| #version 450 |
|
|
| #extension GL_EXT_control_flow_attributes : enable |
|
|
| #include "types.glsl" |
| #include "generic_head.glsl" |
|
|
| layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; |
|
|
| layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; |
| layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; |
| layout (binding = 2) buffer D {D_TYPE data_d[];}; |
|
|
| const uint CHUNK_SIZE = 512; |
|
|
| void main() { |
| const uint base = gl_WorkGroupID.x * CHUNK_SIZE; |
| const uint col = gl_LocalInvocationID.x; |
|
|
| uint count = 0; |
| [[unroll]] |
| for (uint i = 0; i < CHUNK_SIZE; i += gl_WorkGroupSize.x) { |
| const uint idx = base + i + col; |
| if (idx >= p.KX) { |
| break; |
| } |
| count += uint(data_a[idx] == data_b[idx]); |
| } |
|
|
| atomicAdd(data_d[0], D_TYPE(count)); |
| } |
|
|