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llama.cpp / ggml /src /ggml-vulkan /vulkan-shaders /dequant_f32.comp
dlxj
todo: 基于 CUDA 13.0 编译
2517be1
#version 450
#include "dequant_head.glsl"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {float data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_GlobalInvocationID.x * 16;
if (i >= p.nel) {
return;
}
[[unroll]] for (uint l = 0; l < 16; l++) {
data_b[i + l] = D_TYPE(data_a[i + l]);
}
}