| #version 450 |
|
|
| #include "dequant_head.glsl" |
|
|
| layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; |
|
|
| layout (binding = 0) readonly buffer A {block_iq2_xxs data_a[];}; |
| layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; |
|
|
| void main() { |
| |
| |
| const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8; |
|
|
| init_iq_shmem(gl_WorkGroupSize); |
|
|
| if (ib >= p.nel / 256) { |
| return; |
| } |
|
|
| const uint is = gl_LocalInvocationID.x % 8; |
| const uint b_idx = 256 * ib + 32 * is; |
|
|
| const float d = float(data_a[ib].d); |
| uint signscale = pack32(u8vec4( |
| data_a[ib].qs[8*is + 4], |
| data_a[ib].qs[8*is + 5], |
| data_a[ib].qs[8*is + 6], |
| data_a[ib].qs[8*is + 7] |
| )); |
| const float db = d * (0.5 + (signscale >> 28)) * 0.25; |
|
|
| [[unroll]] for (uint l = 0; l < 4; ++l) { |
| const uint sign7 = bitfieldExtract(signscale, 7 * int(l), 7); |
| const uint sign8 = sign7 | (bitCount(sign7) << 7); // parity bit |
| const uint qs = data_a[ib].qs[8 * is + l]; |
| const uvec2 grid = iq2xxs_grid[qs]; |
| const u8vec4 grid0 = unpack8(grid.x); |
| const u8vec4 grid1 = unpack8(grid.y); |
| data_b[b_idx + 8 * l + 0] = D_TYPE(db * grid0.x * ((sign8 & 1) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 1] = D_TYPE(db * grid0.y * ((sign8 & 2) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 2] = D_TYPE(db * grid0.z * ((sign8 & 4) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 3] = D_TYPE(db * grid0.w * ((sign8 & 8) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 4] = D_TYPE(db * grid1.x * ((sign8 & 16) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 5] = D_TYPE(db * grid1.y * ((sign8 & 32) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 6] = D_TYPE(db * grid1.z * ((sign8 & 64) != 0 ? -1.0 : 1.0)); |
| data_b[b_idx + 8 * l + 7] = D_TYPE(db * grid1.w * ((sign8 & 128) != 0 ? -1.0 : 1.0)); |
| } |
| } |
| |