readest / packages /foliate-js /overlayer.js
dlxj
add sub mods
2d8be8f
const createSVGElement = tag =>
document.createElementNS('http://www.w3.org/2000/svg', tag)
export class Overlayer {
#svg = createSVGElement('svg')
#map = new Map()
#doc = null
#clipPath = null
#clipPathPath = null
constructor(doc) {
this.#doc = doc
Object.assign(this.#svg.style, {
position: 'absolute', top: '0', left: '0',
width: '100%', height: '100%',
pointerEvents: 'none',
})
// Create a clipPath to cut a hole for the loupe.
// We use clip-rule="evenodd" with a large outer rect and inner circle
// to create the hole effect efficiently without mask compositing.
const defs = createSVGElement('defs')
this.#clipPath = createSVGElement('clipPath')
this.#clipPath.setAttribute('id', 'foliate-loupe-clip')
this.#clipPath.setAttribute('clipPathUnits', 'userSpaceOnUse')
this.#clipPathPath = createSVGElement('path')
this.#clipPathPath.setAttribute('clip-rule', 'evenodd')
this.#clipPathPath.setAttribute('fill-rule', 'evenodd') // for older renderers
this.#clipPath.append(this.#clipPathPath)
defs.append(this.#clipPath)
this.#svg.append(defs)
}
setHole(x, y, r) {
// Define a path with a large outer rect and a circular hole
// "Infinite" outer rect coverage is safe for userSpaceOnUse
// (20,000px limit was too small for long scrolls; use 2,000,000px)
const outer = 'M -2000000 -2000000 H 4000000 V 4000000 H -2000000 Z'
const inner = `M ${x} ${y} m -${r} 0 a ${r} ${r} 0 1 0 ${2*r} 0 a ${r} ${r} 0 1 0 -${2*r} 0`
this.#clipPathPath.setAttribute('d', `${outer} ${inner}`)
this.#svg.setAttribute('clip-path', 'url(#foliate-loupe-clip)')
this.#svg.style.webkitClipPath = 'url(#foliate-loupe-clip)'
}
clearHole() {
this.#svg.removeAttribute('clip-path')
this.#svg.style.webkitClipPath = ''
this.#clipPathPath.removeAttribute('d')
}
get element() {
return this.#svg
}
get #zoom() {
// Safari does not zoom the client rects, while Chrome, Edge and Firefox does
if (/^((?!chrome|android).)*AppleWebKit/i.test(navigator.userAgent) && !window.chrome) {
return window.getComputedStyle(this.#doc.body).zoom || 1.0
}
return 1.0
}
#splitRangeByParagraph(range) {
const ancestor = range.commonAncestorContainer
const paragraphs = Array.from(ancestor.querySelectorAll?.('p, h1, h2, h3, h4') || [])
const splitRanges = []
paragraphs.forEach((p) => {
const pRange = document.createRange()
if (range.intersectsNode(p)) {
pRange.selectNodeContents(p)
if (pRange.compareBoundaryPoints(Range.START_TO_START, range) < 0) {
pRange.setStart(range.startContainer, range.startOffset)
}
if (pRange.compareBoundaryPoints(Range.END_TO_END, range) > 0) {
pRange.setEnd(range.endContainer, range.endOffset)
}
splitRanges.push(pRange)
}
})
return splitRanges.length === 0 ? [range] : splitRanges
}
add(key, range, draw, options) {
if (this.#map.has(key)) this.remove(key)
if (typeof range === 'function') range = range(this.#svg.getRootNode())
const zoom = this.#zoom
let rects = []
this.#splitRangeByParagraph(range).forEach((pRange) => {
const pRects = Array.from(pRange.getClientRects()).map(rect => ({
left: rect.left * zoom,
top: rect.top * zoom,
right: rect.right * zoom,
bottom: rect.bottom * zoom,
width: rect.width * zoom,
height: rect.height * zoom,
}))
rects = rects.concat(pRects)
})
const element = draw(rects, options)
this.#svg.append(element)
this.#map.set(key, { range, draw, options, element, rects })
}
remove(key) {
if (!this.#map.has(key)) return
this.#svg.removeChild(this.#map.get(key).element)
this.#map.delete(key)
}
redraw() {
for (const obj of this.#map.values()) {
const { range, draw, options, element } = obj
this.#svg.removeChild(element)
const zoom = this.#zoom
let rects = []
this.#splitRangeByParagraph(range).forEach((pRange) => {
const pRects = Array.from(pRange.getClientRects()).map(rect => ({
left: rect.left * zoom,
top: rect.top * zoom,
right: rect.right * zoom,
bottom: rect.bottom * zoom,
width: rect.width * zoom,
height: rect.height * zoom,
}))
rects = rects.concat(pRects)
})
const el = draw(rects, options)
this.#svg.append(el)
obj.element = el
obj.rects = rects
}
}
hitTest({ x, y }) {
const arr = Array.from(this.#map.entries())
// loop in reverse to hit more recently added items first
for (let i = arr.length - 1; i >= 0; i--) {
const tolerance = 5
const [key, obj] = arr[i]
for (const { left, top, right, bottom } of obj.rects) {
if (
top <= y + tolerance &&
left <= x + tolerance &&
bottom > y - tolerance &&
right > x - tolerance
) {
return [key, obj.range, { left, top, right, bottom }]
}
}
}
return []
}
static underline(rects, options = {}) {
const { color = 'red', width: strokeWidth = 2, padding = 0, writingMode } = options
const g = createSVGElement('g')
g.setAttribute('fill', color)
if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr')
for (const { right, top, height } of rects) {
const el = createSVGElement('rect')
el.setAttribute('x', right - strokeWidth / 2 + padding)
el.setAttribute('y', top)
el.setAttribute('height', height)
el.setAttribute('width', strokeWidth)
g.append(el)
}
else for (const { left, bottom, width } of rects) {
const el = createSVGElement('rect')
el.setAttribute('x', left)
el.setAttribute('y', bottom - strokeWidth / 2 + padding)
el.setAttribute('height', strokeWidth)
el.setAttribute('width', width)
g.append(el)
}
return g
}
static strikethrough(rects, options = {}) {
const { color = 'red', width: strokeWidth = 2, writingMode } = options
const g = createSVGElement('g')
g.setAttribute('fill', color)
if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr')
for (const { right, left, top, height } of rects) {
const el = createSVGElement('rect')
el.setAttribute('x', (right + left) / 2)
el.setAttribute('y', top)
el.setAttribute('height', height)
el.setAttribute('width', strokeWidth)
g.append(el)
}
else for (const { left, top, bottom, width } of rects) {
const el = createSVGElement('rect')
el.setAttribute('x', left)
el.setAttribute('y', (top + bottom) / 2)
el.setAttribute('height', strokeWidth)
el.setAttribute('width', width)
g.append(el)
}
return g
}
static squiggly(rects, options = {}) {
const { color = 'red', width: strokeWidth = 2, padding = 0, writingMode } = options
const g = createSVGElement('g')
g.setAttribute('fill', 'none')
g.setAttribute('stroke', color)
g.setAttribute('stroke-width', strokeWidth)
const block = strokeWidth * 1.5
if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr')
for (const { right, top, height } of rects) {
const el = createSVGElement('path')
const n = Math.round(height / block / 1.5)
const inline = height / n
const ls = Array.from({ length: n },
(_, i) => `l${i % 2 ? -block : block} ${inline}`).join('')
el.setAttribute('d', `M${right - strokeWidth / 2 + padding} ${top}${ls}`)
g.append(el)
}
else for (const { left, bottom, width } of rects) {
const el = createSVGElement('path')
const n = Math.round(width / block / 1.5)
const inline = width / n
const ls = Array.from({ length: n },
(_, i) => `l${inline} ${i % 2 ? block : -block}`).join('')
el.setAttribute('d', `M${left} ${bottom + strokeWidth / 2 + padding}${ls}`)
g.append(el)
}
return g
}
static highlight(rects, options = {}) {
const {
color = 'red',
padding = 0,
radius = 4,
radiusPadding = 2,
vertical = false,
} = options
const g = createSVGElement('g')
g.setAttribute('fill', color)
g.style.opacity = 'var(--overlayer-highlight-opacity, .3)'
g.style.mixBlendMode = 'var(--overlayer-highlight-blend-mode, normal)'
for (const [index, { left, top, height, width }] of rects.entries()) {
const isFirst = index === 0
const isLast = index === rects.length - 1
let x, y, w, h
let radiusTopLeft, radiusTopRight, radiusBottomRight, radiusBottomLeft
if (vertical) {
x = left - padding
y = top - padding - (isFirst ? radiusPadding : 0)
w = width + padding * 2
h = height + padding * 2 + (isFirst ? radiusPadding : 0) + (isLast ? radiusPadding : 0)
radiusTopLeft = isFirst ? radius : 0
radiusTopRight = isFirst ? radius : 0
radiusBottomRight = isLast ? radius : 0
radiusBottomLeft = isLast ? radius : 0
} else {
x = left - padding - (isFirst ? radiusPadding : 0)
y = top - padding
w = width + padding * 2 + (isFirst ? radiusPadding : 0) + (isLast ? radiusPadding : 0)
h = height + padding * 2
radiusTopLeft = isFirst ? radius : 0
radiusTopRight = isLast ? radius : 0
radiusBottomRight = isLast ? radius : 0
radiusBottomLeft = isFirst ? radius : 0
}
const rtl = Math.min(radiusTopLeft, w / 2, h / 2)
const rtr = Math.min(radiusTopRight, w / 2, h / 2)
const rbr = Math.min(radiusBottomRight, w / 2, h / 2)
const rbl = Math.min(radiusBottomLeft, w / 2, h / 2)
if (rtl === 0 && rtr === 0 && rbr === 0 && rbl === 0) {
const el = createSVGElement('rect')
el.setAttribute('x', x)
el.setAttribute('y', y)
el.setAttribute('height', h)
el.setAttribute('width', w)
g.append(el)
} else {
const el = createSVGElement('path')
const d = `
M ${x + rtl} ${y}
L ${x + w - rtr} ${y}
${rtr > 0 ? `Q ${x + w} ${y} ${x + w} ${y + rtr}` : `L ${x + w} ${y}`}
L ${x + w} ${y + h - rbr}
${rbr > 0 ? `Q ${x + w} ${y + h} ${x + w - rbr} ${y + h}` : `L ${x + w} ${y + h}`}
L ${x + rbl} ${y + h}
${rbl > 0 ? `Q ${x} ${y + h} ${x} ${y + h - rbl}` : `L ${x} ${y + h}`}
L ${x} ${y + rtl}
${rtl > 0 ? `Q ${x} ${y} ${x + rtl} ${y}` : `L ${x} ${y}`}
Z
`.trim().replace(/\s+/g, ' ')
el.setAttribute('d', d)
g.append(el)
}
}
return g
}
static outline(rects, options = {}) {
const { color = 'red', width: strokeWidth = 3, padding = 0, radius = 3 } = options
const g = createSVGElement('g')
g.setAttribute('fill', 'none')
g.setAttribute('stroke', color)
g.setAttribute('stroke-width', strokeWidth)
for (const { left, top, height, width } of rects) {
const el = createSVGElement('rect')
el.setAttribute('x', left - padding)
el.setAttribute('y', top - padding)
el.setAttribute('height', height + padding * 2)
el.setAttribute('width', width + padding * 2)
el.setAttribute('rx', radius)
g.append(el)
}
return g
}
static bubble(rects, options = {}) {
const { color = '#fbbf24', writingMode, opacity = 0.85, size = 20, padding = 10 } = options
const isVertical = writingMode === 'vertical-rl' || writingMode === 'vertical-lr'
const g = createSVGElement('g')
g.style.opacity = opacity
if (rects.length === 0) return g
rects.splice(1)
const firstRect = rects[0]
const x = isVertical ? firstRect.right - size + padding : firstRect.right - size + padding
const y = isVertical ? firstRect.bottom - size + padding : firstRect.top - size + padding
firstRect.top = y - padding
firstRect.right = x + size + padding
firstRect.bottom = y + size + padding
firstRect.left = x - padding
const bubble = createSVGElement('path')
const s = size
const r = s * 0.15
// Speech bubble shape with a small tail
// Main rounded rectangle body
const d = `
M ${x + r} ${y}
h ${s - 2 * r}
a ${r} ${r} 0 0 1 ${r} ${r}
v ${s * 0.65 - 2 * r}
a ${r} ${r} 0 0 1 ${-r} ${r}
h ${-s * 0.3}
l ${-s * 0.15} ${s * 0.2}
l ${s * 0.05} ${-s * 0.2}
h ${-s * 0.6 + 2 * r}
a ${r} ${r} 0 0 1 ${-r} ${-r}
v ${-s * 0.65 + 2 * r}
a ${r} ${r} 0 0 1 ${r} ${-r}
z
`.replace(/\s+/g, ' ').trim()
bubble.setAttribute('d', d)
bubble.setAttribute('fill', color)
bubble.setAttribute('stroke', 'rgba(0, 0, 0, 0.2)')
bubble.setAttribute('stroke-width', '1')
// Add horizontal lines inside to represent text
const lineGroup = createSVGElement('g')
lineGroup.setAttribute('stroke', 'rgba(0, 0, 0, 0.3)')
lineGroup.setAttribute('stroke-width', '1.5')
lineGroup.setAttribute('stroke-linecap', 'round')
const lineY1 = y + s * 0.18
const lineY2 = y + s * 0.33
const lineY3 = y + s * 0.48
const lineX1 = x + s * 0.2
const lineX2 = x + s * 0.8
const line1 = createSVGElement('line')
line1.setAttribute('x1', lineX1)
line1.setAttribute('y1', lineY1)
line1.setAttribute('x2', lineX2)
line1.setAttribute('y2', lineY1)
const line2 = createSVGElement('line')
line2.setAttribute('x1', lineX1)
line2.setAttribute('y1', lineY2)
line2.setAttribute('x2', lineX2)
line2.setAttribute('y2', lineY2)
const line3 = createSVGElement('line')
line3.setAttribute('x1', lineX1)
line3.setAttribute('y1', lineY3)
line3.setAttribute('x2', x + s * 0.6)
line3.setAttribute('y2', lineY3)
lineGroup.append(line1, line2, line3)
if (isVertical) {
const centerX = x + s / 2
const centerY = y + s / 2
bubble.setAttribute('transform', `rotate(90 ${centerX} ${centerY})`)
lineGroup.setAttribute('transform', `rotate(90 ${centerX} ${centerY})`)
}
g.append(bubble)
g.append(lineGroup)
return g
}
// make an exact copy of an image in the overlay
// one can then apply filters to the entire element, without affecting them;
// it's a bit silly and probably better to just invert images twice
// (though the color will be off in that case if you do heu-rotate)
static copyImage([rect], options = {}) {
const { src } = options
const image = createSVGElement('image')
const { left, top, height, width } = rect
image.setAttribute('href', src)
image.setAttribute('x', left)
image.setAttribute('y', top)
image.setAttribute('height', height)
image.setAttribute('width', width)
return image
}
}