio_len), max_audio_len ) start_idx = 0 for segment_len in segment_lens: noise_segments.append(noise_padded[start_idx : start_idx + segment_len]) start_idx += segment_len return noise_segments if mode != "speech": raise ValueError(f"mode must be either 'noise' or 'speech', got: {mode}") speaker_candidates = [x for x in range(batch_size) if x != batch_idx] speaker_candidates = random.sample(speaker_candidates, k=min(num_speakers, batch_size - 1)) sid = 0 for seg_len in segment_lens: bid = speaker_candidates[sid] if seg_len > audio_lengths[bid]: audio_segment = self.pad_or_trim_noise( self.repeat_noise(audio_signal[bid], audio_lengths[bid], seg_len), seg_len ) else: start_idx = random.randint(0, audio_lengths[bid] - seg_len - 1) if audio_lengths[bid] > seg_len else 0 audio_segment = audio_signal[bid][start_idx : start_idx + seg_len].clone() noise_segments.append(audio_segment) sid += 1 if sid >= len(speaker_candidates): sid = random.randint(0, len(speaker_candidates) - 1) return noise_segments