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llama.cpp / ggml /src /ggml-vulkan /vulkan-shaders /count_equal.comp
dlxj
todo: 基于 CUDA 13.0 编译
2517be1
#version 450
#extension GL_EXT_control_flow_attributes : enable
#include "types.glsl"
#include "generic_head.glsl"
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
layout (binding = 2) buffer D {D_TYPE data_d[];};
const uint CHUNK_SIZE = 512;
void main() {
const uint base = gl_WorkGroupID.x * CHUNK_SIZE;
const uint col = gl_LocalInvocationID.x;
uint count = 0;
[[unroll]]
for (uint i = 0; i < CHUNK_SIZE; i += gl_WorkGroupSize.x) {
const uint idx = base + i + col;
if (idx >= p.KX) {
break;
}
count += uint(data_a[idx] == data_b[idx]);
}
atomicAdd(data_d[0], D_TYPE(count));
}