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llama.cpp / ggml /src /ggml-vulkan /vulkan-shaders /cumsum_multipass2.comp
dlxj
todo: 基于 CUDA 13.0 编译
2517be1
#version 450
#include "types.glsl"
#include "sum_rows.glsl"
#extension GL_EXT_control_flow_attributes : enable
#extension GL_KHR_shader_subgroup_arithmetic : enable
#extension GL_KHR_shader_subgroup_basic : enable
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) buffer D {D_TYPE data_d[];};
layout (binding = 2) readonly buffer T {D_TYPE data_t[];};
layout (constant_id = 0) const uint BLOCK_SIZE = 128;
layout (constant_id = 1) const uint SUBGROUP_SIZE = 32;
#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
shared FLOAT_TYPE temp[BLOCK_SIZE / SUBGROUP_SIZE];
void main() {
const uint row = gl_WorkGroupID.y;
const uint tid = gl_LocalInvocationID.x;
const uint i03 = fastdiv(row, p.ne0_12mp, p.ne0_12L);
const uint i03_offset = i03 * p.ne01*p.ne02;
const uint i02 = fastdiv(row - i03_offset, p.ne0_1mp, p.ne0_1L);
const uint i01 = row - i03_offset - i02*p.ne01;
const uint src_idx = get_aoffset() + i01 * p.nb01 + i02 * p.nb02 + i03 * p.nb03;
const uint dst_idx = get_doffset() + i01 * p.nb11 + i02 * p.nb12 + i03 * p.nb13;
const uint col = gl_GlobalInvocationID.x;
float v = 0;
// prefetch value we're adding to
if (col < p.n_cols) {
v = data_d[dst_idx + col];
}
// compute the sum of all previous blocks
uint c = tid;
float sum = 0;
while (c < gl_WorkGroupID.x) {
sum += data_t[c + gl_NumWorkGroups.x * row];
c += BLOCK_SIZE;
}
sum = subgroupAdd(sum);
if (gl_SubgroupInvocationID == 0) {
temp[gl_SubgroupID] = sum;
}
barrier();
sum = 0;
[[unroll]] for (uint s = 0; s < BLOCK_SIZE / SUBGROUP_SIZE; ++s) {
sum += temp[s];
}
// Add the sum to what the first pass computed
if (col < p.n_cols) {
data_d[dst_idx + col] = v + sum;
}
}