dlxj
add sub mods
2d8be8f
// Copyright 2019-2024 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
//! Internal runtime between Tauri and the underlying webview runtime.
//!
//! None of the exposed API of this crate is stable, and it may break semver
//! compatibility in the future. The major version only signifies the intended Tauri version.
#![doc(
html_logo_url = "https://github.com/tauri-apps/tauri/raw/dev/.github/icon.png",
html_favicon_url = "https://github.com/tauri-apps/tauri/raw/dev/.github/icon.png"
)]
#![cfg_attr(docsrs, feature(doc_cfg))]
use raw_window_handle::DisplayHandle;
use serde::Deserialize;
use std::{borrow::Cow, fmt::Debug, sync::mpsc::Sender};
use tauri_utils::config::Color;
use tauri_utils::Theme;
use url::Url;
use webview::{DetachedWebview, PendingWebview};
/// UI scaling utilities.
pub mod dpi;
/// Types useful for interacting with a user's monitors.
pub mod monitor;
pub mod webview;
pub mod window;
use dpi::{PhysicalPosition, PhysicalSize, Position, Rect, Size};
use monitor::Monitor;
use window::{
CursorIcon, DetachedWindow, PendingWindow, RawWindow, WebviewEvent, WindowEvent,
WindowSizeConstraints,
};
use window::{WindowBuilder, WindowId};
use http::{
header::{InvalidHeaderName, InvalidHeaderValue},
method::InvalidMethod,
status::InvalidStatusCode,
};
/// Cookie extraction
pub use cookie::Cookie;
pub type WindowEventId = u32;
pub type WebviewEventId = u32;
/// Progress bar status.
#[derive(Debug, Clone, Copy, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum ProgressBarStatus {
/// Hide progress bar.
None,
/// Normal state.
Normal,
/// Indeterminate state. **Treated as Normal on Linux and macOS**
Indeterminate,
/// Paused state. **Treated as Normal on Linux**
Paused,
/// Error state. **Treated as Normal on Linux**
Error,
}
/// Progress Bar State
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ProgressBarState {
/// The progress bar status.
pub status: Option<ProgressBarStatus>,
/// The progress bar progress. This can be a value ranging from `0` to `100`
pub progress: Option<u64>,
/// The `.desktop` filename with the Unity desktop window manager, for example `myapp.desktop` **Linux Only**
pub desktop_filename: Option<String>,
}
/// Type of user attention requested on a window.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[serde(tag = "type")]
pub enum UserAttentionType {
/// ## Platform-specific
/// - **macOS:** Bounces the dock icon until the application is in focus.
/// - **Windows:** Flashes both the window and the taskbar button until the application is in focus.
Critical,
/// ## Platform-specific
/// - **macOS:** Bounces the dock icon once.
/// - **Windows:** Flashes the taskbar button until the application is in focus.
Informational,
}
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[serde(tag = "type")]
pub enum DeviceEventFilter {
/// Always filter out device events.
Always,
/// Filter out device events while the window is not focused.
#[default]
Unfocused,
/// Report all device events regardless of window focus.
Never,
}
/// Defines the orientation that a window resize will be performed.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
pub enum ResizeDirection {
East,
North,
NorthEast,
NorthWest,
South,
SouthEast,
SouthWest,
West,
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
pub enum Error {
/// Failed to create webview.
#[error("failed to create webview: {0}")]
CreateWebview(Box<dyn std::error::Error + Send + Sync>),
// TODO: Make it take an error like `CreateWebview` in v3
/// Failed to create window.
#[error("failed to create window")]
CreateWindow,
/// The given window label is invalid.
#[error("Window labels must only include alphanumeric characters, `-`, `/`, `:` and `_`.")]
InvalidWindowLabel,
/// Failed to send message to webview.
#[error("failed to send message to the webview")]
FailedToSendMessage,
/// Failed to receive message from webview.
#[error("failed to receive message from webview")]
FailedToReceiveMessage,
/// Failed to serialize/deserialize.
#[error("JSON error: {0}")]
Json(#[from] serde_json::Error),
/// Failed to load window icon.
#[error("invalid icon: {0}")]
InvalidIcon(Box<dyn std::error::Error + Send + Sync>),
/// Failed to get monitor on window operation.
#[error("failed to get monitor")]
FailedToGetMonitor,
/// Failed to get cursor position.
#[error("failed to get cursor position")]
FailedToGetCursorPosition,
#[error("Invalid header name: {0}")]
InvalidHeaderName(#[from] InvalidHeaderName),
#[error("Invalid header value: {0}")]
InvalidHeaderValue(#[from] InvalidHeaderValue),
#[error("Invalid status code: {0}")]
InvalidStatusCode(#[from] InvalidStatusCode),
#[error("Invalid method: {0}")]
InvalidMethod(#[from] InvalidMethod),
#[error("Infallible error, something went really wrong: {0}")]
Infallible(#[from] std::convert::Infallible),
#[error("the event loop has been closed")]
EventLoopClosed,
#[error("Invalid proxy url")]
InvalidProxyUrl,
#[error("window not found")]
WindowNotFound,
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[error("failed to remove data store")]
FailedToRemoveDataStore,
#[error("Could not find the webview runtime, make sure it is installed")]
WebviewRuntimeNotInstalled,
}
/// Result type.
pub type Result<T> = std::result::Result<T, Error>;
/// Window icon.
#[derive(Debug, Clone)]
pub struct Icon<'a> {
/// RGBA bytes of the icon.
pub rgba: Cow<'a, [u8]>,
/// Icon width.
pub width: u32,
/// Icon height.
pub height: u32,
}
/// A type that can be used as an user event.
pub trait UserEvent: Debug + Clone + Send + 'static {}
impl<T: Debug + Clone + Send + 'static> UserEvent for T {}
/// Event triggered on the event loop run.
#[derive(Debug)]
#[non_exhaustive]
pub enum RunEvent<T: UserEvent> {
/// Event loop is exiting.
Exit,
/// Event loop is about to exit
ExitRequested {
/// The exit code.
code: Option<i32>,
tx: Sender<ExitRequestedEventAction>,
},
/// An event associated with a window.
WindowEvent {
/// The window label.
label: String,
/// The detailed event.
event: WindowEvent,
},
/// An event associated with a webview.
WebviewEvent {
/// The webview label.
label: String,
/// The detailed event.
event: WebviewEvent,
},
/// Application ready.
Ready,
/// Sent if the event loop is being resumed.
Resumed,
/// Emitted when all of the event loop's input events have been processed and redraw processing is about to begin.
///
/// This event is useful as a place to put your code that should be run after all state-changing events have been handled and you want to do stuff (updating state, performing calculations, etc) that happens as the "main body" of your event loop.
MainEventsCleared,
/// Emitted when the user wants to open the specified resource with the app.
#[cfg(any(target_os = "macos", target_os = "ios"))]
Opened { urls: Vec<url::Url> },
/// Emitted when the NSApplicationDelegate's applicationShouldHandleReopen gets called
#[cfg(target_os = "macos")]
Reopen {
/// Indicates whether the NSApplication object found any visible windows in your application.
has_visible_windows: bool,
},
/// A custom event defined by the user.
UserEvent(T),
}
/// Action to take when the event loop is about to exit
#[derive(Debug)]
pub enum ExitRequestedEventAction {
/// Prevent the event loop from exiting
Prevent,
}
/// Application's activation policy. Corresponds to NSApplicationActivationPolicy.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
#[non_exhaustive]
pub enum ActivationPolicy {
/// Corresponds to NSApplicationActivationPolicyRegular.
Regular,
/// Corresponds to NSApplicationActivationPolicyAccessory.
Accessory,
/// Corresponds to NSApplicationActivationPolicyProhibited.
Prohibited,
}
/// A [`Send`] handle to the runtime.
pub trait RuntimeHandle<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
type Runtime: Runtime<T, Handle = Self>;
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
fn create_proxy(&self) -> <Self::Runtime as Runtime<T>>::EventLoopProxy;
/// Sets the activation policy for the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn set_activation_policy(&self, activation_policy: ActivationPolicy) -> Result<()>;
/// Sets the dock visibility for the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn set_dock_visibility(&self, visible: bool) -> Result<()>;
/// Requests an exit of the event loop.
fn request_exit(&self, code: i32) -> Result<()>;
/// Create a new window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&self,
pending: PendingWindow<T, Self::Runtime>,
after_window_creation: Option<F>,
) -> Result<DetachedWindow<T, Self::Runtime>>;
/// Create a new webview.
fn create_webview(
&self,
window_id: WindowId,
pending: PendingWebview<T, Self::Runtime>,
) -> Result<DetachedWebview<T, Self::Runtime>>;
/// Run a task on the main thread.
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>;
/// Get a handle to the display controller of the windowing system.
fn display_handle(
&self,
) -> std::result::Result<DisplayHandle<'_>, raw_window_handle::HandleError>;
/// Returns the primary monitor of the system.
///
/// Returns None if it can't identify any monitor as a primary one.
fn primary_monitor(&self) -> Option<Monitor>;
/// Returns the monitor that contains the given point.
fn monitor_from_point(&self, x: f64, y: f64) -> Option<Monitor>;
/// Returns the list of all the monitors available on the system.
fn available_monitors(&self) -> Vec<Monitor>;
/// Get the cursor position relative to the top-left hand corner of the desktop.
fn cursor_position(&self) -> Result<PhysicalPosition<f64>>;
/// Sets the app theme.
fn set_theme(&self, theme: Option<Theme>);
/// Shows the application, but does not automatically focus it.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn show(&self) -> Result<()>;
/// Hides the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn hide(&self) -> Result<()>;
/// Change the device event filter mode.
///
/// See [Runtime::set_device_event_filter] for details.
///
/// ## Platform-specific
///
/// See [Runtime::set_device_event_filter] for details.
fn set_device_event_filter(&self, filter: DeviceEventFilter);
/// Finds an Android class in the project scope.
#[cfg(target_os = "android")]
fn find_class<'a>(
&self,
env: &mut jni::JNIEnv<'a>,
activity: &jni::objects::JObject<'_>,
name: impl Into<String>,
) -> std::result::Result<jni::objects::JClass<'a>, jni::errors::Error>;
/// Dispatch a closure to run on the Android context.
///
/// The closure takes the JNI env, the Android activity instance and the possibly null webview.
#[cfg(target_os = "android")]
fn run_on_android_context<F>(&self, f: F)
where
F: FnOnce(&mut jni::JNIEnv, &jni::objects::JObject, &jni::objects::JObject) + Send + 'static;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[cfg_attr(docsrs, doc(cfg(any(target_os = "macos", target_os = "ios"))))]
fn fetch_data_store_identifiers<F: FnOnce(Vec<[u8; 16]>) + Send + 'static>(
&self,
cb: F,
) -> Result<()>;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[cfg_attr(docsrs, doc(cfg(any(target_os = "macos", target_os = "ios"))))]
fn remove_data_store<F: FnOnce(Result<()>) + Send + 'static>(
&self,
uuid: [u8; 16],
cb: F,
) -> Result<()>;
}
pub trait EventLoopProxy<T: UserEvent>: Debug + Clone + Send + Sync {
fn send_event(&self, event: T) -> Result<()>;
}
#[derive(Default)]
pub struct RuntimeInitArgs {
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
pub app_id: Option<String>,
#[cfg(windows)]
pub msg_hook: Option<Box<dyn FnMut(*const std::ffi::c_void) -> bool + 'static>>,
}
/// The webview runtime interface.
pub trait Runtime<T: UserEvent>: Debug + Sized + 'static {
/// The window message dispatcher.
type WindowDispatcher: WindowDispatch<T, Runtime = Self>;
/// The webview message dispatcher.
type WebviewDispatcher: WebviewDispatch<T, Runtime = Self>;
/// The runtime handle type.
type Handle: RuntimeHandle<T, Runtime = Self>;
/// The proxy type.
type EventLoopProxy: EventLoopProxy<T>;
/// Creates a new webview runtime. Must be used on the main thread.
fn new(args: RuntimeInitArgs) -> Result<Self>;
/// Creates a new webview runtime on any thread.
#[cfg(any(
windows,
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
#[cfg_attr(
docsrs,
doc(cfg(any(
windows,
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
)))
)]
fn new_any_thread(args: RuntimeInitArgs) -> Result<Self>;
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
fn create_proxy(&self) -> Self::EventLoopProxy;
/// Gets a runtime handle.
fn handle(&self) -> Self::Handle;
/// Create a new window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&self,
pending: PendingWindow<T, Self>,
after_window_creation: Option<F>,
) -> Result<DetachedWindow<T, Self>>;
/// Create a new webview.
fn create_webview(
&self,
window_id: WindowId,
pending: PendingWebview<T, Self>,
) -> Result<DetachedWebview<T, Self>>;
/// Returns the primary monitor of the system.
///
/// Returns None if it can't identify any monitor as a primary one.
fn primary_monitor(&self) -> Option<Monitor>;
/// Returns the monitor that contains the given point.
fn monitor_from_point(&self, x: f64, y: f64) -> Option<Monitor>;
/// Returns the list of all the monitors available on the system.
fn available_monitors(&self) -> Vec<Monitor>;
/// Get the cursor position relative to the top-left hand corner of the desktop.
fn cursor_position(&self) -> Result<PhysicalPosition<f64>>;
/// Sets the app theme.
fn set_theme(&self, theme: Option<Theme>);
/// Sets the activation policy for the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn set_activation_policy(&mut self, activation_policy: ActivationPolicy);
/// Sets the dock visibility for the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn set_dock_visibility(&mut self, visible: bool);
/// Shows the application, but does not automatically focus it.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn show(&self);
/// Hides the application.
#[cfg(target_os = "macos")]
#[cfg_attr(docsrs, doc(cfg(target_os = "macos")))]
fn hide(&self);
/// Change the device event filter mode.
///
/// Since the DeviceEvent capture can lead to high CPU usage for unfocused windows, [`tao`]
/// will ignore them by default for unfocused windows on Windows. This method allows changing
/// the filter to explicitly capture them again.
///
/// ## Platform-specific
///
/// - ** Linux / macOS / iOS / Android**: Unsupported.
///
/// [`tao`]: https://crates.io/crates/tao
fn set_device_event_filter(&mut self, filter: DeviceEventFilter);
/// Runs an iteration of the runtime event loop and returns control flow to the caller.
#[cfg(desktop)]
fn run_iteration<F: FnMut(RunEvent<T>) + 'static>(&mut self, callback: F);
/// Equivalent to [`Runtime::run`] but returns the exit code instead of exiting the process.
fn run_return<F: FnMut(RunEvent<T>) + 'static>(self, callback: F) -> i32;
/// Run the webview runtime.
fn run<F: FnMut(RunEvent<T>) + 'static>(self, callback: F);
}
/// Webview dispatcher. A thread-safe handle to the webview APIs.
pub trait WebviewDispatch<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
/// The runtime this [`WebviewDispatch`] runs under.
type Runtime: Runtime<T>;
/// Run a task on the main thread.
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>;
/// Registers a webview event handler.
fn on_webview_event<F: Fn(&WebviewEvent) + Send + 'static>(&self, f: F) -> WebviewEventId;
/// Runs a closure with the platform webview object as argument.
fn with_webview<F: FnOnce(Box<dyn std::any::Any>) + Send + 'static>(&self, f: F) -> Result<()>;
/// Open the web inspector which is usually called devtools.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn open_devtools(&self);
/// Close the web inspector which is usually called devtools.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn close_devtools(&self);
/// Gets the devtools window's current open state.
#[cfg(any(debug_assertions, feature = "devtools"))]
fn is_devtools_open(&self) -> Result<bool>;
// GETTERS
/// Returns the webview's current URL.
fn url(&self) -> Result<String>;
/// Returns the webview's bounds.
fn bounds(&self) -> Result<Rect>;
/// Returns the position of the top-left hand corner of the webviews's client area relative to the top-left hand corner of the window.
fn position(&self) -> Result<PhysicalPosition<i32>>;
/// Returns the physical size of the webviews's client area.
fn size(&self) -> Result<PhysicalSize<u32>>;
// SETTER
/// Navigate to the given URL.
fn navigate(&self, url: Url) -> Result<()>;
/// Reloads the current page.
fn reload(&self) -> Result<()>;
/// Opens the dialog to prints the contents of the webview.
fn print(&self) -> Result<()>;
/// Closes the webview.
fn close(&self) -> Result<()>;
/// Sets the webview's bounds.
fn set_bounds(&self, bounds: Rect) -> Result<()>;
/// Resizes the webview.
fn set_size(&self, size: Size) -> Result<()>;
/// Updates the webview position.
fn set_position(&self, position: Position) -> Result<()>;
/// Bring the window to front and focus the webview.
fn set_focus(&self) -> Result<()>;
/// Hide the webview
fn hide(&self) -> Result<()>;
/// Show the webview
fn show(&self) -> Result<()>;
/// Executes javascript on the window this [`WindowDispatch`] represents.
fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>;
/// Moves the webview to the given window.
fn reparent(&self, window_id: WindowId) -> Result<()>;
/// Get cookies for a particular url.
///
/// # Stability
///
/// See [WebviewDispatch::cookies].
fn cookies_for_url(&self, url: Url) -> Result<Vec<Cookie<'static>>>;
/// Return all cookies in the cookie store.
///
/// # Stability
///
/// The return value of this function leverages [`cookie::Cookie`] which re-exports the cookie crate.
/// This dependency might receive updates in minor Tauri releases.
fn cookies(&self) -> Result<Vec<Cookie<'static>>>;
/// Set a cookie for the webview.
///
/// # Stability
///
/// See [WebviewDispatch::cookies].
fn set_cookie(&self, cookie: cookie::Cookie<'_>) -> Result<()>;
/// Delete a cookie for the webview.
///
/// # Stability
///
/// See [WebviewDispatch::cookies].
fn delete_cookie(&self, cookie: cookie::Cookie<'_>) -> Result<()>;
/// Sets whether the webview should automatically grow and shrink its size and position when the parent window resizes.
fn set_auto_resize(&self, auto_resize: bool) -> Result<()>;
/// Set the webview zoom level
fn set_zoom(&self, scale_factor: f64) -> Result<()>;
/// Set the webview background.
fn set_background_color(&self, color: Option<Color>) -> Result<()>;
/// Clear all browsing data for this webview.
fn clear_all_browsing_data(&self) -> Result<()>;
}
/// Window dispatcher. A thread-safe handle to the window APIs.
pub trait WindowDispatch<T: UserEvent>: Debug + Clone + Send + Sync + Sized + 'static {
/// The runtime this [`WindowDispatch`] runs under.
type Runtime: Runtime<T>;
/// The window builder type.
type WindowBuilder: WindowBuilder;
/// Run a task on the main thread.
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>;
/// Registers a window event handler.
fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(&self, f: F) -> WindowEventId;
// GETTERS
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
fn scale_factor(&self) -> Result<f64>;
/// Returns the position of the top-left hand corner of the window's client area relative to the top-left hand corner of the desktop.
fn inner_position(&self) -> Result<PhysicalPosition<i32>>;
/// Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
fn outer_position(&self) -> Result<PhysicalPosition<i32>>;
/// Returns the physical size of the window's client area.
///
/// The client area is the content of the window, excluding the title bar and borders.
fn inner_size(&self) -> Result<PhysicalSize<u32>>;
/// Returns the physical size of the entire window.
///
/// These dimensions include the title bar and borders. If you don't want that (and you usually don't), use inner_size instead.
fn outer_size(&self) -> Result<PhysicalSize<u32>>;
/// Gets the window's current fullscreen state.
fn is_fullscreen(&self) -> Result<bool>;
/// Gets the window's current minimized state.
fn is_minimized(&self) -> Result<bool>;
/// Gets the window's current maximized state.
fn is_maximized(&self) -> Result<bool>;
/// Gets the window's current focus state.
fn is_focused(&self) -> Result<bool>;
/// Gets the window's current decoration state.
fn is_decorated(&self) -> Result<bool>;
/// Gets the window's current resizable state.
fn is_resizable(&self) -> Result<bool>;
/// Gets the window's native maximize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn is_maximizable(&self) -> Result<bool>;
/// Gets the window's native minimize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn is_minimizable(&self) -> Result<bool>;
/// Gets the window's native close button state.
///
/// ## Platform-specific
///
/// - **iOS / Android:** Unsupported.
fn is_closable(&self) -> Result<bool>;
/// Gets the window's current visibility state.
fn is_visible(&self) -> Result<bool>;
/// Whether the window is enabled or disable.
fn is_enabled(&self) -> Result<bool>;
/// Gets the window alwaysOnTop flag state.
///
/// ## Platform-specific
///
/// - **iOS / Android:** Unsupported.
fn is_always_on_top(&self) -> Result<bool>;
/// Gets the window's current title.
fn title(&self) -> Result<String>;
/// Returns the monitor on which the window currently resides.
///
/// Returns None if current monitor can't be detected.
fn current_monitor(&self) -> Result<Option<Monitor>>;
/// Returns the primary monitor of the system.
///
/// Returns None if it can't identify any monitor as a primary one.
fn primary_monitor(&self) -> Result<Option<Monitor>>;
/// Returns the monitor that contains the given point.
fn monitor_from_point(&self, x: f64, y: f64) -> Result<Option<Monitor>>;
/// Returns the list of all the monitors available on the system.
fn available_monitors(&self) -> Result<Vec<Monitor>>;
/// Returns the `ApplicationWindow` from gtk crate that is used by this window.
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn gtk_window(&self) -> Result<gtk::ApplicationWindow>;
/// Returns the vertical [`gtk::Box`] that is added by default as the sole child of this window.
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn default_vbox(&self) -> Result<gtk::Box>;
/// Raw window handle.
fn window_handle(
&self,
) -> std::result::Result<raw_window_handle::WindowHandle<'_>, raw_window_handle::HandleError>;
/// Returns the current window theme.
fn theme(&self) -> Result<Theme>;
// SETTERS
/// Centers the window.
fn center(&self) -> Result<()>;
/// Requests user attention to the window.
///
/// Providing `None` will unset the request for user attention.
fn request_user_attention(&self, request_type: Option<UserAttentionType>) -> Result<()>;
/// Create a new window.
fn create_window<F: Fn(RawWindow) + Send + 'static>(
&mut self,
pending: PendingWindow<T, Self::Runtime>,
after_window_creation: Option<F>,
) -> Result<DetachedWindow<T, Self::Runtime>>;
/// Create a new webview.
fn create_webview(
&mut self,
pending: PendingWebview<T, Self::Runtime>,
) -> Result<DetachedWebview<T, Self::Runtime>>;
/// Updates the window resizable flag.
fn set_resizable(&self, resizable: bool) -> Result<()>;
/// Enable or disable the window.
///
/// ## Platform-specific
///
/// - **Android / iOS**: Unsupported.
fn set_enabled(&self, enabled: bool) -> Result<()>;
/// Updates the window's native maximize button state.
///
/// ## Platform-specific
///
/// - **macOS:** Disables the "zoom" button in the window titlebar, which is also used to enter fullscreen mode.
/// - **Linux / iOS / Android:** Unsupported.
fn set_maximizable(&self, maximizable: bool) -> Result<()>;
/// Updates the window's native minimize button state.
///
/// ## Platform-specific
///
/// - **Linux / iOS / Android:** Unsupported.
fn set_minimizable(&self, minimizable: bool) -> Result<()>;
/// Updates the window's native close button state.
///
/// ## Platform-specific
///
/// - **Linux:** "GTK+ will do its best to convince the window manager not to show a close button.
/// Depending on the system, this function may not have any effect when called on a window that is already visible"
/// - **iOS / Android:** Unsupported.
fn set_closable(&self, closable: bool) -> Result<()>;
/// Updates the window title.
fn set_title<S: Into<String>>(&self, title: S) -> Result<()>;
/// Maximizes the window.
fn maximize(&self) -> Result<()>;
/// Unmaximizes the window.
fn unmaximize(&self) -> Result<()>;
/// Minimizes the window.
fn minimize(&self) -> Result<()>;
/// Unminimizes the window.
fn unminimize(&self) -> Result<()>;
/// Shows the window.
fn show(&self) -> Result<()>;
/// Hides the window.
fn hide(&self) -> Result<()>;
/// Closes the window.
fn close(&self) -> Result<()>;
/// Destroys the window.
fn destroy(&self) -> Result<()>;
/// Updates the decorations flag.
fn set_decorations(&self, decorations: bool) -> Result<()>;
/// Updates the shadow flag.
fn set_shadow(&self, enable: bool) -> Result<()>;
/// Updates the window alwaysOnBottom flag.
fn set_always_on_bottom(&self, always_on_bottom: bool) -> Result<()>;
/// Updates the window alwaysOnTop flag.
fn set_always_on_top(&self, always_on_top: bool) -> Result<()>;
/// Updates the window visibleOnAllWorkspaces flag.
fn set_visible_on_all_workspaces(&self, visible_on_all_workspaces: bool) -> Result<()>;
/// Set the window background.
fn set_background_color(&self, color: Option<Color>) -> Result<()>;
/// Prevents the window contents from being captured by other apps.
fn set_content_protected(&self, protected: bool) -> Result<()>;
/// Resizes the window.
fn set_size(&self, size: Size) -> Result<()>;
/// Updates the window min inner size.
fn set_min_size(&self, size: Option<Size>) -> Result<()>;
/// Updates the window max inner size.
fn set_max_size(&self, size: Option<Size>) -> Result<()>;
/// Sets this window's minimum inner width.
fn set_size_constraints(&self, constraints: WindowSizeConstraints) -> Result<()>;
/// Updates the window position.
fn set_position(&self, position: Position) -> Result<()>;
/// Updates the window fullscreen state.
fn set_fullscreen(&self, fullscreen: bool) -> Result<()>;
#[cfg(target_os = "macos")]
fn set_simple_fullscreen(&self, enable: bool) -> Result<()>;
/// Bring the window to front and focus.
fn set_focus(&self) -> Result<()>;
/// Sets whether the window can be focused.
fn set_focusable(&self, focusable: bool) -> Result<()>;
/// Updates the window icon.
fn set_icon(&self, icon: Icon) -> Result<()>;
/// Whether to hide the window icon from the taskbar or not.
fn set_skip_taskbar(&self, skip: bool) -> Result<()>;
/// Grabs the cursor, preventing it from leaving the window.
///
/// There's no guarantee that the cursor will be hidden. You should
/// hide it by yourself if you want so.
fn set_cursor_grab(&self, grab: bool) -> Result<()>;
/// Modifies the cursor's visibility.
///
/// If `false`, this will hide the cursor. If `true`, this will show the cursor.
fn set_cursor_visible(&self, visible: bool) -> Result<()>;
// Modifies the cursor icon of the window.
fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>;
/// Changes the position of the cursor in window coordinates.
fn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>;
/// Ignores the window cursor events.
fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>;
/// Starts dragging the window.
fn start_dragging(&self) -> Result<()>;
/// Starts resize-dragging the window.
fn start_resize_dragging(&self, direction: ResizeDirection) -> Result<()>;
/// Sets the badge count on the taskbar
/// The badge count appears as a whole for the application
/// Using `0` or using `None` will remove the badge
///
/// ## Platform-specific
/// - **Windows:** Unsupported, use [`WindowDispatch::set_overlay_icon`] instead.
/// - **Android:** Unsupported.
/// - **iOS:** iOS expects i32, if the value is larger than i32::MAX, it will be clamped to i32::MAX.
fn set_badge_count(&self, count: Option<i64>, desktop_filename: Option<String>) -> Result<()>;
/// Sets the badge count on the taskbar **macOS only**. Using `None` will remove the badge
fn set_badge_label(&self, label: Option<String>) -> Result<()>;
/// Sets the overlay icon on the taskbar **Windows only**. Using `None` will remove the icon
///
/// The overlay icon can be unique for each window.
fn set_overlay_icon(&self, icon: Option<Icon>) -> Result<()>;
/// Sets the taskbar progress state.
///
/// ## Platform-specific
///
/// - **Linux / macOS**: Progress bar is app-wide and not specific to this window. Only supported desktop environments with `libunity` (e.g. GNOME).
/// - **iOS / Android:** Unsupported.
fn set_progress_bar(&self, progress_state: ProgressBarState) -> Result<()>;
/// Sets the title bar style. Available on macOS only.
///
/// ## Platform-specific
///
/// - **Linux / Windows / iOS / Android:** Unsupported.
fn set_title_bar_style(&self, style: tauri_utils::TitleBarStyle) -> Result<()>;
/// Change the position of the window controls. Available on macOS only.
///
/// Requires titleBarStyle: Overlay and decorations: true.
///
/// ## Platform-specific
///
/// - **Linux / Windows / iOS / Android:** Unsupported.
fn set_traffic_light_position(&self, position: Position) -> Result<()>;
/// Sets the theme for this window.
///
/// ## Platform-specific
///
/// - **Linux / macOS**: Theme is app-wide and not specific to this window.
/// - **iOS / Android:** Unsupported.
fn set_theme(&self, theme: Option<Theme>) -> Result<()>;
}