| #version 450 |
| #extension GL_EXT_control_flow_attributes : enable |
|
|
| #include "types.glsl" |
|
|
| layout(constant_id = 0) const int BLOCK_SIZE = 1024; |
| layout(constant_id = 1) const int NCOLS_PADDED_LOG2 = 10; |
| #define ASC 0 |
|
|
| layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; |
|
|
| layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; |
| layout (binding = 2) writeonly buffer D {int data_d[];}; |
|
|
| layout (push_constant) uniform parameter { |
| uint ncols; |
| uint ncols_padded; |
| uint ncols_padded_log2; |
| uint nrows; |
| uint order; |
| uint outer_start; |
| uint outer_end; |
| uint inner_start; |
| uint inner_end; |
| } p; |
|
|
| shared ivec2 dst_row[BLOCK_SIZE]; |
|
|
| void argsort(bool needs_bounds_check, const uint row) { |
| |
| const int col = int(gl_LocalInvocationID.x); |
|
|
| const uint row_offset = row * p.ncols; |
|
|
| |
| dst_row[col] = ivec2(col, floatBitsToInt(data_a[row_offset + col])); |
| barrier(); |
|
|
| uint num_outer_loop_iters = NCOLS_PADDED_LOG2; |
| [[unroll]] for (uint k = 2, outer_idx = 0; outer_idx < num_outer_loop_iters; k *= 2, outer_idx++) { |
| uint num_inner_loop_iters = outer_idx + 1; |
| [[unroll]] for (uint j = k / 2, inner_idx = 0; inner_idx < num_inner_loop_iters; j /= 2, inner_idx++) { |
| const int ixj = int(col ^ j); |
|
|
| int idx_0 = (col & k) == 0 ? col : ixj; |
| int idx_1 = (col & k) == 0 ? ixj : col; |
|
|
| ivec2 sh_idx_0 = dst_row[idx_0]; |
| ivec2 sh_idx_1 = dst_row[idx_1]; |
| bool idx_0_oob = needs_bounds_check ? sh_idx_0.x >= p.ncols : false; |
| bool idx_1_oob = needs_bounds_check ? sh_idx_1.x >= p.ncols : false; |
|
|
| if ((idx_0_oob || |
| (!idx_1_oob && intBitsToFloat(sh_idx_0.y) > intBitsToFloat(sh_idx_1.y))) && (ixj > col)) { |
| dst_row[idx_0] = sh_idx_1; |
| dst_row[idx_1] = sh_idx_0; |
| } |
|
|
| barrier(); |
| } |
| } |
|
|
| if (col < p.ncols) { |
| if (p.order == ASC) { |
| data_d[row_offset + col] = dst_row[col].x; |
| } else { |
| data_d[row_offset + p.ncols - col - 1] = dst_row[col].x; |
| } |
| } |
| } |
|
|
| void main() { |
| if (p.ncols == BLOCK_SIZE) { |
| uint row = gl_WorkGroupID.y; |
| while (row < p.nrows) { |
| argsort(false, row); |
| row += gl_WorkGroupSize.y * gl_NumWorkGroups.y; |
| } |
| } else { |
| uint row = gl_WorkGroupID.y; |
| while (row < p.nrows) { |
| argsort(true, row); |
| row += gl_WorkGroupSize.y * gl_NumWorkGroups.y; |
| } |
| } |
| } |
|
|