File size: 8,718 Bytes
2517be1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | cmake_minimum_required(VERSION 3.19)
cmake_policy(SET CMP0114 NEW)
cmake_policy(SET CMP0116 NEW)
if (POLICY CMP0147)
# Parallel build custom build steps
cmake_policy(SET CMP0147 NEW)
endif()
find_package(Vulkan COMPONENTS glslc REQUIRED)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
# Parallel build object files
add_definitions(/MP)
endif()
function(detect_host_compiler)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
else()
find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
endif()
set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
endfunction()
# Function to test shader extension support
# Parameters:
# EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
# TEST_SHADER_FILE - Path to the test shader file
# RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
execute_process(
COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error
)
if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
message(STATUS "${EXTENSION_NAME} not supported by glslc")
set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
else()
message(STATUS "${EXTENSION_NAME} supported by glslc")
set(${RESULT_VARIABLE} ON PARENT_SCOPE)
add_compile_definitions(${RESULT_VARIABLE})
# Ensure the extension support is forwarded to vulkan-shaders-gen
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
endif()
endfunction()
if (Vulkan_FOUND)
message(STATUS "Vulkan found")
ggml_add_backend_library(ggml-vulkan
ggml-vulkan.cpp
../../include/ggml-vulkan.h
)
set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
# Test all shader extensions
test_shader_extension_support(
"GL_KHR_cooperative_matrix"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat.comp"
"GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_NV_cooperative_matrix2"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2.comp"
"GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_EXT_integer_dot_product"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/integer_dot.comp"
"GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_EXT_bfloat16"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/bfloat16.comp"
"GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
)
target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
# Possibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
endif()
if (GGML_VULKAN_CHECK_RESULTS)
add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
endif()
if (GGML_VULKAN_DEBUG)
add_compile_definitions(GGML_VULKAN_DEBUG)
endif()
if (GGML_VULKAN_MEMORY_DEBUG)
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
endif()
if (GGML_VULKAN_SHADER_DEBUG_INFO)
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
endif()
if (GGML_VULKAN_VALIDATE)
add_compile_definitions(GGML_VULKAN_VALIDATE)
endif()
if (GGML_VULKAN_RUN_TESTS)
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
endif()
# Set up toolchain for host compilation whether cross-compiling or not
if (CMAKE_CROSSCOMPILING)
if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
else()
detect_host_compiler()
if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
message(FATAL_ERROR "Host compiler not found")
else()
message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
endif()
else()
# For non-cross-compiling, use empty toolchain (use host compiler)
set(HOST_CMAKE_TOOLCHAIN_FILE "")
endif()
include(ExternalProject)
if (CMAKE_CROSSCOMPILING)
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
endif()
ExternalProject_Add(
vulkan-shaders-gen
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
-DCMAKE_INSTALL_BINDIR=.
-DCMAKE_BUILD_TYPE=$<CONFIG>
${VULKAN_SHADER_GEN_CMAKE_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
BUILD_ALWAYS TRUE
# NOTE: When DESTDIR is set using Makefile generators and
# "make install" triggers the build step, vulkan-shaders-gen
# would be installed into the DESTDIR prefix, so it is unset
# to ensure that does not happen.
INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR
${CMAKE_COMMAND} --install . --config $<CONFIG>
)
set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
# Because external projects do not provide source-level tracking,
# the vulkan-shaders-gen sources need to be explicitly added to
# ensure that changes will cascade into shader re-generation.
file(GLOB _ggml_vk_shaders_gen_sources
CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
"${_ggml_vk_input_dir}/*.h")
add_custom_command(
OUTPUT ${_ggml_vk_header}
COMMAND ${_ggml_vk_genshaders_cmd}
--output-dir ${_ggml_vk_output_dir}
--target-hpp ${_ggml_vk_header}
DEPENDS ${_ggml_vk_shaders_gen_sources}
vulkan-shaders-gen
COMMENT "Generate vulkan shaders header"
)
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_header})
foreach (file_full ${_ggml_vk_shader_files})
get_filename_component(file ${file_full} NAME)
set (_ggml_vk_target_cpp "${CMAKE_CURRENT_BINARY_DIR}/${file}.cpp")
add_custom_command(
OUTPUT ${_ggml_vk_target_cpp}
DEPFILE ${_ggml_vk_target_cpp}.d
COMMAND ${_ggml_vk_genshaders_cmd}
--glslc ${Vulkan_GLSLC_EXECUTABLE}
--source ${file_full}
--output-dir ${_ggml_vk_output_dir}
--target-hpp ${_ggml_vk_header}
--target-cpp ${_ggml_vk_target_cpp}
DEPENDS ${file_full}
${_ggml_vk_shaders_gen_sources}
vulkan-shaders-gen
COMMENT "Generate vulkan shaders for ${file}"
)
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp})
endforeach()
else()
message(WARNING "Vulkan not found")
endif()
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