| #version 450 |
|
|
| #include "types.glsl" |
| #include "generic_binary_head.glsl" |
|
|
| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in |
| |
| void main() { |
| const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x |
| const int dim = p.param3 |
| |
| if (idx >= p.ne) { |
| return |
| } |
|
|
| const uint i3 = idx / (p.ne22*p.ne21*p.ne20) |
| const uint i3_offset = i3 * p.ne22*p.ne21*p.ne20 |
| const uint i2 = (idx - i3_offset) / (p.ne21*p.ne20) |
| const uint i2_offset = i2*p.ne21*p.ne20 |
| const uint i1 = (idx - i3_offset - i2_offset) / p.ne20 |
| const uint i0 = idx - i3_offset - i2_offset - i1*p.ne20 |
| |
| uint o[4] = {0, 0, 0, 0} |
| o[dim] = dim == 0 ? p.ne00 : (dim == 1 ? p.ne01 : (dim == 2 ? p.ne02 : p.ne03)) |
| |
| const uint src0_idx = i3*p.nb03 + i2*p.nb02 + i1*p.nb01 + i0*p.nb00 |
| const uint src1_idx = (i3 - o[3])*p.nb13 + (i2 - o[2])*p.nb12 + (i1 - o[1])*p.nb11 + (i0 - o[0])*p.nb10 |
| const uint dst_idx = i3*p.nb23 + i2*p.nb22 + i1*p.nb21 + i0*p.nb20 |
| |
| const bool is_src0 = i0 < p.ne00 && i1 < p.ne01 && i2 < p.ne02 && i3 < p.ne03 |
| |
| #ifndef OPTIMIZATION_ERROR_WORKAROUND |
| data_d[get_doffset() + dst_idx] = D_TYPE(is_src0 ? data_a[get_aoffset() + src0_idx] : data_b[get_boffset() + src1_idx]) |
| #else |
| if (is_src0) { |
| data_d[get_doffset() + dst_idx] = data_a[get_aoffset() + src0_idx] |
| } else { |
| data_d[get_doffset() + dst_idx] = data_b[get_boffset() + src1_idx] |
| } |
| #endif |
| } |
|
|