| #version 450 |
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| #extension GL_EXT_control_flow_attributes : require |
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| #include "types.glsl" |
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| layout (push_constant) uniform parameter |
| { |
| uint ne0; |
| uint ne1; |
| uint s01; |
| uint s02; |
| uint s11; |
| uint s21; |
| } p; |
|
|
| #define BLOCK_SIZE 512 |
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| layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; |
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|
| layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
| layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; |
| layout (binding = 2) readonly buffer Z {int32_t data_c[];}; |
| layout (binding = 3) writeonly buffer D {D_TYPE data_d[];}; |
|
|
| void main() { |
| const uint i1 = gl_WorkGroupID.x; |
| const uint i2 = gl_WorkGroupID.y; |
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| const uint i11 = data_c[i1 + i2 * p.s21]; |
|
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| const uint s1 = p.ne0; |
| const uint s2 = p.ne0 * p.ne1; |
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| const uint d0 = i1 * s1 + i2 * s2; |
| const uint a0 = i1 * p.s01 + i2 * p.s02; |
| const uint b0 = i11 * p.s11; |
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| for (uint i0 = gl_LocalInvocationID.x; i0 < p.ne0; i0 += BLOCK_SIZE) { |
| data_d[d0 + i0] = data_a[a0 + i0] + data_b[b0 + i0]; |
| } |
| } |
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