File size: 3,474 Bytes
2d8be8f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | // Copyright 2019-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
import AudioToolbox
import CoreHaptics
import SwiftRs
import Tauri
import UIKit
import WebKit
class ImpactFeedbackOptions: Decodable {
let style: ImpactFeedbackStyle
}
enum ImpactFeedbackStyle: String, Decodable {
case light, medium, heavy, soft, rigid
func into() -> UIImpactFeedbackGenerator.FeedbackStyle {
switch self {
case .light:
return .light
case .medium:
return .medium
case .heavy:
return .heavy
case .soft:
return .soft
case .rigid:
return .rigid
}
}
}
class NotificationFeedbackOptions: Decodable {
let type: NotificationFeedbackType
}
enum NotificationFeedbackType: String, Decodable {
case success, warning, error
func into() -> UINotificationFeedbackGenerator.FeedbackType {
switch self {
case .success:
return .success
case .warning:
return .warning
case .error:
return .error
}
}
}
class VibrateOptions: Decodable {
// TODO: Array
let duration: Double
}
class HapticsPlugin: Plugin {
//
// Tauri commands
//
@objc public func vibrate(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(VibrateOptions.self)
if CHHapticEngine.capabilitiesForHardware().supportsHaptics {
do {
let engine = try CHHapticEngine()
try engine.start()
engine.resetHandler = { [] in
do {
try engine.start()
} catch {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
}
// TODO: Make some of this (or all) configurable?
let intensity: CHHapticEventParameter = CHHapticEventParameter(
parameterID: .hapticIntensity, value: 1.0)
let sharpness: CHHapticEventParameter = CHHapticEventParameter(
parameterID: .hapticSharpness, value: 1.0)
let continuousEvent = CHHapticEvent(
eventType: .hapticContinuous,
parameters: [intensity, sharpness],
relativeTime: 0.0,
duration: args.duration / 1000
)
let pattern = try CHHapticPattern(events: [continuousEvent], parameters: [])
let player = try engine.makePlayer(with: pattern)
try player.start(atTime: 0)
} catch {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
} else {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
invoke.resolve()
}
@objc public func impactFeedback(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(ImpactFeedbackOptions.self)
let generator = UIImpactFeedbackGenerator(style: args.style.into())
generator.prepare()
generator.impactOccurred()
invoke.resolve()
}
@objc public func notificationFeedback(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(NotificationFeedbackOptions.self)
let generator = UINotificationFeedbackGenerator()
generator.prepare()
generator.notificationOccurred(args.type.into())
invoke.resolve()
}
// TODO: Consider breaking this up into Start,Change,End like capacitor
@objc public func selectionFeedback(_ invoke: Invoke) throws {
let generator = UISelectionFeedbackGenerator()
generator.prepare()
generator.selectionChanged()
invoke.resolve()
}
}
@_cdecl("init_plugin_haptics")
func initPlugin() -> Plugin {
return HapticsPlugin()
}
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