| extends Node3D |
| class_name ParkingSpotManager |
|
|
| var total_cars: int |
| var parking_spots: Array[Node3D] |
| var free_parking_spots: Array[Node3D] |
| var parked_car_transform_randomness |
|
|
| func _ready(): |
| total_cars = get_child_count() |
| parking_spots.append_array(get_children()) |
| |
| func disable_random_cars(number_of_cars_to_disable: int): |
| assert(number_of_cars_to_disable <= total_cars, |
| "Can't disable more than the total number of parking_spots.") |
| var disabled_cars: int = 0 |
| free_parking_spots.clear() |
|
|
| parking_spots.shuffle() |
| |
| for parking_spot in parking_spots: |
| if disabled_cars < number_of_cars_to_disable: |
| parking_spot.process_mode = Node.PROCESS_MODE_DISABLED |
| parking_spot.hide() |
| free_parking_spots.append(parking_spot) |
| else: |
| parking_spot.process_mode = Node.PROCESS_MODE_INHERIT |
| parking_spot.show() |
| |
| var car: Node3D = parking_spot.get_child(0) |
| randomize_car_transform(car, parking_spot) |
| randomize_car_color(car) |
| disabled_cars += 1 |
|
|
| func randomize_car_color(car: Node3D): |
| car.randomize_color() |
| |
| func randomize_car_transform(car: Node3D, parking_space: Node3D): |
| var randomness = parked_car_transform_randomness |
| var rotation_randomness = randomness * 0.35 |
| var parking_space_position = parking_space.global_position |
| |
| car.global_position.x = parking_space_position.x + randf_range(-randomness, randomness) |
| car.global_position.z = parking_space_position.z + randf_range(-randomness, randomness) |
| car.global_rotation.y = parking_space.global_rotation.y + randf_range(-rotation_randomness, rotation_randomness) |
|
|
| func get_random_free_parking_spot_transform(): |
| return free_parking_spots.pick_random().global_transform |
|
|